Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Shadow Archeus
OSG Planetary Operations Covert Intervention
95
|
Posted - 2013.07.10 19:01:00 -
[1] - Quote
OK here is my solution to heavies
Hmg changes- increase DMG over distance dramatically...... I'd even have it do 85% DMG at max range.....y because the spread at that range is causing half my shots to miss ......keep the range the same but buff the max damage at range....sounds fair
Suit changes add a 15% resistance to small arms fire and add 3% more per level of suit.....mlt 15% std 18% adv 21% proto 24%..... Other solution add heavy only armor plates and shield extenders......Increase turn speed to just under other suits......add one high and low slot to all basic heavy suits.....I have no experience with sentinel or commando suits.....ADD OTHER RACIAL HEAVIES...... |
CLONE117
Planetary Response Organization
29
|
Posted - 2013.07.10 19:05:00 -
[2] - Quote
i dont think the hmg needs a damgage increase maybe a nerf its rof a tiny bit so u rnt spewing at 275 rounds a second because im tired of wasting 275 roundsd to kill a single player...
it needs a faster overall reload time since it takes a long time to reload... |
Shadow Archeus
OSG Planetary Operations Covert Intervention
95
|
Posted - 2013.07.10 19:12:00 -
[3] - Quote
CLONE117 wrote:i dont think the hmg needs a damgage increase maybe a nerf its rof a tiny bit so u rnt spewing at 275 rounds a second because im tired of wasting 275 roundsd to kill a single player...
it needs a faster overall reload time since it takes a long time to reload...
Actually I'm fine with the reload speed.....it should be long to give people a chance to shoot you for pushing too far forward and being dumb....... And the ROF won't have any effect on the missed shots if they were due to dispersal |
CLONE117
Planetary Response Organization
29
|
Posted - 2013.07.10 19:31:00 -
[4] - Quote
i think the missed shots r do to the targeted other running and jumping around..
becauase the std hmg will obliterate a person thats standing still... |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
55
|
Posted - 2013.07.10 20:14:00 -
[5] - Quote
CLONE117 wrote:i dont think the hmg needs a damgage increase maybe a nerf its rof a tiny bit so u rnt spewing at 275 rounds a second because im tired of wasting 275 roundsd to kill a single player...
it needs a faster overall reload time since it takes a long time to reload... Hmg needs a buff, not a nerf |
CLONE117
Planetary Response Organization
31
|
Posted - 2013.07.10 20:24:00 -
[6] - Quote
the minor decrease in rof wouldnt be a nerf.
it might make the gun more accurate and effective at all ranges.
plus u wont end spewing 200 rounds to kill something.
75 round would easily kil some1 standing still.. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
55
|
Posted - 2013.07.10 20:37:00 -
[7] - Quote
CLONE117 wrote:the minor decrease in rof wouldnt be a nerf.
it might make the gun more accurate and effective at all ranges.
plus u wont end spewing 200 rounds to kill something.
75 round would easily kil some1 standing still.. Decrease rof=kills slower at all ranges, also the hmg gets more accurate as it shoots so a slower rof would make it less accurate. Increaseing range or less dispersion would make it better at long range but thats not the HMGs roll, its supposed to shread people at close range so increasing its damage to smg levels would be a better way to go.
|
CLONE117
Planetary Response Organization
31
|
Posted - 2013.07.10 20:43:00 -
[8] - Quote
there is no cqc with a hmg. heavy suits r to weak for the role.
it doesnt really need and increase in damage just a very small decrease in rof so it doesnt spew 200rounds a second.
if a player ends up in very close range against u ur going to be fireing rounds all over the place trying to shoot the guy running around hitting and shooting u... and while u end up spewing ur entire clip at him and miss ur going to die.... |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
55
|
Posted - 2013.07.10 20:52:00 -
[9] - Quote
CLONE117 wrote:there is no cqc with a hmg. heavy suits r to weak for the role.
it doesnt really need and increase in damage just a very small decrease in rof so it doesnt spew 200rounds a second.
if a player ends up in very close range against u ur going to be fireing rounds all over the place trying to shoot the guy running around hitting and shooting u... and while u end up spewing ur entire clip at him and miss ur going to die.... Lowering the rof wouldent help with that Increase the damage of the hmg ,change the sentinel skill bonus to 3% damage resistance per level, and slightly increase heavy turn spead and it would be fine. |
CLONE117
Planetary Response Organization
31
|
Posted - 2013.07.10 21:15:00 -
[10] - Quote
actually it probably would help..
it would help conserve ammo.
and i didnt say greatly nerf rof of hmg.
i said to lower it a very small amount..
because it spews at bullets at some ungodly ammount..
damage doesnt really matter for the hmg because it can probably kill faster than most weapon the only problem is u miss most of the team and inaccurasy in close quarters makes it easier ur to kill bunny hoppers.
i dont see any issues with turn speed.
only problem is rof.
it has to be the fastest shooting gun every placed into a video game.
and it shoots to fast for its own good, now if it carried 4000 rounds of ammo capacity then rof wouldnt be a problem...
damage isnt a problem because the hmg can easily kill lavs..
|
|
AnALogginS
S.e.V.e.N. Top Men.
28
|
Posted - 2013.07.10 21:25:00 -
[11] - Quote
Higher volume of fire for smaller suits is needed due to issues with the hitboxes. 550 rnd clip? |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
55
|
Posted - 2013.07.10 21:39:00 -
[12] - Quote
CLONE117 wrote:actually it probably would help..
it would help conserve ammo.
and i didnt say greatly nerf rof of hmg.
i said to lower it a very small amount..
because it spews at bullets at some ungodly ammount..
damage doesnt really matter for the hmg because it can probably kill faster than most weapon the only problem is u miss most of the team and inaccurasy in close quarters makes it easier ur to kill bunny hoppers.
i dont see any issues with turn speed.
only problem is rof.
it has to be the fastest shooting gun every placed into a video game.
and it shoots to fast for its own good, now if it carried 4000 rounds of ammo capacity then rof wouldnt be a problem...
damage isnt a problem because the hmg can easily kill lavs..
The rof was lowered in a previous build and it ended up being a terrible weapon. If the damage isnt increased then the rof needs to be increased. the burst hmg has a higher rof than the normal one to make it better at long range. The heavy should be a cqc defensive class. Also the typhoon in crysis 3 shoots faster
|
Arx Ardashir
Imperium Aeternum
92
|
Posted - 2013.07.10 21:41:00 -
[13] - Quote
Not downplaying any difficulties with heavies, but with a title like that, it deserves a pic!
Heavy Problems
You're all welcome. |
CLONE117
Planetary Response Organization
33
|
Posted - 2013.07.10 22:01:00 -
[14] - Quote
ive never seen any where on patch notes about the hmgs rof being reduced.
it doesnt need more damage as it kills just fine its problem is with moving targets and if the rof is lowered a little.
it can shoot for a longer duration.
and it will become more accurate in the long run.
. u have to think about ammo too...not just damage out put...
|
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
55
|
Posted - 2013.07.10 22:50:00 -
[15] - Quote
It was reduced to 1500rpm and it was terrible. Like ive said lowering rof will not make it more accurate it will make it less accurate, to make it better at killing moving targets it needs more damage or a higher ROF. Make the hmg any worse and your going to see alot of heavys with ARs, just like uprising 1.0 |
D legendary hero
Strong-Arm
346
|
Posted - 2013.07.11 02:11:00 -
[16] - Quote
CLONE117 wrote:i think the missed shots r do to the targeted other running and jumping around..
becauase the std hmg will obliterate a person thats standing still...
this is why i think the HMG should operate like a breach AR instead. Low ROF with high damage per shot. this way your clip lasts longer are can hit more people but still do enough damage to harm enemies.
decrease rate of fire to 1000, decrease dispersion, increase damage to 38 per shot for standard, 41.5 for advance, and 44 for proto. the dps will be 633, 691, and 733 respectively which are slightly better than the current iterations but gives your clip a longer life before reloading for 8 seconds, it makes over heating a higher factor and decreasing dispersion will mean your enemy wlll see more of these rounds accurately.
dnt scream OP its a freaking minigun for gods sake. |
God Anpu TheImmortal
The Pyramid Order
23
|
Posted - 2013.07.11 03:24:00 -
[17] - Quote
A lot u u guys are new heavies or don't have enough points in the right places. The heavy is at its finest since the uprising stop crying before they nerf the heavies again. Learn to play the class and different guns for different scenarios . Need faster reload spec into rapid reload and get a sentinel with the 2percent rapid reload. And for you cry baby asS AR users and you flock using noobs why are u crying about anything u have everything. |
BL4CKST4R
WarRavens League of Infamy
707
|
Posted - 2013.07.11 03:27:00 -
[18] - Quote
Shadow Archeus wrote:OK here is my solution to heavies
Hmg changes- increase DMG over distance dramatically...... I'd even have it do 85% DMG at max range.....y because the spread at that range is causing half my shots to miss ......keep the range the same but buff the max damage at range....sounds fair
Suit changes add a 15% resistance to small arms fire and add 3% more per level of suit.....mlt 15% std 18% adv 21% proto 24%..... Other solution add heavy only armor plates and shield extenders......Increase turn speed to just under other suits......add one high and low slot to all basic heavy suits.....I have no experience with sentinel or commando suits.....ADD OTHER RACIAL HEAVIES......
This is just way to much. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |