|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
608
|
Posted - 2013.07.11 05:31:00 -
[1] - Quote
you would be better off with option 2 if you had to go with either one of them.
One day the doors to eve isk will open I am sure, and you can bet there will be a lot of them "god mode" tanks in more than just super elite battles |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
609
|
Posted - 2013.07.11 05:38:00 -
[2] - Quote
And apparently there are ways to avoid this super squishy tank syndrome, because on numerous times I have ran into a tank that would be considered god mode.. 4 guys and me were throwing AV nades at one earlier on a domination map when he came rolling right up to the objective.. we got him to only half armor and we were dead from his large blaster.. **** was beast, he rolled right on out of there after that to probably cool down mods.. but fk it was beast
I was using packed AV , not sure what the other guys were throwing. |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
609
|
Posted - 2013.07.11 05:47:00 -
[3] - Quote
CharCharOdell wrote:Knightshade Belladonna wrote:And apparently there are ways to avoid this super squishy tank syndrome, because on numerous times I have ran into a tank that would be considered god mode.. 4 guys and me were throwing AV nades at one earlier on a domination map when he came rolling right up to the objective.. we got him to only half armor and we were dead from his large blaster.. **** was beast, he rolled right on out of there after that to probably cool down mods.. but fk it was beast
I was using packed AV , not sure what the other guys were throwing. You found one of a very small number of tankers who make it work. Compare that number to the number of AR users who make it work. Then consider the possibility that he probably didnt last 6 rounds with one tank, because that is damn near impossible. On a good day, I'll break even and not to toot my own horn, but im pretty good at what I do. I'm also willing to bet it was a gunlogi with 1 surge and 2 wards on with shield restiance skill maxed out. No armor tank could survive 4 people throwing packed AV grenades at him.
your willing to bet me against what my own eyes saw? Does armor bar go up top now and shield on bottom? I must have missed that change memo |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
609
|
Posted - 2013.07.11 05:53:00 -
[4] - Quote
CharCharOdell wrote:Knightshade Belladonna wrote:CharCharOdell wrote:Knightshade Belladonna wrote:And apparently there are ways to avoid this super squishy tank syndrome, because on numerous times I have ran into a tank that would be considered god mode.. 4 guys and me were throwing AV nades at one earlier on a domination map when he came rolling right up to the objective.. we got him to only half armor and we were dead from his large blaster.. **** was beast, he rolled right on out of there after that to probably cool down mods.. but fk it was beast
I was using packed AV , not sure what the other guys were throwing. You found one of a very small number of tankers who make it work. Compare that number to the number of AR users who make it work. Then consider the possibility that he probably didnt last 6 rounds with one tank, because that is damn near impossible. On a good day, I'll break even and not to toot my own horn, but im pretty good at what I do. I'm also willing to bet it was a gunlogi with 1 surge and 2 wards on with shield restiance skill maxed out. No armor tank could survive 4 people throwing packed AV grenades at him. your willing to bet me against what my own eyes saw? Does armor bar go up top now and shield on bottom? I must have missed that change memo You're telling me that 18,000 damage in 3 seconds from 3 av grenades per player from 4 players didn't kill an armor tank? Any resistance modules are cancelled out due to explosive effectiveness vs armor, so the EHP vs AV grenades comes out to around 6700 HP for most tanks (not counting the 1000 pts of shield). You were doing something wrong because the reppers pulse once every 5 seconds, so you could still get him between pulses from full health and kill him.
I guess so , that's exactly what I'm telling you. Don't get mad at me bro because you can't do it
|
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
611
|
Posted - 2013.07.11 06:01:00 -
[5] - Quote
Xocoyol Zaraoul wrote:Knightshade Belladonna wrote:I guess so , that's exactly what I'm telling you. Don't get mad at me bro because you can't do it
It's literally impossible, I've used by EVE-Spreadsheet-FU and there is no way any tank post-Marauder-Era can ever take that sort of damage and still have half armor left. Some of those grenades missed, or were not AV.
Yeh it's a possibility one of the guys didn't have AV nade and just tossed locus, possibly flux ( didn't see the emp field) All I'm saying though is, this guy went up against AV and laughed at it, flicked us away and went about his day. Yet so many people complain 1 guy can run up to tanks and kill them with standard stuff. They apparently are doing it wrong, it's not the rest of oursfault |
Knightshade Belladonna
Condotta Rouvenor Gallente Federation
617
|
Posted - 2013.07.11 06:51:00 -
[6] - Quote
Xocoyol Zaraoul wrote:Honestly, HAVs do enough damage as-is, just the Large Missile Turrets and Small Railguns need some looking at due to bizzare performance... Especially Large Missile Turrets and more specifically the Cycled.
The HP in my opinion in fine for the militia, and even the standard tanks are okay, I'd like to see an advanced tank with 50% more EHP capabilities then we see now with a HAV level 3 prerequsite, buff the enforcers damage capabilities and increase to a X4 prereq and then bring back the marauders with a X5 HAV prerequisite and give them 200% the HP we have now.
In my honest opinion, even a 50% EHP boost would be massive (at least for my tank) as that would lengthen tank fights by a nice amount, and make AV work harder to kill a tank without making it impossible. anything approaching a 100% EHP boost or more would make HAVs near impossible to kill with any driver with half a brain.
A little goes a long way, we want (well, I want) the high-end tanks to be tougher without making it where careless drivers are fine.
we do have proto tanks coming back eventually. So how powerful should they be if advanced need a 50% buff |
|
|
|