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Arkena Wyrnspire
Turalyon Plus
1583
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Posted - 2013.07.02 21:54:00 -
[1] - Quote
I'm afraid I simply can't take you seriously when you suggest a damage buff that drastic. |
Arkena Wyrnspire
Turalyon Plus
1585
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Posted - 2013.07.02 22:11:00 -
[2] - Quote
D legendary hero wrote:Cat Merc wrote:Arkena Wyrnspire wrote:I'm afraid I simply can't take you seriously when you suggest a damage buff that drastic. Ignore him. It's obvious he wants the HMG to be an AR, only better in every way. are you serious? ya know what ok, i'll give you the benefit of the doubt. i want you to do me a favor. put 50,000 SP (you can get that in 2 days or so, playing casually, of 5 games playing seriously). put that into HMGs. just get a STD one. now put that on a militia suit, fit it out how you like. and use it. use it for 3 days, and then tell me what you think. please.
Allow me to grace you with a logical answer.
You are suggesting over a 50% damage buff to the HMG. Right now, the HMG has significantly higher damage output than an AR, balanced by the dispersion. The range was previously a problem, but this has been much improved by the range fix in Uprising 1.2. The length of this post shows that you didn't consider the effect of 1.2 - it's too long and it was posted too shortly after the patch to have been the product of careful, up to date testing.
If you buffed the damage of the HMG by 50-80%, it would completely decimate literally everything in a second, including other heavies. Recoil does not balance this - recoil on the HMG is hardly a concern. Overheating does not balance this - you are an awful player if you overheat your HMG. Reload speed does not balance this - you have a gigantic clip size. Range does not balance this - This has been improved significantly with 1.2. Dispersion is the only thing that might come close to preventing that from being completely overpowered - except, of course, the damage output is so high that you reach AR level dps at that range even if the target is only slightly in the reticule.
The HMG may need some tweaking, but nothing nearly that drastic. Your numbers are horribly biased and taken from outliers from the other classes whilst comparing it against the weakest examples of your own class.
In addition to this insane HMG buff, you suggest making heavies much more durable. I agree with the turn speed issue, but your suggestions drastically increase the survivability of heavies. ~40% resistance to small arms fire is a huge bonus - and you're suggesting adding more slots on top of that.
Consider this: If your proposed 'fixes' went through, why would anyone use anything other than a heavy? |
Arkena Wyrnspire
Turalyon Plus
1586
|
Posted - 2013.07.02 22:32:00 -
[3] - Quote
Arkena Wyrnspire wrote:
Consider this: If your proposed 'fixes' went through, why would anyone use anything other than a heavy?
I would be interested to hear your thoughts. |
Arkena Wyrnspire
Turalyon Plus
1587
|
Posted - 2013.07.02 22:50:00 -
[4] - Quote
D legendary hero wrote: 1. over heating is a serious issue when you need over 400+ rounds to break through 500 hp of bunny hopping, and highly evasive shields. 2. 8 second reload is a balancing factor. a militia AR without damage mods, the blank 10% or 15% from proficiency does 425 dps thats 850 damage in 2 seconds. to put that in better terms in 27 bullets 945 damage is done. that is the militia variant. mind you, you can not run away or take evasive maneuvers. you better have a decent secondary and even with the faster switch you stll disadvantaged verse an AR. 3. range. Ars got the buff too... so although it is better (which is why i haven't sighted it as a problem) its a mute point. 4. turn speed again is a huge problem.
it all boils down to the damage. even if it did the same damage to shield as it does to armor id be happy. but an increase in damage per shot is necessary, when ARs do comparable damage at a longer range, with a fast reload, higher accuracy, they never over heat, are dirt cheap, require almost no SP to start using, and can be used to do almost anything in the game.
considering that with a logistics suit but especial caldari you can get ehp equal to or greater than a heavy and there is no penalty for it.
in light of this why wouldn't everyone just us an AR and a logistics suit? oh... wait... they are.
If you are taking 400 rounds to do 500 damage it's not the gun that's the problem, it's you. The reload time isn't a factor because you have a large enough clip to mitigate that. Yes, assault rifles got a range buff as well, but you still got -some more range-. The fact that other weapons got more range as well doesn't change the map layout.
Turn speed I agree is a problem. That's a poor mechanic and it's frankly stupid.
I don't think you realise the effect that rate of fire has on your damage output - damage per shot is not the only factor. You currently do significantly more damage than an AR.
The caldari logistics is a clear anomaly in the balance. You can't balance assuming there are anomalies.
I would very much like to see you answer my question, as well. |
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