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Dagger-Two
Villore Joint Task Force
24
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Posted - 2013.07.09 00:39:00 -
[1] - Quote
Ehrmergerd anerther flaylerk threrd.
In all seriousness though. There's a lot of complaining about this thing, and I can 'kinda' see why, but at the same time, I've personally had few problems with it apart from the occasional very very skilled user.
I think one of the big fundamental problems with this thing is it's splash damage, and that it's basically as effective as a mass driver in that respect. As such, we see a huge disparity between it and the other sidearms.
No other pistols have area damage, nor do I believe they should. They SHOULD, however, have unique features that make them powerful and viable backup weapons, or hell even primary for those who choose to use them that way.
Scrambler has its massive headshot bonus, caldari rail pistol will likelty have a combination of good damage and accuracy at long ranges, gallente pistol...who knows.
Why not make the flaylock pistol, a pistol, instead of a launcher.
Add 1-2 rounds to the base magazine size, reduce or even eliminate splash damage radius, and make the projectile fly further, faster, and with a flat trajectory. You'll have a rocket-pistol that is not only more useful against light vehicles, but a weapon that requires direct hits rather than blind shooting at someone's feet to deal damage. Once you land a direct hit, though, the damage should be massive, in true minmatar fashion.
Just my vision for an improved flaylock. I mean, it's supposed to be a explosive, rocket-assisted projectile. Seems silly it should move so slowly and arc so soon along its flight path. At the same time, ridiculous for such a small explosive to deal massive splash damage to armored and shielded combat suits.
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Dagger-Two
Villore Joint Task Force
24
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Posted - 2013.07.09 00:44:00 -
[2] - Quote
Because ammo capacity will never cut spam as long as supply depots and nanohives are around. |
Dagger-Two
Villore Joint Task Force
24
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Posted - 2013.07.09 00:50:00 -
[3] - Quote
Cosgar wrote:Dagger-Two wrote:Because ammo capacity will never cut spam as long as supply depots and nanohives are around. So basically you want the flaylock to be another HAV, Dropship, and Laser?
Not sure what you mean. I'm saying it needs to be a pistol first and foremost, a precision weapon with the highest damage in its category, at the expense of requiring a little more finesse to use, and a lower ammo count than the other pistols.
I'm saying it should be a unique weapon, and not a smaller mass driver. |
Dagger-Two
Villore Joint Task Force
24
|
Posted - 2013.07.09 01:00:00 -
[4] - Quote
Delta 749 wrote:Cut the splash and all will be good
See, I don't agree with that either though, because that would just be a nerf.
A faster-moving projectile with a flat trajectory that out-ranges the scrambler pistol makes complete sense even in lore-terms. With Minmatar favoring shields, the amarr scrambler is a perfect counter to them, doing extra shield damage as well as having that massive headshot bonus for when their armored juggernauts close in on their prey.
The minmatar counter with a weapon that gives them a secondary weapon for desperate situations to dispose of the slow moving amarrians with armor-piercing explosive rounds that hit hard and at skirmishing ranges. |
Dagger-Two
Villore Joint Task Force
24
|
Posted - 2013.07.09 01:22:00 -
[5] - Quote
Mmm, skeptical about the charge thing, but, could be good. Maybe its just that a plasma pistol with charge-fire reminds me a liiiitle too much of HALO |
Dagger-Two
Villore Joint Task Force
25
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Posted - 2013.07.09 01:40:00 -
[6] - Quote
Delta: It's already an anti-armour sidearm, since explosive damage is more effective against armour than shields. And it DOES essentially fire HEAT rounds, or at least, rocket-assisted slugs filled with high explosive (Just 'HE' rounds, really...). In my mind, though, the 1-inch projectiles are still too small to have effective splash damage, but more than enough to be effective shaped-charges. Lets not forget that we're all armored and shielded. A modern day five-seven would be pretty useless against the technology in the EVE universe.
And DUST Fiend, I'm really glad iIm not the only one to have thought of this. |
Dagger-Two
Villore Joint Task Force
27
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Posted - 2013.07.09 02:18:00 -
[7] - Quote
Delta 749 wrote:Dagger-Two wrote:Delta: It's already an anti-armour sidearm, since explosive damage is more effective against armour than shields. And it DOES essentially fire HEAT rounds, or at least, rocket-assisted slugs filled with high explosive (Just 'HE' rounds, really...). In my mind, though, the 1-inch projectiles are still too small to have effective splash damage, but more than enough to be effective shaped-charges. Lets not forget that we're all armored and shielded. A modern day five-seven would be pretty useless against the technology in the EVE universe.
And DUST Fiend, I'm really glad iIm not the only one to have thought of this. I dont get why we are disagreeing since we both seem to be saying the splash is to much
Lol, good point |
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