Zero Notion
Red Star Jr.
16
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Posted - 2013.07.08 19:16:00 -
[1] - Quote
Player driven advertising; going onto gaming forums and introducing players to the game. There are plenty of YouTube videos that provide a variety of different perspectives on the game and what it can offer.
We need some player driven tournaments, too, that we can broadcast on Twitch. Find some synergy with Eve in doing this and show what the game is capable of even at this Quasi-Beta-Sorta-Not-Beta Stage.
More niche sites like http://dustreports.com/. Games, ultimately, are community driven and CCP has always encouraged a very, very flexible level of freedom with its players. Hopefully, CCP will be giving more utilities to Dusters that will allow for this - the integration between Eve and Dust is a delicate balance and they're going to take it slow but it is still something that we can highlight to other players.
The learning curve is pretty steep. DUST University isn't bad with teaching newbs but I think they may have a logistics problem due the sheer number of players that have joined it. We need other corps that could help their load - teachers who would be willing to give classes in the game, tips and advice. More community videos explaining the mechanics of the game.
Fix the LAV issue - I don't have an answer at the moment but I brought a friend in from last night and after running a couple of matches with him where he was splattered a few times, he quickly grew frustrated as he wasn't being given the chance to adapt quickly enough to the feel of the game nor defend himself properly. I encouraged him to get AV grenades asap. Hopefully he sticks with it.
Help players realize this isn't a typical FPS and comes close to being an MMO. Help them realize the scope of the universe they're becoming a part of.
For the love of everything good, we need some kind of marketplace that we can sell salvage gear in, trade with players and even some sort of resources that can move between Eve and Dust via PC. Maybe we can take barren worlds where districts can be some sort of mining zone, providing resources that Eve players need. The corps passively mine a finite amount of resources from these districts before they are converted into production zones, warehouses, cloning stations or military industrial complexes that produce weapons that can in turn be sold to Dusters and Pilots.
I think being active on social forums/blogs is a good start if anything; I've come across some Eve-focused blogs that don't look fondly on Dust but it seems me that some of these views are coming from a place of inexperience, as they don't really seem to have played the game.
More utilities for corporations - maybe one corporation simply wants to be the financial backer of another corporation who wants to be the soldiers on the ground. There should be systems in place that allows them to easily share districts and split the profits without too much middle manning.
All in all; more content, more battles, more Eve style shenanigans that will give us stories to tell, clones to kill and planets to conquer in the name of the Empress. Er, I mean, in the name of Isk and War. Yeah, that's it. |