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Winsaucerer
The Southern Legion RISE of LEGION
130
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Posted - 2013.07.08 08:49:00 -
[1] - Quote
Hi,
The in-game stats say that a militia+standard swarm release 4 rockets each time. However, when I tested this, I only had 2 rockets fly out. And, it has seemed to me that my damage from swarms is much lower than it seems to be when others fire swarms (more so than would be accounted for by them using advanced or proto to get 1 or 2 extra rockets).
Moreover, when I am tanking and being shot at with swarms, it appears to me that they are firing 4+ rockets at me per shot.
Is this just a display and perception bug, and 4 rockets are actually being fired while my display only shows 2? Or is my damage actually being nerfed too?
Thanks! |
Glori Jinn
Dead Six Initiative Lokun Listamenn
18
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Posted - 2013.07.08 08:53:00 -
[2] - Quote
I accoasionally run a militia AV fit when murder taxis are becoming an issue in pub matches, just as a mild deterrant, and the militia SL puts out 4 rockets for me.
G |
Banning Hammer
Tal-Romon Legion Amarr Empire
185
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Posted - 2013.07.08 08:56:00 -
[3] - Quote
I think is a bug or something like that.. or maybe intentional ?
If you release the firing button before all the Swarm missiles are shot, only 2 of them come out. It happen to me few times, when i was under attack and i panicked . |
Doc Noah
Algintal Core Gallente Federation
185
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Posted - 2013.07.08 08:56:00 -
[4] - Quote
4, 2 split of to left, 2 split off to right. Try shooting directly into the air that way they avoid ground obstacles. Only you would know whether or not the damage is halfed, dont try to compare yourself to other AVers as you dont even know what build their using. Use AV enough and you'll notice when you do less damage than normal. |
Delta Iddon
Electronic Sports League
21
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Posted - 2013.07.08 08:58:00 -
[5] - Quote
Swarms put out between 4 and 6 missiles per salvo, 4 for militia/standard, 5 for advanced and 6 for prototype
I use them fairly often and yes there is the odd firing bug which i believe is due to latency, but the reduction in missile numbers still seems to put out the same damage as far as i can tell so far |
Winsaucerer
The Southern Legion RISE of LEGION
132
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Posted - 2013.07.08 09:37:00 -
[6] - Quote
Banning Hammer wrote:I think is a bug or something like that.. or maybe intentional ?
If you release the firing button before all the Swarm missiles are shot, only 2 of them come out. It happen to me few times, when i was under attack and i panicked .
Thanks, this is exactly it! I tested by holding down fire button longer, and four rockets instead of two came out. Didn't realise at all that it needed holding down. |
Gigatron Prime
The.Primes
116
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Posted - 2013.07.08 09:42:00 -
[7] - Quote
Leveling up the SW skill gives it a ******** bonus of 10% more swarms. Why not make it one more in the clip like the SR pistol? Imagine if the SR pistol gave you 10% more in the clip per level. That's 50% more at max, only giveing you about 2.5 or 2 extra shots in the clip.
So 50% of 4 for SW is 2....
At max level you only get 2 extra swarms for a total of 6 at max level. Even for prototype!! |
Takahiro Kashuken
Red STar. EoN.
618
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Posted - 2013.07.08 09:42:00 -
[8] - Quote
4 basic 5 adv 6 proto |
Delta Iddon
Electronic Sports League
22
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Posted - 2013.07.08 10:08:00 -
[9] - Quote
Winsaucerer wrote:[quote=Banning Hammer]
Thanks, this is exactly it! I tested by holding down fire button longer, and four rockets instead of two came out. Didn't realise at all that it needed holding down.
you dont need to hold it down to release all the swarms, it automatically fires all of them once you have a lock and release the fire button
|
Delta Iddon
Electronic Sports League
23
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Posted - 2013.07.08 10:18:00 -
[10] - Quote
Gigatron Prime wrote:Leveling up the SW skill gives it a ******** bonus of 10% more swarms. Why not make it one more in the clip like the SR pistol? Imagine if the SR pistol gave you 10% more in the clip per level. That's 50% more at max, only giveing you about 2.5 or 2 extra shots in the clip.
So 50% of 4 for SW is 2....
At max level you only get 2 extra swarms for a total of 6 at max level. Even for prototype!!
its 10% clipsize per level, not 10% swarm amount per level
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Gigatron Prime
The.Primes
120
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Posted - 2013.07.08 10:24:00 -
[11] - Quote
Delta Iddon wrote:Gigatron Prime wrote:Leveling up the SW skill gives it a ******** bonus of 10% more swarms. Why not make it one more in the clip like the SR pistol? Imagine if the SR pistol gave you 10% more in the clip per level. That's 50% more at max, only giveing you about 2.5 or 2 extra shots in the clip.
So 50% of 4 for SW is 2....
At max level you only get 2 extra swarms for a total of 6 at max level. Even for prototype!! its 10% clipsize per level, not 10% swarm amount per level That is swarm amount. 10% of 4 per level. |
Winsaucerer
The Southern Legion RISE of LEGION
133
|
Posted - 2013.07.08 10:44:00 -
[12] - Quote
Delta Iddon wrote:Winsaucerer wrote:
Thanks, this is exactly it! I tested by holding down fire button longer, and four rockets instead of two came out. Didn't realise at all that it needed holding down.
you dont need to hold it down to release all the swarms, it automatically fires all of them once you have a lock and release the fire button
Here's the evidence: When I just clicked to fire, I shot two rockets. When I hold down fire, I shoot four. How does your hypothesis explain the evidence? |
Gigatron Prime
The.Primes
120
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Posted - 2013.07.08 10:55:00 -
[13] - Quote
Winsaucerer wrote:Delta Iddon wrote:Winsaucerer wrote:
Thanks, this is exactly it! I tested by holding down fire button longer, and four rockets instead of two came out. Didn't realise at all that it needed holding down.
you dont need to hold it down to release all the swarms, it automatically fires all of them once you have a lock and release the fire button Here's the evidence: When I just clicked to fire, I shot two rockets. When I hold down fire, I shoot four. How does your hypothesis explain the evidence? That is evidence that you are bugged. I always shoot 4 just the same. |
Delta Iddon
Electronic Sports League
23
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Posted - 2013.07.08 10:58:00 -
[14] - Quote
Winsaucerer wrote:Delta Iddon wrote:Winsaucerer wrote:
Thanks, this is exactly it! I tested by holding down fire button longer, and four rockets instead of two came out. Didn't realise at all that it needed holding down.
you dont need to hold it down to release all the swarms, it automatically fires all of them once you have a lock and release the fire button Here's the evidence: When I just clicked to fire, I shot two rockets. When I hold down fire, I shoot four. How does your hypothesis explain the evidence?
I've been using swarms pretty much every match since chromosome
I also don't see how you can click to the fire the swarms, you need to hold the fire button to lock onto your target, to fire you would have to release the button, once the button is released and the swarms are firing, your fire button is disabled for a while before you can lock the target again. |
Doc Noah
Algintal Core Gallente Federation
189
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Posted - 2013.07.08 11:00:00 -
[15] - Quote
Winsaucerer wrote:Here's the evidence: When I just clicked to fire, I shot two rockets. When I hold down fire, I shoot four. How does your hypothesis explain the evidence?
That makes no sense because you need to hold down the fire button to 'lock on' before you can fire. If you simply tap the fire button, you didnt lock on so you cant fire. It just sounds like a very weird bug to me.
Gigatron Prime wrote:Leveling up the SW skill gives it a ******** bonus of 10% more swarms. Why not make it one more in the clip like the SR pistol? Imagine if the SR pistol gave you 10% more in the clip per level. That's 50% more at max, only giveing you about 2.5 or 2 extra shots in the clip.
So 50% of 4 for SW is 2....
At max level you only get 2 extra swarms for a total of 6 at max level. Even for prototype!!
What? 10% 'clip' size per level, max at 50% at lvl 2 you gain one extra rocket to shoot before needing to reload at lvl 5 (or4, not sure yet) you get 2 extra rockets to shoot before needing to reload, totalling to 5
3 + 50%= 3 + (3 x 0.5) = 4.5 (CCP rounds it up) so its 5, not 6.
You get 2 extra rockets to shoot before you need to reload. Slap on a proto swarm and some light damage mods and you will down most armored and light shield vehicles before ever needing to reload. Its a straight upgrade like militia swarm's 2 rocket magazine to standard swarm's 3 rocket magazine. Its anything but useless. |
Winsaucerer
The Southern Legion RISE of LEGION
134
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Posted - 2013.07.08 11:03:00 -
[16] - Quote
Gigatron, Delta, Doc Noah -- are you guys using controller or kb+m? |
Delta Iddon
Electronic Sports League
23
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Posted - 2013.07.08 11:04:00 -
[17] - Quote
Winsaucerer wrote:Gigatron, Delta, Doc Noah -- are you guys using controller or kb+m?
i've used both over the builds, currently using controller |
The dark cloud
Seraphim Initiative. CRONOS.
1624
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Posted - 2013.07.08 11:08:00 -
[18] - Quote
Swarm launcher operation adds +10% off the clip size from a swarm launcher. Not 10% more missiles that would be well hillarious seeing 9 missiles shoting out from a swarm launcher at proto lvl.
Basically you get at max lvl 5 shots before you need to reload your swarm launcher. However the missiles shots per volley are set in stone and wont increase.
STD/militia= 4 missiles per volley ADV= 5 missiles per volley PRO= 6 missiles per volley
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Doc Noah
Algintal Core Gallente Federation
189
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Posted - 2013.07.08 11:10:00 -
[19] - Quote
Winsaucerer wrote:Gigatron, Delta, Doc Noah -- are you guys using controller or kb+m?
Controller, havent tried swarm launcher with kb/m yet, dont think I will use kb/m for this game since controller is more comfortable to use in my living room. |
Gigatron Prime
The.Primes
120
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Posted - 2013.07.08 11:13:00 -
[20] - Quote
Doc Noah wrote:Winsaucerer wrote:Here's the evidence: When I just clicked to fire, I shot two rockets. When I hold down fire, I shoot four. How does your hypothesis explain the evidence? That makes no sense because you need to hold down the fire button to 'lock on' before you can fire. If you simply tap the fire button, you didnt lock on so you cant fire. It just sounds like a very weird bug to me. Gigatron Prime wrote:Leveling up the SW skill gives it a ******** bonus of 10% more swarms. Why not make it one more in the clip like the SR pistol? Imagine if the SR pistol gave you 10% more in the clip per level. That's 50% more at max, only giveing you about 2.5 or 2 extra shots in the clip.
So 50% of 4 for SW is 2....
At max level you only get 2 extra swarms for a total of 6 at max level. Even for prototype!! What? 10% 'clip' size per level, max at 50% at lvl 2 you gain one extra rocket to shoot before needing to reload at lvl 5 (or4, not sure yet) you get 2 extra rockets to shoot before needing to reload, totalling to 5 3 + 50%= 3 + (3 x 0.5) = 4.5 (CCP rounds it up) so its 5, not 6. You get 2 extra rockets to shoot before you need to reload. Slap on a proto swarm and some light damage mods and you will down most armored and light shield vehicles before ever needing to reload. Its a straight upgrade like militia swarm's 2 rocket magazine to standard swarm's 3 rocket magazine. Its anything but useless. Compared to the SR pistols bonus, it's laughable. They get 5 extra shots per clip at max level. |
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Banning Hammer
Tal-Romon Legion Amarr Empire
200
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Posted - 2013.07.08 11:17:00 -
[21] - Quote
Winsaucerer wrote:Gigatron, Delta, Doc Noah -- are you guys using controller or kb+m?
Good observation, +1...
It looks like is a problem with the mouse.. most likely part of the ;
"NERF the MOUSE !! Its an EVIL TOOL !!" |
Twomanchew
Goose Bite
24
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Posted - 2013.07.08 11:17:00 -
[22] - Quote
I've noticed a couple of times using my proto swarm that after firing my 6 missiles I then shoot another 4. But I think that is just a glitch cause I don't think they hit the target or do any damage. It's cool looking though. |
Jack Boost
Zarena Family
251
|
Posted - 2013.07.08 11:19:00 -
[23] - Quote
Devs mentioned that some of SL have still 'dump fire mode*.'
(shots stright without the lock - uses for hit back tank in beta)
So... which SL you use? |
Delta Iddon
Electronic Sports League
23
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Posted - 2013.07.08 11:20:00 -
[24] - Quote
Gigatron Prime wrote:Doc Noah wrote:Winsaucerer wrote:Here's the evidence: When I just clicked to fire, I shot two rockets. When I hold down fire, I shoot four. How does your hypothesis explain the evidence? That makes no sense because you need to hold down the fire button to 'lock on' before you can fire. If you simply tap the fire button, you didnt lock on so you cant fire. It just sounds like a very weird bug to me. Gigatron Prime wrote:Leveling up the SW skill gives it a ******** bonus of 10% more swarms. Why not make it one more in the clip like the SR pistol? Imagine if the SR pistol gave you 10% more in the clip per level. That's 50% more at max, only giveing you about 2.5 or 2 extra shots in the clip.
So 50% of 4 for SW is 2....
At max level you only get 2 extra swarms for a total of 6 at max level. Even for prototype!! What? 10% 'clip' size per level, max at 50% at lvl 2 you gain one extra rocket to shoot before needing to reload at lvl 5 (or4, not sure yet) you get 2 extra rockets to shoot before needing to reload, totalling to 5 3 + 50%= 3 + (3 x 0.5) = 4.5 (CCP rounds it up) so its 5, not 6. You get 2 extra rockets to shoot before you need to reload. Slap on a proto swarm and some light damage mods and you will down most armored and light shield vehicles before ever needing to reload. Its a straight upgrade like militia swarm's 2 rocket magazine to standard swarm's 3 rocket magazine. Its anything but useless. Compared to the SR pistols bonus, it's laughable. They get 5 extra shots per clip at max level.
I dont think you've noticed, but the swarm launcher isnt an anti-infantry weapon |
Gigatron Prime
The.Primes
120
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Posted - 2013.07.08 11:33:00 -
[25] - Quote
And that has to do with the SW bonus compared to the SR pistol's bonus how? |
Delta Iddon
Electronic Sports League
23
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Posted - 2013.07.08 11:37:00 -
[26] - Quote
Gigatron Prime wrote:And that has to do with the SW bonus compared to the SR pistol's bonus how?
So at advanced level, you are suggesting that an extra 3000 damage at the very least on an already powerful AV weapon is a good idea?
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Doc Noah
Algintal Core Gallente Federation
191
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Posted - 2013.07.08 12:09:00 -
[27] - Quote
Delta Iddon wrote:Gigatron Prime wrote:And that has to do with the SW bonus compared to the SR pistol's bonus how? So at advanced level, you are suggesting that an extra 3000 damage at the very least on an already powerful AV weapon is a good idea? Also increasing the clipsize of the swarm launcher to anything past 6 is useless as that is the maximum ammo you can carry If you really want to buff an already powerful weapon, then the only thing to do is to give it 6 clipsize at max level instead of 5
8 is max ammo, with the 25% clip size and all. God I hate saying 'clip' for a rocket launcher. |
Delta Iddon
Electronic Sports League
23
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Posted - 2013.07.08 12:25:00 -
[28] - Quote
Doc Noah wrote:Delta Iddon wrote:Gigatron Prime wrote:And that has to do with the SW bonus compared to the SR pistol's bonus how? So at advanced level, you are suggesting that an extra 3000 damage at the very least on an already powerful AV weapon is a good idea? Also increasing the clipsize of the swarm launcher to anything past 6 is useless as that is the maximum ammo you can carry If you really want to buff an already powerful weapon, then the only thing to do is to give it 6 clipsize at max level instead of 5 8 is max ammo, with the 25% clip size and all. God I hate saying 'clip' for a rocket launcher.
ahh you mean the 5% maximum ammo, i forgot about that as i cant be bothered putting sp into it, a nanohive is more than enough for ammo |
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
11
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Posted - 2013.07.08 12:27:00 -
[29] - Quote
So at proto level with ammo capacity at Lvl 5, you have five in the magazine and three shots in your ammo reserves? |
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