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ZDub 303
TeamPlayers EoN.
722
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Posted - 2013.07.09 16:20:00 -
[1] - Quote
Every gun has proficiency, its not the issue at all. Its the fact that core flaylock has 2.5x the blast radius as the std version.
Name me another gun that is 2.5x as effective between std to proto? None...
Normalize splash radius to 1.5m. Decrease splash damage by 40% Change FP Op to increase splash damage by 5% per level.
yay balance. |
ZDub 303
TeamPlayers EoN.
763
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Posted - 2013.07.09 18:39:00 -
[2] - Quote
Absoliav wrote:ZDub 303 wrote:Every gun has proficiency, its not the issue at all. Its the fact that core flaylock has 2.5x the blast radius as the std version.
Name me another gun that is 2.5x as effective between std to proto? None...
Normalize splash radius to 1.5m. Decrease splash damage by 40% Change FP Op to increase splash damage by 5% per level.
yay balance. I'm sorry, I explained it wrong, the proficiency isn't the problem, it's how damage stacking works with the FL so well that's the problem, proficiency is only a part of it, the FL's damage is just too good for the amount of damage without damage buffs from mods/skills. Changing OP into splash damage sound like a pretty cool idea, but I'm not too on the reduced radius though, and by that, I mean how much of an impact it would have on the effectiveness of the FL it would have, the last thing I would like to see is, it not being effective in it area of expertise.
the increasing splash is EXACTLY the reason we are here now.
Either an 80% reduction in splash damage, or a mild reduction in splash radius will be necessary to bring this down from god status.
I vote for rewarding player skill myself.
You always here the same things over and over with this gun.
std sucks balls, adv is pretty balanced, and pro is lolz.
what changes between the tiers?
oh yeah.. splash radius. |
ZDub 303
TeamPlayers EoN.
775
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Posted - 2013.07.09 19:22:00 -
[3] - Quote
R'adeh Hunt wrote:
Comon', now you're surely joking!
Removing 80% of splash damage on a gun that makes it very hard to get direct hits is RIDICULOUS!!
seriously... all we need a splash radius normalization to the adv tier, and a slight decrease in splash damage.
It will still be effective without being lulzingly ridiculous. |
ZDub 303
TeamPlayers EoN.
816
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Posted - 2013.07.09 22:10:00 -
[4] - Quote
Bones McGavins wrote:If I go from standard AR to proto AR, my gun is like 10-15% better. If I go from standard forge to proto forge, my gun is like 20% better. If I go from standard scrambler to proto scrambler my gun is 10-15% better.
If I go from standard flaylock to proto flaylock my gun is like 200% better.
Hmmmm.
You forgot the FP Op bonus... its 250% better. |
ZDub 303
TeamPlayers EoN.
819
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Posted - 2013.07.09 22:37:00 -
[5] - Quote
R'adeh Hunt wrote:But it has! Clip size, range, arc, bullet travel time...those are all downsides.
Also, ppl mostly seem to have an issue with the core flaylock only...which is because it's a PROTO gun, it's supposed to slaughter non-proto gear. It doesn't do that to proto suits that are properly fit.
Whatever... 3 shots with prof 3 and 2 complex sidearm mods is still 600-700 damage. A cal logi can barely withstand that, until they swap guns or toss a fused locus nade.
Not even shield tankers can do anything against a skilled player using 1-2 FPs.
If you can't kill anyone in less than 2s at 20m with a core flaylock its because you lack skill. |
ZDub 303
TeamPlayers EoN.
827
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Posted - 2013.07.09 23:03:00 -
[6] - Quote
Ydubbs81 RND wrote:Just remove this cheesy ass weapon
Amen! |
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