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Takahiro Kashuken
Red Star. EoN.
588
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Posted - 2013.07.03 11:45:00 -
[1] - Quote
So we have seen the values that AV nades finally do
Basic AV nade - around 1k
Packed AV - over 1.2
Ex-?? - 1.2+
Lai Dai - Nearly 1.8k
Other nades are less in general but eventually everyone would use proto anyways espc in PC
So spec into the top proto AV nades and you can cause 5.4k damage in 3 nades thats not including the damage bonus against armor, thats 3/4 of a current armor tank fitted
Proxy mines tho are different, 750damage but splash but you can carry more mines, proto lvl 6 can be active so you can cause 4.5k damage which is less than 3 top AV nades which i find is BS
For me which may anger vehicle drivers is that why are handheld nades more powerful than a mine?
When you think of a mine its packed explosives in the ground where as nades are smaller in general and great for infantry
Shouldnt the values be reversed so proxy mines are more powerful than the AV nades?
I think mines should do more damage, but they would have to give up the extra mines they get to carry for the damage buff
As for the AV nades it would be a damage reduction for me of 50% because they are ment to be a detterent to vehicles and add a bit of DPS to help weaken a vehicle not pop it in 4 nades |
Takahiro Kashuken
Red Star. EoN.
589
|
Posted - 2013.07.03 11:59:00 -
[2] - Quote
stlcarlos989 wrote:Sorry HAV driver don't try to make the item that's easily avoidable because it beeps more powerful and the item thats harder to avoid weaker. The reason AV Andes are more powerful is because we have to get close to the vehicle giving the vehicle the chance to kill that infantry or get out of of there. If an infantry runs up on or your its a clear sign somethings up.
Also AV Andes are the best deterrent to murder taxis and making AV nades weaker will increase the number of murder taxis, you have to think of the unintended consequences.
Get close what a joke no you dont, just hide behind something and launch over it and the auto aiming seeking handcap mechanism that comes with it will hit the vehicle everytime
As for LAvs most LAVs are milita anyways which should get the hp buff removed and cost ISK so it would be easier to get rid of
Mines should be more powerful than a nade end of its like having a bomb in the road |
Takahiro Kashuken
Red Star. EoN.
589
|
Posted - 2013.07.03 12:01:00 -
[3] - Quote
Jin Robot wrote:50% damage reduction? You are crazy. That is....i am speechless
Mines are made to be AV more than nades are, no one uses mines because they are weak in comparision to AV nades
Nades should be a detterent at best and add some damage but not be able to whack a tank in seconds where as a mine should be damn powerful |
Takahiro Kashuken
Red Star. EoN.
592
|
Posted - 2013.07.03 15:40:00 -
[4] - Quote
Flamesea wrote:Spkr4theDead wrote:Flamesea wrote:last week i placed 12 boundless as minefield and LAVs just fly trough it several times without detonating.. and once one mine exploded it took like 1/4 from that lav. Havent tried in this build yet.. I was in logisuit and carried three slots of em.
Hit detection and poor damage.. and near 60k isk wasted in each suit. Can't have 12 placed. ******.. So there was then 6 of them. 6 proto Proxys can't destroy Lav. Nice. It was at Manus Peak. at C, gate facing B. They shoud make some "bleep" / Info that you have maximum number of Proxys out and not just let you throw them around. ( ok I know it know, thanks :) )
Mines should be powerful while AV nades be weaker
The damage for me is the wrong way around |
Takahiro Kashuken
Red Star. EoN.
592
|
Posted - 2013.07.03 15:48:00 -
[5] - Quote
KOBLAKA1 wrote:One of our tankers just runs over mines to clear the way for LAVs.... just saying
I barely see mines to begin with and sometimes they are that spread out i only hit a couple which barely make a dent yet joe namath launches his AV nades and take out over half of my tank |
Takahiro Kashuken
Red Star. EoN.
595
|
Posted - 2013.07.04 09:58:00 -
[6] - Quote
TLDR: Mines should be stronger than nades |
Takahiro Kashuken
Red Star. EoN.
600
|
Posted - 2013.07.05 12:02:00 -
[7] - Quote
Takahiro Kashuken wrote:TLDR: Mines should be stronger than nades
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Takahiro Kashuken
Red Star. EoN.
607
|
Posted - 2013.07.06 11:15:00 -
[8] - Quote
Takahiro Kashuken wrote:Takahiro Kashuken wrote:TLDR: Mines should be stronger than nades
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Takahiro Kashuken
Red Star. EoN.
609
|
Posted - 2013.07.07 22:16:00 -
[9] - Quote
Takahiro Kashuken wrote:Takahiro Kashuken wrote:Takahiro Kashuken wrote:TLDR: Mines should be stronger than nades
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Takahiro Kashuken
Red STar. EoN.
619
|
Posted - 2013.07.08 09:58:00 -
[10] - Quote
Takahiro Kashuken wrote:Takahiro Kashuken wrote:Takahiro Kashuken wrote:Takahiro Kashuken wrote:TLDR: Mines should be stronger than nades
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Takahiro Kashuken
Red STar. EoN.
623
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Posted - 2013.07.08 11:48:00 -
[11] - Quote
GET ATMESON wrote:SponkSponkSponk wrote:Knight SoIaire wrote:Doesn't the HAV have a weakspot under it? HAVs should have their weak spot on top. LAVs should have their weak spot underneath. HAV weak spot is the back. Call on in and look at the back 142% @First Prophe I agree with that 100% Proximity mines should 1 Shot ANYTHING on the ground at Proto. Doesn't matter if its the future. If anything in real life runs those over its BOOM. I am sure that is how it will always be. When your in a LAV or HAV they go beep beep beep when your close by them. LAV and HAV shouldn't do that. They should have an active scanner to pick those up. Now i dont hate tanks. I do say they need a little more HP or PG due to all the AV stuff out there. I don't like one thing over another. I just want this game to have some mother [sorry i have a potty mouth] balance.
1 shot anything just because its proto?
By that logic my proto turret should also 1 shot everything and so should anything else that is proto so it become a twitch and who fires first win shooter |
Takahiro Kashuken
Red STar. EoN.
627
|
Posted - 2013.07.08 17:28:00 -
[12] - Quote
Soldiersaint wrote:Takahiro Kashuken wrote:stlcarlos989 wrote:Sorry HAV driver don't try to make the item that's easily avoidable because it beeps more powerful and the item thats harder to avoid weaker. The reason AV Andes are more powerful is because we have to get close to the vehicle giving the vehicle the chance to kill that infantry or get out of of there. If an infantry runs up on or your its a clear sign somethings up.
Also AV Andes are the best deterrent to murder taxis and making AV nades weaker will increase the number of murder taxis, you have to think of the unintended consequences. Get close what a joke no you dont, just hide behind something and launch over it and the auto aiming seeking handcap mechanism that comes with it will hit the vehicle everytime As for LAvs most LAVs are milita anyways which should get the hp buff removed and cost ISK so it would be easier to get rid of Mines should be more powerful than a nade end of its like having a bomb in the road AV grenades are supposed to lock on. this is the future remember? the age of dumb weapons is over
Okay then i will have an auto aiming/targeting railgun which will lock on to all sigs and kill them till they are destroyed, i can toggle between infantry/vehicle and installations options and also have the option to use it in manual mode if needed |
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