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The Robot Devil
BetaMax. CRONOS.
597
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Posted - 2013.07.12 22:40:00 -
[1] - Quote
Use the security status of the system the battle is in to determine the gear that can be used. Take all the meta ratings from everything on the the suit and add the suit meta number to get the total meta for the entire fit. Use that number to segregate battles so that mercs can choose the difficulty of battles based on suit setups.
1.0 sec status battles would have a total meta of two. I had to use two because the medic carries a meta one injector on a meta one suit. No squads and only free LAVs allowed in the sec stat one battles and with the super low meta level - just enough for starter gear - they would be an automatic training area.
0.9 sec stat would have a total meta of around five. I used five because the starter fits usually have a TM ( total meta) of one and would allow most suits to add a few new items to boost the suit. All militia gear with the exception of suits and equipment are level meta zero and as far as I know all basic gear is meta one. With a TM of 5 a merc could customize a suit with a few basic items or try out weapons that are different. No pre-battle squads, only squads made on the war barge would be allowed and only free LAVs. Mercs can squad up in the war barge but are dropped from the squad at the end.
0.8 sec stat would be around eight. Advanced weapons starts around meta five the modules and suits start around three. Mercs with low skill would know that they were going to up against similar types of suits and weapons. As an added bonus the choices made in fittings and SP would create a wider diversity of suit fit on the battle field because to try out a more advanced item we would have to sacrifice something. I may have an advanced suit with an extra slot that I can only put militia mods into but the guy in the militia suit caring an advanced AR might get me first. War barge squads that last out of battle but no pre battle squads. All militia vehicles and militia mods.
0.7 sec stat would be about 20. With the advanced suit meta at four, weapon at seven and modules at three I think 20 would be a good number. Using eight slots for the standard suit minus the 11 meta points for suit and weapon we could fit nine more meta points to the suit. That is only three advanced mods or nine basic adding to the weight of choices. Prototype gear should start to show up but it would limit module and weapon choices so even lower tier suits that with proper fits and well placed SP would do well. Pre- battle squads allowed and all advanced vehicles and mods.
0.6 sec stat would be 32. Porto suits have a meta number of seven, weapons are eight and modules are four. Suit and weapons at prototype levels would be 15 leaving 17 points to fit 10 modules. 10 proto modules at 4 points each is 40 so there would not be enough points to go around. Again sacrifices would have to be made and choices of fits and SP would have influences. All vehicles allowed.
0.5 sec stat would be 64 and allow more high tier items and better fittings but still keep total proto pub stomps. This last area would be the final stepping stone to anything goes. All of these battles would have standard payout and slavage. These battles are for players of different SP and personal skill and I tried to scale them so they would become progressively harder and pay out differently because of the the gear players use.
Low Sec battles would allow any fit and pay out better. Six man pre-battle squads allowed and all vehicle types. Aur weapon drops. All battle types.
FW battles would be set up like EVE with size of the plex influencing the type of planetary battle. The novice site creating 0.8 battles, small creating 0.7, medium creating 0.6 and large creating 0.5. These battles would payout better ISK than normal battles and have drop officer gear. These battles are again segregated to allow players of different skill levels to play at the level they are at and experiment with new gear and fits.
Null battles are the final type and are totally random on the type of battle selected. These battles would also allow a full war barge team stack. After selecting a battle the merc would have a few minutes to invite as many people as they wanted on their team up to the max. They would not know who is on the other team or what type of battle they would be fighting. Regular, Aur and officer weapon drops with the best pay.
These are my ideas for the battle finder. I did not have the time to go to every suit at every tier on every frame size so some numbers will need to be adjusted and talked about. My goal was to have a system similar to EVE that encourages players to move to progressively harder battles in search of ISK and specialize in a role. Separating the battles based on a total meta number ensures that the levels of dropsuits will be similar enough to allow for experimentation.
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The Robot Devil
BetaMax. CRONOS.
597
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Posted - 2013.07.13 01:26:00 -
[2] - Quote
Wow not even someone telling me that this isn't EVE. |
The Robot Devil
BetaMax. CRONOS.
597
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Posted - 2013.07.13 01:36:00 -
[3] - Quote
Our problems now are low numbers and many people think it is because of pub stomps. I agree that the gear should be more expensive but good players have 100 M ISK plus and coat isn't a problem. I think we could retain more players by giving them a place to go that is suited to their ability. |
The Robot Devil
BetaMax. CRONOS.
597
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Posted - 2013.07.13 01:43:00 -
[4] - Quote
Mobius Wyvern wrote:Vyzion Eyri wrote:The playerbase is already divided by server regions.
Any further division and you'll be playing against the same people again... and again...
How about we simply restrict the ability to use advanced -> prototype gear by making it more expensive?
The playerbase doesn't have to be divided because even the vets will see the glaring unsustainability of running super expensive gear all day, and simply downgrade to a level which newbies can compete with.
You really think expense will matter when EVE comes into play? They're working on tracking more metrics on players so that the matchmaking system has more data to put people together with, which is the only real way to solve the issue without permanently segregating people.
Without a large player base matchmaking cannot work. People start the game and get totally owned for a few days and never com back. As soon as a newer player finds a corp and runs in a squad all the match making metrics in the world will not help them if there is only 3000 players to choose from. Too few players messes the data up because the people who are sticking with it are higher level players and they are destroying noobs. With a segregated system the top level players would have to use lower tier gear to fight against full noobs. I not saying stop lower level fit from coming into high level games just stop the pub stomps that happen because of high level gear. |
The Robot Devil
BetaMax. CRONOS.
597
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Posted - 2013.07.13 02:06:00 -
[5] - Quote
Alaika Arbosa wrote:@OP
Good idea, IDK about the TMs you have proposed, but overall I like the idea.
As far as server segregation is concerned, IDK that it would be much of a problem.
If the RNG is still determining what sec status the systems we're battling in are (by determining the systems we battle in), it would just force people to have different sets of fits for different systems.
Yes, different fit for different systems. Very similar to plexing in FW. Novice rooms only allow for certain size and type hulls. It is also similar to the over all security status limits in EVE. Every ship can't go everywhere. There are restrictions on ships and weapons in high sec and low sec.
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The Robot Devil
BetaMax. CRONOS.
597
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Posted - 2013.07.13 02:54:00 -
[6] - Quote
Akin69 wrote:Great ideas good read Something must happen. Game is on life support at this point.
I am hoping we are in physical therapy and not on life support. I like to think we are just learning walk again. |
The Robot Devil
BetaMax. CRONOS.
599
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Posted - 2013.07.13 03:25:00 -
[7] - Quote
I think pre determined fittings would hurt more than they would help. Part of New Eden is choices and only allowing a certain weapon on a certain suit wouldn't help us. Players need to choose their fits, I personally think segregation like I outlined is not very fun but because we are not allowed to choose where we go to fight I think being able to choose the difficulty is the next best thing. |
The Robot Devil
BetaMax. CRONOS.
669
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Posted - 2013.07.19 10:36:00 -
[8] - Quote
Shameless plug |
The Robot Devil
BetaMax. CRONOS.
680
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Posted - 2013.07.20 16:35:00 -
[9] - Quote
I am not a top player and I play logi because I can't shoot. Knowing what my people can do and being able to compete because the the gear is similar and tactics, teamwork and personal skill mean something. I don't run proto suits so people who do are a challenge for me. I would like to be able to play people who are closer to my gear level because I do good enough but by no means am I the top. I would still venture out to more difficult systems with squads or just because I'm cocky that day but let me hop on a play for 20 minutes on a level I can actually play at. |
The Robot Devil
BetaMax. CRONOS.
680
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Posted - 2013.07.20 21:54:00 -
[10] - Quote
Segregation does suck but it is needed to allow players to play. There is still a random button for null battles but we need something that gives players like me a chance. I have about 6 different suit fits I use and most of them would fit into one kind of battle because they are similar. Nothing is stopping lower meta gear from going into higher battles , it just stops stomping by better gear. The point is that players need a place to where they are not raped by some dude who is pushing full proto gear. |
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The Robot Devil
Molon Labe. RISE of LEGION
999
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Posted - 2013.07.23 01:54:00 -
[11] - Quote
I was trying to do something that lets SP and fit choices along with player skill be more important than the level of gear and allow for growth within the level. |
The Robot Devil
Molon Labe. RISE of LEGION
999
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Posted - 2013.09.28 17:49:00 -
[12] - Quote
Team deploy will help some but we need to be able to try new gear against similarly powered items. We wouldn't need a test area if you know you can go to a 1.0 system a get a fight with basic only gear. It also give low SP players a chance to progress and still feel like they can compete. New players should be able to go anywhere a vet can and do something. A good player doesn't need prototype gear to be effective. |
The Robot Devil
Molon Labe. RISE of LEGION
1001
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Posted - 2013.09.30 10:21:00 -
[13] - Quote
Yes. Being able to try out a new weapon or fight with a new player and not worry about getting rolled would be nice also. Most players know what their level is and would move to that difficulty. I would love to see something like this and it would give us a little more control over our experience. |
The Robot Devil
molon labe. RISE of LEGION
1046
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Posted - 2013.10.17 00:45:00 -
[14] - Quote
Bump |
The Robot Devil
molon labe. RISE of LEGION
1047
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Posted - 2013.10.17 00:55:00 -
[15] - Quote
Atiim wrote:Umm. NO
I spent millions of SP into my proto suits, and proto weapons, and I gotta know, what in anyone's right mind would lead them to thinking that I shouldn't be able to use my gear without restrictions.
edit: Read a little more on your posts
Actually being able to select the difficulty is kinda nice, but what if I bring a basic Mass Driver, but also have proficiency lvl 5? Then I'd do slightly more damage than it's proto variant, the Freedom Mass Driver
Yes, the choices you make would have an impact. Player skill, SP choices and suit fits would play a greater role on the battlefields and matchmaking would not put players at huge disadvantages. I run advanced suits and gear so I wouldn't play null games and I wouldn't be rewarded like the people who do. |
The Robot Devil
Molon Labe. RISE of LEGION
1177
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Posted - 2013.11.08 13:14:00 -
[16] - Quote
This would help.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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The Robot Devil
Molon Labe. Public Disorder.
1339
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Posted - 2013.12.25 07:41:00 -
[17] - Quote
The segregation of battles by gear meta numbers could help new players and older players by giving people a place to go where they know what type of fight they are getting into. FW in EVE only allows t1 frigates in a novice site and I think that kind of system would work well for us here. Good players are going to be good no matter what type of gear they wear so dropping a tier wouldn't hurt better or older players because skill, fitting and experience will give them an advantage.
Have better payouts in lower security space and have the same kind of payouts in PC and FW stay the same. Have gear worn in FW be determined by the sec stat and the battles will fill up. Most gamers like challenges so finding a battle in their skill level would be nice. Lets us choose where to go and let us work it out when we get there.
I like the idea of duels and non-PC corp matches, anything that lets the players take control of their game and create content for themselves and others is a good thing.
No sympathy for the devil; keep that in mind. Buy the ticket, take the ride.
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The Robot Devil
molon labe. Public Disorder.
1535
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Posted - 2014.01.13 04:59:00 -
[18] - Quote
A bump for games modes.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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The Robot Devil
molon labe. Public Disorder.
1536
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Posted - 2014.01.13 05:21:00 -
[19] - Quote
straya fox wrote:Vyzion Eyri wrote:The playerbase is already divided by server regions.
Any further division and you'll be playing against the same people again... and again...
How about we simply restrict the ability to use advanced -> prototype gear by making it more expensive?
The playerbase doesn't have to be divided because even the vets will see the glaring unsustainability of running super expensive gear all day, and simply downgrade to a level which newbies can compete with.
Why not make it cheaper so everyone can use it, instead of just PC farm corps.
I believe that trying to restrict anything by increasing its price or increase its use by decreasing the price is bad practice. The markets should/will set prices and battle difficulty should be selected by the merc.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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The Robot Devil
Molon Labe. Public Disorder.
1600
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Posted - 2014.02.07 23:37:00 -
[20] - Quote
Bump
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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The Robot Devil
Molon Labe. Public Disorder.
1600
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Posted - 2014.02.07 23:54:00 -
[21] - Quote
I get stomped by the same people a good bit and it would be a nice change to be able to drop down a sec stat and see what is happening there. If the same people follow then at least they would have to change gear and tactics.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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