RoundEy3 wrote:
I was just trying to portray that armor is most effective when run as a group, where shields benefit most on the individual level. Which is why the outright comparrison of 2 modules doesn't add up because their restoration systems work differently. Armor is slower, more static, but in theory creates a strong defense. Shields promote solo movement, speed, and non reliance at the expense of group hardness and fire power.
I'm not saying the numbers are perfect, but you can't compare an armor fit next to a shield fit without looking at other aspects.
Terarrim wrote:I would like to give feedback to the shield users regarding my experiances as a logi bro for heavys using a level 5 repper that I immediatly skilled into in order to give the heavies in my clan the chance to dominate in point defence.
As you would suspect @ 104 hps regen a heavy is a monster in point defence with me supporting and is difficult to take down to small arms fire.
However the level 5 repper is almost completly useless due to the fact that you have explosives that do 600 dmg a time and or flaylocks that hit so fast and hard that the repper is completly usless as well.
You don't need a team of guys to take out what should be very formidable set up defence. You need one fast guy with thuckers or core locus grens duval and flaylock combo and you will wipe out dps the heavy who hasnt got the speed to dodge or to react as fast as you with his grens and guns. And by the time the poor logi swaps form his uless repping tool to his gun hes going to be dead to.
A logi / Heavy should be the hardest thing combo to take down on point defence. But you dont need a special stratergy you dont need to flank you just need to get in throw a couple of grens or fire your core flaylock and job done. And not only is this stratergy superb for CQC and attacking defences guess what its equally good defending areas to.
You can react quicker you dont have to worry about getting away from your 10 meter leash or exposing your partner to fire. And any slow moving heavy coming in you can laugh at throw your grens or blast him with your core flaylock wether he is being repped by a lot or not and expect to put him down in no seconds flat.
The heavy has no defence in cqc against weapons that can be used anywhere on the battelfield. And make repping or even high hit points a joke. AOE explosives are way to powerfull in this game for repping to work. And hence high hp's with realy high hit point regen are nullified absolutly with flaylock and grenades.
Shield tankers are good in every situation and due to manoverablity and the fact that you are the most resistant to explosvies best in open and in cqc. Due to your speed good planing and the ability to leap over ledges and fences mean that fluxes can be survived if you have good reflexes or planed an exit. Heavies cannot dodge they cannot jump to safty they can only absorbe punishment and they cannot abosrt the crazy amount of damage that grenades and core flaylocks can do.
And the best thing is that grenades and fore flaylock work best in confiend quaters. Guess where the heavy is supposidly the master of yeh closed quaters.
The reason shields are superior is that they work the best in virtually all situations. Amour is week in the open and due to weapons like the core flaylcok extreemly weak and vunrable in defence and close quaters to.
I have changed from a logi bro to a drop link re/ammo bro due to the fact that in PC where the elite play repping has a negilable impact I cant keep my guys alive so I have to make sure they have somewhere to come back to as quick as possible. The complete opposit of what I was doing in the chormozone build.