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Nguruthos IX
Hellstorm Inc League of Infamy
768
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Posted - 2013.07.08 00:49:00 -
[1] - Quote
So first off, nobody can shoot anything IN or OUT of the [ TEAM SPECIFIC ] Red-line area.
Second, When traversing OUT of the Team Specific Red Line, you cannot re-enter that border for 2 minutes.
Effect this would have on game: A. No redline sniping, MCC sniping, sniping people inside MCCs, red-line rail tanking, camping team's forced behind the red-line. ETC.
B. Nobody could abuse the red-line by ducking behind it to snipe constantly because of the timer restriction on friendly re-entry.
C. Enemy players could still go in and out of the enemy red-line freely since there is a 20 second timer till their own death so..
D. Gives camped teams all the freedom to exit when, where, and how they like with a reasonable degree of safety.
E. Camped teams could actually make a comeback perhaps.
F. the redline. |
Bazookah Tooth
The Phoenix Federation
36
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Posted - 2013.07.08 00:51:00 -
[2] - Quote
Nguruthos IX wrote:So first off, nobody can shoot anything IN or OUT of the [ TEAM SPECIFIC ] Red-line area.
Second, When traversing OUT of the Team Specific Red Line, you cannot re-enter that border for 2 minutes.
Effect this would have on game: A. No redline sniping, MCC sniping, sniping people inside MCCs, red-line rail tanking, camping team's forced behind the red-line. ETC.
B. Nobody could abuse the red-line by ducking behind it to snipe constantly because of the timer restriction on friendly re-entry.
C. Enemy players could still go in and out of the enemy red-line freely since there is a 20 second timer till their own death so..
D. Gives camped teams all the freedom to exit when, where, and how they like with a reasonable degree of safety.
E. Camped teams could actually make a comeback perhaps.
F. the redline.
^ ha, I see what ya did thur |
WhiteMage7322
Ikomari-Onu Enforcement Caldari State
109
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Posted - 2013.07.08 00:55:00 -
[3] - Quote
How about the ability to spawn on your squad mates?
Having a smaller MCC that goes around the map like a dropship.
Those are the two that I can think about for stopping red lines problems. Its also free, no payments needed to go towards for these idea. |
Nguruthos IX
Hellstorm Inc League of Infamy
785
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Posted - 2013.07.08 00:59:00 -
[4] - Quote
WhiteMage7322 wrote:How about the ability to spawn on your squad mates? Having a smaller MCC that goes around the map like a dropship. Those are the two that I can think about for stopping red lines problems. Its also free, no payments needed to go towards for these idea.
Their plan eventually is to have the MCC moving anyways, which at that point, I'm assuming, would remove the red-line all together.
However in the interest of not waiting a decade as with most CCP features, this is an easy to implement solution that more or less covers all the bases.
All they would have to do is draw a distinction in the code between normal map-zone redlines and those in front of the MCCs. The rest is cake.
IN FACT if they don't want to deal with collision walking back into your own redline before the timer, why not just invert it: Making it so that if you walk back into the redline near your MCC, you have 20 seconds to leave before you're killed.
It's as easy as flipping a switch :P |
Azura Sakura
Militaires-Sans-Frontieres
201
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Posted - 2013.07.08 01:00:00 -
[5] - Quote
WhiteMage7322 wrote:How about the ability to spawn on your squad mates? Having a smaller MCC that goes around the map like a dropship. Those are the two that I can think about for stopping red lines problems. Its also free, no payments needed to go towards for these idea. Spawning on teammates is dumb, wouldn't really need drop uplinks. Having a mobile MCC can work :) |
Xender17
Intrepidus XI
225
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Posted - 2013.07.08 01:01:00 -
[6] - Quote
:D :D :D :D
No |
Nguruthos IX
Hellstorm Inc League of Infamy
785
|
Posted - 2013.07.08 01:02:00 -
[7] - Quote
Xender17 wrote::D :D :D :D
No
:( Why not? |
Princeps Marcellus
Expert Intervention Caldari State
76
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Posted - 2013.07.08 01:04:00 -
[8] - Quote
Team A gets pushed back into their red line because the enemy team is super badass.
Team A can now do nothing but suck it. |
Nguruthos IX
Hellstorm Inc League of Infamy
785
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Posted - 2013.07.08 01:07:00 -
[9] - Quote
Princeps Marcellus wrote:Team A gets pushed back into their red line because the enemy team is super badass.
Team A can now do nothing but suck it.
You mean Team A can now safely call in an army of LAV, HAV, DS. Load up transports, swap gear out, regroup, send a massive blitz through different parts of the line to different objectives and turn the game around?
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WhiteMage7322
Ikomari-Onu Enforcement Caldari State
109
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Posted - 2013.07.08 01:08:00 -
[10] - Quote
Azura Sakura wrote:WhiteMage7322 wrote:How about the ability to spawn on your squad mates? Having a smaller MCC that goes around the map like a dropship. Those are the two that I can think about for stopping red lines problems. Its also free, no payments needed to go towards for these idea. Spawning on teammates is dumb, wouldn't really need drop uplinks. Having a mobile MCC can work :)
Why is it dumb? Afraid that doing so can change the the tide on matches? There doesn't need to have a protection timer on anyone that spawns on their team. We all know if you play randoms, people who drop uplink are always next to other uplinks. Uplinks are used for the team and spwaning on the squads is limited to squad member. |
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Princeps Marcellus
Expert Intervention Caldari State
78
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Posted - 2013.07.08 03:04:00 -
[11] - Quote
Nguruthos IX wrote:Princeps Marcellus wrote:Team A gets pushed back into their red line because the enemy team is super badass.
Team A can now do nothing but suck it. You mean Team A can now safely call in an army of LAV, HAV, DS. Load up transports, swap gear out, regroup, send a massive blitz through different parts of the line to different objectives and turn the game around?
"massive blitz" assumes that you can shoot the enemy.
Maybe this would work, maybe it wouldn't, but I couldn't imagine this happening without an absolutely massive overhaul of the currently existing maps. |
Delta 749
Kestrel Reconnaissance
845
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Posted - 2013.07.08 03:08:00 -
[12] - Quote
Orbital strikes that cover the entirety of the redzone at random intervals |
Chunky Munkey
Amarr Templars Amarr Empire
681
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Posted - 2013.07.08 03:10:00 -
[13] - Quote
Or we could just deny warpoints to anyone behind the redline. |
Nguruthos IX
Hellstorm Inc League of Infamy
792
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Posted - 2013.07.08 03:12:00 -
[14] - Quote
Chunky Munkey wrote:Or we could just deny warpoints to anyone behind the redline. No, because some troll ******* would still get back there and shoot at people because they'd rather enjoy making someone lose 10 games worth of ISK. |
Nguruthos IX
Hellstorm Inc League of Infamy
792
|
Posted - 2013.07.08 03:13:00 -
[15] - Quote
Princeps Marcellus wrote:Nguruthos IX wrote:Princeps Marcellus wrote:Team A gets pushed back into their red line because the enemy team is super badass.
Team A can now do nothing but suck it. You mean Team A can now safely call in an army of LAV, HAV, DS. Load up transports, swap gear out, regroup, send a massive blitz through different parts of the line to different objectives and turn the game around? "massive blitz" assumes that you can shoot the enemy. Maybe this would work, maybe it wouldn't, but I couldn't imagine this happening without an absolutely massive overhaul of the currently existing maps.
idk my military terms, perhaps it would be called a counter-offensive. load up two dropships, that's 12 people who can quickly get past any block-aid attempts at the redline and back to objectives. |
Icy TIG3R
Red STar. EoN.
449
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Posted - 2013.07.08 03:16:00 -
[16] - Quote
Winner. Would also stop the redline tanks on both sides just sniping things. |
Operative 1174 Uuali
D3LTA ACADEMY Inver Brass
17
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Posted - 2013.07.09 05:35:00 -
[17] - Quote
Sniping. You folks keep using this word. I do not think it means what you think it means. The redline is for sniping!
That being said I start at the redline just like in my tank then begin to move forward tactically as I see better opportunities.
But that party is gonna start at the redline.
I've got a better idea though. Move the redline further back like some of the maps originally were. Give us a bigger playing field for tanks and snipes.
But alas the heavies cried and the maps got turned into the size of a preschool playground. |
IgniteableAura
Pro Hic Immortalis League of Infamy
44
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Posted - 2013.07.09 05:38:00 -
[18] - Quote
I heard dinosaurs were going to patrol the red line. |
FATPrincess - XOXO
Shining Flame Amarr Empire
135
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Posted - 2013.07.09 05:54:00 -
[19] - Quote
Azura Sakura wrote:WhiteMage7322 wrote:How about the ability to spawn on your squad mates? Having a smaller MCC that goes around the map like a dropship. Those are the two that I can think about for stopping red lines problems. Its also free, no payments needed to go towards for these idea. Spawning on teammates is dumb, wouldn't really need drop uplinks. Having a mobile MCC can work :)
Something tells me you haven't played Battlefield. Snipers get to drop down spawn uplinks.
-XOXO
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Zatara Rought
TeamPlayers EoN.
478
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Posted - 2013.07.09 06:38:00 -
[20] - Quote
Unless you make it so people on the enemy of the redlined team cannot be in the redline for more than 5 secs and your idea that they can't shoot into the redline then I think it's cool. The problem I'm having is like on the tabletop map you simply can't get past the redline once you lose everything. theres no way unless they look the other way or don't have a single av player to make another push. You have to cross open terrain to get out of the redline...they just sit in cover and wait to pick you off. |
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
51
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Posted - 2013.07.09 07:35:00 -
[21] - Quote
Delta 749 wrote:Orbital strikes that cover the entirety of the redzone at random intervals
This would be so hilarious
"You have entered the enemy artillery zo-BLIKAAWWHWHGHHKLHL;KH;LKFDSG;JDF;LKGJD;FJ;G" |
Kekklian Noobatronic
Goonfeet Top Men.
150
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Posted - 2013.07.09 07:48:00 -
[22] - Quote
Your heart is in the right place, but if I spawn in with an incorrect fit and need to leave the drop zone to refit, I'd get really pissed that I couldn't pass an imaginary line in the sand to do so. |
Azura Sakura
Militaires-Sans-Frontieres
247
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Posted - 2013.07.09 21:26:00 -
[23] - Quote
FATPrincess - XOXO wrote:Azura Sakura wrote:WhiteMage7322 wrote:How about the ability to spawn on your squad mates? Having a smaller MCC that goes around the map like a dropship. Those are the two that I can think about for stopping red lines problems. Its also free, no payments needed to go towards for these idea. Spawning on teammates is dumb, wouldn't really need drop uplinks. Having a mobile MCC can work :) Something tells me you haven't played Battlefield. Snipers get to drop down spawn uplinks. -XOXO lol I have, I play mostly Recon....Aggressive Recon to be more Accurate (PS3 though) |
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