5Y5T3M 3RR0R
The Southern Legion RISE of LEGION
33
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Posted - 2013.07.09 20:48:00 -
[1] - Quote
How to improve planetary conquest and the eve dust link.
This first step would be to remove the current zone resources, instead make clones a shared planetary resource. This is important for a number of factors:
1. It makes the conflict about owning the planet. 2. It allows you to do more things with zones. 3. It allows for strategic conflict decisions.
Here would be the new scenario, each planet is owned by a corporation, most likely actually eve side. They have factories, warehouses, shield installations and other planetary infrastructures. They stockpile clones on their planet and layer defensive structures for both eve and dust side conflicts and stockpile clones. They then issue contracts to other DUST514 corparations who then have privileged access to the conflicts on these planets. This contract stipulates a rate of pay per Warpoint earned and is payed directly from the corporation wallet. The same goes for the attacker, he sends clones to a planet and sets a rate of pay for his contracted mercenaries.
When a conflict is initiated it imideatly begins spawning regular battles on the planet, each contains 150 clones. Each battle then takes place at one of the zones and in doing so affects the entire planetary ecology ie:
Clone Factory Factory clone win: clones produced go to winner until won back. Factory destruction win: clone production stops until conflict over and factory repaired.
Planetary Shield Generator Generator clone win: defender can no longer launch orbitals on that planet. Generator destruction win: attacker can launch orbitals on that planet (in the absence of other shield generators)
Cargo facilities Special conflict: 20 CRU, each side starts with 10 that hold 10 clones each. Each capture transfers 10 clones to the other side, each destruction destroys 10 clones, clones are also consumed during the battle.
These are just some examples, hundreds more could be created, or even have variations with additional defences. The point is the conflict ends when one side runs out of clones but there are hundreds of different ways to defend and attack the planet and change the flow of the conflict. Even a small force of skilled dedicated players could amass from the initial deployment enough resources to take a whole planet over a period of 24-48 hours and the best small elite corps would be sought after to be the spearhead of such operations.
Corporations in this system could be either on the dust of eve side and they will always have an incentive to contract larger skilled corps to defend their territory as these guys would be the ones offered a chance to join these games while smaller elite corps would be better at launching attacks. Dust corps would then truely be mercenaries and have to make decisions about who's side to take and which contracts to accept.
Contracts in this system would be important because its what allows you to choose who joins your battles and if you don't have enough contracted soldiers those additional spaces can and will be filled by random mercenaries who's interests or skill may not match your needs. I would also suggest that matches be able to have 2 reserve players waiting in the MCC that can join the battle if someone drops out as this would mean ransoms didn't accidentally "Subsitute in" if there was a system problem, and you still had contracted players waiting. These guys could also be given access to the map and be able to give team orders from the map, allowing for cordination through coms.
Finally, PC should have open orbitals, who controls the sky should make a massive difference and keeping orbital shield generators would be the only counter other than your own force.
This would be fun for Mercs as what we really want is to fight battles and eve players would have a whole new resource and strategic game they could play.
I would post more and give you a better edited copy, but my time is short as I have Mercs to kill. |