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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
182
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Posted - 2013.07.10 11:16:00 -
[1] - Quote
Laurent Cazaderon wrote:With those new numbers you can actually make money by self-locking your districts. But it will be boring to do.
Here's how it goes.
Status : District A mother corp. 300/300clones. Attack by alt corp : 30 Million. Status : District A locked Day 1 : RT, no fights. 80 clones produced || Auto-sell : 12M Day 2 : RT, 80 clones produced || Auto-sell : 12M Day 2, Fight happens during the RT : Alt corps fields at least one player with BPO crap stuff and suicides all the genopack clones. Mother corp fields one player as well. Fight reward : 15M
End of cycle : ISK result = 12+12+15-30 = 9 Million. Add another 6 million if the district is a production facility.
Start again.
You can take this further:
Here's how to exploit the new system such that you can earn all your income from all your districts without threat of attack or actually losing them.
What you need: 2 corps, each with equal numbers of districts 30 mil isk
What you do: Attack in the following pattern, in order http://i.imgur.com/cm4FuOy.png
Outcome: District 1b: 2x RT + 150 clones killed = 12 + 12 + 15 = 39 mil District 1a: 2x RT + 150 clones killed - 150 clones sent = 12 + 12 + 15 - 15 = 24 mil District 2b: 2x RT + 150 clones killed - 150 clones sent = 12 + 12 + 15 - 15 = 24 mil District 2a: 2x RT + 150 clones killed - 150 clones sent = 12 + 12 + 15 - 15 = 24 mil Merc pack: 30 mil spent by Corp B
Corp A: 24 + 24 = 48 mil Corp B: 39 + 24 - 30 = 33 mil
So what we have is 4 districts that are just as safe as per Cazaderon's method, except you've only have to pay for a single clone pack.
This can be extended to any number of districts, and still only cost you 1 clone pack. |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
182
|
Posted - 2013.07.10 11:24:00 -
[2] - Quote
(easy solution/stopgap is to reduce the isk reward for killed clones down to 50% - so 75,000 isk) |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
182
|
Posted - 2013.07.10 11:49:00 -
[3] - Quote
The devblog specifically states that this is coming on 11th July.
edit: https://dust514.com/news/blog/2013/07/balancing-the-conquest-of-planets/
Quote:WHEN DOES THIS GET RELEASED? All of these changes will be coming to Tranquility during downtime on July 11th. That is two days from the release of this dev blog. That is assuming no one points out glaring problems with the plan. If that happens we can and will delay the release, for now though, July 11th! :D
Summary: We are insane, these changes are coming soon, what is going on! |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
184
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Posted - 2013.07.10 11:59:00 -
[4] - Quote
CHIPMINT BUTTERCUP wrote:LOL Just another example of CCP and its Devs having no clue on WTF they are doing.
Epic fail team True Tards, lol.
Release delayed.
Also a great example of CCP's player base doing all of CCP's QA testing for them.
Ohhhhhh, lets keep this blah, blah, blah info secret and then give it to them just 2 day before release and see if anyone misses all the loop holes in our uneducated Development skills.
True Tards are proud to present to you all graphs and charts of blah, blah, blah.
Yeah that was a great distraction, they won't notice our true fail if we whooo them with pictures.
Hey Foxtard do us all a favor please, just stop. You and True Tards just please stop. Its becoming very sad to watch TBH.
Hi, OP here. I'm not mad at CCP for not spotting the loophole that has been identified, why are you?
What's sad to watch is self-entitled sperging idiots like you who act like assholes. Get a life mate. |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
186
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Posted - 2013.07.10 12:12:00 -
[5] - Quote
Musta Tornius wrote:You are all assuming they didn't know about it :P
What's I find amusing is that if the above took place across all of Molden Heath the battle stats would fly through the roof! It'd be only the lack of isk being spent in the actual battles that would give a clue that it was exploit rather than war. |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
189
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Posted - 2013.07.10 12:42:00 -
[6] - Quote
Here's my proposed solution:
Clones produced by a district whilst it is under attack cannot be sold to Genolution, and so once the clone count is up the district max of 300 or 450 then they are just 'lost'.
Outcome: You can still shield districts from attack for strategic reasons (in order to keep them or to allow them to become reinforced) but you can never do it for economic reasons since it will always cost you isk. |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
190
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Posted - 2013.07.10 12:54:00 -
[7] - Quote
Laurent Cazaderon wrote:Absolute Idiom II wrote:Here's my proposed solution:
Clones produced by a district whilst it is under attack cannot be sold to Genolution, and so once the clone count is up the district max of 300 or 450 then they are just 'lost'.
Outcome: You can still shield districts from attack for strategic reasons (in order to keep them or to allow them to become reinforced) but you can never do it for economic reasons since it will always cost you isk.
I think the Genolution clone pack price is about right, tbh. Please don't adjust it. Can ou develop, i dont really see what you mean there.
Example 1 Status : District 1a Corp A . 300/300 clones. Attack by Corp B : District 1a locked Day 1 : RT, no fights. 80 clones produced || Cannot be sold as under attack. 0 mil income. 80 clones lost. Day 2 : RT, 80 clones produced || Cannot be sold as under attack. 0 mil income. 80 clones lost.
Example 2 Status : District 1a Corp A . 150/300 clones. Attack by Corp B : District 1a locked Day 1 : RT, no fights. 80 clones produced || 230/300 clones Day 2 : RT, 80 clones produced || 300/300 clones. Excess of 10 clones cannot be sold as under attack. 0 mil income. 10 clones lost. |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
190
|
Posted - 2013.07.10 13:06:00 -
[8] - Quote
ZDub 303 wrote:I don't think this well nearly be the issue that you guys make it out to be... however one simple change could make this really quick and easy.
If you lose an attack on a district you are locked for X hours from starting a new one. Where X could be 3-4 hours.
When defender wins, attacker already loses exclusivity to attack, allowing a hostile corp attack, its just who's quicker to move clones really.
If you want to sit and lock down all of your districts when no one was going to attack anyways, than all you're doing is throwing away half your income... not very smart imo.
If you think you are throwing away half of your income then you haven't understood the OP properly. Using the method in the OP you can collect 100% of the income from all of your districts, for the cost of a single merc clone pack every 2 days.
The impact is that a corporation that has the ability to defend only, say, 4 districts could in fact hold, say, 20 districts and ensure they get the income for all 20, and only have to defend the 4 it is capable of. |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
194
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Posted - 2013.07.10 14:40:00 -
[9] - Quote
I replied in the other thread instead, as per FoxFour's request: https://forums.dust514.com/default.aspx?g=posts&m=1040058#post1040058 |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
195
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Posted - 2013.07.10 15:06:00 -
[10] - Quote
Well yes, but the post I was replying to said
Baku Amad wrote:how would ccp only have two days?? we dont even know when the hell 1.3 will be other than soon
..and so I was letting them know (with evidence) that the PC changes were/are intended for 11th July, hence the legitimacy of the "2 days to fix it" comments. |
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Absolute Idiom II
Edimmu Warfighters Gallente Federation
199
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Posted - 2013.07.10 15:18:00 -
[11] - Quote
Good job I purposefully quoted the entire paragraph, and not just a single sentence, then isn't it? ;) |
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