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Skipper Jones
Red Star. EoN.
180
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Posted - 2013.06.29 07:11:00 -
[31] - Quote
It's popular because when it first released, It was the first of its kind. People stuck with it. It's a crap game IMO.
This game is 'This game' because it's different. Adding other game's gameplay will make it 'not different' |
Cass Barr
Red Star. EoN.
391
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Posted - 2013.06.29 07:17:00 -
[32] - Quote
CoD sucks. Just wanted to reiterate that.
And they're actually managing to make it worse with each new one.
My friends and I enjoy dicking around in zombies, though. |
Shrapnels
The Order 1886
140
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Posted - 2013.06.29 19:58:00 -
[33] - Quote
Kiro Justice wrote:I know a lot of us hate CoD, I understand that, but really would it be so bad now to take CoD's gameplay and add it to DUST's depth? Some people would complain but at some point you have to come to the realization that CoD is popular because it's...Finished. Thoughts?
I believe this is exactly what TitanFall may be doing. |
DeadlyAztec11
Max-Pain-inc
600
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Posted - 2013.06.29 20:18:00 -
[34] - Quote
Shrapnels wrote:Kiro Justice wrote:I know a lot of us hate CoD, I understand that, but really would it be so bad now to take CoD's gameplay and add it to DUST's depth? Some people would complain but at some point you have to come to the realization that CoD is popular because it's...Finished. Thoughts? I believe this is exactly what TitanFall may be doing. It is going to be COD, Brink, Hawken and Halo mixed together. No room for Dust. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
13
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Posted - 2013.06.29 21:20:00 -
[35] - Quote
cod is eazymode bro |
Eriknaught
Vader's Taco Shack
11
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Posted - 2013.06.29 21:29:00 -
[36] - Quote
DeadlyAztec11 wrote:Drud Green wrote:Alucard Fang wrote:I prefer the opposite, you'll find people with more intelligence on PC. Or maybe it's because most people on consoles playing shooters are kids. Casual gamers thinking COD and BF are the only games in existence, pfft.
COD just isn't good. Stop saying "full of it" christ. Anyone who even plays that garbage of a game anymore, COD, is the one full of it. You dislike "full of it" ? Ok then, you are a ******* stupid fanboy. Better? Peace! Peace! I appease to all, for all here are sensible. Let us be gentleman on this forum. No need for foul language. Let everyone speak their mind, honest, true and respectable, say I.
Kitten kittening kitten in a kitten kitten! You kitten kitten!! hehe, sorry I couldn't resist.
But in all seriousness, CoD is only fun when I'm wasted. That said, Dust is REALLY fun when I'm wasted (until I wake up the next day and realized I lost 5 mill ISK in HAVs....). That is all. Eriknaught out. END TRANSMISSION. |
dday3six
Intrepidus XI Omega Commission
33
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Posted - 2013.06.29 21:42:00 -
[37] - Quote
Personally I'd rather CCP take inspiration from Killzone 3, if anything. |
Code Slucid
Not Guilty EoN.
9
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Posted - 2013.06.29 21:49:00 -
[38] - Quote
I don't know why people hate COD... okay, ppl wine and be cursing *Dust has that* COD has competition *YES! You heard me! COD has competition cause just like gamers, their competitive players and casual gamers* Dust *Your screw worse!!! right from the start! A militia has barely no chance vs 4 million up SP player.... to be competitive barely!!! you need 4 million SP at least!! that take at LEAST 2-3 months 2 be barely competitive* basically ur screw for those 2-3 months :c I know people don't like COD, okay... I get that. But if you think dust will be any close 2 BF mechanic, HA! Good luck. at least COD has something for it own, while dust has nothing. *You need 2 have faith in CCP* LOL! It like have faith in our government xD |
Marston VC
SVER True Blood Public Disorder.
403
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Posted - 2013.06.29 22:17:00 -
[39] - Quote
Spycrab Potato wrote:Yes. It would be very bad. The only reason it is popular is because it is a AAA game that gets tons of marketing. (Plus there are some idiots that buy the same game over and over.)
Its popular because its fun....... you know, the word most people look for when they play a video game. It feels entirely smoother then this game, and provides the player with quick fast paste action. Dust is slower and more methodical in a lot of ways. I wouldn't mind it that much except when I finally do find someone to fight the controls are absolutely terrible and it makes fighting just a chore....... Recently they made the controls a little bit better, but I swear, whenever im aiming down range I feel like an idiot just because of how off my shots always are. |
Vaux Karn
The Mercenary Collective
20
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Posted - 2013.06.29 22:32:00 -
[40] - Quote
Ok...first off I will list the points of CoD that are good for main stream, casual gaming. Then I will explain why they are bad for a game like Dust.
1. All guns are reskins of other guns. Creates a false sense of variety without ever having to worry about balance, great for casual games. Eliminates any actual variety in weapons of the same category, which is bad for games with a meaningful progression.
2. Low health values and high damage values. Makes fire fights extremely fast paced and eliminates potential balance issues when all weapons can kill in 1-3 shots. This would completely invalidate suit variety in Dust.
3. High hip fire spread, rapid ADS with spread, bullet penetration. Creates a minimal skill gap between highly skilled players and average to low skill players by adding randomness to the game to maximize margin of error, again great for casual. When it comes to Dust players who have invested weeks or months into skills for specific weapons don't want randomness, they want their gun to behave predictably and dependably...espescially when against a heavy, every shot must count.
4. Confined maps designed to funnel combat into key areas. In CoD this keeps the games pace up and action packed from start to finish. In Dust, this would turn into limiting of vehicles or pure vehicle superiority depending on maps, as either there would be no room for a vehicle or nowhere to hide from one.
5. Kill streaks. Designed to be constantly rewarding players in meaningful game altering ways, this is good for arcade style games like CoD. On the other hand, in a game where you have to buy each individual piece of your load out, do you want your gear constantly being lost to automated and free kill streak rewards?
6. Overall multiplayer set up. P2P game hosting is great for a casual game in that if you join a laggy game you just leave and try again. For a game like Dust, servers are required. The Eve connectivity, player market, planetary conquest, and many future features are not possible on a P2P set up. Besides, P2P multiplayer is an old and out dated model for multiplayer gaming anyway, it is used soley because it is cheap.
7. Kill centric game modes. Again great for casual, arcade style like CoD, where 95% of games come down to body count. This would destroy a game like Dust though, where objective game modes are actually objective based.
I could go on, but I have already made a big enough wall of text (for which I apologize) and I don't want to waste anymore of time (mine or anyone else's) on beating the corpse. I feel I have made enough valid points and that many players will agree with them. In the end though, the main point is that not all FPS games are the same and shouldn't be either. |
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Eriknaught
Vader's Taco Shack
12
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Posted - 2013.06.29 22:45:00 -
[41] - Quote
dday3six wrote:Personally I'd rather CCP take inspiration from Killzone 3, if anything.
Kitten yeah. My wet-dream come true would be KZ3 vs Dust514. Helghast joining forces with ISO to fight a Merc invasion....holy Kitten that'd be awesome. I know, slightly off-topic, just had a brain-fart. That is all. Eriknaught out. END TRANSMISSION. |
Johnny Guilt
Algintal Core Gallente Federation
124
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Posted - 2013.06.29 22:50:00 -
[42] - Quote
No,it would be a cluster f**k ,running around like a chick with no head jonesing for a kill withn a map just made of choke points isnt the type of game i want to see out of CCP. |
DeadlyAztec11
Max-Pain-inc
602
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Posted - 2013.06.29 22:58:00 -
[43] - Quote
Vaux Karn wrote:Ok...first off I will list the points of CoD that are good for main stream, casual gaming. Then I will explain why they are bad for a game like Dust.
1. All guns are reskins of other guns. Creates a false sense of variety without ever having to worry about balance, great for casual games. Eliminates any actual variety in weapons of the same category, which is bad for games with a meaningful progression.
2. Low health values and high damage values. Makes fire fights extremely fast paced and eliminates potential balance issues when all weapons can kill in 1-3 shots. This would completely invalidate suit variety in Dust.
3. High hip fire spread, rapid ADS with spread, bullet penetration. Creates a minimal skill gap between highly skilled players and average to low skill players by adding randomness to the game to maximize margin of error, again great for casual. When it comes to Dust players who have invested weeks or months into skills for specific weapons don't want randomness, they want their gun to behave predictably and dependably...espescially when against a heavy, every shot must count.
4. Confined maps designed to funnel combat into key areas. In CoD this keeps the games pace up and action packed from start to finish. In Dust, this would turn into limiting of vehicles or pure vehicle superiority depending on maps, as either there would be no room for a vehicle or nowhere to hide from one.
5. Kill streaks. Designed to be constantly rewarding players in meaningful game altering ways, this is good for arcade style games like CoD. On the other hand, in a game where you have to buy each individual piece of your load out, do you want your gear constantly being lost to automated and free kill streak rewards?
6. Overall multiplayer set up. P2P game hosting is great for a casual game in that if you join a laggy game you just leave and try again. For a game like Dust, servers are required. The Eve connectivity, player market, planetary conquest, and many future features are not possible on a P2P set up. Besides, P2P multiplayer is an old and out dated model for multiplayer gaming anyway, it is used soley because it is cheap.
7. Kill centric game modes. Again great for casual, arcade style like CoD, where 95% of games come down to body count. This would destroy a game like Dust though, where objective game modes are actually objective based.
I could go on, but I have already made a big enough wall of text (for which I apologize) and I don't want to waste anymore of time (mine or anyone else's) on beating the corpse. I feel I have made enough valid points and that many players will agree with them. In the end though, the main point is that not all FPS games are the same and shouldn't be either.
I find it odd that you say COD is not as objective as Dust. In COD most of the objective game modes can't be won through kills, though, in Dust you can always win by depleting the clones of the other team.
I'll agree that in the older COD's many of the weapons were too similar. Though in BO2 they were worked to make every gun perform radically different from the other weapons of the class.
I will agree the Maps are too small. BO1's map sizes were very good, just my thought.
Kill streaks are in COD because there are no vehicles.
I don't think randomness while using a gun is wrong, heck they already introduced random bullet spread into Dust. So I'd argue this issue has already been proven invalid.
F2P is not a bad model, though, I think CCP should focus on selling stuff that does not directly give us an advantage in game. Such as Cosmetic items.
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