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CuuCH Crusher
Commando Perkone Caldari State
73
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Posted - 2013.07.05 06:08:00 -
[1] - Quote
Like the title says, it doesn't have to make sense. I don't ever hear any of you tank guys complaining that tanks having unlimited ammo makes no sense.
If you guys want the direct damage of a breach forge gun, you should have the 6 second charge and the inability to move while charging. I can almost guarantee none of the people complaining would use it on there tank. They just want buffs with out paying the price.
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CuuCH Crusher
Commando Perkone Caldari State
74
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Posted - 2013.07.05 10:03:00 -
[2] - Quote
CharCharOdell wrote:CuuCH Crusher wrote:Like the title says, it doesn't have to make sense. I don't ever hear any of you tank guys complaining that tanks having unlimited ammo makes no sense.
If you guys want the direct damage of a breach forge gun, you should have the 6 second charge and the inability to move while charging. I can almost guarantee none of the people complaining would use it on there tank. They just want buffs with out paying the price.
well...we do have to pay 1,000,000 per turret, but I don't really mind proto forge guns doing more dps bc ur aiming reticule sucks, your ROF is slow, your ammo is low, you glow in the dark, and you're in a squishy suit i can OHK from 600m away. i dont really mind that. i just wish turrets were cheaper. that's all.
True tanks are very expensive. I wouldn't have a problem with CCP reducing the price. It just seems like every time I get on the forums, there's some jack hole trying to make it so tanks can just camp the middle of the map farming kills. From personal experience, it is extremely hard for a lone forge gunner to take down a tanker that knows what they are doing. The only time I take down tanks is when they are militia or they are camping. If the tank is moving, it's nearly indestructible. |
CuuCH Crusher
Commando Perkone Caldari State
75
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Posted - 2013.07.05 10:30:00 -
[3] - Quote
Tharak Meuridiar wrote:If you are running a Caladri tank you can easily stick a couple of mods in that decrease charge time on railguns in the low slots. Even using the militia versions, that makes the refire rate just plain nasty. Add in the skills that buff turret damage (which can upgrade damage further and easier than the one that buffs forge gun damage) and you have a very deadly weapon.
What mods are you talking about? Are there really mods that can reduce charge time? Or are you talking about the forge gun operation skill?
Edit: My bad, I though you were talking about the FG |
CuuCH Crusher
Commando Perkone Caldari State
77
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Posted - 2013.07.06 11:04:00 -
[4] - Quote
Thumb Green wrote: Hell, it can be hard for a group to take down a tank crew that knows what they're doing.
Very true. I have a feeling that most of the people complaining about forge guns have no idea what they are doing in a tank. |
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