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Icy TIG3R
Red Star. EoN.
397
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Posted - 2013.07.03 17:20:00 -
[1] - Quote
How are they STILL complaining? Everyone is using a Heavy suit now, and these guys are monsters with their Boundlesses.
This is what Heavys are supposed to be, just leave them now. They're borderline OP now. |
Kiro Justice
Tritan's Onslaught RISE of LEGION
173
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Posted - 2013.07.03 17:21:00 -
[2] - Quote
Icy TIG3R wrote:How are they STILL complaining? Everyone is using a Heavy suit now, and these guys are monsters with their Boundlesses.
This is what Heavys are supposed to be, just leave them now. They're borderline OP now.
I know right? They can hit things now, since the evaporating bullets are gone. The only people who still have room to complain really are armor tankers and dropship pilots, but pilots are getting their day...Maybe scouts. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4310
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Posted - 2013.07.03 17:25:00 -
[3] - Quote
Only thing about Heavies I ***** about is not having my Gallente Heavy.
I would ***** about turn speed, but this foolish move back to DDR 514 is the only reason for that, and should be toned back down. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2483
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Posted - 2013.07.03 17:25:00 -
[4] - Quote
Turn speed is garbage. Heavies aren't OP btw, cuz you're judging it based on lolpubs. Competitive play heavies are still meh tbh.
I called this yesterday, https://forums.dust514.com/default.aspx?g=posts&m=1003158#post1003158
People are going to start calling the HMG OP... lol
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hooc roht
Deep Space Republic Top Men.
187
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Posted - 2013.07.03 17:46:00 -
[5] - Quote
Lance 2ballzStrong wrote:
Maybe we should start segregating what we call op where.
Obviously a logi in a pub with standard gear is not OP. yet people say they are OP even though they only mean caldari logi in proto in PC. |
HowDidThatTaste
Internal Error. Negative-Feedback
2937
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Posted - 2013.07.03 17:49:00 -
[6] - Quote
The funny thing is the hmg is still not right. With the turn speed slow, and now straife speed increased by other play suits.
The range is great. But all suits got that. The hmg needs more damage up close to be spot on. |
Daedric Lothar
Tritan's Onslaught RISE of LEGION
839
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Posted - 2013.07.03 17:53:00 -
[7] - Quote
I still want HMG range to at least equal AR range. I wouldn't mind a bigger heavy speed nerf. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4312
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Posted - 2013.07.03 17:53:00 -
[8] - Quote
HowDidThatTaste wrote:The range is great. But all suits got that. The hmg needs more damage up close to be spot on. I'm not sure how much more damage you want it to do cuz if I get caught close range against that I'm toast, 1000 EHP goes VERY quickly. I think bringing strafe speeds back in line will help tremendously as well as.....well....why did they randomly jack this again?.....anyways....perhaps a slight buff to turn speed.
I think damage is going to be a very tricky thing to raise with the HMG without bringing a whole new round of nerfs to HMGs, Heavies, or both. |
Galthur
CrimeWave Syndicate
94
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Posted - 2013.07.03 17:59:00 -
[9] - Quote
Daedric Lothar wrote:I still want HMG range to at least equal AR range. I wouldn't mind a bigger heavy speed nerf. The hmg is designed to be the minmatar equal to a shotgun but with more range, wait for more heavy weapons to come. I don't see shotgunners asking for their guns to become slugs with the same damage |
HowDidThatTaste
Internal Error. Negative-Feedback
2938
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Posted - 2013.07.03 18:00:00 -
[10] - Quote
DUST Fiend wrote:HowDidThatTaste wrote:The range is great. But all suits got that. The hmg needs more damage up close to be spot on. I'm not sure how much more damage you want it to do cuz if I get caught close range against that I'm toast, 1000 EHP goes VERY quickly. I think bringing strafe speeds back in line will help tremendously as well as.....well....why did they randomly jack this again?.....anyways....perhaps a slight buff to turn speed. I think damage is going to be a very tricky thing to raise with the HMG without bringing a whole new round of nerfs to HMGs, Heavies, or both.
It still needs to be discussed. Turn speed would be appreciated. But heavies only have a few hundred more ehp above a thousand and yes it goes very quick. |
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Daedric Lothar
Tritan's Onslaught RISE of LEGION
839
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Posted - 2013.07.03 18:02:00 -
[11] - Quote
Galthur wrote:Daedric Lothar wrote:I still want HMG range to at least equal AR range. I wouldn't mind a bigger heavy speed nerf. The hmg is designed to be the minmatar equal to a shotgun but with more range, wait for more heavy weapons to come. I don't see shotgunners asking for their guns to become slugs with the same damage
Thats fairly fail. You would think the Mimnatar would at least get Plasma throwers if they wanted a short range weapon. I mean really. Who doesn't know how to set stuff on fire. Its a basic skill in the modern age. |
Nocturnal Soul
Immortal Retribution
24
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Posted - 2013.07.03 18:02:00 -
[12] - Quote
HowDidThatTaste wrote:The funny thing is the hmg is still not right. With the turn speed slow, and now straife speed increased by other play suits.
The range is great. But all suits got that. The hmg needs more damage up close to be spot on.
there fine i have almost 600 ehp and exactly a match ago(my last match for now) i got mowed down by heavy's over an over again. They're perfect if you ask me |
Lance 2ballzStrong
SyNergy Gaming EoN.
2485
|
Posted - 2013.07.03 18:02:00 -
[13] - Quote
HowDidThatTaste wrote:The funny thing is the hmg is still not right. With the turn speed slow, and now straife speed increased by other play suits.
The range is great. But all suits got that. The hmg needs more damage up close to be spot on.
Problem is, increased dmg will bring cries of "HMG IS OP!!!! NERF THE DMG OR BUFF THE AR!"
I agree a CQC weapon SHOULD dominate in its suited environment, but increasing dmg might be too much...depending on how the dmg is implemented. Increase the dmg from 0-5m, then keep the current dmg drop off. That seems fair. If you can strafe around me at that range cool, but I connect with you, you should feel it.
If we had more suits, with a different slot load out we could have dictated dmg via dmg mods. On the other hand, a different suit might have a faster turning speed making dmg mods redundant.
It comes down to CCP balancing their game based on stuff NOT in the bloody game. Increasing turn speed would be a great help. Buffing dmg, might bring more cries for nerf |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
28
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Posted - 2013.07.03 18:05:00 -
[14] - Quote
Daedric Lothar wrote:I still want HMG range to at least equal AR range. I wouldn't mind a bigger heavy speed nerf.
Then why would you use the AR?
Munch |
DUST Fiend
OSG Planetary Operations Covert Intervention
4313
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Posted - 2013.07.03 18:05:00 -
[15] - Quote
HowDidThatTaste wrote:It still needs to be discussed. Turn speed would be appreciated. But heavies only have a few hundred more ehp above a thousand and yes it goes very quick. Hey man, I love playing Devils Advocate, I think discussion is key for just about everything.
I haven't touched HMGs in Uprising so I can only offer feedback as an AR Heavy that doesn't tank, on the receiving end. With how the weapon is always changing, I honestly don't know where it stands right now. I think the problem with buffing damage is that most medium frames (logi's particularly, cal logi's specifically) are able to fit way too much EHP. Couple this with disco shoes and shield dancers become much more resilient to all forms of non splash weaponry.
Making strafe reasonable through either slight stamina consumption, reduced speed, reduced acceleration, reduced accuracy while strafing, just about anything.....and that will definitely help. If you lower the max HP of some medium frames a tad (via available slots), this would also go towards balancing the HMG. Buff the damage too much and the scouts who are already in a horrible horrible place will be just that worse off. |
Fox Gaden
DUST University Ivy League
580
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Posted - 2013.07.03 18:06:00 -
[16] - Quote
If you run directly at a Heavy they are completely OP!!!
DonGÇÖt strafe though. That would be cheating. And for the love of god, donGÇÖt strafe around them in close orbit firing into their side. That would be monstrous! |
Galthur
CrimeWave Syndicate
94
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Posted - 2013.07.03 18:07:00 -
[17] - Quote
Daedric Lothar wrote:Galthur wrote:Daedric Lothar wrote:I still want HMG range to at least equal AR range. I wouldn't mind a bigger heavy speed nerf. The hmg is designed to be the minmatar equal to a shotgun but with more range, wait for more heavy weapons to come. I don't see shotgunners asking for their guns to become slugs with the same damage Thats fairly fail. You would think the Mimnatar would at least get Plasma throwers if they wanted a short range weapon. I mean really. Who doesn't know how to set stuff on fire. Its a basic skill in the modern age. Yeah the HMG is the short range heavy weapon, once they get all racial suits out heavy weapons should get their mid and long range next then new/racial vehicles in terms of content |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
497
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Posted - 2013.07.03 18:08:00 -
[18] - Quote
DUST Fiend wrote:Only thing about Heavies I ***** about is not having my Gallente Heavy.
I would ***** about turn speed, but this foolish move back to DDR 514 is the only reason for that, and should be toned back down.
I agree wholeheartedly, though rather than you Gallente Heavy, I want my Minmatar Heavy. |
Master Jaraiya
Ultramarine Corp
345
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Posted - 2013.07.03 18:11:00 -
[19] - Quote
The problem with the balance of the HMG is that they are trying to make it into something it isnt-a CQC weapon.
IRL, every movie, and every other game featuring this type of weapon (multi rotating barrel machine gun) it is used as a med - long range suppressive fire weapon with more range than any other weapon firing similar ammunition (assault rifles). I challenge anyone to prove me wrong on this point.
The HMG is NOT a CQC weapon CCP! It is a med to long range suppression/area denial weapon and should be balanced as such.
To those who say you can't apply real world weapon properties to a game I say to you:
You can design weapons in a game to operate in game as their counterparts in real life operate in real life. |
Galthur
CrimeWave Syndicate
94
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Posted - 2013.07.03 18:18:00 -
[20] - Quote
Master Jaraiya wrote:The problem with the balance of the HMG is that they are trying to make it into something it isnt-a CQC weapon.
IRL, every movie, and every other game featuring this type of weapon (multi rotating barrel machine gun) it is used as a med - long range suppressive fire weapon with more range than any other weapon firing similar ammunition (assault rifles). I challenge anyone to prove me wrong on this point.
The HMG is NOT a CQC weapon CCP! It is a med to long range suppression/area denial weapon and should be balanced as such.
To those who say you can't apply real world weapon properties to a game I say to you:
You can design weapons in a game to operate in game as their counterparts in real life operate in real life. How about if you attach it to the ground you'll get good accuracy at range, you know like the real world |
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Master Jaraiya
Ultramarine Corp
345
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Posted - 2013.07.03 18:19:00 -
[21] - Quote
Poonmunch wrote:Daedric Lothar wrote:I still want HMG range to at least equal AR range. I wouldn't mind a bigger heavy speed nerf. Then why would you use the AR? Munch Because you would be in a faster more versatile suit that can contribute in many ways other than defense such as speedy hacking with codebreakers, equipment usage, stealth infiltration etc.
The heavy is strictly for defensive roles. No equipment slots, and low slots for tanking armor or regen. Anything else and we begin to lose effectiveness. |
Master Jaraiya
Ultramarine Corp
345
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Posted - 2013.07.03 18:24:00 -
[22] - Quote
Galthur wrote:Master Jaraiya wrote:The problem with the balance of the HMG is that they are trying to make it into something it isnt-a CQC weapon.
IRL, every movie, and every other game featuring this type of weapon (multi rotating barrel machine gun) it is used as a med - long range suppressive fire weapon with more range than any other weapon firing similar ammunition (assault rifles). I challenge anyone to prove me wrong on this point.
The HMG is NOT a CQC weapon CCP! It is a med to long range suppression/area denial weapon and should be balanced as such.
To those who say you can't apply real world weapon properties to a game I say to you:
You can design weapons in a game to operate in game as their counterparts in real life operate in real life. How about if you attach it to the ground you'll get good accuracy at range, you know like the real world GE actually designed a handheld version of the M134 Minigun. The reason it was scrapped is because the combined weight of the gun, power source and ammunition required multiple infantry to transport on foot. The massive amount of recoil was also more than what could be controlled by the average infantry.
With the Heavy Dropsuit these drawbacks are balanced out.
Now go on troll! |
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