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DUST Fiend
OSG Planetary Operations Covert Intervention
4687
|
Posted - 2013.07.08 19:49:00 -
[31] - Quote
Skihids wrote:On the positive side Blam did fix the follow camera so it takes the vertical look invert from the infantry setting. That's something I'd been asking for for months. It would make the ADS usable for me if I hadn't already dumped vehicles with my last respec. Whatever they did with the camera I freaking despise it, let me put it back
:( |
Serimos Haeraven
Deep Space Republic Top Men.
159
|
Posted - 2013.07.08 19:51:00 -
[32] - Quote
DUST Fiend wrote:Skihids wrote:On the positive side Blam did fix the follow camera so it takes the vertical look invert from the infantry setting. That's something I'd been asking for for months. It would make the ADS usable for me if I hadn't already dumped vehicles with my last respec. Whatever they did with the camera I freaking despise it, let me put it back :( I was honestly not affected by whatever camera change they did, i saw the complaints from piltos, but my experience in flying to me has been no different than before so i never really felt the need to voice it, i can still pilot those things very well and do stunts all the same :P |
DUST Fiend
OSG Planetary Operations Covert Intervention
4687
|
Posted - 2013.07.08 19:53:00 -
[33] - Quote
Serimos Haeraven wrote:DUST Fiend wrote:Skihids wrote:On the positive side Blam did fix the follow camera so it takes the vertical look invert from the infantry setting. That's something I'd been asking for for months. It would make the ADS usable for me if I hadn't already dumped vehicles with my last respec. Whatever they did with the camera I freaking despise it, let me put it back :( I was honestly not affected by whatever camera change they did, i saw the complaints from piltos, but my experience in flying to me has been no different than before so i never really felt the need to voice it, i can still pilot those things very well and do stunts all the same :P I play inverted normally but it completely screws with me while I'm flying, the two should be independent of each other and you can set them as you please.
It totally removes what tiny bit of fun was left in flying dropships because now I have to constantly fight with my subconscious habit to tilt the camera one way instead of the other.
Aka.
Lame
:/ |
Serimos Haeraven
Deep Space Republic Top Men.
159
|
Posted - 2013.07.08 19:55:00 -
[34] - Quote
DUST Fiend wrote:Serimos Haeraven wrote:DUST Fiend wrote:Skihids wrote:On the positive side Blam did fix the follow camera so it takes the vertical look invert from the infantry setting. That's something I'd been asking for for months. It would make the ADS usable for me if I hadn't already dumped vehicles with my last respec. Whatever they did with the camera I freaking despise it, let me put it back :( I was honestly not affected by whatever camera change they did, i saw the complaints from piltos, but my experience in flying to me has been no different than before so i never really felt the need to voice it, i can still pilot those things very well and do stunts all the same :P I play inverted normally but it completely screws with me while I'm flying, the two should be independent of each other and you can set them as you please. It totally removes what tiny bit of fun was left in flying dropships because now I have to constantly fight with my subconscious habit to tilt the camera one way instead of the other. Aka. Lame :/ Ohhh yeah i remember that inversion thing acting very weird when i adjusted it, because i too was used to piloting things with inversion, but when i realized that it was totally whacky i just immediately tried to adjust to the normal inversion so i wouldn't have to deal with their changes to it, so i guess i was a little smart there :P My suggestion to you would be to just buy some militia dropships with no fittings (maybe some fuel injectors) and just re-adjust to the controls, overtime you'll get it no problem |
DUST Fiend
OSG Planetary Operations Covert Intervention
4689
|
Posted - 2013.07.08 19:58:00 -
[35] - Quote
I use my militia derpships as AV, I just hate the inversion personally and wish I could just revert it :/
I've logged so many hours as a Pilot since June '12, endured countless changes to controls and AV vs Vehicle balance.
I'm tired of it. I'm getting my Ishokune Forge Gun soon, and I will harvest an endless torrent of tears until CCP hires someone in the FPS field to help balance things out
:/ |
Serimos Haeraven
Deep Space Republic Top Men.
159
|
Posted - 2013.07.08 20:00:00 -
[36] - Quote
DUST Fiend wrote:I use my militia derpships as AV, I just hate the inversion personally and wish I could just revert it :/ well... soon (tm) |
Skihids
Bullet Cluster
1696
|
Posted - 2013.07.08 20:15:00 -
[37] - Quote
I would think that anyone who flew would be using forward stick to push the nose down.
That should translate to pushing to look down over the nose with the follow camera. I personally could not train myself with pulling back to look over the nose so I rarely flew the ADS when I had one.
Still, I would not object to an additional setting to separate infantry look inversion from flight look inversion. |
Serimos Haeraven
Deep Space Republic Top Men.
159
|
Posted - 2013.07.08 20:25:00 -
[38] - Quote
Hello, hello, is CCP Blam anywhere out there? |
Pvt Numnutz
BetaMax Beta CRONOS.
75
|
Posted - 2013.07.08 22:10:00 -
[39] - Quote
Id like to see another couple fourm posts from CCP blam addressing the concerns of dropship pilots and maybe talk about some of the new changes to dropships and maybe explain how counter measures will work. If he reads the forums (which I'm sure he does) he knows who still flys and id love to get some good discussion going between us few dedicated pilots and our dev overlord |
Serimos Haeraven
Deep Space Republic Top Men.
196
|
Posted - 2013.07.09 14:39:00 -
[40] - Quote
Once a day bump #2. |
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Taurion Bruni
D3M3NT3D M1NDZ Orion Empire
114
|
Posted - 2013.07.09 14:46:00 -
[41] - Quote
If only this game was a sandbox, then we could protest like in eve.
Any monuments available to shoot at? |
Scheneighnay McBob
Blueberry Gunners
2072
|
Posted - 2013.07.09 14:55:00 -
[42] - Quote
The latest update? Dropships now explode in the air, removing any chance of saving your ISK.
Btw, why do passengers kneel right next to the seats in the dropship, instead of sitting in them? |
darkiller240
INGLORIOUS-INQUISITION
53
|
Posted - 2013.07.09 15:24:00 -
[43] - Quote
I need To be able to fly a dropship without having to do 2 matches on foot per fit |
Taurion Bruni
D3M3NT3D M1NDZ Orion Empire
115
|
Posted - 2013.07.09 17:41:00 -
[44] - Quote
darkiller240 wrote:I need To be able to fly a dropship without having to do 2 matches on foot per fit
Only Two? Mine takes six matches of flying to pay for itself |
Mobius Wyvern
BetaMax. CRONOS.
2285
|
Posted - 2013.07.09 17:49:00 -
[45] - Quote
Serimos Haeraven wrote:About 4 months have passed since you replied to my DS thread with this: CCP Blam! wrote:Hi guys, let me provide you guys with provide some feedback on this topic.
1. We are looking at doing re-balancing of our AV weapons. One of the topics, which also seems to be showing through on this thread is to keep a decently long enough range on the forge gun, but also look at the damage decay variable over time on it, optimal ranges, etc. Because agreed, that it is a very potent anti-vehicle weapon and it's not exactly something that is easily countered with countermeasures (see next point). We also don't want the forge gun to be nerfed to the point of feeling ineffective, so a direct reduction of damage output across the board is not going to be the simple answer there.
2. We are also want to get countermeasures in soon, as well as a lock-on warning system for players piloting vehicles that have been locked on to. The lock-on indication will be a graduated indicator so that you will have a decent idea of how imminent your time to impact is and can choose to act accordingly. Furthermore, we're also working on porting lock-on to a certain subset of turrets. This will come in helpful for dropship pilots who are engaged in dogfights, or supporting assaults against ground units.
3. As one of our immediate tasks, we want to look at how we can provide dropship pilots with more chances to earn WP. We have lots of ideas in mind, however we need to tread carefully on this one so that we're not opening up too many opportunities for exploit. Some of the ideas that are bouncing around are providing WP for players spawned into your craft, WP for use of active scanners (possibly more specialized ones), and finding a way to re-introduce WP for remote repairs without exploit.
4. We will be reducing the ISK cost of dropships so that players can get into them more easily, while also looking at the overall skill cost of this class of vehicle.
5. Lastly, we're aware of turret issues that have come up. Many of the improvements needed will require code support to fix lingering bugs as well as further flesh out existing systems. We are currently working on this as our next set of code fixes. And I'm just curious as to where you guys are in WP process of these updates, because as we know, CCP did in-fact address the issue of range like you said they would a while back. But i am really, eagerly wanting to know when the WP update is being planned, since you said 4 months ago you guys had many ideas on it, and you wanted to get it done immediately. Not trying to bug you or anything, but i would really, really appreciate an idea on when it's dropping. Don't worry, he's working on Bomber Dropships.
See, the solution to Dropships is not carrying any passengers or gunners, and strapping bombs on them. |
Serimos Haeraven
Deep Space Republic Top Men.
206
|
Posted - 2013.07.09 19:20:00 -
[46] - Quote
Mobius Wyvern wrote:Serimos Haeraven wrote:About 4 months have passed since you replied to my DS thread with this: CCP Blam! wrote:Hi guys, let me provide you guys with provide some feedback on this topic.
1. We are looking at doing re-balancing of our AV weapons. One of the topics, which also seems to be showing through on this thread is to keep a decently long enough range on the forge gun, but also look at the damage decay variable over time on it, optimal ranges, etc. Because agreed, that it is a very potent anti-vehicle weapon and it's not exactly something that is easily countered with countermeasures (see next point). We also don't want the forge gun to be nerfed to the point of feeling ineffective, so a direct reduction of damage output across the board is not going to be the simple answer there.
2. We are also want to get countermeasures in soon, as well as a lock-on warning system for players piloting vehicles that have been locked on to. The lock-on indication will be a graduated indicator so that you will have a decent idea of how imminent your time to impact is and can choose to act accordingly. Furthermore, we're also working on porting lock-on to a certain subset of turrets. This will come in helpful for dropship pilots who are engaged in dogfights, or supporting assaults against ground units.
3. As one of our immediate tasks, we want to look at how we can provide dropship pilots with more chances to earn WP. We have lots of ideas in mind, however we need to tread carefully on this one so that we're not opening up too many opportunities for exploit. Some of the ideas that are bouncing around are providing WP for players spawned into your craft, WP for use of active scanners (possibly more specialized ones), and finding a way to re-introduce WP for remote repairs without exploit.
4. We will be reducing the ISK cost of dropships so that players can get into them more easily, while also looking at the overall skill cost of this class of vehicle.
5. Lastly, we're aware of turret issues that have come up. Many of the improvements needed will require code support to fix lingering bugs as well as further flesh out existing systems. We are currently working on this as our next set of code fixes. And I'm just curious as to where you guys are in WP process of these updates, because as we know, CCP did in-fact address the issue of range like you said they would a while back. But i am really, eagerly wanting to know when the WP update is being planned, since you said 4 months ago you guys had many ideas on it, and you wanted to get it done immediately. Not trying to bug you or anything, but i would really, really appreciate an idea on when it's dropping. Don't worry, he's working on Bomber Dropships. See, the solution to Dropships is not carrying any passengers or gunners, and strapping bombs on them. I'm honestly praying that that isn't the actual truth in what's next for dropships. If it is... just... /facepalm |
Serimos Haeraven
Deep Space Republic Top Men.
206
|
Posted - 2013.07.09 19:28:00 -
[47] - Quote
Actually, I just found out that they are infact implenting a bomber asap... without fixing the other dropships that are still broken, as CCP Bam himself stated in the OP of this topic. Absolutely unbelievable of you Blam.. I can't believe you would do this to us pilots. |
low genius
The Sound Of Freedom Renegade Alliance
159
|
Posted - 2013.07.09 19:29:00 -
[48] - Quote
i hope not. dropship pilots are useless. |
Serimos Haeraven
Deep Space Republic Top Men.
206
|
Posted - 2013.07.09 19:32:00 -
[49] - Quote
low genius wrote:i hope not. dropship pilots are useless. Well, it's literally official. They are going to put in "anti-air" tanks as well as bomber dropships very soon apparently, both confirmed by CCP Blam himself. What the actual **** CCP. |
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