|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
CharCharOdell
Shining Flame Amarr Empire
399
|
Posted - 2013.07.10 22:58:00 -
[1] - Quote
Here is how money goes for tanks:
1 standard tank with meta 3 (or 5 for maddies) modules and a proto turret runs about 1,400,000 ISK. This level of gear is necessary, as any less tank or damage, and survivability plummets exponentially, but that's another topic entirely. (about 600k ISK more than last build)
An average payout per match is usually around 250,000 ISK, unless the other team calls in mad vehicles.
That means I need to make a tank last 6 matches or I go negative. Now, there are a couple ways of reducing cost: AURUM tanks/turrets (1,200,000 ISK reduction) or to redline snipe the entire game.
Assuming that people do not want tanking to be a p2w experience, then tankers are confined to redline sniping if they want to make a tank last 6 rounds because no matter how good a tanker is, one of those six matches is going to end with getting spammed with AV the second you get on the frontline.
My current proposal is not a nerf or buff to the tanks, but a price reduction. Sure, I'd love to have God Mode, but I just don't see it happening. Reducing the cost of vehicle hulls, modules, and turrets by 50% would help tankers and dropship pilots out, immensely, without making them any more powerful. Cheaper tanks means more opportunity to kill them because tankers will be more inclined to get into AV range, as losing one isn't a big deal. |
CharCharOdell
Shining Flame Amarr Empire
409
|
Posted - 2013.07.11 00:12:00 -
[2] - Quote
The legend345 wrote:CharCharOdell wrote:Here is how money goes for tanks:
1 standard tank with meta 3 (or 5 for maddies) modules and a proto turret runs about 1,400,000 ISK. This level of gear is necessary, as any less tank or damage, and survivability plummets exponentially, but that's another topic entirely. (about 600k ISK more than last build)
An average payout per match is usually around 250,000 ISK, unless the other team calls in mad vehicles.
That means I need to make a tank last 6 matches or I go negative. Now, there are a couple ways of reducing cost: AURUM tanks/turrets (1,200,000 ISK reduction) or to redline snipe the entire game.
Assuming that people do not want tanking to be a p2w experience, then tankers are confined to redline sniping if they want to make a tank last 6 rounds because no matter how good a tanker is, one of those six matches is going to end with getting spammed with AV the second you get on the frontline.
My current proposal is not a nerf or buff to the tanks, but a price reduction. Sure, I'd love to have God Mode, but I just don't see it happening. Reducing the cost of vehicle hulls, modules, and turrets by 50% would help tankers and dropship pilots out, immensely, without making them any more powerful. Cheaper tanks means more opportunity to kill them because tankers will be more inclined to get into AV range, as losing one isn't a big deal. No **** that. Give me a good tank I have money
I'll just leave this here... |
CharCharOdell
Shining Flame Amarr Empire
415
|
Posted - 2013.07.11 02:14:00 -
[3] - Quote
DJINN leukoplast wrote:Tanks get spammed too much as it is, we don't need them cheaper so people can spam them even more.
They do not get spammed. If that is what you call spam, then ARs get spammed much more. Tanks need to be affordable. It isnt fair that we need to live 6 rounds to profit...and people wonder why we want ridiculously powerful tanks. Would you rather have god mode tanks? |
CharCharOdell
Shining Flame Amarr Empire
416
|
Posted - 2013.07.11 02:37:00 -
[4] - Quote
Killar-12 wrote:Reduce the price of turrets by a factor of 3 and it will feel a lot more balenced.
Increase DS health by 15%(slowly increase health)
Fix PG skill to 5% increase to Vehicle PG per level.
make it so that 2 tanks are the max that can be called into a standard match or 4 in FW/PC LAV's 4 the max in Instant Battle 6 in FW/PC DS'es 2 in pubs 3 in FW/PC
what happens when more than 2 tankers are in the same match? theyre just supposed to be useless? I disagree. we need matchmaking so that good tankers dont end up stomping noobs. that would fix the problem u are trying to prevent. |
CharCharOdell
Shining Flame Amarr Empire
424
|
Posted - 2013.07.11 05:08:00 -
[5] - Quote
Terra Thesis wrote:vehicles are supposed to be isk sinks imho. esp if you're such a princess you can't stand the thought of using anything except the very very bestest toys. people want to run the nicest possible shinies in the game 24/7 and be able to profit?
i vote hell no. buff tanks if you want to, but they should never be profitable. they should be a terrifying symbol of wealth and power, not something affordable that you spam every match to solo grind out some isk. dropping tanks should mean you have a big wallet, big friends, or a powerful employer. dropping tanks should mean "this is going to cost a fortune, but we're ******* winning this match".
a terrifying symbol of wealth and power that only the best can pilot and only the richest corps can afford, but are win buttons??? :) Well if you want to buff tanks then I can live with the current price :D I think every tanker can live with having win buttons :D You, sir, are my new favorite person! (no trollin) |
CharCharOdell
Shining Flame Amarr Empire
424
|
Posted - 2013.07.11 05:13:00 -
[6] - Quote
Now we are back at the big question:
Should vehicles be relatively squishy things that should only last 1-2 matches, but are affordable enough to do so and still profit, or should the be the Titans of Dust, where one of them getting deployed almost gaurentees a victory (a win button), but that they are so ridiculously expensive that it would be impossible for one person to deploy one, lose it, and call in another one within 20 games?
This is the great question that will ultimately decide the fate of tanks.
1) Win button that is only seen in the most important battles fought by the biggest corps
or
2) Squishy but very affordable, and they will be deployed as much as dropsuits
There is no middle ground here. We have tried it and it does not work. |
CharCharOdell
Shining Flame Amarr Empire
431
|
Posted - 2013.07.11 06:41:00 -
[7] - Quote
DRDEEZE TWO POINTO wrote:I think tanks need to be 5x as strong for 5x the cost so it takes a team of av to kill it but when it's lost you will be heartbroken and crying.
i like this. |
|
|
|