f-ANT-astic-1 wrote:Hi everyone,
just wanted to post something about those people who think scouts are so damn fast.
Base stats:
Minma scout: 7.9 m/s
Minma Assault: 7.4 m/s
This means the scout runs 0.5 m/s faster than the assault. So let's assume something:
You as a shotgun scout see the assault player which is 10 meters away. He didn't see you and starts sprinting only in one direction. Then you would need 10 sec to get in the 5 meter range.
I know this is only theory but it should demonstrate how much faster the scout suit really is.
So for all those minma assault players out there. Put one adv kin cats on and no scout will ever catch you.
Bye
I have to comment on this, because your post comes across like you know what's up to the "people who think scouts are so damn fast". Show us, please.... or, actually, let me show you.
I agree with the spirit of your post in that base Scouts really are not that much faster than assaults, particularly the Minmatar assault. This is *more* a problem when running away from opponents as a scout's back is typically turned and the assault doesn't need to run to catch the scout; their bullets can usually do the job with greater ease.
But practice is different than theory. When it comes to running someone down, instead of running away, things are different.
The Minnie Assault has a run speed of 7.4, but a stamina of 175 (Scout is 200). But it only has 2 low slots. With a complex kin/cat and complex stamina mod the suit is at ~8.3 m/s sprint, 350 stamina (in reality these numbers are bigger as the L5 skills augment the base stats and module efficacy for both suits). To run these mods you need to take biotics skill to level 5, and the cardiac regulation to L5, and the kinetic catalyzation skill to L5. How many assualts make this kind of SP investment? My bet, is.... not that many, so the likelihood of running into a Minmitar assault with complex biotic mods? Not super high, I've never 'run' into one.
The Minnie scout running the same mods is at ~8.9 sprint, about 400 stam. It's pretty certain most minnie scouts have the skills to run the best biotics/stamina mods, it's a priority for this suit and playstyle. Your chance of running into one? Very good.
So, .6 m/s speed gap, with 50 more stamina..... assuming both players using complex mods.
And if someone is taking your advice to *only* run an Enhanced kin/cat on their Minnie assault suit....? Well, let's hope they are only trying to outrun another assault suit....
This doesn't take into account the few Gallente scouts running all biotics in their 4 low slots.... or the Minnie scouts running 2 complex kin/cats. 10+m/s sprint in both cases.
No doubt that a Minmatar assault can run taking your advice. But, there are STILL so many scouts out there than will easily run you down. Hell, they will probably catch you, stop, sharpen their knives while you run away again, then run you down again, pass you, turn around and stab you in the face.
Best bet - make the investment to use complex kin/cats and a stamina mod if you want your Minnie Assault to have a prayer to outrun a scout. Even then pray you run across a rare scout not using biotics, or using militia ones.... And if you try to run from a proto gallente packing bioitics in their 4 low slots? Well, turn around and fight I guess because now way will you get away. 10m/s sprint, stamina over 400 at LEAST.
You can't outrun me in your cumbersome assault suit - don't tell me that you can. in fact, don't even try... it's embarrassing to watch.