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Artificer Ghost
Bojo's School of the Trades
161
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Posted - 2013.07.04 02:57:00 -
[1] - Quote
Uh... No. People with Core Skills, Engineering V, and Electronics V can dominate the field with a low cost. One of the main things for proto-gears is the cost of ISK and/or AUR. If they don't cost as much, what's to stop someone from buying 500 Proto-heavies? Just making a difference in CPU/PG would be OP, in a couple ways.
Oh, right! I was trying to think of the ways, and I knew there were more. Here's one. It takes LESS than 500k SP to get into Standard Medium/Light gear (Not the case for Heavies, unless you want to use ARs or anything other than a Heavy Weapon). That means that (Thanks to ISK Transfers and rich alts) someone can make a character, and INSTANTLY skill into the same-quality gear as Prototype.
Normally it'd take a couple games to make the ISK used for Skill Books. |
Artificer Ghost
Bojo's School of the Trades
163
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Posted - 2013.07.04 03:14:00 -
[2] - Quote
I could 1v1 a proto-heavy, no problem. I'm saying that for the newer players (Ones that have just downloaded the game...), it'll be a bit tough to deal with.
Also, I try not to sound like a huge arse, but this happens sometimes... This is not COD. Things will be OP, and things will be UP.
CCP is currently working on (Or should be working on...) a thing called "Perfect Imbalancing". This means some things are more powerful than other things, but those also have their weaknesses, and etc.
Element (Or in this case, suit/gun) A is powerful. Everyone starts using Element A then. But then, someone gets smart, and figures out a way to stop Element A, and make it obsolete. This produces Element B. Same scenario. Element C is created, then Element D, and so on, until Z. At which point, Element A becomes viable again.
This will get players to thing about the game. An example is the original StarCraft (I think it was called) game. The devs made everything perfectly BALANCED, so then the only way to win above all others was using routines that were calculated by the players. Within a short amount of time, it became less about "How can I beat this guy?" and more about "Who can execute this routine faster and/or more effectively?" |
Artificer Ghost
Bojo's School of the Trades
163
|
Posted - 2013.07.04 03:23:00 -
[3] - Quote
ZDub 303 wrote:How about proto cal logis.. how often do you come out on top with a standard suit? I know I rip through std gear peeps in my proto cal logi fit and i'm not really that skilled at FPS games. Its completely power disparity that keeps me on top.
That's not really a fair question. At the moment, C-Logis are Element A, and no one has found Element B yet.
But I can still top a C-Logi with my ADV Gallente Logi. I have much more HP. Plus, as soon as a Caldari's shield goes down, they die almost instantly. I can't even count the number of C-Logi's I took out just yesterday, and I scaled down my fits on weapons, modules, and equipment, so I can pay a bit less money. |
Artificer Ghost
Bojo's School of the Trades
163
|
Posted - 2013.07.04 03:35:00 -
[4] - Quote
^^^
That guy is getting a like from me.
The only reason I'll ever go 4/10 (Or something that negative. Normally I don't go over 5/7), is because I'm running into a fight with no backup, meleeing people with a Nanite Injector and just generally being an idiot.
Btw, It's sad the number of people I've killed with a Nanite Injector. :( |
Artificer Ghost
Bojo's School of the Trades
163
|
Posted - 2013.07.04 03:41:00 -
[5] - Quote
ZDub 303 wrote:you guys must be exceptions to the rule then...
I'm an exception to EVERY rule.
Jk. But seriously, 90% of C-Logi's are just yapping poodles waiting to be shot. You might be an exception, but 10% is a pretty small number. :P
Plus, I've never played with you, so you know. Skill levels are all guesses here. :) |
Artificer Ghost
Bojo's School of the Trades
163
|
Posted - 2013.07.04 03:56:00 -
[6] - Quote
I think the main problem is just how little time they get in Academy. Currently, it's based on WP. Once you hit 10k WP, you get sent into the real world. They don't get enough practice with the tools of their trade, because for half of Academy, they're trying to get the gear in the first place. Plus, a COD player gets sent into this game, it'll take them A WHILE to learn this game. I don't play much other shooters, and even when I started, these were my initial thoughts.
"Alright, let's blow **** up. Wait, fittings? Ok, so like loadouts. Oh, now there's a MARKET? And hold up, Skill Points? Ok then, I'll just head right into then... Oh, wait. This is pretty cool. There's all these classes, and different guns, and even different variants of THOSE guns! Man. I just got mind-raped by a game."
And just a side note, I would have killed to have had an Academy when I started. Just this one is a gift to humanity, from the gods of CCP. |
Artificer Ghost
Bojo's School of the Trades
163
|
Posted - 2013.07.04 04:07:00 -
[7] - Quote
My Director of Educations (Bojo the Mighty) came up with the theory that if you have G-Logi up to level 5, and then put 5 Complex Armor Repairs on it, it would be god-like. I still have to do the math, but he came up with around 60 hp/s. That, added onto the fact that Armor regenerates while even under fire, could be pretty amazing.
EDIT: Well, off to bed. Don't let this die before morning, because I need to check up in the morning. :) |
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