BL4CKST4R
WarRavens League of Infamy
545
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Posted - 2013.07.09 19:33:00 -
[1] - Quote
D legendary hero wrote:i just finished playing for 3 hours (to thuroughly test out the patch and HMG) with a squad and every match we encountered caldari logisitics with over 1000 EHP.
i fought one guy in a caldari assault suit (or logi i dnt quit remember but it was proto) who had 588 shield and 417 armor. i faced advanced caldari suits with 780ehp. my heavy suit only has 466 and 425 shield/armor respectively. i dnt put plates because the penalties are far too great.
A. problems with the HMG: extremely low damage, and high inaccuracy
solution: damage per shot and total DPS. the base damage must be increased to AT MINIMUM SMG damage per shot (25+), if not at max assault rifle damage per shot (34+). this gun isnt doing enough damage at its optimal range, i am still being out gunned by ARs, and SRs. in close range im beat by everything and at long range too. A buff even to 34 damage per shot is balanced by the HMGs:
1. range 2. dispersion 3. reload speed 4. over heating 5. recoil
external balancing factors are:
1. all suits increased movement speed, 2. other suits ability to disengage at anytime. (explained below)
B. problems with heavy suit:
the slow movement speed, turn speed, and extremely limited slots makes this suit ineffective against all but milita gear even at the proto level. enemies can easily engage and disengage the heavy at anytime regardless of what weapon he is using. making the suit a liability to the team rather than an asset.
solution: 1. increase turn speed to that of all other suits. add more high and low slots to be on par with the assault suit of the same race, or 1 less than the logistics suit of the same race. 2. give the suit a 25% base resistance to damage with an increase via leveling up the heavy suit (basic,sentinel, commando, etc) to a max of 35-45% resistance to small arms fire.
this is balanced the fact that other suits have an extreme advantage in movement speed, jump height and over all mobility. and since other suits can reach the same EHP or greater than that of a heavy without sacrificing speed. the heavy should be able to counter act this with greater defense, and turning speed. inaddition to a better slot layout allowing for a more versitly soldier.
What if instead of buffing the HMG, we buff the suit to have 1600+ EHP when fully stacked for HP, nerf the Caldari Logi bonus, and actually fix armor, and bonuses, instead of throwing at us some useless plates! Even though your damage won't increase chances are you will kill them before your shields even notice they are being tickled |
BL4CKST4R
WarRavens League of Infamy
547
|
Posted - 2013.07.09 19:44:00 -
[2] - Quote
D legendary hero wrote:^^this could work too. ultimatly however it is fixed the HMG must be good at taking/supressing out infantry when equiped with an HMG.
Well I think the HMG should do 100/100, even though it is a Minmatar weapon we really need it to do equal damage to armor and shields. If the above was set, which it will in the near future (hopefully under 5 years from now ), and the HMG did 100/100 there is no living soul brave enough to charge at you because they will be instantly dropped. It would require a really good scout with a MD or a shotgun, or at least two people to take down a heavy. Now imagine a heavy backed by a core focused repair tool that did not discriminate (shield and armor repair) he would be the ultimate wall.
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