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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
CLONE117
Planetary Response Organization
29
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Posted - 2013.07.10 19:05:00 -
[1] - Quote
i dont think the hmg needs a damgage increase maybe a nerf its rof a tiny bit so u rnt spewing at 275 rounds a second because im tired of wasting 275 roundsd to kill a single player...
it needs a faster overall reload time since it takes a long time to reload... |
CLONE117
Planetary Response Organization
29
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Posted - 2013.07.10 19:31:00 -
[2] - Quote
i think the missed shots r do to the targeted other running and jumping around..
becauase the std hmg will obliterate a person thats standing still... |
CLONE117
Planetary Response Organization
31
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Posted - 2013.07.10 20:24:00 -
[3] - Quote
the minor decrease in rof wouldnt be a nerf.
it might make the gun more accurate and effective at all ranges.
plus u wont end spewing 200 rounds to kill something.
75 round would easily kil some1 standing still.. |
CLONE117
Planetary Response Organization
31
|
Posted - 2013.07.10 20:43:00 -
[4] - Quote
there is no cqc with a hmg. heavy suits r to weak for the role.
it doesnt really need and increase in damage just a very small decrease in rof so it doesnt spew 200rounds a second.
if a player ends up in very close range against u ur going to be fireing rounds all over the place trying to shoot the guy running around hitting and shooting u... and while u end up spewing ur entire clip at him and miss ur going to die.... |
CLONE117
Planetary Response Organization
31
|
Posted - 2013.07.10 21:15:00 -
[5] - Quote
actually it probably would help..
it would help conserve ammo.
and i didnt say greatly nerf rof of hmg.
i said to lower it a very small amount..
because it spews at bullets at some ungodly ammount..
damage doesnt really matter for the hmg because it can probably kill faster than most weapon the only problem is u miss most of the team and inaccurasy in close quarters makes it easier ur to kill bunny hoppers.
i dont see any issues with turn speed.
only problem is rof.
it has to be the fastest shooting gun every placed into a video game.
and it shoots to fast for its own good, now if it carried 4000 rounds of ammo capacity then rof wouldnt be a problem...
damage isnt a problem because the hmg can easily kill lavs..
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CLONE117
Planetary Response Organization
33
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Posted - 2013.07.10 22:01:00 -
[6] - Quote
ive never seen any where on patch notes about the hmgs rof being reduced.
it doesnt need more damage as it kills just fine its problem is with moving targets and if the rof is lowered a little.
it can shoot for a longer duration.
and it will become more accurate in the long run.
. u have to think about ammo too...not just damage out put...
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