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Nguruthos IX
Hellstorm Inc League of Infamy
865
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Posted - 2013.07.11 05:30:00 -
[1] - Quote
Vehicles should be expensive and hard to kill.
Better vehicles should be more expensive and harder to kill.
my 1.3 million best DS can be one shot by a forge gun. wtf ccp |
Nguruthos IX
Hellstorm Inc League of Infamy
865
|
Posted - 2013.07.11 05:54:00 -
[2] - Quote
CharCharOdell wrote:Nguruthos IX wrote:Vehicles should be expensive and hard to kill. Better vehicles should be more expensive and harder to kill. my 1.3 million best DS can be one shot by a forge gun.wtf ccp But how much is too much? I propose something extreme so we have something to work down from. Should they be brought back to Chromosome stats or buffed beyond that with a price increase?
Well, seeing as how certain vehicle and vehicle roles require multiple players inside cooperating/communicating to be effective, I at least know it makes no sense for one person with a 50 thousand dollar FG to even be ABLE to one-shot kill an assault dropship with the pilot, two gunners, and potentially 2 passengers.
The vehicle is taking 3 people off the field, it needs to be more effective than 3 people by some margin. AKA, not just wrapping them into a tight explodable wad to be conveniently wasted at once by Mr Forge gun from 320 meters.
That's all I'm saying. Leave it up to CCP from there to balance things I suppose? Depends on their game design principles.
Personally I think the less Dust is like COD the better. I'd like to see more vehicles, and stronger vehicles. This gives infantry a chance to try other roles, and have more challenging encounters than lobbing a few headshot Duvalle rounds into another dropsuit. I'd prefer Dust to be unique in that, players+corps call out escalating assets depending on situations and encounters. I'd rather see half the team on the ground, and half in tanks, MAVs, LAVs, dropships, jets, heavy air vehicles, etc all fulfilling unique and fun functions on the battlefield than playing only one roles all their game-time. Boots on the ground can get boring.
Mostly because there are only so many things you can imagine a drop-suit being able to do, right? It's confined by so many things like speed, size, weapon types, functions, survivability that make sense for a ground unit in a space-age game. Limited PG/CPU to be realistic. On the other hand MTACs? Can they leap 50 feet? Shoot rockets out of their arms? Flame throwers? A slow moving MAV that acts as an APC for safe transport and group healing vehicle?
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Nguruthos IX
Hellstorm Inc League of Infamy
866
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Posted - 2013.07.11 06:05:00 -
[3] - Quote
Basically I rather like the idea of there being behemoths like a Titan. Sure one small thing can hypothetically kill it, but it takes for bloody ever and so in reality you either need a couple good counters or some equally large scary thing.
If Dust was only dropsuits there's nothing to set the gameplay apart from every other FPS (which most do the FPS part better)
So dust should aim to excel at what they can do better. Vehicles, modules, unique abilities and roles for suits and ships and setups. The sense of accomplishment that can come from killing a vehicle because it was Hard to kill, took Teamwork, and cost the enemy a LOT of isk. Perhaps earned you some cash?
That's much more exciting to me than derping around shooting ground derps all day. Land lubbers.
If you haven't tried it yet, hop in a drop-ship with some gunners and go head to head with a few other dropships in the air. It's all team work, both people are riding expensive vehicles, whether they're they pilot or not. Now even passengers (gunners) are responsible for both saving their teammates investment, and destroying the enemies.
This one mini-battle between 2 vehicles / 6 players could cost in one minute more ISK than what everyone else will lose on field below, combined. Especially if both die somehow lol.
Well, its fun till some wise guy forge gun blows a hole in your backside out of nowhere. Or a red lined rail tank which isn't even rendered on the screen does half of your heath out of nowhere from 600 meters. But.. I digress.
Point is vehicles should be lauded and expanded upon in dust, not minimized, bastardized and broken to the point of uselessness. It creates a variety of new game play methods and ways to experience battle. Lets elevate things from CoD. Lets get some more vehicles in dust asap |
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