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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1713
|
Posted - 2013.07.02 00:40:00 -
[1] - Quote
Scrambler Rifles Laser Rifles Heavy Machine Guns
I mean, lets be real here, why is this Overheat mechanic so stupidly important that it effectively leaves you 100% defenseless inthe eventthat it occurs? If an Assault Rifle is firing, it doesnt spontaneously combust into bad game mechanics halfway through the magazine.
Heres some things you CANNOT do in the event of an overheat: Sprint Melee Reload Keep Firing Dip it in water Switch Weapons Sacrifice Virgins Make a Sandwhich Stay Alive
Heres what you CAN do Pray Hope Cry Die Notice how ridiculously slow you actually turn when trying to run Potentially kill yourself if your health is low enough
So, why is it so important that we're rendered completely useless? Heavy Machine Guns I can kinda understand but lets be real here, the Scrambler Rifle was almost designed for the Amarr Assault suit and thebonus entitledto it, past that it might as well come with a warning label.
Ive seen Scout suits die from using it after falling. Hilarious? Yes. Good design? No.
Its not like Assault Rifles jam from being fired too often, or Sniper Rifles eat the arm of the owner from holding the trigger down too long, so why have this mechanic designed to cripple the user so badly?
Im not asking for the feature (if it could be called that) to be removed, but christ you think sprinting away would at least cool the damned thing off faster or bashing someone inthe head with a red hot heat sink would at the very least cause more damage.
Soooo I dunno. Let us do SOMETHING when these damned things decide to turn on their user. Not like Laser Rifles are overly powerful anyway |
Meeko Fent
Seituoda Taskforce Command Caldari State
118
|
Posted - 2013.07.02 01:01:00 -
[2] - Quote
It should Let you change Weapons so you can Shoot after your Primary OHs
And I think they Put OH on the ScR for ONE Reason, and it is Becoming more and More Apparent every thread.
CCP likes the ARs.
Lets Look at what the AR can do...
- Doesn't Overheat
- Does More Damage at Range then the HMG
- Puts 60 Rounds of Laser Precise weapon fire on Target
- Has Longer Optimal Range then the ScR, which you would think would be a Longer Ranged Weapon, since it doesn't fire Full Auto...
- The TAR can Fill in for the Sniper Rifle, as it has The Longest Optimal not counting the Sniper
- Has reliably Hit Detection
- Fires 750 RPM, with a Damage of 31, at the STD Level. That's a DPS of 387.5, without Damage mods, and that fire is Laser Precise
- The Frame Size it is mainly used with, the Mediums, is incredibly Tanky, many times Better then the Lower Tech Level Heavies
- Needs Minimal SP to get to the STD gear, so I can crush from day one
The Answer to your question is simple. CCP is Putting OH on the Weapons so they aren't better then the ARs, so it can Remain the Most OP weapon in the Game.
Good God I love the Flame I'm about to get. Its keeps me warm inside. |
Croned
C0NTRA UNIT
23
|
Posted - 2013.07.02 03:02:00 -
[3] - Quote
Notice anything in common about the HMG, laser, and ScR? They all increase in damage the longer you hold down the shoot button. Make sense now? |
Skipper Jones
Red Star. EoN.
204
|
Posted - 2013.07.02 03:23:00 -
[4] - Quote
A good Scrambler rifle user can get through a magazine without overheating. The Assault Scrambler Rifle can get through a clip and a half without overheating. The laser has crap sights so it's very hard to use. In Beta overheating it really wasn't a problem The HMG has so many rounds that only a fool would hold the trigger long enough to over heat
Not that big of a deal. Overheating is not that hard to manage. |
Cat Merc
Oculus Felis
1382
|
Posted - 2013.07.02 03:29:00 -
[5] - Quote
The SCR has insane damage output without the overheat mechanic. In fact, it would be exactly like the TAR before the nerf! |
Omen Astrul
Red Star. EoN.
65
|
Posted - 2013.07.02 03:29:00 -
[6] - Quote
Personally I think that the scrambler rifle overheats too fast. Maybe up the minimum shots from 15 to 18 before overheating.
On the other hand, I like that it's hard to use. I get a sense of accomplishment when using it and as long as it's an underused weapon it won't get nerfed. Then again, AR crowd will cry about anything that kills them..... |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
13
|
Posted - 2013.07.02 03:30:00 -
[7] - Quote
I've never Oh with my AScR....... |
SponkSponkSponk
The Southern Legion RISE of LEGION
41
|
Posted - 2013.07.02 04:54:00 -
[8] - Quote
I would like to run with an overheated scrambler rifle. |
Meeko Fent
Seituoda Taskforce Command Caldari State
126
|
Posted - 2013.07.02 05:09:00 -
[9] - Quote
Croned wrote:Notice anything in common about the HMG, laser, and ScR? They all increase in damage the longer you hold down the shoot button. Make sense now? The HMG only gets more accurate over time, not more damaging. The Laser Rifle overheats in about 2 secs, the exact amount of time it takes to get to an actually damaging level, and in doing so deals 90-100 points of damage to the user The ScR is a one shot weapon, and while I may have made a note of it, it is easily the most balanced gun in the game. |
Meeko Fent
Seituoda Taskforce Command Caldari State
126
|
Posted - 2013.07.02 05:34:00 -
[10] - Quote
Skipper Jones wrote:A good Scrambler rifle user can get through a magazine without overheating. The Assault Scrambler Rifle can get through a clip and a half without overheating. The laser has crap sights so it's very hard to use. In Beta overheating it really wasn't a problem The HMG has so many rounds that only a fool would hold the trigger long enough to over heat
Not that big of a deal. Overheating is not that hard to manage. The ScR over heats at just the moment you are about to kill an enemy, and then you can just jump and flail your arms about as the AR user you shooting unloads laser precise rounds in you with impunity.
The Laser, as I said, is more likely to kill you as opposed to the enemy.
And after your gun shoots you, again, as I said before, you can just put the controller down, as you are going to die.
Your right on the HMG never overheats, because your going to be dropped from 50m away with a full clip of AR head shots before you land more then 3 shots.
|
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Meeko Fent
Seituoda Taskforce Command Caldari State
126
|
Posted - 2013.07.02 05:50:00 -
[11] - Quote
Cat Merc wrote:The SCR has insane damage output without the overheat mechanic. In fact, it would be exactly like the TAR before the nerf! The only issue with the OH is that you are left flapping you hands as the Shooter fires with total impunity
Say you OH Your LR, and someone walks up the stairs to your Sniper Nest.
And you die with no hope of dealing any damage to your attacker.
Since this the end of this series of posts, I shall suggest what you all could assume I was getting to.
Let those who OH sprint, jump and Change to their sidearm.
When you OH you lose you greatest DPS dealer, and resort to using a ScP or SMG or even the Flaylock, because as of current OHing kills you whenever another enemy is within damage dealing range. Whenever that happens you die |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1027
|
Posted - 2013.07.02 06:22:00 -
[12] - Quote
[quote=Meeko Fent] The Laser Rifle overheats in about 2 secs, the exact amount of time it takes to get to an actually damaging level, and in doing so deals 90-100 points of damage to the user
If only it were that low. 125 for basic, 225 for proto and iirc its 175 for advanced.
I use energy weapons. They are just my thing. Here is my opinion on what the energy weapons should do on overheat
Once the animation of the reaction to the overheat is done you should be able to switch weapons, run, etc...
its enough of a problem that you can't use your primary weapon and you take damage. you don't need to be completely defenseless for the whole 5 seconds. Being defenseless for 2 secs and then being forced to rely on your sidearm is enough of a penalty.
at the very least let me run after the initial overheat animation is finished.
Playing favorites towards the AR is a bad thing. it's enough that they get an extra skill to be better than every weapon. |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
363
|
Posted - 2013.07.02 06:41:00 -
[13] - Quote
Aeon Amadi wrote:Scrambler Rifles Laser Rifles Heavy Machine Guns I mean, lets be real here, why is this Overheat mechanic so stupidly important that it effectively leaves you 100% defenseless inthe eventthat it occurs? If an Assault Rifle is firing, it doesnt spontaneously combust into bad game mechanics halfway through the magazine. Heres some things you CANNOT do in the event of an overheat: Sprint Melee Reload Keep Firing Dip it in water Switch Weapons Sacrifice Virgins Make a Sandwhich Stay Alive Heres what you CAN do Pray Hope Cry Die Notice how ridiculously slow you actually turn when trying to run Potentially kill yourself if your health is low enough So, why is it so important that we're rendered completely useless? Heavy Machine Guns I can kinda understand but lets be real here, the Scrambler Rifle was almost designed for the Amarr Assault suit and thebonus entitledto it, past that it might as well come with a warning label. Ive seen Scout suits die from using it after falling. Hilarious? Yes. Good design? No. Its not like Assault Rifles jam from being fired too often, or Sniper Rifles eat the arm of the owner from holding the trigger down too long, so why have this mechanic designed to cripple the user so badly? Im not asking for the feature (if it could be called that) to be removed, but christ you think sprinting away would at least cool the damned thing off faster or bashing someone inthe head with a red hot heat sink would at the very least cause more damage. Soooo I dunno. Let us do SOMETHING when these damned things decide to turn on their user. Not like Laser Rifles are overly powerful anyway
I always loved the overheat mechanic. I gave a nice sort of micro management to the weapons I used, and penalised spamming of weapons that had incredibly high damage potential.
it makes the weapons unique and flavourful. Though I would want to sprint while overheated if only to get out of the way. Don't mind my weapon being locked down just kinda hard to leave the lines when im alreay slowed to a crawl by armour plates. |
RKKR
The Southern Legion RISE of LEGION
140
|
Posted - 2013.07.02 08:58:00 -
[14] - Quote
It sounds stupid to me to design all these superduper weapon technologies without a fail/shutdown-mechanism to protect the user from taking damage. |
Nocturnal Soul
Immortal Retribution
18
|
Posted - 2013.07.02 09:44:00 -
[15] - Quote
Talos Alomar wrote:[quote=Meeko Fent] The Laser Rifle overheats in about 2 secs, the exact amount of time it takes to get to an actually damaging level, and in doing so deals 90-100 points of damage to the user
If only it were that low. 125 for basic, 225 for proto and iirc its 175 for advanced.
I use energy weapons. They are just my thing. Here is my opinion on what the energy weapons should do on overheat
Once the animation of the reaction to the overheat is done you should be able to switch weapons, run, etc...
its enough of a problem that you can't use your primary weapon and you take damage. you don't need to be completely defenseless for the whole 5 seconds. Being defenseless for 2 secs and then being forced to rely on your sidearm is enough of a penalty.
at the very least let me run after the initial overheat animation is finished.
Playing favorites towards the AR is a bad thing. it's enough that they get an extra skill to be better than every weapon.
you do know theres a quote button right like im not trying to be a **** but its hard not to |
RKKR
The Southern Legion RISE of LEGION
140
|
Posted - 2013.07.02 10:32:00 -
[16] - Quote
Oh God! Oh God! Nocturnal Soul is close to being overheated. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1028
|
Posted - 2013.07.02 12:20:00 -
[17] - Quote
Nocturnal Soul wrote: you do know theres a quote button right like im not trying to be a **** but its hard not to
but if you snip it down you can quote someone without taking up an entire page... |
Garth Mandra
The Southern Legion RISE of LEGION
20
|
Posted - 2013.07.02 13:11:00 -
[18] - Quote
RKKR wrote:It sounds stupid to me to design all these superduper weapon technologies without a fail/shutdown-mechanism to protect the user from taking damage.
I think part of the point of being immortal mercenaries is that we override the safeties and use weapons that no sane mortal would (or could). |
SponkSponkSponk
The Southern Legion RISE of LEGION
41
|
Posted - 2013.07.02 13:17:00 -
[19] - Quote
Garth Mandra wrote:
I think part of the point of being immortal mercenaries is that we override the safeties and use weapons that no sane mortal would (or could).
The description of the drop uplink even states that using it is fatal; the idea is that you only need to survive for a few minutes after deploying anyway, so who cares if you die of radiation poisoning an hour later? |
Meeko Fent
Seituoda Taskforce Command Caldari State
131
|
Posted - 2013.07.02 14:27:00 -
[20] - Quote
The main issue is that the OH mechanic leaves you there to drop a turd. You would think that a genetically engineered clone soldier you might be able to think to switch to you sidearm, or to run from your assailant.
That would be enough to make us happeh, heck the AR can switch to another weapon when you have to reload, but when the ScR, HMG, or the LR OH, you didn't have the mind to drop the hot metal, and grab your pistol? |
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Oso Peresoso
RisingSuns
66
|
Posted - 2013.07.02 14:31:00 -
[21] - Quote
OH shouldn't be removed. OH feedback damage should stay in, but you should be able to do other stuff like switch weapons and sprint. The problem is that you shouldn't lose control of your character/suit because of overheating. Hell, if you could switch weapons, run away, get into cover, THEN pull out your overheated scrambler, THEN hold it while it vents, that would even be better than how it is now. |
Harpyja
DUST University Ivy League
153
|
Posted - 2013.07.02 14:58:00 -
[22] - Quote
I think OH needs to be added to every weapon. If I can find my in-depth thread on this, I'll link it here.
Edit: here |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4628
|
Posted - 2013.07.02 15:18:00 -
[23] - Quote
We should at least be able to perform basic human movements like melee and running while overheating. |
Meeko Fent
Seituoda Taskforce Command Caldari State
134
|
Posted - 2013.07.02 15:49:00 -
[24] - Quote
KAGEHOSHI Horned Wolf wrote:We should at least be able to perform basic human movements like melee and running while overheating. And change guns... |
RKKR
The Southern Legion RISE of LEGION
143
|
Posted - 2013.07.02 16:23:00 -
[25] - Quote
Well doesn't make sense to handicap yourself immortaliteit or not, anyway would the snowy maps (colder temp) affect the heat build-up in the future?
I would like to poke my overheated gun in someones eye, it should do extra damage too. |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
110
|
Posted - 2013.07.02 16:42:00 -
[26] - Quote
Agreed!
I think they should at LEAST let you sprint or change weapons while overheat is going. Right now it's TOO punishing. If i OH my scrambler rifle in a close-range fight I will be guaranteed to die. Otherwise it's a fun and unique mechanic.
edit: I second the motion that melee with an overheated weapon should do bonus thermal damage to the target |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1722
|
Posted - 2013.07.02 17:39:00 -
[27] - Quote
Apparently half of you havenever used a Standard Scrambler Rifle without an Amarr Assault Suit.
Try it out. Charge it up all the way, then see how many shots you can fire in a panic when the game doesnt register that first deadly shot |
Scheneighnay McBob
Bojo's School of the Trades
1871
|
Posted - 2013.07.02 18:19:00 -
[28] - Quote
Same thing when scanning with an active scanner. |
Meeko Fent
Seituoda Taskforce Command Caldari State
135
|
Posted - 2013.07.02 18:22:00 -
[29] - Quote
Yes
If you OH any weapon, your basically leaving yourself open to any ******* who wants to melee you. The only suit I see this being an issue with is the Kommando suit, where a person runs two ScRs and when they OH he switchs to a new ScR. But then he would be loseing a large amount of fitting resources to do it. |
Skipper Jones
Red Star. EoN.
208
|
Posted - 2013.07.02 18:30:00 -
[30] - Quote
Aeon Amadi wrote:Apparently half of you havenever used a Standard Scrambler Rifle without an Amarr Assault Suit.
Try it out. Charge it up all the way, then see how many shots you can fire in a panic when the game doesnt register that first deadly shot
I can still get out a full clip. Just don't get in a close quarters battle with the SR. |
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Meeko Fent
Seituoda Taskforce Command Caldari State
137
|
Posted - 2013.07.04 01:11:00 -
[31] - Quote
Skipper Jones wrote:Aeon Amadi wrote:Apparently half of you havenever used a Standard Scrambler Rifle without an Amarr Assault Suit.
Try it out. Charge it up all the way, then see how many shots you can fire in a panic when the game doesnt register that first deadly shot I can still get out a full clip. Just don't get in a close quarters battle with the SR. 1. You probably didn't spam R1 when you were shooting, used the Amarr Assault, or lied.
2. When you OH'd in combat, you didn't wish to change guns, or run?
The idea behind this is that if you let OH'd guns be swapped for a sidearm, the game wouldn't punish OH able gun users for not keeping a range (ScR/LR) or not killing an enemy within 5 Secs (HMG) two weapons are already gimped, and the OH causes the user to both take damage, and not be able to fire ANY of your guns, but you also can't run.
In any combat within 50m, you basically going to die because you can't disengage, you can't fire your sidearm, can't recharge your shields, or any thing.
Let us run away our switch to our crappy pistol. |
Provolonee
Undefined Risk DARKSTAR ARMY
33
|
Posted - 2013.07.04 02:24:00 -
[32] - Quote
Ooooh my lovely laser, I can't count how many times I have died from it blowing my face off. I do like the OH mechanic. The risk reward is nice. It's a rush holding out until just the last second to get that kill. Wish the reward was a bit better |
Artificer Ghost
Bojo's School of the Trades
161
|
Posted - 2013.07.04 02:36:00 -
[33] - Quote
Croned wrote:Notice anything in common about the HMG, laser, and ScR? They all increase in damage the longer you hold down the shoot button. Make sense now?
Actually, the HMG only gets increased accuracy (Hence the crossheir getting smaller). But yea, you're rght about the other weapons. But he's not complaining about the mechanic itself. He's complaining about the lack of abilities while you're overheating. |
SponkSponkSponk
The Southern Legion RISE of LEGION
45
|
Posted - 2013.07.04 05:07:00 -
[34] - Quote
Has heat buildup changed since 1.2? Seems like I overheat more in my ak suit. |
RKKR
The Southern Legion RISE of LEGION
163
|
Posted - 2013.07.04 12:54:00 -
[35] - Quote
SponkSponkSponk wrote:Has heat buildup changed since 1.2? Seems like I overheat more in my ak suit.
Mmmh, almost have enough SP for my amar assault suit, hope that's not true. Did you try on a non amar suit?
Also read that lasers do have a fail-mechanism but that it's overridden, but still do you prefer
A. overheating, take damage and be helpless.
B. Shutdown of the weapon at the last moment and be able to run,melee, switch to sidearm,....? |
Meeko Fent
Seituoda Taskforce Command Caldari State
142
|
Posted - 2013.07.04 15:56:00 -
[36] - Quote
I would prefer option B, but add the damage we take now to it, so it is balanced in punishment.
Other wise you might as well just make it so we have to reload when you normally would OH |
Skipper Jones
ZionTCD
241
|
Posted - 2013.07.05 21:53:00 -
[37] - Quote
Meeko Fent wrote:Skipper Jones wrote:Aeon Amadi wrote:Apparently half of you havenever used a Standard Scrambler Rifle without an Amarr Assault Suit.
Try it out. Charge it up all the way, then see how many shots you can fire in a panic when the game doesnt register that first deadly shot I can still get out a full clip. Just don't get in a close quarters battle with the SR. 1. You probably didn't spam R1 when you were shooting, used the Amarr Assault, or lied. 2. When you OH'd in combat, you didn't wish to change guns, or run? The idea behind this is that if you let OH'd guns be swapped for a sidearm, the game wouldn't punish OH able gun users for not keeping a range (ScR/LR) or not killing an enemy within 5 Secs (HMG) two weapons are already gimped, and the OH causes the user to both take damage, and not be able to fire ANY of your guns, but you also can't run. In any combat within 50m, you basically going to die because you can't disengage, you can't fire your sidearm, can't recharge your shields, or any thing. Let us run away our switch to our crappy pistol.
1-Gallente suit. You're not supposed to spam the R1 when firing a SR. duhhh
2- No, I dealt with the consequences. but now with the new AScR (or hit detection) I barely use it anymore. |
Meeko Fent
Seituoda Taskforce Command Caldari State
148
|
Posted - 2013.07.05 23:53:00 -
[38] - Quote
Skipper Jones wrote:Meeko Fent wrote:Skipper Jones wrote:Aeon Amadi wrote:Apparently half of you havenever used a Standard Scrambler Rifle without an Amarr Assault Suit.
Try it out. Charge it up all the way, then see how many shots you can fire in a panic when the game doesnt register that first deadly shot I can still get out a full clip. Just don't get in a close quarters battle with the SR. 1. You probably didn't spam R1 when you were shooting, used the Amarr Assault, or lied. 2. When you OH'd in combat, you didn't wish to change guns, or run? The idea behind this is that if you let OH'd guns be swapped for a sidearm, the game wouldn't punish OH able gun users for not keeping a range (ScR/LR) or not killing an enemy within 5 Secs (HMG) two weapons are already gimped, and the OH causes the user to both take damage, and not be able to fire ANY of your guns, but you also can't run. In any combat within 50m, you basically going to die because you can't disengage, you can't fire your sidearm, can't recharge your shields, or any thing. Let us run away our switch to our crappy pistol. 1-Gallente suit. You're not supposed to spam the R1 when firing a SR. duhhh 2- No, I dealt with the consequences. but now with the new AScR (or hit detection) I barely use it anymore. Well, this thread isn't about you Who doesn't use the ScR, so be you AR Rambo and GTFO this balance thread.
Use your wildly OP ARs and leave us the faq alone. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1809
|
Posted - 2013.07.06 02:19:00 -
[39] - Quote
Meeko Fent wrote:Skipper Jones wrote:Meeko Fent wrote:Skipper Jones wrote:Aeon Amadi wrote:Apparently half of you havenever used a Standard Scrambler Rifle without an Amarr Assault Suit.
Try it out. Charge it up all the way, then see how many shots you can fire in a panic when the game doesnt register that first deadly shot I can still get out a full clip. Just don't get in a close quarters battle with the SR. 1. You probably didn't spam R1 when you were shooting, used the Amarr Assault, or lied. 2. When you OH'd in combat, you didn't wish to change guns, or run? The idea behind this is that if you let OH'd guns be swapped for a sidearm, the game wouldn't punish OH able gun users for not keeping a range (ScR/LR) or not killing an enemy within 5 Secs (HMG) two weapons are already gimped, and the OH causes the user to both take damage, and not be able to fire ANY of your guns, but you also can't run. In any combat within 50m, you basically going to die because you can't disengage, you can't fire your sidearm, can't recharge your shields, or any thing. Let us run away our switch to our crappy pistol. 1-Gallente suit. You're not supposed to spam the R1 when firing a SR. duhhh 2- No, I dealt with the consequences. but now with the new AScR (or hit detection) I barely use it anymore. Well, this thread isn't about you Who doesn't use the ScR, so be you AR Rambo and GTFO this balance thread. Use your wildly OP ARs and leave us the faq alone.
Was a little unnecessary. Lets stay civil guys. |
Alldin Kan
Internal Error. League of Infamy
344
|
Posted - 2013.07.06 03:07:00 -
[40] - Quote
Aeon Amadi wrote:Scrambler Rifles Laser Rifles Heavy Machine Guns I mean, lets be real here, why is this Overheat mechanic so stupidly important that it effectively leaves you 100% defenseless inthe eventthat it occurs? If an Assault Rifle is firing, it doesnt spontaneously combust into bad game mechanics halfway through the magazine. Heres some things you CANNOT do in the event of an overheat: Sprint Melee Reload Keep Firing Dip it in water Switch Weapons Sacrifice Virgins Make a Sandwhich Stay Alive Heres what you CAN do Pray Hope Cry Die Notice how ridiculously slow you actually turn when trying to run Potentially kill yourself if your health is low enough So, why is it so important that we're rendered completely useless? Heavy Machine Guns I can kinda understand but lets be real here, the Scrambler Rifle was almost designed for the Amarr Assault suit and thebonus entitledto it, past that it might as well come with a warning label. Ive seen Scout suits die from using it after falling. Hilarious? Yes. Good design? No. Its not like Assault Rifles jam from being fired too often, or Sniper Rifles eat the arm of the owner from holding the trigger down too long, so why have this mechanic designed to cripple the user so badly? Im not asking for the feature (if it could be called that) to be removed, but christ you think sprinting away would at least cool the damned thing off faster or bashing someone inthe head with a red hot heat sink would at the very least cause more damage. Soooo I dunno. Let us do SOMETHING when these damned things decide to turn on their user. Not like Laser Rifles are overly powerful anyway
You actually overheat your weapons? |
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THE WOOKIE 72
Ghost Wolf Industries Alpha Wolf Pack
4
|
Posted - 2013.07.06 07:02:00 -
[41] - Quote
yep they overheat easily out of all the times ive over heated with my hmg ive survived well once but that was against a new guy who was runnin around with a nanohive and didn't know how to shoot.... |
Skipper Jones
ZionTCD
247
|
Posted - 2013.07.06 07:14:00 -
[42] - Quote
Meeko Fent wrote:Skipper Jones wrote:Meeko Fent wrote:Skipper Jones wrote:Aeon Amadi wrote:Apparently half of you havenever used a Standard Scrambler Rifle without an Amarr Assault Suit.
Try it out. Charge it up all the way, then see how many shots you can fire in a panic when the game doesnt register that first deadly shot I can still get out a full clip. Just don't get in a close quarters battle with the SR. 1. You probably didn't spam R1 when you were shooting, used the Amarr Assault, or lied. 2. When you OH'd in combat, you didn't wish to change guns, or run? The idea behind this is that if you let OH'd guns be swapped for a sidearm, the game wouldn't punish OH able gun users for not keeping a range (ScR/LR) or not killing an enemy within 5 Secs (HMG) two weapons are already gimped, and the OH causes the user to both take damage, and not be able to fire ANY of your guns, but you also can't run. In any combat within 50m, you basically going to die because you can't disengage, you can't fire your sidearm, can't recharge your shields, or any thing. Let us run away our switch to our crappy pistol. 1-Gallente suit. You're not supposed to spam the R1 when firing a SR. duhhh 2- No, I dealt with the consequences. but now with the new AScR (or hit detection) I barely use it anymore. Well, this thread isn't about you Who doesn't use the ScR, so be you AR Rambo and GTFO this balance thread. Use your wildly OP ARs and leave us the faq alone.
I literally just told you how I use my SR and AScR and you go off at me about using the AR.
I use the AScR and SR. I use these guns and I don't think anything should be changed about the OH.
It really isn't a balance thread unless you take on both sides of the beam. The people who use it--- and the people who don't
Is it fair to have overheating when you can just do whatever you want when its heated? NO.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1841
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Posted - 2013.07.08 09:20:00 -
[43] - Quote
Bringing this back up to the front as Ive found some new information regarding overheating.
1.) Overheating a scrambler rifle provides 50 damage to the user across all platforms. 2.) HMGs do not have overheat damage listed in Show Info. 3.) Laser Rifles do dramatically higher damage to the user, with numbers escalating in meta level.
Standard: 150 Damage. Advanced: 202 Damage. Prototype: 255 Damage.
Im now convinced the laser rifle is designed to kill the owner. |
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