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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  darkiller240
 INGLORIOUS-INQUISITION
 
 20
 
 
      | Posted - 2013.06.28 14:02:00 -
          [1] - Quote 
 We all know envery pilot whats one so there no use trying to make the dropship like one so heres an idea for a Bomer
 
 Caldary Malitia bomber
 [/b]
 Shield-1985
 Amour-875
 CPU-330
 PG-1670
 Med slots-3
 Low slots-2
 Light turrets slots-3
 1 Bomer Bay
 Pasenger Bay-2
 Not so agile
 
 Caldary Stardard Bomber
 
 Shield-2250
 Amour-950
 CPU-390
 PG-1850
 Med slots-4
 Low slots-2
 Light Turrets Slots-3
 1 Bomer bay
 Pasenger bay-2
 Agile
 
 Caldary Heavy Bomber
 
 Shield-2750
 Amour-1160
 CPU-420
 PG-2150
 Med slots-5
 Low slots-2
 Light Turrets Slots-3
 1 Bomer Bay
 Passenger Bay-4
 CRU
 Not so agile
 
 Caldary Assult Bomber
 
 Shield-2450
 Amour-1050
 CPU-400
 PG-2000
 Med slots-4
 low slots-2
 Light turret Slots-2
 2 Bomber Bay
 Passenger Bay-2
 Very Agile
 
 Gallente Miliatia Bomber[/b]
 
 Shield-850
 Amour-1980
 CPU-350
 PG-1700
 Med slots-2
 Low slots-3
 Light turrets slots-3
 1 Bomber Bay
 Pasenger Bay-2
 Not so agile
 
 Gallente Standard Bomber
 
 Shield-950
 Amour-2100
 CPU-390
 PG-1950
 Med slots-2
 Low slots-4
 Light Turrets Slots-3
 1 Bomber bay
 Pasenger bay-2
 Agile
 
 Gallente Heavy Bomber
 
 Shield-1100
 Amour-2550
 CPU-430
 PG-21250
 Med slots-2
 Low slots-5
 Light Turrets Slots-3
 1 Bomber Bay
 Passenger Bay-4
 CRU
 Not so agile
 
 Gallente Assult Bomber
 
 Shield-950
 Amour-2350
 CPU-420
 PG-2150
 Med slots-2
 low slots-4
 Light turret Slots-2
 2 Bomber Bay
 Passenger Bay-2
 Very Agile
 
 
 Bomber Bays:
 
 have Cycle Drops Eg. Drop 1 Guided bomb Wait 5 seconds then drop 1 more then 5 seconds drop your last one then takes a minute to reload (3 cycle Bomb)
 
 4 Types-
 Normal: Launches 3 Unguided Bombs
 Scatter Bombs: launches 12 unguided bombs
 Large Bomb: Launches 1 Unguided bomb
 Laser Guided AV Bomb : 1 Guided Bomb
 
 Militia: cycle 2--------110 sec Reload
 Normal Launcher
 Direct Hit 310 HP
 Splash Damage 195 HP
 Splash Radius 5m
 
 Standard cycle 3------ 85 sec Reload
 Normal Launcher
 Direct Hit 410 HP
 Splash Damage 250 HP
 Splash Radius 7m
 
 Large Bomb
 Direct Hit 1200 HP
 Splash Damage 310
 Splash Radius 5m
 
 Advance cycle 3-------1 min Reload
 Normal Launcher
 Direct Hit 460 HP
 Splash Damage 290 HP
 Splash Radius 8m
 
 Large Bomb
 Direct Hit 1400 HP
 Splash Damage 350
 Splash Radius 5m
 
 Scatter Bomb
 Direct Hit 410 HP
 Splash Damage 90 HP
 Splash Radius 2m
 
 Lazar Guided AV Bomb
 Direct Hit 1250 HP
 Splash Damage 390 HP
 Splash Radius 1m
 
 [b]Prototype cycle 4----45 sec Reload
 Normal Launcher
 Direct Hit 510 HP
 Splash Damage 320 HP
 Splash Radius 8m
 
 Large Bomb
 Direct Hit 1600 HP
 Splash Damage 410 HP
 Splash Radius 5m
 
 Lazar Guided AV Bomb
 Direct Hit 1450 HP
 Splash Damage 420 HP
 Splash Radius 1m
 
 Scatter Bomb
 Direct Hit 440 HP
 Splash Damage 110 HP
 Splash Radius 2m
 
 
 Any of these OP ??
 Suggestions?
 
 Addition When bombs are Dropped they make a defining Bomb noise to Alert Infantry
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        |  Daedric Lothar
 Onslaught Inc
 RISE of LEGION
 
 759
 
 
      | Posted - 2013.06.28 14:09:00 -
          [2] - Quote 
 Why didn't you just bump your other thread?
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        |  ChromeBreaker
 SVER True Blood
 Public Disorder.
 
 603
 
 
      | Posted - 2013.06.28 14:18:00 -
          [3] - Quote 
 Bombers we're said to be in development @ fanfest... (not say they will be implemented, or be anytime soon)
 
 Fighters first
 
 Also please search the topic, been said SOOO many times
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        |  darkiller240
 INGLORIOUS-INQUISITION
 
 20
 
 
      | Posted - 2013.06.28 14:18:00 -
          [4] - Quote 
 
 Daedric Lothar wrote:Why didn't you just bump your other thread? i already did
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        |  darkiller240
 INGLORIOUS-INQUISITION
 
 25
 
 
      | Posted - 2013.07.04 08:21:00 -
          [5] - Quote 
 bump
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        |  darkiller240
 INGLORIOUS-INQUISITION
 
 31
 
 
      | Posted - 2013.07.06 10:54:00 -
          [6] - Quote 
 bump again
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        |  Aizen Intiki
 Ghost Wolf Industries
 Alpha Wolf Pack
 
 41
 
 
      | Posted - 2013.07.06 11:13:00 -
          [7] - Quote 
 Those HP values are way too high. It's a fast moving air vehicle, and it shouldn't have that high.
 
 
 Peace, Aizen
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        |  darkiller240
 INGLORIOUS-INQUISITION
 
 31
 
 
      | Posted - 2013.07.06 11:29:00 -
          [8] - Quote 
 Its a slow moving
 Have you ever seen a Heavy Bomber be as agile as a fighter ??
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        |  CharCharOdell
 Shining Flame
 Amarr Empire
 
 256
 
 
      | Posted - 2013.07.07 00:51:00 -
          [9] - Quote 
 
 Aizen Intiki wrote:Those HP values are way too high. It's a fast moving air vehicle, and it shouldn't have that high. Peace, Aizen   
 Actually, if swarms can hit it, it will need more HP than that. Just saying. Either, it'll need to be too fast for anything to hit, or to tanked to die in an entire round.
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        |  Mobius Wyvern
 BetaMax.
 CRONOS.
 
 2208
 
 
      | Posted - 2013.07.07 01:48:00 -
          [10] - Quote 
 
 ChromeBreaker wrote:Bombers we're said to be in development @ fanfest... (not say they will be implemented, or be anytime soon)
 Fighters first
 
 Also please search the topic, been said SOOO many times
 No, not Bombers.
 
 Bomber Dropships. CCP Blam! made a post about those.
 
 If you ever want to see Bombers, or Fighters that aren't completely gimped against ground targets in favor of a vehicle that can hover and drop bombs with infinite ammo reserves, you need to **** on that idea whenever you see it presented.
 
 Bombs should be unguided, and deployed by fixed-wing aircraft, not something you can slap on yet another Dropship variant, hover over an objective at the flight-ceiling (or whatever the max drop height is) and just spam them.
 
 I challenge anyone on these forums to try and come up for a compelling argument for why Corps won't deploy as many LOLBOMBERS as possible over objectives for PC Battles if it let's them win.
 
 You'll lose.
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        |  Aero Yassavi
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 150
 
 
      | Posted - 2013.07.07 01:55:00 -
          [11] - Quote 
 
 ChromeBreaker wrote:I sort of disagree, bombers first. My reasoning is simple: What is the purpose of the fighter? The fighter will be a light aircraft with exceptional performance when engaging other aircrafts. Sure it can still attack troops and vehicles on the ground, but it will be best when focusing its fire on the skies. If fighters where added now, they would have nothing to do besides shooting dropships and fighting themselves. Add in more aircrafts with a focus on air-to-ground first, then add the fighters to blow them up.Bombers we're said to be in development @ fanfest... (not say they will be implemented, or be anytime soon)
 Fighters first
 
 Also please search the topic, been said SOOO many times
 
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        |  Zat Earthshatter
 Ghosts Of Ourselves
 
 325
 
 
      | Posted - 2013.07.07 02:23:00 -
          [12] - Quote 
 To filter down OP, basically the OP wants aircraft similar to WWII's bombers (think a B17 Flying Fortress). A trademark of these aircraft is the extreme variability of bomb types - from simply changing bomb yields to adding exotic variants such as Bouncing Bombs and cluster munitions.
 
 In the far future, I do envision heavy fixed wing ground-attack aircraft appearing for truly massive maps, as their role is difficult to fill in for even when EVE orbital munitions are used.
 I specifically go to the B17, high-altitude style in my vision as it would enforce the usage of A2A fighter escorts for both Defenders and Attackers, as well as require effective piloting skill to be a worthwhile - and corp-employable - profession.
 
 As for how they would function, I would see VTOL (Vertical TakeOff and Landing) as too maneuverable for such a large craft. Instead, I would opt for Short TakeOff and Vertical Landing - STO/VL.
 The idea would be that, although the Heavy Bomber could move slowly in full-down thrust, it wouldn't have enough engine power to achieve forward flight from a hover, requiring either a relatively short runway or a dive from altitude to gain enough speed to lift into the air on its wings.
 In forward flight, the Heavy Bomber would turn slowly, enough so that you wouldn't be able to escape a Redzone if you flew directly into it using current timers. You would need a full complement of gunners to fend off fighters when alone, but escort would be necessary for any real assault.
 Gunners get a twin-pack of Small Turrets attached to the same reticule and trigger - selecting a Turret on the fitting screen will use two for that gunner seat. This would be enough to send one or three C-average pilots limping home, but would be threatened by a medium-sized squadron or an Ace-grade pilot.
 Armament could be variable, but will likely be limited initially to the four main damage types - EM, Therm, Kin, Exp. Future types could include cluster, Bouncing (for waterlogged Installations and surface warships), and maybe even Bunker Busters for punching through walls to get at juicy clones.
 
 Summary:
 >B17-style Heavy Bomber. Niche is high-altitude bombardment of enemy Installations and thinning of large ground or ocean-surface forces.
 >STO/VL flight pattern, similar to the real-world F35-B aircraft.
 >Cumbersome full-forward flight.
 >Gunners each get two Small Turret guns on their ball turret. At least three such seats total.
 >Gunners are balanced because only one has a good firing angle on the enemy at a time.
 >Goes hand-in-hand with the announced Fighter class, requiring escort in assault situations.
 >Bomb types can be variable, and more can be added over time.
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