Mobius Wyvern
BetaMax. CRONOS.
2285
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Posted - 2013.07.09 17:49:00 -
[1] - Quote
Serimos Haeraven wrote:About 4 months have passed since you replied to my DS thread with this: CCP Blam! wrote:Hi guys, let me provide you guys with provide some feedback on this topic.
1. We are looking at doing re-balancing of our AV weapons. One of the topics, which also seems to be showing through on this thread is to keep a decently long enough range on the forge gun, but also look at the damage decay variable over time on it, optimal ranges, etc. Because agreed, that it is a very potent anti-vehicle weapon and it's not exactly something that is easily countered with countermeasures (see next point). We also don't want the forge gun to be nerfed to the point of feeling ineffective, so a direct reduction of damage output across the board is not going to be the simple answer there.
2. We are also want to get countermeasures in soon, as well as a lock-on warning system for players piloting vehicles that have been locked on to. The lock-on indication will be a graduated indicator so that you will have a decent idea of how imminent your time to impact is and can choose to act accordingly. Furthermore, we're also working on porting lock-on to a certain subset of turrets. This will come in helpful for dropship pilots who are engaged in dogfights, or supporting assaults against ground units.
3. As one of our immediate tasks, we want to look at how we can provide dropship pilots with more chances to earn WP. We have lots of ideas in mind, however we need to tread carefully on this one so that we're not opening up too many opportunities for exploit. Some of the ideas that are bouncing around are providing WP for players spawned into your craft, WP for use of active scanners (possibly more specialized ones), and finding a way to re-introduce WP for remote repairs without exploit.
4. We will be reducing the ISK cost of dropships so that players can get into them more easily, while also looking at the overall skill cost of this class of vehicle.
5. Lastly, we're aware of turret issues that have come up. Many of the improvements needed will require code support to fix lingering bugs as well as further flesh out existing systems. We are currently working on this as our next set of code fixes. And I'm just curious as to where you guys are in WP process of these updates, because as we know, CCP did in-fact address the issue of range like you said they would a while back. But i am really, eagerly wanting to know when the WP update is being planned, since you said 4 months ago you guys had many ideas on it, and you wanted to get it done immediately. Not trying to bug you or anything, but i would really, really appreciate an idea on when it's dropping. Don't worry, he's working on Bomber Dropships.
See, the solution to Dropships is not carrying any passengers or gunners, and strapping bombs on them. |