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Meeko Fent
Seituoda Taskforce Command Caldari State
118
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Posted - 2013.07.02 01:01:00 -
[1] - Quote
It should Let you change Weapons so you can Shoot after your Primary OHs
And I think they Put OH on the ScR for ONE Reason, and it is Becoming more and More Apparent every thread.
CCP likes the ARs.
Lets Look at what the AR can do...
- Doesn't Overheat
- Does More Damage at Range then the HMG
- Puts 60 Rounds of Laser Precise weapon fire on Target
- Has Longer Optimal Range then the ScR, which you would think would be a Longer Ranged Weapon, since it doesn't fire Full Auto...
- The TAR can Fill in for the Sniper Rifle, as it has The Longest Optimal not counting the Sniper
- Has reliably Hit Detection
- Fires 750 RPM, with a Damage of 31, at the STD Level. That's a DPS of 387.5, without Damage mods, and that fire is Laser Precise
- The Frame Size it is mainly used with, the Mediums, is incredibly Tanky, many times Better then the Lower Tech Level Heavies
- Needs Minimal SP to get to the STD gear, so I can crush from day one
The Answer to your question is simple. CCP is Putting OH on the Weapons so they aren't better then the ARs, so it can Remain the Most OP weapon in the Game.
Good God I love the Flame I'm about to get. Its keeps me warm inside. |
Meeko Fent
Seituoda Taskforce Command Caldari State
126
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Posted - 2013.07.02 05:09:00 -
[2] - Quote
Croned wrote:Notice anything in common about the HMG, laser, and ScR? They all increase in damage the longer you hold down the shoot button. Make sense now? The HMG only gets more accurate over time, not more damaging. The Laser Rifle overheats in about 2 secs, the exact amount of time it takes to get to an actually damaging level, and in doing so deals 90-100 points of damage to the user The ScR is a one shot weapon, and while I may have made a note of it, it is easily the most balanced gun in the game. |
Meeko Fent
Seituoda Taskforce Command Caldari State
126
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Posted - 2013.07.02 05:34:00 -
[3] - Quote
Skipper Jones wrote:A good Scrambler rifle user can get through a magazine without overheating. The Assault Scrambler Rifle can get through a clip and a half without overheating. The laser has crap sights so it's very hard to use. In Beta overheating it really wasn't a problem The HMG has so many rounds that only a fool would hold the trigger long enough to over heat
Not that big of a deal. Overheating is not that hard to manage. The ScR over heats at just the moment you are about to kill an enemy, and then you can just jump and flail your arms about as the AR user you shooting unloads laser precise rounds in you with impunity.
The Laser, as I said, is more likely to kill you as opposed to the enemy.
And after your gun shoots you, again, as I said before, you can just put the controller down, as you are going to die.
Your right on the HMG never overheats, because your going to be dropped from 50m away with a full clip of AR head shots before you land more then 3 shots.
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Meeko Fent
Seituoda Taskforce Command Caldari State
126
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Posted - 2013.07.02 05:50:00 -
[4] - Quote
Cat Merc wrote:The SCR has insane damage output without the overheat mechanic. In fact, it would be exactly like the TAR before the nerf! The only issue with the OH is that you are left flapping you hands as the Shooter fires with total impunity
Say you OH Your LR, and someone walks up the stairs to your Sniper Nest.
And you die with no hope of dealing any damage to your attacker.
Since this the end of this series of posts, I shall suggest what you all could assume I was getting to.
Let those who OH sprint, jump and Change to their sidearm.
When you OH you lose you greatest DPS dealer, and resort to using a ScP or SMG or even the Flaylock, because as of current OHing kills you whenever another enemy is within damage dealing range. Whenever that happens you die |
Meeko Fent
Seituoda Taskforce Command Caldari State
131
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Posted - 2013.07.02 14:27:00 -
[5] - Quote
The main issue is that the OH mechanic leaves you there to drop a turd. You would think that a genetically engineered clone soldier you might be able to think to switch to you sidearm, or to run from your assailant.
That would be enough to make us happeh, heck the AR can switch to another weapon when you have to reload, but when the ScR, HMG, or the LR OH, you didn't have the mind to drop the hot metal, and grab your pistol? |
Meeko Fent
Seituoda Taskforce Command Caldari State
134
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Posted - 2013.07.02 15:49:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:We should at least be able to perform basic human movements like melee and running while overheating. And change guns... |
Meeko Fent
Seituoda Taskforce Command Caldari State
135
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Posted - 2013.07.02 18:22:00 -
[7] - Quote
Yes
If you OH any weapon, your basically leaving yourself open to any ******* who wants to melee you. The only suit I see this being an issue with is the Kommando suit, where a person runs two ScRs and when they OH he switchs to a new ScR. But then he would be loseing a large amount of fitting resources to do it. |
Meeko Fent
Seituoda Taskforce Command Caldari State
137
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Posted - 2013.07.04 01:11:00 -
[8] - Quote
Skipper Jones wrote:Aeon Amadi wrote:Apparently half of you havenever used a Standard Scrambler Rifle without an Amarr Assault Suit.
Try it out. Charge it up all the way, then see how many shots you can fire in a panic when the game doesnt register that first deadly shot I can still get out a full clip. Just don't get in a close quarters battle with the SR. 1. You probably didn't spam R1 when you were shooting, used the Amarr Assault, or lied.
2. When you OH'd in combat, you didn't wish to change guns, or run?
The idea behind this is that if you let OH'd guns be swapped for a sidearm, the game wouldn't punish OH able gun users for not keeping a range (ScR/LR) or not killing an enemy within 5 Secs (HMG) two weapons are already gimped, and the OH causes the user to both take damage, and not be able to fire ANY of your guns, but you also can't run.
In any combat within 50m, you basically going to die because you can't disengage, you can't fire your sidearm, can't recharge your shields, or any thing.
Let us run away our switch to our crappy pistol. |
Meeko Fent
Seituoda Taskforce Command Caldari State
142
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Posted - 2013.07.04 15:56:00 -
[9] - Quote
I would prefer option B, but add the damage we take now to it, so it is balanced in punishment.
Other wise you might as well just make it so we have to reload when you normally would OH |
Meeko Fent
Seituoda Taskforce Command Caldari State
148
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Posted - 2013.07.05 23:53:00 -
[10] - Quote
Skipper Jones wrote:Meeko Fent wrote:Skipper Jones wrote:Aeon Amadi wrote:Apparently half of you havenever used a Standard Scrambler Rifle without an Amarr Assault Suit.
Try it out. Charge it up all the way, then see how many shots you can fire in a panic when the game doesnt register that first deadly shot I can still get out a full clip. Just don't get in a close quarters battle with the SR. 1. You probably didn't spam R1 when you were shooting, used the Amarr Assault, or lied. 2. When you OH'd in combat, you didn't wish to change guns, or run? The idea behind this is that if you let OH'd guns be swapped for a sidearm, the game wouldn't punish OH able gun users for not keeping a range (ScR/LR) or not killing an enemy within 5 Secs (HMG) two weapons are already gimped, and the OH causes the user to both take damage, and not be able to fire ANY of your guns, but you also can't run. In any combat within 50m, you basically going to die because you can't disengage, you can't fire your sidearm, can't recharge your shields, or any thing. Let us run away our switch to our crappy pistol. 1-Gallente suit. You're not supposed to spam the R1 when firing a SR. duhhh 2- No, I dealt with the consequences. but now with the new AScR (or hit detection) I barely use it anymore. Well, this thread isn't about you Who doesn't use the ScR, so be you AR Rambo and GTFO this balance thread.
Use your wildly OP ARs and leave us the faq alone. |
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