The Robot Devil
BetaMax. CRONOS.
541
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Posted - 2013.07.09 10:18:00 -
[1] - Quote
With a few exceptions this is the norm for any fps that has more than amount under its belt. If I tried to play TLOU, Uncharted, COD Battlefield or any other shooter I would be slaughtered repeatedly. Top players dominate any play who isn't in the top 10%. That's why they are the best.
The new players need to understand that this isn't a normal shooter and team work is almost required. Practice with the weapons and suit fittings is very important and our "bitter vets" should be more active in new player training. I do agree that it is a tough uphill battle for new players, but only for about a month. This game isn't that hard I'd people stick with it.
With the amount of players regularly online match making will never work. We need battles that are segregated by sec status. Each level of security should limit the suits and gear allowed on the field. Mercs should be able to choose the difficulty of their fight by the security status of the system. |
The Robot Devil
BetaMax. CRONOS.
541
|
Posted - 2013.07.09 11:00:00 -
[2] - Quote
Cat Merc wrote:The Robot Devil wrote:With a few exceptions this is the norm for any fps that has more than amount under its belt. If I tried to play TLOU, Uncharted, COD Battlefield or any other shooter I would be slaughtered repeatedly. Top players dominate any play who isn't in the top 10%. That's why they are the best.
The new players need to understand that this isn't a normal shooter and team work is almost required. Practice with the weapons and suit fittings is very important and our "bitter vets" should be more active in new player training. I do agree that it is a tough uphill battle for new players, but only for about a month. This game isn't that hard I'd people stick with it.
With the amount of players regularly online match making will never work. We need battles that are segregated by sec status. Each level of security should limit the suits and gear allowed on the field. Mercs should be able to choose the difficulty of their fight by the security status of the system. The games you speak of don't unlock better weapons, they unlock different weapons (Example being High fire rate low damage vs low damage and High fire rate). That's the difference.
Yes, but top players destroy non top players. The weapons are very similar but are tiered and have advantages over other weapons that are not accessible to brand new players. My point is that any game that allows people to choose the squad they run with, have static maps and are based off of player skill tends to be difficult to get into for new players. I am not arguing that the weapon progression in DUST is different from other shooters and I agree that higher level gear is more powerful and offers and that they give advantages.
Part of the problem I see in DUST is the entitlement nature of FPS. People who play the usual FPS are used to weapons that kill in a few shots. Dust is a tactical shooter that is heavily team based and two shot kills are harder to manage. People are expecting to start the game and be able to do anything they want at top levels and that is not the case. We are impatient and demanding gamers that expect fast pace progression. I blame most of the other FPS out there for having little depth and a flat learning curve.
FPS players are arrogant, impulsive and will follow anything that swells their egos or causes tears to other players. If new players can't hit the battlefield with some of the best stuff in less than a week they don't want it. My friend fully prestiged COD and dropped it like a bad habit in under 2 months. He didn't like dust because it took too long to kill other mercs, he was out classed in weapons and suits and he couldn't go proto in a day or two. I told him to stick with it and focus on what he likes but he said it take too long. He didn't give it a week.
The people who quit because they are biomassed quicker than they think they should be would quit in a short time because they are quitters and don't want a game that takes time, teamwork and skill. I do feel bad for new players because it is hard to be top knotch in a game that rewards longevity but they also have to realize that isn't a game that will be re-released in a year with a new skin. Other FPS rely on the fact that the gamers will not stay longer than a few month. I know that there are plenty of games that still have servers running with people on them but number are pretty low.
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