Harpyja
DUST University Ivy League
245
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Posted - 2013.07.10 13:42:00 -
[2] - Quote
CharCharOdell wrote:ok, i run both maddies and logis with the exact same amount of SP into each.
Shield tanks are underpowered when compared to armor tanks because their reppers have a 10(30):30 cycle, and armor has a 60(25):15 cycle.
Also, armor reppers will rep over 6000 in a cycle, where shield tanks will rep 1500 (these are approximations)
Even with stacked damage mods, a shield tank will not kill an armor tank UNLESS it is a falchion with proto cycled missiles, with 3 dmagae mods, and enforcer prof lvl 5.
As long as the armor tank has reppers and hardeners going, the blaster will do more damage to the shield tank (even with reppers and hardeners on) than the shield tank can rep- therefore, the armor tank will almost every time, providing the skill is the same, ad the armor tank isnt using missiles.
Let's not forget that the armor tank, due to its speed, gets to choose the terms of engagement, provided his is not ambushed by a falchion (fitted as recently described)
For shield tanks to be viable, damage mods will have to give a 20% dmg bonus with no stacking penalty (like in chromosome), passive turret damage will again need to be 5%/lvl, and passive regen needs to be 100hp/s on shield tanks. Only then can shield tanks be viable in PC, and not a waste of money.
I've played PC against some great shield tankers and beat them 90% of the time bc i deploy a maddy to counter them. They have some of the best tactics ive ever seen and still lose, even when im playing like an idiot, just because all i need to do is sttand still, turn on all hardeners and reppers, while i carefully aim my shots at them. it is completely no-skill-required kind of thing. shield tanks need buff. the end. I once encountered a very skilled Madrugar pilot while I was in my Falchion. I positioned myself at the bottom of a very small incline and he came thundering out from above. Since I could aim upwards and hit him while he couldn't aim down with his blaster to hit me, I pulled off a couple salvos of proto accelerated missiles before he started shooting at me.
I get him down to very low armor, such that I would need only one more full salvo to hit and he was dead, and I was at roughly 1/2 shields. But the inevitable happened and only two of my missiles hit on the next salvo. His god-mode repper brought him back to life from near death and I started moving in the bumpy terrain so that I could get below his maximum angle of depression.
Lucky for me, I managed to get below his maximum turret depression angle which saved me about a second. I shoot 2 or 3 more salvos into him and he finally gets destroyed, and I am left with maybe 1/5 shields. My adrenaline was running throughout the entire battle.
There are a couple of things that I would like to point out that should not be happening. First, I was in an extremely close ranged engagement where only the terrain helped me win, otherwise I would've lost. I had already previously encountered him at range, but it only gave my position away and the difficulties with hitting a target at range prevented me from placing accurate hits. I was already burning in reverse and he figured that if he came charging at me he would've lost, so he pulled back and escaped with some scratches.
Second, it should not take a Falchion and local terrain to barely beat a Madrugar. I would rather it be a Gunnlogi and local terrain to barely beat a Madrugar at close range and a Gunnlogi to easily destroy a Madrugar at range without allowing the Madrugar time to escape. Without any terrain advantageous to the Gunnlogi pilot, a Madrugar should defeat the Gunnlogi at close range. |