Shouper of BHD wrote:ok so talking about vehicles HUD and controls improvements making them look cool, good controls etc here`s a few thoughts if you are a driver or a pilot please add on since CCP is planning on updating a few things it`ll be good to hear from the forum base.
all vehicles: swarmers are visible on the radar as small white dots.
all vehicles: when a lock on of any kind is underway a sound will notify you, there can be two different ones thought so triage modules have a different sound then swarmer lock ons.
aerial vehicles: when a swarm launcher is fired against you a warning alarm goes off (maybe exclusive to the pilot`s audio), nothing laud but noticeable (not load because this will happen a lot).
all vehicles all gunners and installations: gunners get a name of the turret they are using on the bottom middle to right screen (opposite of module placements).
all vehicles: press triangle to turn on/off headlights. (this was requested to mention).
all vehicles: press R3 to home in the screen on danger (such as the swarmers the alarm is warning you for, the target that just hit you etc, but does not apply to the unknown target, maybe scanners get an adjustment to improve this or something...). (also to note the HAV has this button in use but there are ways to still implement it, or make this idea the same as the following).
all vehicles: press L3 to home in the screen on the target you last hit, if triage module is activated a vehicle or installation in need of repair or the one you are repairing etc
all vehicles: can`t recall vehicle when taking damage, such as hostile fire or fire itself. kicks players from vehicle while recalling.
all vehicles: remove PVP and Pv RDV collisions so there are no more exploits of suicide and friendly tanks love childs, following that remove -WP for death / destruction of vehicle when killed by fire. remove -WP for DS destructions with the exception of cases of true suicide.
all vehicles/ hybrid turrets: this is a maybe but show a circle around the DD dot of the crosshairs of hybrid turrets, the circle goes as far out as the BR does, not a full circle more like: (-) and for railguns not necessary, just blasters that have a wide BR and other guns upcoming with a large BR.
aerial vehicles: collision eminent pull up or something would be cool but this might just be me wanted to scare B berrys out of my DS since backflips are no longer cutting it. (this only applys to serious 'need to react now" moments).
all vehicle: cancel vehicle request if order is not near deployment stage. (left D-pad, vehicles, top of list and only there while vehicle is requested is cancel deployment, vehicle is returned to storage).
all vehicles: if vehicle is recalled you loose [1] of that load-out for the battle or maybe even no longer can select that load-out for an extended time to lower exploits but keep strategic use still a choice 9as in I go ADS then go Logi for spawns then go back to ADS when target is hacked).