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Thread Statistics | Show CCP posts - 0 post(s) |
Doshneil Antaro
SVER True Blood Public Disorder.
70
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Posted - 2013.06.29 05:43:00 -
[1] - Quote
Sure, let's just allow players in militia suit and gear equip dual flalocks and contact shield busting fluxes to beat almost any proto suit in the game with zero skill involved. Bad troll post.
There is some merit to Flux needing an av variant. There should be separate and work how the regular av's do now. As is, shield lavs and tanks are almost impossible to counter short of the driver being a complete tard with the current fluxes. As it is now, you first have to cook the Flux, aim, then throw. If you manage to hit the targeted vehicle, you have to repeat the same process, by which time the vehicle will catch on and more than likely already be out of range as your second grenade simply falls on the empty road.
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Doshneil Antaro
SVER True Blood Public Disorder.
73
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Posted - 2013.06.30 16:35:00 -
[2] - Quote
stlcarlos989 wrote:Doshneil Antaro wrote:Sure, let's just allow players in militia suit and gear equip dual flalocks and contact shield busting fluxes to beat almost any proto suit in the game with zero skill involved. Bad troll post.
There is some merit to Flux needing an av variant. There should be separate and work how the regular av's do now. As is, shield lavs and tanks are almost impossible to counter short of the driver being a complete tard with the current fluxes. As it is now, you first have to cook the Flux, aim, then throw. If you manage to hit the targeted vehicle, you have to repeat the same process, by which time the vehicle will catch on and more than likely already be out of range as your second grenade simply falls on the empty road.
Exactly if they introduced a flux contact grenade I would stop playing it would make shield tanking completely pointless, all any would have to do is get up high with flux contact nades, flaylocks, and nanohives and they could just rain down terror and they would kill anything below almost instantly. There should be no contact grenades of any kind in the game.It completely eliminates the skill of being able to properly cook a grenade. I completely agree. contact grenades are easy mode, and thus need to go. It is bad enough that everything but the Fluxs and later rifle are good to great at killing armor as is. I don't understand ccps line of reasoning behind so many uber armor killing weapons. The flaylock can be equipped with little to no pg, and moderate cpu. If I stack armor, I am so slow that they get direct damage and 2shot you, if I don't stack armor, they just hit near my feet and 2shot me. Contact grenades instability almost always. |
Doshneil Antaro
SVER True Blood Public Disorder.
73
|
Posted - 2013.06.30 16:43:00 -
[3] - Quote
Talos Alomar wrote:stlcarlos989 wrote:
There should be no contact grenades of any kind in the game. It completely eliminates the skill of being able to properly cook a grenade.
Agreed. contact grenades aren't fun to fight against. CCP watch this video https://www.youtube.com/watch?v=BRBcjsOt0_gA damage over time flux grenade would be cool though. something to block off an area for 5-10 seconds would be sweet. Thanks for that video. If only we could get the devs to watch it. |
Doshneil Antaro
SVER True Blood Public Disorder.
74
|
Posted - 2013.06.30 17:19:00 -
[4] - Quote
Cross Atu wrote:Contact Flux seem at least as reasonable as the current contact nades, maybe even a bit more reasonable since no flux nade of any level can OHK a suit or vehicle unlike the current contacts which most certainly can.
0.02 ISK Cross
ps ~ whether or not contact nades are a good mechanic at all is a whole debate on it's own but as long as they're in game I see no reason why flux shouldn't have a version of them It is unfair that flux don't have a contact variant, but combined as my first posts says just shows how broken this would be. Did I mention everyone would jump on this band wagon Thus breaking the game yet again. |
Doshneil Antaro
SVER True Blood Public Disorder.
77
|
Posted - 2013.06.30 18:09:00 -
[5] - Quote
Krom Ganesh wrote:I think contact grenades can serve a useful role. They could be opening moves (esp. a flux version) for some quick damage or they could be finishing moves for when you run out of ammo, don't have time to reload, and the enemy is to far to melee. The flux version could even be used to deny opponents a chance to recharge their shields. However, they are currently too powerful. Reduce the damage and they will stop being used as a main method of attack. Although your post is well thought out and is constructive, you fail to address how this makes everything easy mode as op openly admits. This means that a) your ignorant of the fact of how this will be exploited horribly or b) you yourself would like to abuse such a feature. Consider this whole post Saged, as there is no way to argue that they can't /won't be abused. |
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