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Canari Elphus
Pro Hic Immortalis League of Infamy
174
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Posted - 2013.07.10 11:17:00 -
[61] - Quote
I think the fact that not a single DEV has responded since this thread started might have been a hint. But then, when has logic ever been a high priority on a forum? |
Calroon DeVil
Internal Error. League of Infamy
72
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Posted - 2013.07.10 11:58:00 -
[62] - Quote
Nothing has been done about AFK farming, so I guess it's an official game mode by now. At least we're still getting those store front updates regular, that's most important. Please, take my money. |
SuperKing BigNuts
Contract Hunters
207
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Posted - 2013.07.10 12:11:00 -
[63] - Quote
i AFK because theres a skill cap to reach and im not always able(or even want) to dedicate my time to a game im not paying for.
having said this, if they simply did away with the feel-good 'participation' points for simply being in a match, people wouldnt afk in battles... make that bonus SP actually a BONUS for playing well rather than having a hard-cap of 1k/battle, even with bonus sp on triple sp week... either make it apply to active participation or make it apply to the passive sp gain, and there will be no reason to AFK farm such as this.
people are going to cap multiple characters a week if its based on warpoints, but how many of us cap 2+ characters already? experienced players will either cap a few extras, who dont stack since its not exactly easy swapping characters mid-battle, and newer players will actually want to learn how to play better...
pure passive means EVERYONE gets the weekly cap, discourages alt characters, and most notably devalues active boosters. ... or does it? 190k SP/week = 1130SP/hour by my math, meaning even capped you can still earn more SP/Hour by doing well in battles while ACTUALLY playing, meaning the no-lifers would still have reasons to purchase the active boosters...
i feel that this 'good intentioned' feature needs to be completely overhauled, and have said it before that if they did away with the feelgood bonus sp mechanic were currently using, that itd fix a lot of the problem better than AFK punt or worse yet vote-kick... 2 squads can get into matches with eachother fairly easily in merc battles, and would be able to kick other players just to allow their own buddies in. i say this because this is what i would do if given the option to punt people.
as for why AFK punt is a bad idea in my opinion, LIFE happens, and is often times more pressing than a videogame... people with children should understand what sort of situations i am implying... sometimes life takes 30 minutes, other times it takes only a few minutes or less... to have to IGNORE life so that you dont lose the payout for a nearly 30 minute match is not exactly what i would call a good time... now i realize its a serious and competitive game, but that i cant set my controller down when i NEED to, without fear of 'punishment', seems a little over severe |
Judy Maat
Rebelles A Quebec Orion Empire
142
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Posted - 2013.07.10 12:28:00 -
[64] - Quote
I know a successful Free To Play game that took a dead end approach on afking.. League of legends.. every player have 5 second to acknowledge deployment. or they get kicked from the queue. it encourage COMMITMENT to the game you are about to play. vote kick or any other disruptive features that would issue a 'punishment' would be abused because you know.. it's New Eden and meta game is the game.. but if LIFE happen (kids, whatever..) then you should receive NOTHING and be kicked out after a debatable reasonable amount of time. |
SuperKing BigNuts
Contract Hunters
208
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Posted - 2013.07.10 12:43:00 -
[65] - Quote
idk if id agree to a 5 second confirmation to deployment after having seen some of the lag related issues of DUST... and would be frustrated having to confirm i wanted to play after having queued up into battle by myself... and would be more frustrating if i were out smoking between matches and the squad lead queued up without waiting, that id have to sit out for 30 minutes because i missed the first 30 seconds of a match...
i admit that the 'confirmation' mechanic does have its merits, but seems like there would be difficulties with the mechanic in the groups i normally play with, and all it really requires is that we take our smoke breaks AFTER starting a match rather than in the loading screens, match finding, and pre-game lobby...
but as i said, i still feel they should revamp the entire bonus sp system, to either be ALL passive, or based STRICTLY upon match performance, rather than simply 'time in battle' |
Daniyal Ranjbar
DaniyalR
33
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Posted - 2013.07.11 10:11:00 -
[66] - Quote
bump ccp |
Daniyal Ranjbar
DaniyalR
37
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Posted - 2013.07.11 14:36:00 -
[67] - Quote
just had a game with 10 players were afk :/ ill upload a video |
The Cobra Commander
Bojo's School of the Trades
73
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Posted - 2013.07.11 15:27:00 -
[68] - Quote
Canari Elphus wrote:I think the fact that not a single DEV has responded since this thread started might have been a hint. But then, when has logic ever been a high priority on a forum?
Yeah it is crazy...they could have fixed this by now but it seems they don't care. It cannot be that hard to come up with a system to get people out of the MCC. |
Seymor Krelborn
DUST University Ivy League
128
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Posted - 2013.07.11 15:37:00 -
[69] - Quote
I have a thread on this as well
https://forums.dust514.com/default.aspx?g=posts&find=unread&t=92798 |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
10
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Posted - 2013.07.11 15:48:00 -
[70] - Quote
That is a lot of people, I must say the most I saw was during the triple sp week... but that was only 5 or 6... :S I think afk booting is only a partial solution, as I imagine some of those people afked themselves after they got stomped by the initial "wave"... and just pretty much gave up. Better matchmaking will reduce this, and they've already said they're looking at this. The 2nd will be more engaging game play by adding more game modes, better balancing in general and by the recent CPM posts I believe this is also on the cards. |
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Washlee
Not Guilty EoN.
178
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Posted - 2013.07.11 15:50:00 -
[71] - Quote
Come on bro they're on smoke and coffee break. |
Aythadis Smith
The Generals EoN.
67
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Posted - 2013.07.11 16:26:00 -
[72] - Quote
I've heard of wall flowers.... |
Meeko Fent
Seituoda Taskforce Command Caldari State
248
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Posted - 2013.07.11 16:46:00 -
[73] - Quote
Daniyal Ranjbar wrote:http://www.youtube.com/watch?v=JPHS98EnVdc&feature=youtu.be watch that video and read the description, its only 20 seconds long .the video shows it all. its not only in that game but basically everygame i play its like that. please have afk kick or something 8 players on my team were afk out of 16. thats half the team. we got demolished. watch the vid above! Video description: CCP do something about this, this is how it is every game, 8 players are afk which is half the team and we get dominated this game. Cant you make it so that you get no points or get kicked if you are in the mcc or even anywhere in the field for longer than 2 minutes or something like that, im sure u did this in the gun selection spawn point screen, so the true Dust players will be in the lobby instead of the afk noobs, We got absolutely demolished that game because the were 8 afk players on our team, there was also a few afk players on there team. do something about this, im sick of looking for players in dust when its a full game only because 4 players are playing, it makes me sick. send this to CCP. They did it for probably two reasons, One being that they were completely dominated by the Enemy, and didn't feel the need to throw their ISKies away (Provided they are like me and only use my 10K ISK fit...) in a battle they had a large disadvantage to winning in.
Another issue, which can cause issue number one, is that MIL and STD users end up getting Pubstomped quite a bit, which goes back to why throw your ISKies away trying to kill somebody who, if you go one on one, you may deal some damage before he kills you, before you respawn and get back to him to deal more damage, he has already healed up the damage you dealt him.
We need a way to get rid of AFKers and Kick them, but if those two issues were solved, then AFKing would drop substantially. |
Nebra Tene
Roaming Blades
116
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Posted - 2013.07.11 17:54:00 -
[74] - Quote
StubbyDucky wrote:Reported Good Day Sir *Tips hat* Quote:4. Personal attacks are prohibited. Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
Don't forget:
Quote: 14. Bumping outside the Corporation Recruitment channel is prohibited. The bumping of posts to alter the order of the thread listing on a forum is prohibited outside the Corporation Recruitment forum channel. The Corporation Recruitment channel also has its own rules. Please review the sticky threads in this forum channel for specific details.
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