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Takahiro Kashuken
Red Star. EoN.
588
|
Posted - 2013.07.03 11:45:00 -
[1] - Quote
So we have seen the values that AV nades finally do
Basic AV nade - around 1k
Packed AV - over 1.2
Ex-?? - 1.2+
Lai Dai - Nearly 1.8k
Other nades are less in general but eventually everyone would use proto anyways espc in PC
So spec into the top proto AV nades and you can cause 5.4k damage in 3 nades thats not including the damage bonus against armor, thats 3/4 of a current armor tank fitted
Proxy mines tho are different, 750damage but splash but you can carry more mines, proto lvl 6 can be active so you can cause 4.5k damage which is less than 3 top AV nades which i find is BS
For me which may anger vehicle drivers is that why are handheld nades more powerful than a mine?
When you think of a mine its packed explosives in the ground where as nades are smaller in general and great for infantry
Shouldnt the values be reversed so proxy mines are more powerful than the AV nades?
I think mines should do more damage, but they would have to give up the extra mines they get to carry for the damage buff
As for the AV nades it would be a damage reduction for me of 50% because they are ment to be a detterent to vehicles and add a bit of DPS to help weaken a vehicle not pop it in 4 nades |
stlcarlos989
SVER True Blood Public Disorder.
217
|
Posted - 2013.07.03 11:52:00 -
[2] - Quote
Sorry HAV driver don't try to make the item that's easily avoidable because it beeps more powerful and the item thats harder to avoid weaker. The reason AV Andes are more powerful is because we have to get close to the vehicle giving the vehicle the chance to kill that infantry or get out of of there. If an infantry runs up on or your its a clear sign somethings up.
Also AV Andes are the best deterrent to murder taxis and making AV nades weaker will increase the number of murder taxis, you have to think of the unintended consequences. |
Flamesea
Shadow Company HQ
13
|
Posted - 2013.07.03 11:54:00 -
[3] - Quote
last week i placed 12 boundless as minefield and LAVs just fly trough it several times without detonating.. and once one mine exploded it took like 1/4 from that lav. Havent tried in this build yet.. I was in logisuit and carried three slots of em.
Hit detection and poor damage.. and near 60k isk wasted in each suit. |
Tectonious Falcon
Phaze O n e
636
|
Posted - 2013.07.03 11:56:00 -
[4] - Quote
stlcarlos989 wrote:Sorry HAV driver don't try to make the item that's easily avoidable because it beeps more powerful and the item thats harder to avoid weaker. The reason AV Andes are more powerful is because we have to get close to the vehicle giving the vehicle the chance to kill that infantry or get out of of there. If an infantry runs up on or your its a clear sign somethings up.
AV nades are incredibly easy to use. I'm a heavy and I can kill tanks with them. |
Jin Robot
Foxhound Corporation General Tso's Alliance
1187
|
Posted - 2013.07.03 11:56:00 -
[5] - Quote
50% damage reduction? You are crazy. That is....i am speechless |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
|
Posted - 2013.07.03 11:56:00 -
[6] - Quote
The mines beep? Son of a kitten, so that's why the only things that go over them are fast moving LAV's |
Takahiro Kashuken
Red Star. EoN.
589
|
Posted - 2013.07.03 11:59:00 -
[7] - Quote
stlcarlos989 wrote:Sorry HAV driver don't try to make the item that's easily avoidable because it beeps more powerful and the item thats harder to avoid weaker. The reason AV Andes are more powerful is because we have to get close to the vehicle giving the vehicle the chance to kill that infantry or get out of of there. If an infantry runs up on or your its a clear sign somethings up.
Also AV Andes are the best deterrent to murder taxis and making AV nades weaker will increase the number of murder taxis, you have to think of the unintended consequences.
Get close what a joke no you dont, just hide behind something and launch over it and the auto aiming seeking handcap mechanism that comes with it will hit the vehicle everytime
As for LAvs most LAVs are milita anyways which should get the hp buff removed and cost ISK so it would be easier to get rid of
Mines should be more powerful than a nade end of its like having a bomb in the road |
Takahiro Kashuken
Red Star. EoN.
589
|
Posted - 2013.07.03 12:01:00 -
[8] - Quote
Jin Robot wrote:50% damage reduction? You are crazy. That is....i am speechless
Mines are made to be AV more than nades are, no one uses mines because they are weak in comparision to AV nades
Nades should be a detterent at best and add some damage but not be able to whack a tank in seconds where as a mine should be damn powerful |
Spkr4theDead
Namtar Elite Gallente Federation
248
|
Posted - 2013.07.03 12:01:00 -
[9] - Quote
stlcarlos989 wrote:Sorry HAV driver don't try to make the item that's easily avoidable because it beeps more powerful and the item thats harder to avoid weaker. The reason AV Andes are more powerful is because we have to get close to the vehicle giving the vehicle the chance to kill that infantry or get out of of there. If an infantry runs up on your tank its a clear sign somethings up.
Also AV Andes are the best deterrent to murder taxis and making AV nades weaker will increase the number of murder taxis, you have to think of the unintended consequences. Have you ever tried to defend yourself with a rail, while backing away from AV grenade spam, inevitably backing into something, thus losing more armor and possibly the tank?
If an infantry runs up on your tank its a clear sign somethings up. Yeah, like trying to get better position on an installation to blow it up. Doesn't mean we're going into a hornet's nest of infantry with ADV AV grenades and better. What's wrong with you people? We're not all stupid. |
Knight SoIaire
Rent-A-Murder Taxi
1018
|
Posted - 2013.07.03 12:02:00 -
[10] - Quote
Doesn't the HAV have a weakspot under it? |
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Spkr4theDead
Namtar Elite Gallente Federation
248
|
Posted - 2013.07.03 12:02:00 -
[11] - Quote
Flamesea wrote:last week i placed 12 boundless as minefield and LAVs just fly trough it several times without detonating.. and once one mine exploded it took like 1/4 from that lav. Havent tried in this build yet.. I was in logisuit and carried three slots of em.
Hit detection and poor damage.. and near 60k isk wasted in each suit. Can't have 12 placed. |
Spkr4theDead
Namtar Elite Gallente Federation
248
|
Posted - 2013.07.03 12:03:00 -
[12] - Quote
Jin Robot wrote:50% damage reduction? You are crazy. That is....i am speechless Why, the only way you're able to destroy tanks is the militia variant, with Lai Dais? You don't have a militia forge gun?
But you probably have Wiyrkomi swarms, which we all know are pathetically easy to use. |
Spkr4theDead
Namtar Elite Gallente Federation
248
|
Posted - 2013.07.03 12:05:00 -
[13] - Quote
Knight SoIaire wrote:Doesn't the HAV have a weakspot under it? Has anyone actually had a shot on the belly of a tank? I know I never have, but when I'm using a forge gun, I do see a delicious 202% on the sweet spot. |
stlcarlos989
SVER True Blood Public Disorder.
217
|
Posted - 2013.07.03 12:06:00 -
[14] - Quote
Takahiro Kashuken wrote:stlcarlos989 wrote:Sorry HAV driver don't try to make the item that's easily avoidable because it beeps more powerful and the item thats harder to avoid weaker. The reason AV Andes are more powerful is because we have to get close to the vehicle giving the vehicle the chance to kill that infantry or get out of of there. If an infantry runs up on or your its a clear sign somethings up.
Also AV Andes are the best deterrent to murder taxis and making AV nades weaker will increase the number of murder taxis, you have to think of the unintended consequences. Get close what a joke no you dont, just hide behind something and launch over it and the auto aiming seeking handcap mechanism that comes with it will hit the vehicle everytime As for LAvs most LAVs are milita anyways which should get the hp buff removed and cost ISK so it would be easier to get rid of Mines should be more powerful than a nade end of its like having a bomb in the road
We have to get within throwing distance which isn't very far unless its the sleek nades which are weaker. If a HAV driver is in a crowded area its his/her fault because more people are using AV nades because of the LAV spam. Yesterday I destroyed 2 LLAVs with packed AV nades because there were blueberries also using them. I am usinging AV nades strictly to avoiding getting run over, if there were less murder taxis I'd alway run flux. |
Knight SoIaire
Rent-A-Murder Taxi
1018
|
Posted - 2013.07.03 12:27:00 -
[15] - Quote
Flamesea wrote:last week i placed 12 boundless as minefield and LAVs just fly trough it several times without detonating.. and once one mine exploded it took like 1/4 from that lav. Havent tried in this build yet.. I was in logisuit and carried three slots of em.
Hit detection and poor damage.. and near 60k isk wasted in each suit.
Nah, I only have the Basic Proxy Mines and I can take down MLT LAVs pretty easily, thats what I do now.
Place Proxy Mines down a road, hop in a LLAV, get a LAV to chase you, drive over the Proxy Mines, and I get kills almost every time. Unless its a Saga or LLAV. |
Flamesea
Shadow Company HQ
13
|
Posted - 2013.07.03 12:28:00 -
[16] - Quote
Spkr4theDead wrote:Flamesea wrote:last week i placed 12 boundless as minefield and LAVs just fly trough it several times without detonating.. and once one mine exploded it took like 1/4 from that lav. Havent tried in this build yet.. I was in logisuit and carried three slots of em.
Hit detection and poor damage.. and near 60k isk wasted in each suit. Can't have 12 placed.
******.. So there was then 6 of them. 6 proto Proxys can't destroy Lav. Nice.
It was at Manus Peak. at C, gate facing B.
They shoud make so "bleep" / Info that you have maximum number of Proxys out and not just let you throw them around. ( ok I know it know, thanks :) ) |
Takahiro Kashuken
Red Star. EoN.
592
|
Posted - 2013.07.03 15:40:00 -
[17] - Quote
Flamesea wrote:Spkr4theDead wrote:Flamesea wrote:last week i placed 12 boundless as minefield and LAVs just fly trough it several times without detonating.. and once one mine exploded it took like 1/4 from that lav. Havent tried in this build yet.. I was in logisuit and carried three slots of em.
Hit detection and poor damage.. and near 60k isk wasted in each suit. Can't have 12 placed. ******.. So there was then 6 of them. 6 proto Proxys can't destroy Lav. Nice. It was at Manus Peak. at C, gate facing B. They shoud make some "bleep" / Info that you have maximum number of Proxys out and not just let you throw them around. ( ok I know it know, thanks :) )
Mines should be powerful while AV nades be weaker
The damage for me is the wrong way around |
KOBLAKA1
Opus Arcana Covert Intervention
196
|
Posted - 2013.07.03 15:42:00 -
[18] - Quote
One of our tankers just runs over mines to clear the way for LAVs.... just saying |
Takahiro Kashuken
Red Star. EoN.
592
|
Posted - 2013.07.03 15:48:00 -
[19] - Quote
KOBLAKA1 wrote:One of our tankers just runs over mines to clear the way for LAVs.... just saying
I barely see mines to begin with and sometimes they are that spread out i only hit a couple which barely make a dent yet joe namath launches his AV nades and take out over half of my tank |
Caeli SineDeo
Imperfects Negative-Feedback
599
|
Posted - 2013.07.03 16:27:00 -
[20] - Quote
stlcarlos989 wrote:Takahiro Kashuken wrote:stlcarlos989 wrote:Sorry HAV driver don't try to make the item that's easily avoidable because it beeps more powerful and the item thats harder to avoid weaker. The reason AV Andes are more powerful is because we have to get close to the vehicle giving the vehicle the chance to kill that infantry or get out of of there. If an infantry runs up on or your its a clear sign somethings up.
Also AV Andes are the best deterrent to murder taxis and making AV nades weaker will increase the number of murder taxis, you have to think of the unintended consequences. Get close what a joke no you dont, just hide behind something and launch over it and the auto aiming seeking handcap mechanism that comes with it will hit the vehicle everytime As for LAvs most LAVs are milita anyways which should get the hp buff removed and cost ISK so it would be easier to get rid of Mines should be more powerful than a nade end of its like having a bomb in the road We have to get within throwing distance which isn't very far unless its the sleek nades which are weaker. If a HAV driver is in a crowded area its his/her fault because more people are using AV nades because of the LAV spam. Yesterday I destroyed 2 LLAVs with packed AV nades because there were blueberries also using them. I am usinging AV nades strictly to avoiding getting run over, if there were less murder taxis I'd alway run flux. Considering the optimal range for Large balsters ends at 30m and Packed AV nades can be tossed about 60m on average. Sorry the range is great considering your closeness is farther then optimal range of the vehicles turret itself.
LAVs are just a fail by CCP and should not be used as a standard for balancing something. |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
517
|
Posted - 2013.07.03 17:39:00 -
[21] - Quote
I've been testing Proxy Mines extensively and I can tell while they do have some effect, they are weak.
If my AV Suit has both AV nades and proxies, AV nades are the ones doing killing. However, proxies have some value as extra damage - but only if you're setting them as an ambush while you yourself hanging around with nades.
Proxies aren't too good at area denial. The reason:
Proxies do kill militia LAVs nicely. But most LAVs are nowadays Sagas and LLAVs. A full set of ADV and PRO mines (9 active?) does kill militia fit blueprint Sagas as long as most mines detonate, but any decent Saga or LLAV happily drive over them.
Maybe if all mines would detonate, MAYBE they would die - but all detonating happens very very rarely, even when stacked.
While mines sometimes get 'free' kills while your elsewhere, setting them up does take time so they are not free. The risk in those cases is granted lower. But getting mines to have considerable effect... Is uncommon. That's why I agree on swapping the AV Nade vs Proxy Mine damage profiles. |
Takahiro Kashuken
Red Star. EoN.
595
|
Posted - 2013.07.04 09:58:00 -
[22] - Quote
TLDR: Mines should be stronger than nades |
Takahiro Kashuken
Red Star. EoN.
600
|
Posted - 2013.07.05 12:02:00 -
[23] - Quote
Takahiro Kashuken wrote:TLDR: Mines should be stronger than nades
|
Takahiro Kashuken
Red Star. EoN.
607
|
Posted - 2013.07.06 11:15:00 -
[24] - Quote
Takahiro Kashuken wrote:Takahiro Kashuken wrote:TLDR: Mines should be stronger than nades
|
Takahiro Kashuken
Red Star. EoN.
609
|
Posted - 2013.07.07 22:16:00 -
[25] - Quote
Takahiro Kashuken wrote:Takahiro Kashuken wrote:Takahiro Kashuken wrote:TLDR: Mines should be stronger than nades
|
Takahiro Kashuken
Red STar. EoN.
619
|
Posted - 2013.07.08 09:58:00 -
[26] - Quote
Takahiro Kashuken wrote:Takahiro Kashuken wrote:Takahiro Kashuken wrote:Takahiro Kashuken wrote:TLDR: Mines should be stronger than nades
|
GET ATMESON
NEW AGE EMPIRE The Family Syndicate
25
|
Posted - 2013.07.08 10:07:00 -
[27] - Quote
Takahiro Kashuken wrote:So we have seen the values that AV nades finally do
Basic AV nade - around 1k
Packed AV - over 1.2
Ex-?? - 1.2+
Lai Dai - Nearly 1.8k
Other nades are less in general but eventually everyone would use proto anyways espc in PC
So spec into the top proto AV nades and you can cause 5.4k damage in 3 nades thats not including the damage bonus against armor, thats 3/4 of a current armor tank fitted
Proxy mines tho are different, 750damage but splash but you can carry more mines, proto lvl 6 can be active so you can cause 4.5k damage which is less than 3 top AV nades which i find is BS
For me which may anger vehicle drivers is that why are handheld nades more powerful than a mine?
When you think of a mine its packed explosives in the ground where as nades are smaller in general and great for infantry
Shouldnt the values be reversed so proxy mines are more powerful than the AV nades?
I think mines should do more damage, but they would have to give up the extra mines they get to carry for the damage buff
As for the AV nades it would be a damage reduction for me of 50% because they are ment to be a detterent to vehicles and add a bit of DPS to help weaken a vehicle not pop it in 4 nades
Leave AV alone and BUFF the *** out of proximity mines. |
First Prophet
Jaguar Empire
370
|
Posted - 2013.07.08 10:08:00 -
[28] - Quote
Takahiro Kashuken wrote:Takahiro Kashuken wrote:Takahiro Kashuken wrote:Takahiro Kashuken wrote:Takahiro Kashuken wrote:TLDR: Mines should be stronger than nades I agree. Buff mine damage to over 2k for basic. 10k for advanced. and 100k for prototype. Keep AV grenade as is. |
SponkSponkSponk
The Southern Legion RISE of LEGION
57
|
Posted - 2013.07.08 11:00:00 -
[29] - Quote
Knight SoIaire wrote:Doesn't the HAV have a weakspot under it?
HAVs should have their weak spot on top.
LAVs should have their weak spot underneath. |
GET ATMESON
NEW AGE EMPIRE The Family Syndicate
27
|
Posted - 2013.07.08 11:10:00 -
[30] - Quote
SponkSponkSponk wrote:Knight SoIaire wrote:Doesn't the HAV have a weakspot under it? HAVs should have their weak spot on top. LAVs should have their weak spot underneath.
HAV weak spot is the back. Call on in and look at the back 142%
@First Prophe I agree with that 100% Proximity mines should 1 Shot ANYTHING on the ground at Proto. Doesn't matter if its the future. If anything in real life runs those over its BOOM. I am sure that is how it will always be. When your in a LAV or HAV they go beep beep beep when your close by them. LAV and HAV shouldn't do that. They should have an active scanner to pick those up.
Now i dont hate tanks. I do say they need a little more HP or PG due to all the AV stuff out there. I don't like one thing over another. I just want this game to have some mother [sorry i have a potty mouth] balance. |
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Takahiro Kashuken
Red STar. EoN.
623
|
Posted - 2013.07.08 11:48:00 -
[31] - Quote
GET ATMESON wrote:SponkSponkSponk wrote:Knight SoIaire wrote:Doesn't the HAV have a weakspot under it? HAVs should have their weak spot on top. LAVs should have their weak spot underneath. HAV weak spot is the back. Call on in and look at the back 142% @First Prophe I agree with that 100% Proximity mines should 1 Shot ANYTHING on the ground at Proto. Doesn't matter if its the future. If anything in real life runs those over its BOOM. I am sure that is how it will always be. When your in a LAV or HAV they go beep beep beep when your close by them. LAV and HAV shouldn't do that. They should have an active scanner to pick those up. Now i dont hate tanks. I do say they need a little more HP or PG due to all the AV stuff out there. I don't like one thing over another. I just want this game to have some mother [sorry i have a potty mouth] balance.
1 shot anything just because its proto?
By that logic my proto turret should also 1 shot everything and so should anything else that is proto so it become a twitch and who fires first win shooter |
syzygiet
Hellstorm Inc League of Infamy
9
|
Posted - 2013.07.08 12:32:00 -
[32] - Quote
i thought the Lai Dai was broken because when i used them against the malitia LAV it barely move the shield after 3 nades. |
Spkr4theDead
Namtar Elite Gallente Federation
294
|
Posted - 2013.07.08 17:20:00 -
[33] - Quote
GET ATMESON wrote:Takahiro Kashuken wrote:So we have seen the values that AV nades finally do
Basic AV nade - around 1k
Packed AV - over 1.2
Ex-?? - 1.2+
Lai Dai - Nearly 1.8k
Other nades are less in general but eventually everyone would use proto anyways espc in PC
So spec into the top proto AV nades and you can cause 5.4k damage in 3 nades thats not including the damage bonus against armor, thats 3/4 of a current armor tank fitted
Proxy mines tho are different, 750damage but splash but you can carry more mines, proto lvl 6 can be active so you can cause 4.5k damage which is less than 3 top AV nades which i find is BS
For me which may anger vehicle drivers is that why are handheld nades more powerful than a mine?
When you think of a mine its packed explosives in the ground where as nades are smaller in general and great for infantry
Shouldnt the values be reversed so proxy mines are more powerful than the AV nades?
I think mines should do more damage, but they would have to give up the extra mines they get to carry for the damage buff
As for the AV nades it would be a damage reduction for me of 50% because they are ment to be a detterent to vehicles and add a bit of DPS to help weaken a vehicle not pop it in 4 nades Leave AV alone and BUFF the *** out of proximity mines. Why, because all you can use are homing AV weapons? |
Spkr4theDead
Namtar Elite Gallente Federation
294
|
Posted - 2013.07.08 17:22:00 -
[34] - Quote
syzygiet wrote:i thought the Lai Dai was broken because when i used them against the malitia LAV it barely move the shield after 3 nades. Working as intended, because explosive weaponry doesn't get a damage bonus against shields. |
Soldiersaint
Reaper Galactic
48
|
Posted - 2013.07.08 17:24:00 -
[35] - Quote
Takahiro Kashuken wrote:stlcarlos989 wrote:Sorry HAV driver don't try to make the item that's easily avoidable because it beeps more powerful and the item thats harder to avoid weaker. The reason AV Andes are more powerful is because we have to get close to the vehicle giving the vehicle the chance to kill that infantry or get out of of there. If an infantry runs up on or your its a clear sign somethings up.
Also AV Andes are the best deterrent to murder taxis and making AV nades weaker will increase the number of murder taxis, you have to think of the unintended consequences. Get close what a joke no you dont, just hide behind something and launch over it and the auto aiming seeking handcap mechanism that comes with it will hit the vehicle everytime As for LAvs most LAVs are milita anyways which should get the hp buff removed and cost ISK so it would be easier to get rid of Mines should be more powerful than a nade end of its like having a bomb in the road AV grenades are supposed to lock on. this is the future remember? the age of dumb weapons is over |
Takahiro Kashuken
Red STar. EoN.
627
|
Posted - 2013.07.08 17:28:00 -
[36] - Quote
Soldiersaint wrote:Takahiro Kashuken wrote:stlcarlos989 wrote:Sorry HAV driver don't try to make the item that's easily avoidable because it beeps more powerful and the item thats harder to avoid weaker. The reason AV Andes are more powerful is because we have to get close to the vehicle giving the vehicle the chance to kill that infantry or get out of of there. If an infantry runs up on or your its a clear sign somethings up.
Also AV Andes are the best deterrent to murder taxis and making AV nades weaker will increase the number of murder taxis, you have to think of the unintended consequences. Get close what a joke no you dont, just hide behind something and launch over it and the auto aiming seeking handcap mechanism that comes with it will hit the vehicle everytime As for LAvs most LAVs are milita anyways which should get the hp buff removed and cost ISK so it would be easier to get rid of Mines should be more powerful than a nade end of its like having a bomb in the road AV grenades are supposed to lock on. this is the future remember? the age of dumb weapons is over
Okay then i will have an auto aiming/targeting railgun which will lock on to all sigs and kill them till they are destroyed, i can toggle between infantry/vehicle and installations options and also have the option to use it in manual mode if needed |
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