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Vyzion Eyri
The Southern Legion RISE of LEGION
797
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Posted - 2013.07.03 23:19:00 -
[1] - Quote
I'm loving the new revival mechanics, yes, but its also true that revive farming that was so prominent in Chromosome (I was part of it, and my inner logibro shrivels up with guilt every time I remember it) is now back in U1.2.
What shouldn't happen is have the revival mechanics changed again. They're awesome right now.
However, I believe there is one aspect of the game which we could alter to suit our cause.
When a mercenary is downed and we shoot the dead body, it should effectively prevent that person from being revived, right?
Now, as revival has resurfaced as an important aspect of the game, denying revivals should counterbalance, as well as prevent exploitation.
I'm thinking, kills by explosive weapons should gain an extra 5 WP, because they deny the victims from being revived, And there should be perhaps 10WP every time a merc shoots a downed enemy to actually make the clone 'dead dead'. Call it Finisher WP, or something like that.
Further ideas and comments are welcome. |
Vyzion Eyri
The Southern Legion RISE of LEGION
798
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Posted - 2013.07.04 00:18:00 -
[2] - Quote
Templis Card wrote:Disagree personally, you'd have idiot s running round looking for corpses to shoot
Which adds another layer of tactics and strategy to the game. If a friendly goes down, for example, and you know these aforementioned idiots will try take out the downed teammate, you will camp the body, and therefore protect any medics who will come with a nanite injector.
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Vyzion Eyri
The Southern Legion RISE of LEGION
799
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Posted - 2013.07.04 02:08:00 -
[3] - Quote
Medic 1879 wrote:Vyzion Eyri wrote:Templis Card wrote:Disagree personally, you'd have idiot s running round looking for corpses to shoot Which adds another layer of tactics and strategy to the game. If a friendly goes down, for example, and you know these aforementioned idiots will try take out the downed teammate, you will camp the body, and therefore CURSE AND SHOOT AT any medics who will come with a nanite injector ATTEMPTING TO SPOIL YOUR FARM. FIXED LOL
Well there won't be any indicators showing the enemy where your teammate's bleeding out body is. They'll have to actively go searching for it if they wanted it, so more likely, teammates will camp another blue dot's body in the middle of a firefight.
And in that case, there is no spoil of farm, because enemies are everywhere.
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Vyzion Eyri
The Southern Legion RISE of LEGION
802
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Posted - 2013.07.04 08:38:00 -
[4] - Quote
Cybus Trama'dol wrote:My Clan leader suggested this to me...
How about a capture system where you would have to run over to the downed red dot and perform a timed circle action to capture the enemy. This could lead to the increased chance of coming out with salvage maybe a 25% chance say and also you could be given a nominal amount of WP (5?) for your troubles.
That's interesting. I worry that not many people would want to crouch over a dead body for long, however, as they'd be sniper fodder. However, if it was a quick action, and if the salvage gain is significant (100% chance to get at least 1 item that person had), it might work. Or people would swarm over a dead body fighting for the salvage.
Could lead to disastrous situations in pub matches where lots of people are scrabbling over downed enemies like scavengers, and some other enemy comes along with some nice grenades or even worse, an MD or a tank. Or a murder taxi.
To be honest, your suggestion deserves a thread in itself. There are lots of different ways it could be implemented. |
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