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KOBLAKA1
Opus Arcana Covert Intervention
180
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Posted - 2013.07.03 05:07:00 -
[1] - Quote
So having a good chunk of the day today, HMG does get outperformed at range, and its still pretty shite unless they are only a few feet from you. However, it doesn't need AR damage per bullet. It should follow the SMG path of per shot progression of damage. "but you have an assault hmg thats what thats for if you want range"... it does less damage the Assault SMG does more damage... Why should it follow SMG damage progression? because its a Minmatar weapon. It makes zero sense that a smaller weapon would do more damage than a bigger one (Sub vs Heavy MG). Now if we got this damage increase we wouldn't need a range increase falloff would do its job and at range we would do less damage. (to be perfectly fair its an HMG go goolgle them by all rights they should outperform most guns just be bulky and have crappy accuracy because of that bulk since they are uually attached to bases/vehicles [of course if we had more AI weapons maybe a gun that doesnt spool up to obtain accuracy would do more damage but thats on CCP not us])
As for the heavy suit itself if hmg dmg went up a lot of bitvhing about the heavy suit would disappear. The problem for why we feel so weak is long we have to shoot someone to kill them. While we are shooting our gun we slow down,and the moment we spool it down we loose accuracy. Conversely if we had more suvivability we wouldnt feel a need for HMG buffs.
Finally the commando, the commando is not made for brawls whatsoever. When trying to fight front line style it gets owned. It just nor fast enough and has no way to boost ehp significantly (2 his and 1 low at PROTO) so its again an issue of we have to pick damage or tank. Whereas other suits can fit 1 or 2 damage mods plus a tank. "wah wah it has higher ehp" garbage its still the second to last slowest suit, same turn speed, same hitbox. So an increase to tank would help it (ie damage resistance rather than 2% module efficiency when it only gets 3 modules...[a whole other can of worms]) The commando accels in a LAV or camping. I went 9/2 13/2 7/4 and 11/3 while cruising in an LAV and jumpin out to kill loners or swarm other LAVs/vehicles. |
KOBLAKA1
Opus Arcana Covert Intervention
192
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Posted - 2013.07.03 08:10:00 -
[2] - Quote
George Moros wrote:D legendary hero wrote:agree. but damage is a serious factor as well. real LMGs fire the same rounds as ARs, and HMGs bigger rounds. the damage per shot of the HMG in dust should at minimum be the same as a SMG, if not slightly less than an AR.
this won't affect ARs because ARs already do ridiculous damage. OK, but this is more of a balancing issue. Adjusting accuracy and damage per shot with RoF to make a well balanced weapon. From the way HMG looks (long barrels and all), it definitely should be able to do damage per shot at least as an AR, and at the same ranges. On the other hand, with it's current RoF, and with AR damage per shot, it could easily become OP.
I think they effed when they made it spool to get more accurate, that makes balancing damage and range way harder than it should be. Leave that for the laser HMG when it comes and you have more fps experience under your belt. They should have stuck with only acurate with burst and high damage. |
KOBLAKA1
Opus Arcana Covert Intervention
201
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Posted - 2013.07.03 18:40:00 -
[3] - Quote
low genius wrote:Arkena Wyrnspire wrote:I'm afraid I simply can't take you seriously when you suggest a damage buff that drastic. agreed. obviously the ar is a better weapon, but the hmg serves it's purpose, and does a better job now that it can hit at range. to the op: tl;dr
Again it shouldn't be its a jack of all trades not a master at heavy slaughter. 1 of 3 things need to happen: buff to dmg, range, or heavy survivability. |
KOBLAKA1
Opus Arcana Covert Intervention
214
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Posted - 2013.07.04 05:25:00 -
[4] - Quote
Artificer Ghost wrote:Only thing they need to do with Heavies is MAYBE increase damage resistance, so they can do their job, and tank it. They were meant to be a type of defender. Now they're being re-purposed for just amazingly terrifying Assaults (Given you have enough HP in it...).
commandon't is in no way terrifying lol it still slow, and is no use in a brawl, its for fringe of batle use only. 612 hp is not anything in a heavy frame with a huge hitbox and still slower than everyone else by about .7 or 8 |
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