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The-Errorist
BetaMax Beta CRONOS.
8
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Posted - 2013.07.03 02:07:00 -
[1] - Quote
There's no reason why t shouldn't also increase movement speed as well as sprinting speed. |
Ti Joad
Shoot it Strip it.INC
9
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Posted - 2013.07.03 04:16:00 -
[2] - Quote
I can actually think of two debatable reasons why Kinetic Catalyzers [KC] shouldn't affect movement speed.
- KCs only "catalyzes" your movements, meaning if you do not produce enough kinetic energy (i.e. sprinting) for the activation level of the catalyst in the first place, then there will be no increase in yield.
- KCs are Low-Powered modules. If they actively aided in your standard movement speed, that means they need to monitor your body's movement and make adjustments accordingly to assist each step you take. This process would need a considerable amount of additional CPU and PG resources to effectively be employed, changing KCs into a High-Powered module.
With this being said, I'd like to see the Biotics skill tree altered.
- Myofibril Stimulant: Increase Melee Damage and Increase Jump Height (new)
- Cardiac Regulator: Increase Stamina Recharge and Increase Movement Speed (new)
- Kinetic Catalyzer: Increase Sprint Speed and Increase Stamina (new)
Basically they were modeled after the following athletes: Fighter, Jogger and Sprinter. |
loumanchew
Ametat Security Amarr Empire
39
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Posted - 2013.07.03 05:23:00 -
[3] - Quote
Increasing movement would only nerf down scouts even more since other classes with a zillion slots could reach the same stats as scout while having crazy HP. Oh wait, it's already the case. |
Dehlia Metii
not in a corporation
19
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Posted - 2013.07.03 05:27:00 -
[4] - Quote
Ti Joad wrote:I can actually think of two debatable reasons why Kinetic Catalyzers [KC] shouldn't affect movement speed.
- KCs only "catalyzes" your movements, meaning if you do not produce enough kinetic energy (i.e. sprinting) for the activation level of the catalyst in the first place, then there will be no increase in yield.
- KCs are Low-Powered modules. If they actively aided in your standard movement speed, that means they need to monitor your body's movement and make adjustments accordingly to assist each step you take. This process would need a considerable amount of additional CPU and PG resources to effectively be employed, changing KCs into a High-Powered module.
With this being said, I'd like to see the Biotics skill tree altered.
- Myofibril Stimulant: Increase Melee Damage and Increase Jump Height (new)
- Cardiac Regulator: Increase Stamina Recharge and Increase Movement Speed (new)
- Kinetic Catalyzer: Increase Sprint Speed and Increase Stamina (new)
Basically they were modeled after the following athletes: Fighter, Jogger and Sprinter.
Kinetic Catalyzers are already really high CPU/PG modules really. Maybe if they added a movement bonus, it could be smaller than the sprint bonus (and the Kin Cat skill passive could stay sprint-specific too). |
Matticus Monk
Ordus Trismegistus
135
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Posted - 2013.07.03 08:45:00 -
[5] - Quote
loumanchew wrote:Increasing movement would only nerf down scouts even more since other classes with a zillion slots could reach the same stats as scout while having crazy HP. Oh wait, it's already the case.
I agree with this.... scouts are already minimally advantaged when it comes to movement speed... I'd prefer they just leave the modules alone.
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Arkena Wyrnspire
Turalyon Plus
1613
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Posted - 2013.07.03 10:00:00 -
[6] - Quote
Kinetic catalyzers would be ridiculously good if this were the case, especially as you can now run whilst strafing. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
515
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Posted - 2013.07.03 18:02:00 -
[7] - Quote
Kinetic Catalyzers aka Red Cans are great already.
If they would have the addition of increasing base movement as well, that would be too much.
In fact, adding anything that grants extra walk and especially STRAFE speed should not be added to the game lightly. Maybe better that there's none. |
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