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copy left
SyNergy Gaming EoN.
240
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Posted - 2013.07.09 18:05:00 -
[1] - Quote
ISK ISK ISK. GIVE ME MOAR ISKS .
The reduction on the price of genolution starter packs is great. It allows people to come in at a lower price and attack districts with clones. That makes the level of entry for smaller corps a bitter easier.
The reduction in the clones you get is good too. Now it kind of help eliminate the amount of waste clones after a battle. On that note, the "if the attacker has over 100 clones left at the end of pc battle, and new battles spawns in 5 minutes" Could either be the best thing for PC or a horrible decision. I am trying to decide , I guess it stops people from having to wait 23 hours for the next battle if they know they are going to take the district. A question I have about that though is: what if you have 101 clones and the next battles starts in 5 minutes, do the attackers get to cap off their 101 clones or is it fixed to what ever you had 5 minutes prior in the previous PC battle? |
Hawkin P
Molon Labe. League of Infamy
105
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Posted - 2013.07.09 18:18:00 -
[2] - Quote
copy left wrote: On that note, the "if the attacker has over 100 clones left at the end of pc battle, and new battles spawns in 5 minutes" Could either be the best thing for PC or a horrible decision. I am trying to decide , I guess it stops people from having to wait 23 hours for the next battle if they know they are going to take the district. A question I have about that though is: what if you have 101 clones and the next battles starts in 5 minutes, do the attackers get to cap off their 101 clones or is it fixed to whatever you had 5 minutes prior in the previous PC battle?
I too like almost everything they did, except the 5 minute reattack rule. That totally voids out all they have done to help out the small corp, because any power corp can now wipe them out of pc in a night. All a corp with a power team has to do now is attack with 300 clones, win 2 battles and good bye small corp. There is no time to analyze the other teams tactics, or go over strategies in 5mins. If you get stomped in the first game, say goodbye to your district.
This 5 minute smackdown, should not be implemented. |
Kain Spero
Internal Error. League of Infamy
1798
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Posted - 2013.07.09 18:27:00 -
[3] - Quote
Hawkin P wrote:copy left wrote: On that note, the "if the attacker has over 100 clones left at the end of pc battle, and new battles spawns in 5 minutes" Could either be the best thing for PC or a horrible decision. I am trying to decide , I guess it stops people from having to wait 23 hours for the next battle if they know they are going to take the district. A question I have about that though is: what if you have 101 clones and the next battles starts in 5 minutes, do the attackers get to cap off their 101 clones or is it fixed to whatever you had 5 minutes prior in the previous PC battle?
I too like almost everything they did, except the 5 minute reattack rule. That totally voids out all they have done to help out the small corp, because any power corp can now wipe them out of pc in a night. All a corp with a power team has to do now is attack with 300 clones, win 2 battles and good bye small corp. There is no time to analyze the other teams tactics, or go over strategies in 5mins. If you get stomped in the first game, say goodbye to your district. This 5 minute smackdown, should not be implemented.
The other side of the coin though is that if you win your defense you get a huge reward by destroying a mass of clones and a relief period. It also leaves the district that sent the clones vulnerable to attack. There is a push and pull here that wasn't there before. There is actually a reason now to risk sending more than 150 clones to fight, and one of the most important things is that if you no show a district you are going to loose it. In the end you have to win your battles. |
Hawkin P
Molon Labe. League of Infamy
106
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Posted - 2013.07.09 18:39:00 -
[4] - Quote
Kain Spero wrote: The other side of the coin though is that if you win your defense you get a huge reward by destroying a mass of clones and a relief period. It also leaves the district that sent the clones vulnerable to attack. There is a push and pull here that wasn't there before. There is actually a reason now to risk sending more than 150 clones to fight, and one of the most important things is that if you no show a district you are going to loose it. In the end you have to win your battles.
Like I said everything they added I think was a good idea, except the 5 minutes rule. Because of that one change this update goes from helping out the little corp that wants to get into PC, to totally making it next to impossible for them to stay in PC for long. Yes you need to win your battles, but allowing you to any time to analyse you attackers tactics? If a corp stomps you with tanks in the first match, 5 minutes isn't even enough time to pull in different corp members, to try and counter. This makes Dust just a little more Call of Duty, less planning and strategy, and more just flying by the seat of your pants. |
CHIPMINT BUTTERCUP
KILL-EM-QUICK RISE of LEGION
2
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Posted - 2013.07.09 18:46:00 -
[5] - Quote
Hawkin P wrote:Kain Spero wrote: The other side of the coin though is that if you win your defense you get a huge reward by destroying a mass of clones and a relief period. It also leaves the district that sent the clones vulnerable to attack. There is a push and pull here that wasn't there before. There is actually a reason now to risk sending more than 150 clones to fight, and one of the most important things is that if you no show a district you are going to loose it. In the end you have to win your battles.
Like I said everything they added I think was a good idea, except the 5 minutes rule. Because of that one change this update goes from helping out the little corp that wants to get into PC, to totally making it next to impossible for them to stay in PC for long. Yes you need to win your battles, but allowing you to any time to analyse you attackers tactics? If a corp stomps you with tanks in the first match, 5 minutes isn't even enough time to pull in different corp members, to try and counter. This makes Dust just a little more Call of Duty, less planning and strategy, and more just flying by the seat of your pants.
Meh no Tanks they are so last build.
Its All about Heavies with Flaylock's now. |
Iron Wolf Saber
Den of Swords
5844
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Posted - 2013.07.09 18:50:00 -
[6] - Quote
Meanwhile, the developers don't want to be romping all over the forums for feedback and have asked to leave comments here https://forums.dust514.com/default.aspx?g=posts&t=93217 instead. |
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