Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Schalac 17
Dedicated Individuals Committed to Killing
286
 |
Posted - 2013.07.02 01:53:00 -
[31] - Quote
The win is all that matters, regardless of price. |

Colonel Killar
DUST CORE DARKSTAR ARMY
69
 |
Posted - 2013.07.02 02:12:00 -
[32] - Quote
Observations So Far...
Some say the win is more important, some say efficency, some WP, some Kills... ... No winner
Personal Thoughts/Questions
Contracts are put out for people to win, so winning (FW at minimum) needs a win bounus to ISK only
Kills (and Deaths) seem meaningless (think about the EVE economy with clone packs not the dust economy) in the grand scheme of things especially in a clone that can be replaced easily.
WP seems balanced
Being in a Squad with some one probably is the best indicator of their skill.
Efficency is a pain in the rear to measure.
To Nullharbor WIN/personal ISK spent or WIN/corp funding ISK spent? |

Skipper Jones
Red Star. EoN.
204
 |
Posted - 2013.07.02 02:12:00 -
[33] - Quote
Neither are important and they really can't be judged. You win by teamwork. If your team sucks, then it will equal a loss. For a person that only played skirmish in beta, their K/D wouldn't be the greatest. Doesn't mean they're a bad player. |

Colonel Killar
DUST CORE DARKSTAR ARMY
69
 |
Posted - 2013.07.02 02:15:00 -
[34] - Quote
Skipper Jones wrote:Neither are important and they really can't be judged. You win by teamwork. If your team sucks, then it will equal a loss. For a person that only played skirmish in beta, their K/D wouldn't be the greatest. Doesn't mean they're a bad player. Teamwork works and it works well but is hard to measure.
How Could Teamwork be measured? |

Flaminius-Aurelius Julius
DUST University Ivy League
59
 |
Posted - 2013.07.02 03:26:00 -
[35] - Quote
I see all these comments are talking about how there will be AFKers and people using cheap fits. Wouldn't we want to consider that this could be a good thing. AFK is a problem that can be addressed, but the cheap fits bit, that means Proto Stomp would be much less likely because Proto players don't want to lose their ratio on the ISK side. Anyone else see this? This could completely curtail proto-stomps. Proto stomps are specifically used for getting those KDR's up for people that think they need it high to compensate for something, now there is another ratio available for comparison that counters that incentive. Anyone?
|

Colonel Killar
DUST CORE DARKSTAR ARMY
73
 |
Posted - 2013.07.02 03:34:00 -
[36] - Quote
Flaminius-Aurelius Julius wrote:I see all these comments are talking about how there will be AFKers and people using cheap fits. Wouldn't we want to consider that this could be a good thing. AFK is a problem that can be addressed, but the cheap fits bit, that means Proto Stomp would be much less likely because Proto players don't want to lose their ratio on the ISK side. Anyone else see this? This could completely curtail proto-stomps. Proto stomps are specifically used for getting those KDR's up for people that think they need it high to compensate for something, now there is another ratio available for comparison that counters that incentive. Anyone?
I like this especially if they ask for corp funds. |

Talbain Sigmund
Deep Black Industries Yulai Federation
4
 |
Posted - 2013.07.02 03:41:00 -
[37] - Quote
My vote is on efficiency. ISK Destroyed vs ISK spent. Cause the guy that looses two militia shitfits offing a proto geared guy is who I would rather have on my side. |

Paladin Sas
Hellstorm Inc League of Infamy
38
 |
Posted - 2013.07.02 04:06:00 -
[38] - Quote
in pub matches and faction warfare, win/isk is the most important factor. when it comes to planetary conquest, it becomes more isk lost VS. isk destroyed, winning counts obviously, but if you dont demoralize the enemy and break their wallet without going broke yourself, theyll keep coming. |

Pandora Mars
Afterlife Overseers
57
 |
Posted - 2013.07.02 04:15:00 -
[39] - Quote
I already said what I think about it in another thread and I'll never get tired to repeat myself, so copy and paste, here's my opinion (too lazy to write it again).
#13Posted: 2013.06.30 15:29 | Report 9 likes
Pandora Mars wrote:
Ratios pretty much make people being d***s.
Ratios make people camp, ratios make people rage, ratios make people noob-stomp, ratios are an old-fashion that bring horrible persons in any game and ruin the fun.
Even though KDR can be TDM related, it means NOTHING in objective games. Players are scared to hack an objective, WTH?
And if a "Capture the Flag" will ever come, that's gonna be a full-time Ambush with 10+ snipers per match (and I say it because I'm a sniper and I know that most snipers are d***s) scoping in the flag and occasionally reading a newspaper and having a cup of tea.
If that ever comes, people will realize KDR is a terrible thing in objective games.
Example: See Uncharted 3. People asked Naughty Dog to remove KDR from Team Objective and Plunder for 1 year. In the end we won. Objective-based mode have finally become awesome. |

THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
51
 |
Posted - 2013.07.02 05:21:00 -
[40] - Quote
Colonel Killar wrote:Which do you think is more important and why? Kd only because
W/l is based of the effort of 16 pub match players so unless your a tanker or a sniper that can shoot threw walls its not an accurate way to measure skill.
K/D isent either but it is better then w/l but k/d is based off one players skill .
So your win loss ratio is divided by 1/16 of what it realy so dothat hair pin fraction and its your skill
This is not based of ambush |
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |