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BL4CKST4R
WarRavens League of Infamy
340
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Posted - 2013.07.02 12:02:00 -
[1] - Quote
Title |
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lok rark
StealthSquad
0
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Posted - 2013.07.02 12:25:00 -
[2] - Quote
hang on im lost in here  |
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TheGoebel
Kite Co. Couriers
5
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Posted - 2013.07.02 12:31:00 -
[3] - Quote
reactive CPU/PG basic 15 hp, 1 rep, 1% speed penalty 10/4 Enh 25hp, 1 rep, 2% speed 24/9 Compl 45 hp, 2 rep, 4% spped 36/16 |
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TheGoebel
Kite Co. Couriers
5
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Posted - 2013.07.02 12:33:00 -
[4] - Quote
lok rark wrote: epic you have to see
I can't believe it. I feel like I'm being trolled. |
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Another Heavy SOB
TRUE TEA BAGGERS EoN.
213
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Posted - 2013.07.02 12:33:00 -
[5] - Quote
Are there Efficacy per level bonuses?
What are the new shield module stats? Is it high or low? |
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TheGoebel
Kite Co. Couriers
5
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Posted - 2013.07.02 12:39:00 -
[6] - Quote
Another Heavy SOB wrote:Are there Efficacy per level bonuses?
What are the new shield module stats? Is it high or low? All the new armor is low, shield is a high.
Shield Energizer Bas increased recharge 25% reduce max shields 2% 40/0 Enh 45% reduce 4% 75/0 Compl 60$ reduce 6% 96/0 |
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Michael Cratar
Fenrir's Wolves RUST415
233
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Posted - 2013.07.02 12:41:00 -
[7] - Quote
lok rark wrote:hang on im lost in here  edit in process ferroscale... basic passive meta 1 25hp 0 movment penallty 15cpu 2pg Enhanced ferroscale passive met 1 40hp 0 27cpu 7 pg epic you have to see
Ew. Now I know to stay away from them |
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Cody Sietz
Tritan's Onslaught RISE of LEGION
281
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Posted - 2013.07.02 12:43:00 -
[8] - Quote
Wait, how did we get the raw end here again? |
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Another Heavy SOB
TRUE TEA BAGGERS EoN.
213
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Posted - 2013.07.02 12:45:00 -
[9] - Quote
TheGoebel wrote:Another Heavy SOB wrote:Are there Efficacy per level bonuses?
What are the new shield module stats? Is it high or low? All the new armor is low, shield is a high. Shield Energizer Bas increased recharge 25% reduce max shields 2% 40/0 Enh 45% reduce 4% 75/0 Compl 60$ reduce 6% 96/0
What about efficacy per level? Or whatever bonus the new armor module's apply per level. I assume they are new skills off the Dropsuit Armor upgrades tree?
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TheGoebel
Kite Co. Couriers
5
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Posted - 2013.07.02 12:45:00 -
[10] - Quote
We haven't posted the best one yet! Complex ferro 60hp, 6 less then it's shield equivalent, 39/14, which is better then it's shield equivalent but no one cares about that because if you want it bad enough, you'll find the fitting space. |
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TheGoebel
Kite Co. Couriers
6
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Posted - 2013.07.02 12:49:00 -
[11] - Quote
Another Heavy SOB wrote:
What about efficacy per level? Or whatever bonus the new armor module's apply per level. I assume they are new skills off the Dropsuit Armor upgrades tree?
No there's no skills and thank god, there are no new sp sinks to go along with these modules.
The modules are effected by armor plating but not armor repair systems, I repeat, not armor repair systems. Making reactive plates even more useless. |
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Another Heavy SOB
TRUE TEA BAGGERS EoN.
213
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Posted - 2013.07.02 12:50:00 -
[12] - Quote
TheGoebel wrote:We haven't posted the best one yet! Complex ferro 60hp, 6 less then it's shield equivalent, 39/14, which is better then it's shield equivalent but no one cares about that because if you want it bad enough, you'll find the fitting space.
****** Yes, but if there's just 2% efficacy per level that's 66, still ******. But here's a reason to use them.....they cancel movement penalties from other equipped plate's 
Edit: So all of these modules are unlocked through armor plating skill?  |
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ZDub 303
TeamPlayers EoN.
551
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Posted - 2013.07.02 12:55:00 -
[13] - Quote
Kind of... hilarious... after a 10+ page thread about how these plates are a joke, a dev post said they aren't final numbers and they are being worked on, and turns out... they are the final numbers.
Meanwhile... shield tankers get a shield recharge module oh which the penalty only affects our base shields.. not that modified by extenders. Giving me personally and extra 2.5 recharge per second over complex recharger at the cost of 14hp. It gets even better for caldari assaults which have crazy high base recharge.
I feel so bad for armor tankers... |
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TheGoebel
Kite Co. Couriers
6
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Posted - 2013.07.02 12:55:00 -
[14] - Quote
Another Heavy SOB wrote:TheGoebel wrote:We haven't posted the best one yet! Complex ferro 60hp, 6 less then it's shield equivalent, 39/14, which is better then it's shield equivalent but no one cares about that because if you want it bad enough, you'll find the fitting space. ****** Yes, but if there's just 2% efficacy per level that's 66, still ******. But here's a reason to use them.....they cancel movement penalties from other equipped plate's  It offsets, not removes. Meaning the movement penalty is lessen somewhat but still exist. |
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Another Heavy SOB
TRUE TEA BAGGERS EoN.
214
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Posted - 2013.07.02 12:58:00 -
[15] - Quote
TheGoebel wrote:Another Heavy SOB wrote:TheGoebel wrote:We haven't posted the best one yet! Complex ferro 60hp, 6 less then it's shield equivalent, 39/14, which is better then it's shield equivalent but no one cares about that because if you want it bad enough, you'll find the fitting space. ****** Yes, but if there's just 2% efficacy per level that's 66, still ******. But here's a reason to use them.....they cancel movement penalties from other equipped plate's  It offsets, not removes. Meaning the movement penalty is lessen somewhat but still exist.
Damn I misinterpreted what I had read.
Well then, armor tanking is still poopy.
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