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Disturbingly Bored
The Strontium Asylum
392
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Posted - 2013.07.05 06:30:00 -
[1] - Quote
I think most of us can agree that Light Frame/Scout has the hardest lot in the game.
They're squishy, not so insanely fast to justify the other vulnerabilities, and Assault, Logi, and Heavy can each outclass them in a role that the Scout is supposed to do well.
So what I'm wondering is: what would improve the class that wouldn't just make it more like one of the other classes?
My thought:
Have Light Frames only show up on radar if you spot them directly. Right now no amount of signature management matters if the other team has a six-man squad and at least one of them has direct line-of-sight to you. Target data shared between squad members nullifies stealth.
This change would let them be the sneaky, deadly ninjas they should be if they're good at flanking and moving from cover to cover, without making them too assault-like or frame-rate-breakingly fast.
Post your own interesting ideas, maybe we can inspire CCP. |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
9
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Posted - 2013.07.05 06:39:00 -
[2] - Quote
ehm scouts should not show at all on radar, more speed, more walking speed, superior strafing to all other suits by a considerable amount, cloaks, more weapons, more suits, silenced weapons, shotgun buff, scout restricted equipment, just to name a few :) |
BARDAS
Amarr Templars Amarr Empire
35
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Posted - 2013.07.05 06:40:00 -
[3] - Quote
- More CPU/PG
- Revert back to 1.1 stamina system
- Extra equipment slot
- Ability to charge and sprint with my Nova's - OR - add a lunge mechanic where I lunge forward with a fully charged stab
- Faster base walk and sprint speeds
- The cloaking devices I keep hearing about
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Eris Ernaga
Super Nerds
268
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Posted - 2013.07.05 06:44:00 -
[4] - Quote
Disturbingly Bored wrote:I think most of us can agree that Light Frame/Scout has the hardest lot in the game. They're squishy, not so insanely fast to justify the other vulnerabilities, and Assault, Logi, and Heavy can each outclass them in a role that the Scout is supposed to do well. So what I'm wondering is: what would improve the class that wouldn't just make it more like one of the other classes? My thought: Have Light Frames only show up on radar if you spot them directly. Right now no amount of signature management matters if the other team has a six-man squad and at least one of them has direct line-of-sight to you. Target data shared between squad members nullifies stealth. This change would let them be the sneaky, deadly ninjas they should be if they're good at flanking and moving from cover to cover, without making them too assault-like or frame-rate-breakingly fast. Post your own interesting ideas, maybe we can inspire CCP.
Yeah I can see the usefullness from every class but the scout unless they are sniping. Maybe it's time to stop using them and trying to go toe to toe with a heavy? I mean all I think they are good for is scanning, speed (hacking instillations) and sniping. I'd rather put a shotgun on a assault class but that's just me. |
Icy TIG3R
Red Star. EoN.
442
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Posted - 2013.07.05 06:51:00 -
[5] - Quote
Way more CPU/PG and Cloaking. Cloaking can only be done at the expense of a weapon slot. |
Delta 749
Kestrel Reconnaissance
766
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Posted - 2013.07.05 06:59:00 -
[6] - Quote
Not so insanely fast? Maybe you should check builds with other scouts to get your speed up Hell tonight alone I was in a match and Asher Night stood out since he was running laps on top of the installation thats like a huge warehouse with the hacking point inside it doing full circuits in the time it took me to run up a ramp inside |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
139
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Posted - 2013.07.05 07:02:00 -
[7] - Quote
Give them something meaningful to do besides killing. It may involve tweaking the gamemodes a bit. The scout should be improved to become a scout, not improved to become a quick and fragile killing machine. |
CharCharOdell
Shining Flame Amarr Empire
241
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Posted - 2013.07.05 07:02:00 -
[8] - Quote
make them...faster. 30% faster. and make their jump like 40% jumpier! |
Matticus Monk
Ordus Trismegistus
154
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Posted - 2013.07.05 08:15:00 -
[9] - Quote
My preference:
- Increase base scan range to 15m - Add 15-20 CPU per suit tier (this assumes no extra modules) - Add .2 or .3 to base/sprint speed - Increase jump height by foot or two - Fix stamina 1.2 downgrade - Add another high slot to Gallente pro, Low to Min @ pro (adjust CPU to accomodate)
Not a fix to scouts directly but improved hit detection would really help a lot. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
69
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Posted - 2013.07.05 08:21:00 -
[10] - Quote
I believe some others have said something similar to this but this is what I recommended here.
Quote:I would say another equipment slot + a cpu/pg boost + a buff to move/sprint speed is what scouts need.
Why?
An extra equipment slot would allow me to do more scout-y things at once, like uplink + scanner or uplink + stealth (once it gets here)
The cpu/pg boost would be so that I could actually fit this new equipment on my already cpu/pg tight suit
The move/sprint speed boost would help move the scout away from being a weak assault. 0.5-0.6 m/s difference between our assault variants isn't much to talk about. Edit: I'm not sure how much of a buff we need for speed, but it needs to be enough so that the two slowest scouts (Caldari and Amarr) are still quite a bit faster than any other suit's base speed.
Also, about adding Highs or Lows to scouts:
Quote:In addition to what I said above, I'm slightly against adding more highs and lows to scouts (I'd take it just because CCP needs to throw scouts a bone though).
The reason is because at the moment there are no useful modules for scouting. What about the ones that affect passive scan? Even if passive scan actually worked, for most scout-related roles they aren't very useful. The precision enhancers? Only really useful to a scout for finding another scout. The profile dampener? Only useful for a scout hiding from a scout hunter. Range amplifier? Perhaps a cqc scout would find it useful (Would need a minja or shoty scout's POV on this). All of these (except the cqc scout) are highly specialized fits. What about codebreakers then? While I do find they are helpful, the extra hacking speed provided by them rarely feels necessary. I feel most scouts probably wouldn't see much use in adding these modules.
What would these new slots go to then? Adding more tank or more gank. While that is good for scout survivability, it would also would further encourage scouts to play like speedy assaults which I do not believe is what CCP intended for the scout. |
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Cosgar
ParagonX
2213
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Posted - 2013.07.05 08:35:00 -
[11] - Quote
+20% Movement speed +10% Sprint Speed +5% CPU/PG +1 Low slot on Minmatar scout +5 HP/s Armor regen on Gallente scout 1.5x their normal jump height 250 Base Stamina |
Asher Night
Sinq Laison Gendarmes Gallente Federation
196
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Posted - 2013.07.05 09:12:00 -
[12] - Quote
Delta 749 wrote:Not so insanely fast? Maybe you should check builds with other scouts to get your speed up Hell tonight alone I was in a match and Asher Night stood out since he was running laps on top of the installation thats like a huge warehouse with the hacking point inside it doing full circuits in the time it took me to run up a ramp inside
The speed had nothing to do with me doing well in that game. It was the position. Enemies can't get to you easily in the spot I was at. Maybe you noticed how quickly I died once enemies finally came up there?
Either way, I wasn't actually running at a blinding speed - the top of that building is just smaller than it looks. Once I start getting shot at, I can't even get away from heavies and their HMG's that are 20 meters away. That's WITH a complex kinetic. |
Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
4
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Posted - 2013.07.05 09:21:00 -
[13] - Quote
A little bit more health (just enough to survive a Militia Sniper Rifle), some extra CPU/PG and an equipment slot. |
Django Quik
R.I.f.t
799
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Posted - 2013.07.05 09:24:00 -
[14] - Quote
I think my idea of making LOS affected by profile/precision would go a long way to helping scouts in particular.
Check it out and give me your thoughts: https://forums.dust514.com/default.aspx?g=posts&t=91859&find=unread |
Krom Ganesh
Holdfast Syndicate Amarr Empire
70
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Posted - 2013.07.05 09:31:00 -
[15] - Quote
^ Very helpful for scouts and stealth in general.
Also, I would like to direct people to the topic I linked earlier.
Kagehoshi is recommending the same changes I suggested for the scout but he also has a very interesting idea of adding more modules + cpu/pg instead of the scout changes (equp slot + cpu/pg + speed buff) to the basic light. I find this fascinating as it could potentially give the basic light frame a use instead of just being a stepping stone to the scout (and eventually the pilot). |
Delta 749
Kestrel Reconnaissance
770
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Posted - 2013.07.05 09:34:00 -
[16] - Quote
Asher Night wrote:Delta 749 wrote:Not so insanely fast? Maybe you should check builds with other scouts to get your speed up Hell tonight alone I was in a match and Asher Night stood out since he was running laps on top of the installation thats like a huge warehouse with the hacking point inside it doing full circuits in the time it took me to run up a ramp inside The speed had nothing to do with me doing well in that game. It was the position. Enemies can't get to you easily in the spot I was at. Maybe you noticed how quickly I died once enemies finally came up there? Either way, I wasn't actually running at a blinding speed - the top of that building is just smaller than it looks. Once I start getting shot at, I can't even get away from heavies and their HMG's that are 20 meters away. That's WITH a complex kinetic.
I see, it could also have been perspective I guess since your chevron was circling the holes in the ceiling in a matter of a couple seconds |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
46
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Posted - 2013.07.05 09:55:00 -
[17] - Quote
BARDAS wrote:
- More CPU/PG
- Revert back to 1.1 stamina system
- Extra equipment slot
- Ability to charge and sprint with my Nova's - OR - add a lunge mechanic where I lunge forward with a fully charged stab
- Faster base walk and sprint speeds
- The cloaking devices I keep hearing about
Here, Here!
The only thing I would add would be more non combat roles, which should benefit from a second equipment slot |
BL4CKST4R
WarRavens League of Infamy
401
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Posted - 2013.07.05 11:17:00 -
[18] - Quote
Buff their HP to slightly lower (50-100) than a Logistics, nerf their speed to assault x 1.02, nerf their shield regen to assault levels but with a delay in between assault and logistics, keep all other base stats, give them 3-3 slots and 2 equipment slots. |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
482
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Posted - 2013.07.05 11:19:00 -
[19] - Quote
BL4CKST4R wrote:Buff their HP to that of a Logistics, nerf their speed to assault x 1.02, nerf their shield regen to assault levels but with a delay in between assault and logistics, keep all other base stats, give them 3-3 slots and 2 equipment slots. You have a great sense of humor.
No freaking reality going on at all but humor, you got buckets of. |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
482
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Posted - 2013.07.05 11:21:00 -
[20] - Quote
Disturbingly Bored wrote: -- QQ snipped -- There are many suits in the Dust. Try a different one.
Scouts suit (sorry) a specific set of purposes and work well for the Mercs that I play with. Shotties, Nova Knives and Hackers are all very functional.
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BL4CKST4R
WarRavens League of Infamy
401
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Posted - 2013.07.05 11:21:00 -
[21] - Quote
KalOfTheRathi wrote:BL4CKST4R wrote:Buff their HP to that of a Logistics, nerf their speed to assault x 1.02, nerf their shield regen to assault levels but with a delay in between assault and logistics, keep all other base stats, give them 3-3 slots and 2 equipment slots. You have a great sense of humor. No freaking reality going on at all but humor, you got buckets of.
I keep up with scout gameplay and the biggest complaint I see is that you guys cannot survive. I am suggesting a buff to survivability is that not what you want? Or is it something else? |
Karazantor
Mannar Focused Warfare Gallente Federation
41
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Posted - 2013.07.05 11:25:00 -
[22] - Quote
BL4CKST4R wrote:KalOfTheRathi wrote:BL4CKST4R wrote:Buff their HP to that of a Logistics, nerf their speed to assault x 1.02, nerf their shield regen to assault levels but with a delay in between assault and logistics, keep all other base stats, give them 3-3 slots and 2 equipment slots. You have a great sense of humor. No freaking reality going on at all but humor, you got buckets of. I keep up with scout gameplay and the biggest complaint I see is that you guys cannot survive. I am suggesting a buff to survivability is that not what you want? Or is it something else?
As a scout, imo, this isn't really a problem if we could actually do something useful. I really don't think a massive HP increase is good. Thats our weakness.
What is making us scouts bitter is that with this weakness we get no advantages. By this I mean we have appalling CPU, we can be outrun easily by Assault suits, we have virtually no advantage in hiding from enemies outside the 10m scan range, and our slot layout (and CPU problems) mean that any modules we can use, Assault/Logi suits can use more effectively.
We are redundant... |
BL4CKST4R
WarRavens League of Infamy
401
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Posted - 2013.07.05 11:28:00 -
[23] - Quote
Well maybe the suffering will end with cloak modules, the image that comes to my head is zer0 from borderlands 2 coming out od cloak while killing some npc. |
Dust Project 514
Dust Evo 514
81
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Posted - 2013.07.05 11:29:00 -
[24] - Quote
100 Shield and Armor
15% Movement and Sprinting speed increase.
10% Increase to stamina regeneration.
25% Ladder climbing speed increase.
25% Reducion to fall damage or damage activation (due to light suit).
That is all. Pretty much EVERYTHING to do with agility.
No combat boosts.
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Protected Void
STRONG-ARMED BANDITS
37
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Posted - 2013.07.05 12:03:00 -
[25] - Quote
- 5% increase in PG/CPU for the advanced level suit (I currently have the Core Dropsuit Skills at level 3, Electronics at level 5 and Engineering at level 5, but I still can't use all my slots if I equip a Complex KinCat, a Complex Armor Rep, one complex level weapon (and one level 4) a basic level shield extender and an uplink. - One extra equipment slot on the prototype level suit - Additional CPU/PG to allow usage of the extra equipment slot - Increased base scan range to 15-20 meters |
Shotty GoBang
Pro Hic Immortalis
208
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Posted - 2013.07.05 12:34:00 -
[26] - Quote
BL4CKST4R wrote:Buff their HP to that of a Logistics, nerf their speed to assault x 1.02, nerf their shield regen to assault levels but with a delay in between assault and logistics, keep all other base stats, give them 3-3 slots, 2 equipment slots, and more CPU/PG.
Thought we wanted to make a better scout here? This strikes me as a slightly less tasty version of another Assault Lite.
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Matticus Monk
Ordus Trismegistus
165
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Posted - 2013.07.05 12:36:00 -
[27] - Quote
BL4CKST4R wrote: I keep up with scout gameplay and the biggest complaint I see is that you guys cannot survive. I am suggesting a buff to survivability is that not what you want? Or is it something else?
I think you are right that we need survivability, but to a scout survivability isn't the ability to tank damage. It's the ability to survive by additional situational awareness for combat placement, and additional ability to sneak, and additional ability to move fast. There have been some great posts here on those topics.
I'm not willing to sacrifice any more speed for HP, though. As a scout speed is just too essential.... I have a hard time being an effective scout with less than 8.0m/s sprint speed. I don't think an extra 80-100 HP would be worth the trade off to bring my base speed down to 7.3 or 7.4... |
Laurent Cazaderon
What The French CRONOS.
1695
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Posted - 2013.07.05 12:53:00 -
[28] - Quote
Pretty much copy pasting what i said in a feedback thread here :
This suit is in a pretty bad place at the moment. It could use a buff to its HP potential but in order to keep it in its niche, it shouldnt be a massive buff. Scouts are bound to remain pretty much paper made in comparison to other suit frames.
But, they need to have a more tactical role as they're intended to be. Some suits to use with caution but that should be able to tactically impact the game.
I think the 2nd equipment slot some add in Codex was a good idea. Equipment = Tactic. Imo it suits more the suit than adding any mod slot.
Add to that a bonus to hacking speed for Scout suit instead of the reduction to radar signature. Again, tactical impact. Sneaky fast hacks.
A buff to PG\CPU to support the second equipment role (and\or allow a better fitting to max HP a bit more)
I also like the idea of "insert name" about buffing scan radius and efficiency. On the other hand, scouts cannot be left out from the team shared knowledge when spotted. I dont know if this is already implement as i never paid attention, but smaller targets should remain visible on the radar less time than big targets once spotted and lost from sight. If this is possible, it would be a nice addition.
As for a buff to speed, i already find them pretty freakin fast as is. And considering the Hit detection issues, i'd try buffing those stuff above before touching their base speed. |
Shotty GoBang
Pro Hic Immortalis
210
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Posted - 2013.07.05 13:49:00 -
[29] - Quote
Laurent Cazaderon wrote:Pretty much copy pasting what i said in a feedback thread here : This suit is in a pretty bad place at the moment. It could use a buff to its HP potential but in order to keep it in its niche, it shouldnt be a massive buff. Scouts are bound to remain pretty much paper made in comparison to other suit frames. But, they need to have a more tactical role as they're intended to be. Some suits to use with caution but that should be able to tactically impact the game. I think the 2nd equipment slot some add in Codex was a good idea. Equipment = Tactic. Imo it suits more the suit than adding any mod slot. Add to that a bonus to hacking speed for Scout suit instead of the reduction to radar signature. Again, tactical impact. Sneaky fast hacks. A buff to PG\CPU to support the second equipment role (and\or allow a better fitting to max HP a bit more) I also like the idea of "insert name" about buffing scan radius and efficiency. On the other hand, scouts cannot be left out from the team shared knowledge when spotted. I dont know if this is already implement as i never paid attention, but smaller targets should remain visible on the radar less time than big targets once spotted and lost from sight. If this is possible, it would be a nice addition. As for a buff to speed, i already find them pretty freakin fast as is. And considering the Hit detection issues, i'd try buffing those stuff above before touching their base speed.
Thought Experiment:
1) Create a class and call it 'Recon Drone' or 'Robot'. Describe it in plain words, as intended to serve a support and non-combat role to benefit teammates and impact matches strictly though tactics. Code the class to be more effective than other classes at serving its described, non-combat role.
2) Create a class called 'Scout'. Describe it with words like "fast", "stealthy" and "assassin". Code the class to be only slightly faster than medium, only slightly stealthier than a heavy, and make it decent at a few support roles but terribly disadvantaged in combat.
3) Find newcomers to Dust and ask them to choose from the options above. Wait three months, then ask the ones who went with the more Ninja-like option if they feel cheated.
-Shotty GoBang |
Onesimus Tarsus
Kameira Lodge Amarr Empire
558
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Posted - 2013.07.05 14:20:00 -
[30] - Quote
Protected Void wrote:- 5% increase in PG/CPU for the advanced level suit (I currently have the Core Dropsuit Skills at level 3, Electronics at level 5 and Engineering at level 5, but I still can't use all my slots if I equip a Complex KinCat, a Complex Armor Rep, one complex level weapon (and one level 4) a basic level shield extender and an uplink. - One extra equipment slot on the prototype level suit - Additional CPU/PG to allow usage of the extra equipment slot - Increased base scan range to 15-20 meters - 1.5x hacking speed across the board |
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