|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |
|
CCP LogicLoop
C C P C C P Alliance
208
|
Posted - 2013.07.03 01:19:00 -
[1] - Quote
From the 1.2 release, I would like to get MCC bugs consolidated into this thread. Please add yours, or a link to a thread you started about that bug. It would help a lot.
If possible, also please include the following information.
-Map you were in. (You can find these in the map forums. Try Skirmish -What MCC you were spawning into. Gallente or Caldari. Gallente has smooth features, Caldari are hard edges) -What game mode you were in. -How often this has happened in 1.2. Example: 1 out of every 3 matches. -Any details you can give to reproduce the bug if possible.
Thanks! |
|
|
CCP Frame
C C P C C P Alliance
1213
|
Posted - 2013.07.03 01:32:00 -
[2] - Quote
Glue applied to the thread. @CCP_Frame // DUST 514 Community Team |
|
|
CCP LogicLoop
C C P C C P Alliance
210
|
Posted - 2013.07.03 03:01:00 -
[3] - Quote
N1ck Comeau wrote:perhaps post a picture of the two different mcc's.
That would help people
There ya go. |
|
|
CCP LogicLoop
C C P C C P Alliance
211
|
Posted - 2013.07.03 08:48:00 -
[4] - Quote
Henry Stanley wrote:CCP LogicLoop wrote:Is this in 1.2? If so can you tell me what area you were in? If you are unsure you can check the map forums in the respective game mode sub forum and see the sticky posts for each area to see a map if it helps. Also, can you remember which MCC it was? Was it the Caldari or Gallente? Caldari is hard edged shapes, Gallente is the more smooth round like features for MCC. it was a gallente Mcc spine crescent in the mcc at d11 on the grid hope this helps does this mean ccp wants me to afk in the mcc ?
We want you to enjoy the game. |
|
|
CCP LogicLoop
C C P C C P Alliance
212
|
Posted - 2013.07.04 00:34:00 -
[5] - Quote
Just to update. According to one of our Technical Artists, the spawning inside the MCC incorrectly should be fixed in 1.3. |
|
|
CCP LogicLoop
C C P C C P Alliance
213
|
Posted - 2013.07.04 07:36:00 -
[6] - Quote
Scheneighnay McBob wrote:Skirmish on spine crescent, spawning on the cladari MCC- When the turret is at the correct angle, I can jump onto it and snipe from it. Sure it's possible on other maps.
(Btw, I see what you did there- putting 4 railguns together and calling it an MCC turret)
We had already made adjustments to the turrets for this. I am not positive on if it shipped with 1.2. |
|
|
CCP LogicLoop
C C P C C P Alliance
244
|
Posted - 2013.07.10 01:32:00 -
[7] - Quote
Hey everyone, thanks so far for all the information. Keep them coming if you have them.
|
|
|
CCP LogicLoop
C C P C C P Alliance
253
|
Posted - 2013.07.23 05:23:00 -
[8] - Quote
So it seems we can not hotfix the solution into the game. So the fix for the spawning in bad places at the MCC will be in the 1.4 release. If that changes I will update you all.
|
|
|
|
|