Matticus Monk
Ordus Trismegistus
377
|
Posted - 2013.08.23 03:58:00 -
[1] - Quote
+1.... scouts require a lot of CPU/PG skill upgrades just to shoehorn a bit of extra survivability onto their fits (shield extenders and biotics).
I also only have a few fits which don't use biotics and I rarely use them. The fits that have more tank, or stealth/scanning are too situational and the upgrades to armor, shields, and sensors do not overcome the loss in mobility. These situational suits tend to leave me more helpless when spotted due to their inability to retreat effectively. Maybe this will change when the tac net changes are implemented in 1.4 and stealth/scanning becomes more important.
Given my death rate in matches, I almost never run proto because it's just too expensive. I have proto suit skills for the bonuses though.
I can't speak for heavies or logis, but I could see one needing to invest a lot there as well (same for vehicles). I guess in reality the only ones that have it 'easy' in terms of SP investment required to cost effectively stomp are assaults?
|
Matticus Monk
Ordus Trismegistus
378
|
Posted - 2013.08.23 19:14:00 -
[2] - Quote
Niuvo wrote: There's something cool about a tanked scout, you can do quick damage, receive heavy damage and get away, just barely--but get away. Also no scout likes dying, so the extra health always helps! One basic armor plate was saving my gal alot. Matt, if you have pro scout and what range enhancers do you have? Do you spot enemies in the 2nd circle of the mini-map? I would figure that knowing where the enemy is will keep you alive. If I'm a non-combat role, what the hell am I suppose to do right now? I don't want to use modules for health though, I want to use them for scoutly stuff. In the end, there's something rewarding about playing as a scout. Specialized Creative Operator Using Tactics.
It is nice having some additional armor, that's for sure - but it only works well for me when I am running with a squad of assaults and I'm using my scout suit as more of an assault type suit. In terms of my scanning fits, I typically go with 2 enhanced range extenders which gives me range to about 41m, which is inside the middle circle on the TAC net. it's helpful but with no armor recharge or speed mods, I need to be really careful about where I am relative to the enemies (and I can't pick up other scouts with my precision anyway so it's still risky). It's a good fit for sniper hunting but still I'd almost always have greater mobility.
I typically use these mods on my STD suit, I die so frequently using Proto just doesn't make a whole lot of sense many times. |