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DUST Fiend
OSG Planetary Operations Covert Intervention
4310
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Posted - 2013.07.03 17:25:00 -
[1] - Quote
Only thing about Heavies I ***** about is not having my Gallente Heavy.
I would ***** about turn speed, but this foolish move back to DDR 514 is the only reason for that, and should be toned back down. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4312
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Posted - 2013.07.03 17:53:00 -
[2] - Quote
HowDidThatTaste wrote:The range is great. But all suits got that. The hmg needs more damage up close to be spot on. I'm not sure how much more damage you want it to do cuz if I get caught close range against that I'm toast, 1000 EHP goes VERY quickly. I think bringing strafe speeds back in line will help tremendously as well as.....well....why did they randomly jack this again?.....anyways....perhaps a slight buff to turn speed.
I think damage is going to be a very tricky thing to raise with the HMG without bringing a whole new round of nerfs to HMGs, Heavies, or both. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4313
|
Posted - 2013.07.03 18:05:00 -
[3] - Quote
HowDidThatTaste wrote:It still needs to be discussed. Turn speed would be appreciated. But heavies only have a few hundred more ehp above a thousand and yes it goes very quick. Hey man, I love playing Devils Advocate, I think discussion is key for just about everything.
I haven't touched HMGs in Uprising so I can only offer feedback as an AR Heavy that doesn't tank, on the receiving end. With how the weapon is always changing, I honestly don't know where it stands right now. I think the problem with buffing damage is that most medium frames (logi's particularly, cal logi's specifically) are able to fit way too much EHP. Couple this with disco shoes and shield dancers become much more resilient to all forms of non splash weaponry.
Making strafe reasonable through either slight stamina consumption, reduced speed, reduced acceleration, reduced accuracy while strafing, just about anything.....and that will definitely help. If you lower the max HP of some medium frames a tad (via available slots), this would also go towards balancing the HMG. Buff the damage too much and the scouts who are already in a horrible horrible place will be just that worse off. |
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