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T4K3RoftheSOUL
Ghost Wolf Industries Alpha Wolf Pack
21
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Posted - 2013.07.03 01:08:00 -
[1] - Quote
What do you guys think? I am kinda interested in it, but, I'm want to hear what the audience has to say? |
DUST Fiend
OSG Planetary Operations Covert Intervention
4267
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Posted - 2013.07.03 01:09:00 -
[2] - Quote
I'll happily give you a resounding NO for reasons I don't feel need to be explained, yet will likely be covered in the posts to come. |
Sloth9230
Reaper Galactic
2134
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Posted - 2013.07.03 01:16:00 -
[3] - Quote
DUST Fiend wrote:I'll happily give you a resounding NO for reasons I don't feel need to be explained, yet will likely be covered in the posts to come. This man is a gentleman and a scholar! |
Carter Raynor
The Generals EoN.
50
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Posted - 2013.07.03 01:17:00 -
[4] - Quote
The 8x multiplier is insanely high for a suit with 2 high 1 low, and no grenade. Kinda ridiculous. I do like the suit though, tried it on my alt.
I carried two GEKs, when one ran out of ammo i'd swap (weapon swapping got sped up as well), and I can outgun people a majority of the time without reloads. Pretty quick suit as well for a heavy.
The Suit needs: Proto: 2high2low Adv:2high1low Basic:1high1low
1 Grenade slot on all 1 Equipment slot on all
THEN it will be worth 8x multiplyer |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
294
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Posted - 2013.07.03 01:18:00 -
[5] - Quote
Its doesn't look like it due to speed and ISK costs. Commandos are supposed to be sneaky and fast and all that ****....this one isn't, also the proto variant costs about 94K Isk per suit |
Azura Sakura
Militaires-Sans-Frontieres
175
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Posted - 2013.07.03 01:21:00 -
[6] - Quote
Derpsuit |
B Kent
Lost Souls of New Eden PMC
1
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Posted - 2013.07.03 02:08:00 -
[7] - Quote
Also, there are no Aurum based variants with lower skill requirements, making experimenting with the Commando very difficult without making a significant SP sink.
I agree that the lack of module slots also handicaps the suit. I had hoped the Commando would make AV more viable and lend balance, but that seems unlikely. The suit seems tailored to a niche that doesn't really exist in Dust as it plays currently. |
oso tiburon
The Generals EoN.
46
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Posted - 2013.07.03 02:16:00 -
[8] - Quote
T4K3RoftheSOUL wrote:What do you guys think? I am kinda interested in it, but, I'm want to hear what the audience has to say? slow ... ok i can deal with this im a heavy low hp for a heavy branch .... ok cool i have a heavy suit with cardio and nova knives 2 light weapons ... again i have a heavy with a gek cool i can put a md and a ar no modual slots ? what in the living f..... slow low hit points can put armor or reppers of any kind on it wtf cool i have an equipment slot oh im sorry i can spend a ton of sp to get proto commando to have high and low slots ? seriously im goooooooooooooood sound like what ive been saying slow moving target practice |
Shrapnels
The Order 1886
144
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Posted - 2013.07.03 02:26:00 -
[9] - Quote
you would need to go Proto to make the Commando Suit even remotely worth it. Don't even waste your time at the STD or ADV levels.
The main problems are C-proto ak.o suit cost 94,425 ISK. You also become severely limited on PG costs then CPU which drastically hinder your Suit loadouts. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4271
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Posted - 2013.07.03 03:20:00 -
[10] - Quote
Shrapnels wrote:The main problems are C-proto ak.o suit cost 94,425 . I asure you good sir, the main problems with the Commandon't extend well beyond their cost. Perhaps I'm missing something and will be delightfuly enlightened one day in glorious combat.
For now though, I find it wildly entertaining that the Commandon't is painted red, since red is dead, and well....ya know....dat reload speed |
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Aqua-Regia
Ahrendee Frontlinez Omega Commission
225
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Posted - 2013.07.03 03:54:00 -
[11] - Quote
NO!
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negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
35
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Posted - 2013.07.03 03:57:00 -
[12] - Quote
Scout>Commando
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
149
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Posted - 2013.07.03 03:58:00 -
[13] - Quote
negative49er wrote:Scout>Commando
SCOUT > Anything |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1061
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Posted - 2013.07.03 05:37:00 -
[14] - Quote
one more low slot on all variants is pretty much needed.
the Commando should have the passive skill that reduces feedback damage and the sentinel should have the passive skill that makes plates and extenders more effective.
It seriously seems like someone made a typo and switched them. the std level commando suit CANT EVEN USE THE PASSIVE. every other suit lets you use the standard level suits better if you feel like saving some ISK.
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KOBLAKA1
Opus Arcana Covert Intervention
181
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Posted - 2013.07.03 05:47:00 -
[15] - Quote
your reading starts on page three of the dev blog in the announcements section. The suit sucks for fighting in brawls/firefights. It is a very effective pairing with an LAV (but really any suit could be). It is because if you enounter a loner you cant hit get out and swat him with an AR. If there are vehicles about drive that LAV to a good perch (or use the LAV as Cover) and swarms away. I'd assume its good at sniping/swarming but i really dont snipe (unless i see a thale or proto sniper in which case militia sniper headshots work just as good as those weapons :D).
So whats your playstyle is the real question? If you like to be in the middle of firefights Commandont is not for you. |
Disturbingly Bored
The Strontium Asylum
374
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Posted - 2013.07.03 05:56:00 -
[16] - Quote
I saw a proto Commando in a match today.
It felt something like wandering into a game preserve at random, and spotting a unicorn just inside the front gate. I should have taken a picture.
The poor SOB went 2/10 in the match. I wanted to give him a hug... that SP ain't coming back.
Here's the problem with CCP's thinking on Commando:
They think being able to field two Light weapons is way more powerful than being able to field two Sidearms. It isn't. From what I've seen, 2x Flaylocks + AV Grenades > AR + Swarm Launcher. Especially once you consider the large, slow Heavy frame.
The only weapon combo that would be worthy of the severe triple nerf that Commando got would be if it had two Heavy weapon slots.
As it stands, the Commando should have lower base HP or fewer module slots, but not both. And the ISK cost is simply unacceptable. |
KOBLAKA1
Opus Arcana Covert Intervention
181
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Posted - 2013.07.03 06:02:00 -
[17] - Quote
Disturbingly Bored wrote:I saw a proto Commando in a match today.
It felt something like wandering into a game preserve at random, and spotting a unicorn just inside the front gate. I should have taken a picture.
The poor SOB went 2/10 in the match. I wanted to give him a hug... that SP ain't coming back.
Here's the problem with CCP's thinking on Commando:
They think being able to field two Light weapons is way more powerful than being able to field two Sidearms. It isn't. From what I've seen, 2x Flaylocks + AV Grenades > AR + Swarm Launcher. Especially once you consider the large, slow Heavy frame.
The only weapon combo that would be worthy of the severe triple nerf that Commando got would be if it had two Heavy weapon slots.
As it stands, the Commando should have lower base HP or fewer module slots, but not both. And the ISK cost is simply unacceptable.
That dude was just terrible i ran STD Commandont all day (minus one close match where actual heaving was needed) and never went negative.
1 heavy and 1 light is the only other thing we disagree on, everything else is dead accurate. |
Disturbingly Bored
The Strontium Asylum
376
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Posted - 2013.07.03 06:11:00 -
[18] - Quote
KOBLAKA1 wrote: That dude was just terrible i ran STD Commandont all day (minus one close match where actual heaving was needed) and never went negative.
1 heavy and 1 light is the only other thing we disagree on, everything else is dead accurate.
I agree he was terrible. I still felt bad for the naive fellow fattie all the same.
But yes, you are correct. 1 Heavy weapon slot and 1 light weapon slot would probably also be damn powerful. (Forge Gun + AR, yes please.) Was just trying to illustrate some conceivable combo that would justify the severe pre-nerfing that Commandon't received. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4278
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Posted - 2013.07.03 06:24:00 -
[19] - Quote
Lets not forget that bringing back DDR 514 and jacking the strafe speed is a direct nerf to heavies, especially those who use light weapons.
Well played CCP.
Well played. |
Banning Hammer
Tal-Romon Legion Amarr Empire
127
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Posted - 2013.07.03 07:41:00 -
[20] - Quote
I still trying to understand why CCP choice a heavy as a commando ...
An Armarr Assault will been a MUCH better Commando, but, obviously i'm the only one in this forums that doesn't understand CCP's logic. |
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Johnny Guilt
Algintal Core Gallente Federation
126
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Posted - 2013.07.03 07:47:00 -
[21] - Quote
Soooo can you or can you not dual wield the light weapons? |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
322
|
Posted - 2013.07.03 07:49:00 -
[22] - Quote
Carter Raynor wrote:The 8x multiplier is insanely high for a suit with 2 high 1 low, and no grenade. Kinda ridiculous. I do like the suit though, tried it on my alt.
I carried two GEKs, when one ran out of ammo i'd swap (weapon swapping got sped up as well), and I can outgun people a majority of the time without reloads. Pretty quick suit as well for a heavy.
The Suit needs: Proto: 2high2low Adv:2high1low Basic:1high1low
1 Grenade slot on all 1 Equipment slot on all
THEN it will be worth 8x multiplyer
I just read this and thought, "Man, commando sucks worse than I thought."
Then I re-read "needs" and I had a sad for anyone who put SP into Commando...
|
Hunter Fencen
ROGUE SPADES EoN.
8
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Posted - 2013.07.03 07:54:00 -
[23] - Quote
You guys are probably using the commando wrong, me and a friend jumped into standards and went with a dropshipper, scout shotty and rail tank in a squad. We had shottys and AR's and could lockdown a skirmish in under 3mins. The advantages you get are range versatilty. Enemies get too close shotty comes out, as they back the hell up AR's finish them off. It requires a lot of teamwork to use but for fast paced intense games they are great. The added bonus of being able to drop into the direct centre of a firefight with the dropship and just unload lead is great but its a different playstyle to other suits in that you will probably die without another commando or a logi by your side.
Plus its sexy as hell
One low slot at standard fixes it
Added grenades will break it, heavy and light weapons will push it a bit far in the OP direction. |
KOBLAKA1
Opus Arcana Covert Intervention
191
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Posted - 2013.07.03 07:57:00 -
[24] - Quote
I had fun rolling in it too today, but to be fair couldn't you have done the same with AR and SMG in a basic heavy with more tank and same speed using catalyzers and damage mods??
The suit does look sexy if a little iron man lol
the fact it needs any fixing at STD is wrong and only get multiplied at proto
grenades kick its ass (like theres a hidden dmg bonus or some ****) |
Chibi Andy
Forsaken Immortals
279
|
Posted - 2013.07.03 08:57:00 -
[25] - Quote
like i posted in this thread
its just damn insulting!!! we ask them when they will give us racials and we get a reply of "its in progress, oh and here have a bone, we'll give you the commando suit as well"
my heavy suit packs more stuff than a commando suit |
Unmei no Hoeru
Grupo de Asalto Chacal CRONOS.
11
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Posted - 2013.07.03 11:33:00 -
[26] - Quote
Disturbingly Bored wrote:I saw a proto Commando in a match today.
It felt something like wandering into a game preserve at random, and spotting a unicorn just inside the front gate. I should have taken a picture.
The poor SOB went 2/10 in the match. I wanted to give him a hug... that SP ain't coming back.
Here's the problem with CCP's thinking on Commando:
They think being able to field two Light weapons is way more powerful than being able to field two Sidearms. It isn't. From what I've seen, 2x Flaylocks + AV Grenades > AR + Swarm Launcher. Especially once you consider the large, slow Heavy frame.
The only weapon combo that would be worthy of the severe triple nerf that Commando got would be if it had two Heavy weapon slots.
As it stands, the Commando should have lower base HP or fewer module slots, but not both. And the ISK cost is simply unacceptable.
|
Chibi Andy
Forsaken Immortals
279
|
Posted - 2013.07.03 11:44:00 -
[27] - Quote
should have given that proto commando a lollipop for his efforts |
Disturbingly Bored
The Strontium Asylum
382
|
Posted - 2013.07.03 11:59:00 -
[28] - Quote
Johnny Guilt wrote:Soooo can you or can you not dual wield the light weapons?
No dual wielding. John Woo was not a fattie, it seems.
Just to be clear on another comment: I'm not suggesting Commando should be able to field two heavy weapons or a heavy + light weapon. I made the statement to highlight how pre-nerfed the suit is.
I think the basic concept is fine, but that it should have the same number of module slots as every other heavy suit. The way it is, Milita Heavy + AR + Flaylock + AV Grenades trounces proto Commando at any task and in all situations.
And please CCP, if you do nothing else at all, fix that price tag. |
Kevlar Waffles
Expert Intervention Caldari State
34
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Posted - 2013.07.03 13:03:00 -
[29] - Quote
Johnny Guilt wrote:Soooo can you or can you not dual wield the light weapons? you wish |
Hunter Fencen
ROGUE SPADES EoN.
8
|
Posted - 2013.07.03 19:19:00 -
[30] - Quote
The problem was that it got pre-nerfed because people complained "OP" even though they hadn't even fought it thats the issue with the game let them make the stuff before you call "OP" |
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