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DeadlyAztec11
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Posted - 2013.06.29 04:33:00 -
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It's impossible to implement! Because in COD everybody has the same amount of health.
Plus, in COD the equipment you get first is just as competitive as the gear you unlock last. Nope, Dust has to find it's own way.
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DeadlyAztec11
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Posted - 2013.06.29 04:48:00 -
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Alucard Fang wrote:I prefer the opposite, you'll find people with more intelligence on PC. Or maybe it's because most people on consoles playing shooters are kids. Casual gamers thinking COD and BF are the only games in existence, pfft.
COD just isn't good. Stop saying "full of it" christ. Anyone who even plays that garbage of a game anymore, COD, is the one full of it. Well Alucard, almost every tactical shooter on the present generation consoles has failed. We had high hopes for Ghost Recon: Future Soldier. Though, they never fully supported the multiplayer.
~Sincerely, t(GÇóoGÇót) |
DeadlyAztec11
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Posted - 2013.06.29 04:57:00 -
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Drud Green wrote:Alucard Fang wrote:I prefer the opposite, you'll find people with more intelligence on PC. Or maybe it's because most people on consoles playing shooters are kids. Casual gamers thinking COD and BF are the only games in existence, pfft.
COD just isn't good. Stop saying "full of it" christ. Anyone who even plays that garbage of a game anymore, COD, is the one full of it. You dislike "full of it" ? Ok then, you are a ******* stupid fanboy. Better? Peace! Peace! I appease to all, for all here are sensible. Let us be gentleman on this forum. No need for foul language. Let everyone speak their mind, honest, true and respectable, say I. |
DeadlyAztec11
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Posted - 2013.06.29 20:18:00 -
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Shrapnels wrote:Kiro Justice wrote:I know a lot of us hate CoD, I understand that, but really would it be so bad now to take CoD's gameplay and add it to DUST's depth? Some people would complain but at some point you have to come to the realization that CoD is popular because it's...Finished. Thoughts? I believe this is exactly what TitanFall may be doing. It is going to be COD, Brink, Hawken and Halo mixed together. No room for Dust. |
DeadlyAztec11
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Posted - 2013.06.29 22:58:00 -
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Vaux Karn wrote:Ok...first off I will list the points of CoD that are good for main stream, casual gaming. Then I will explain why they are bad for a game like Dust.
1. All guns are reskins of other guns. Creates a false sense of variety without ever having to worry about balance, great for casual games. Eliminates any actual variety in weapons of the same category, which is bad for games with a meaningful progression.
2. Low health values and high damage values. Makes fire fights extremely fast paced and eliminates potential balance issues when all weapons can kill in 1-3 shots. This would completely invalidate suit variety in Dust.
3. High hip fire spread, rapid ADS with spread, bullet penetration. Creates a minimal skill gap between highly skilled players and average to low skill players by adding randomness to the game to maximize margin of error, again great for casual. When it comes to Dust players who have invested weeks or months into skills for specific weapons don't want randomness, they want their gun to behave predictably and dependably...espescially when against a heavy, every shot must count.
4. Confined maps designed to funnel combat into key areas. In CoD this keeps the games pace up and action packed from start to finish. In Dust, this would turn into limiting of vehicles or pure vehicle superiority depending on maps, as either there would be no room for a vehicle or nowhere to hide from one.
5. Kill streaks. Designed to be constantly rewarding players in meaningful game altering ways, this is good for arcade style games like CoD. On the other hand, in a game where you have to buy each individual piece of your load out, do you want your gear constantly being lost to automated and free kill streak rewards?
6. Overall multiplayer set up. P2P game hosting is great for a casual game in that if you join a laggy game you just leave and try again. For a game like Dust, servers are required. The Eve connectivity, player market, planetary conquest, and many future features are not possible on a P2P set up. Besides, P2P multiplayer is an old and out dated model for multiplayer gaming anyway, it is used soley because it is cheap.
7. Kill centric game modes. Again great for casual, arcade style like CoD, where 95% of games come down to body count. This would destroy a game like Dust though, where objective game modes are actually objective based.
I could go on, but I have already made a big enough wall of text (for which I apologize) and I don't want to waste anymore of time (mine or anyone else's) on beating the corpse. I feel I have made enough valid points and that many players will agree with them. In the end though, the main point is that not all FPS games are the same and shouldn't be either.
I find it odd that you say COD is not as objective as Dust. In COD most of the objective game modes can't be won through kills, though, in Dust you can always win by depleting the clones of the other team.
I'll agree that in the older COD's many of the weapons were too similar. Though in BO2 they were worked to make every gun perform radically different from the other weapons of the class.
I will agree the Maps are too small. BO1's map sizes were very good, just my thought.
Kill streaks are in COD because there are no vehicles.
I don't think randomness while using a gun is wrong, heck they already introduced random bullet spread into Dust. So I'd argue this issue has already been proven invalid.
F2P is not a bad model, though, I think CCP should focus on selling stuff that does not directly give us an advantage in game. Such as Cosmetic items.
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