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darkiller240
INGLORIOUS-INQUISITION
20
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Posted - 2013.06.28 14:02:00 -
[1] - Quote
We all know envery pilot whats one so there no use trying to make the dropship like one so heres an idea for a Bomer
Caldary Malitia bomber [/b] Shield-1985 Amour-875 CPU-330 PG-1670 Med slots-3 Low slots-2 Light turrets slots-3 1 Bomer Bay Pasenger Bay-2 Not so agile
Caldary Stardard Bomber
Shield-2250 Amour-950 CPU-390 PG-1850 Med slots-4 Low slots-2 Light Turrets Slots-3 1 Bomer bay Pasenger bay-2 Agile
Caldary Heavy Bomber
Shield-2750 Amour-1160 CPU-420 PG-2150 Med slots-5 Low slots-2 Light Turrets Slots-3 1 Bomer Bay Passenger Bay-4 CRU Not so agile
Caldary Assult Bomber
Shield-2450 Amour-1050 CPU-400 PG-2000 Med slots-4 low slots-2 Light turret Slots-2 2 Bomber Bay Passenger Bay-2 Very Agile
Gallente Miliatia Bomber[/b]
Shield-850 Amour-1980 CPU-350 PG-1700 Med slots-2 Low slots-3 Light turrets slots-3 1 Bomber Bay Pasenger Bay-2 Not so agile
Gallente Standard Bomber
Shield-950 Amour-2100 CPU-390 PG-1950 Med slots-2 Low slots-4 Light Turrets Slots-3 1 Bomber bay Pasenger bay-2 Agile
Gallente Heavy Bomber
Shield-1100 Amour-2550 CPU-430 PG-21250 Med slots-2 Low slots-5 Light Turrets Slots-3 1 Bomber Bay Passenger Bay-4 CRU Not so agile
Gallente Assult Bomber
Shield-950 Amour-2350 CPU-420 PG-2150 Med slots-2 low slots-4 Light turret Slots-2 2 Bomber Bay Passenger Bay-2 Very Agile
Bomber Bays:
have Cycle Drops Eg. Drop 1 Guided bomb Wait 5 seconds then drop 1 more then 5 seconds drop your last one then takes a minute to reload (3 cycle Bomb)
4 Types- Normal: Launches 3 Unguided Bombs Scatter Bombs: launches 12 unguided bombs Large Bomb: Launches 1 Unguided bomb Laser Guided AV Bomb : 1 Guided Bomb
Militia: cycle 2--------110 sec Reload Normal Launcher Direct Hit 310 HP Splash Damage 195 HP Splash Radius 5m
Standard cycle 3------ 85 sec Reload Normal Launcher Direct Hit 410 HP Splash Damage 250 HP Splash Radius 7m
Large Bomb Direct Hit 1200 HP Splash Damage 310 Splash Radius 5m
Advance cycle 3-------1 min Reload Normal Launcher Direct Hit 460 HP Splash Damage 290 HP Splash Radius 8m
Large Bomb Direct Hit 1400 HP Splash Damage 350 Splash Radius 5m
Scatter Bomb Direct Hit 410 HP Splash Damage 90 HP Splash Radius 2m
Lazar Guided AV Bomb Direct Hit 1250 HP Splash Damage 390 HP Splash Radius 1m
[b]Prototype cycle 4----45 sec Reload Normal Launcher Direct Hit 510 HP Splash Damage 320 HP Splash Radius 8m
Large Bomb Direct Hit 1600 HP Splash Damage 410 HP Splash Radius 5m
Lazar Guided AV Bomb Direct Hit 1450 HP Splash Damage 420 HP Splash Radius 1m
Scatter Bomb Direct Hit 440 HP Splash Damage 110 HP Splash Radius 2m
Any of these OP ?? Suggestions?
Addition When bombs are Dropped they make a defining Bomb noise to Alert Infantry |
Daedric Lothar
Onslaught Inc RISE of LEGION
759
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Posted - 2013.06.28 14:09:00 -
[2] - Quote
Why didn't you just bump your other thread? |
ChromeBreaker
SVER True Blood Public Disorder.
603
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Posted - 2013.06.28 14:18:00 -
[3] - Quote
Bombers we're said to be in development @ fanfest... (not say they will be implemented, or be anytime soon)
Fighters first
Also please search the topic, been said SOOO many times |
darkiller240
INGLORIOUS-INQUISITION
20
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Posted - 2013.06.28 14:18:00 -
[4] - Quote
Daedric Lothar wrote:Why didn't you just bump your other thread? i already did |
darkiller240
INGLORIOUS-INQUISITION
25
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Posted - 2013.07.04 08:21:00 -
[5] - Quote
bump |
darkiller240
INGLORIOUS-INQUISITION
31
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Posted - 2013.07.06 10:54:00 -
[6] - Quote
bump again |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
41
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Posted - 2013.07.06 11:13:00 -
[7] - Quote
Those HP values are way too high. It's a fast moving air vehicle, and it shouldn't have that high.
Peace, Aizen |
darkiller240
INGLORIOUS-INQUISITION
31
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Posted - 2013.07.06 11:29:00 -
[8] - Quote
Its a slow moving Have you ever seen a Heavy Bomber be as agile as a fighter ?? |
CharCharOdell
Shining Flame Amarr Empire
256
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Posted - 2013.07.07 00:51:00 -
[9] - Quote
Aizen Intiki wrote:Those HP values are way too high. It's a fast moving air vehicle, and it shouldn't have that high. Peace, Aizen
Actually, if swarms can hit it, it will need more HP than that. Just saying. Either, it'll need to be too fast for anything to hit, or to tanked to die in an entire round. |
Mobius Wyvern
BetaMax. CRONOS.
2208
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Posted - 2013.07.07 01:48:00 -
[10] - Quote
ChromeBreaker wrote:Bombers we're said to be in development @ fanfest... (not say they will be implemented, or be anytime soon)
Fighters first
Also please search the topic, been said SOOO many times No, not Bombers.
Bomber Dropships. CCP Blam! made a post about those.
If you ever want to see Bombers, or Fighters that aren't completely gimped against ground targets in favor of a vehicle that can hover and drop bombs with infinite ammo reserves, you need to **** on that idea whenever you see it presented.
Bombs should be unguided, and deployed by fixed-wing aircraft, not something you can slap on yet another Dropship variant, hover over an objective at the flight-ceiling (or whatever the max drop height is) and just spam them.
I challenge anyone on these forums to try and come up for a compelling argument for why Corps won't deploy as many LOLBOMBERS as possible over objectives for PC Battles if it let's them win.
You'll lose. |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
150
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Posted - 2013.07.07 01:55:00 -
[11] - Quote
ChromeBreaker wrote:Bombers we're said to be in development @ fanfest... (not say they will be implemented, or be anytime soon)
Fighters first
Also please search the topic, been said SOOO many times I sort of disagree, bombers first. My reasoning is simple: What is the purpose of the fighter? The fighter will be a light aircraft with exceptional performance when engaging other aircrafts. Sure it can still attack troops and vehicles on the ground, but it will be best when focusing its fire on the skies. If fighters where added now, they would have nothing to do besides shooting dropships and fighting themselves. Add in more aircrafts with a focus on air-to-ground first, then add the fighters to blow them up.
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Zat Earthshatter
Ghosts Of Ourselves
325
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Posted - 2013.07.07 02:23:00 -
[12] - Quote
To filter down OP, basically the OP wants aircraft similar to WWII's bombers (think a B17 Flying Fortress). A trademark of these aircraft is the extreme variability of bomb types - from simply changing bomb yields to adding exotic variants such as Bouncing Bombs and cluster munitions.
In the far future, I do envision heavy fixed wing ground-attack aircraft appearing for truly massive maps, as their role is difficult to fill in for even when EVE orbital munitions are used. I specifically go to the B17, high-altitude style in my vision as it would enforce the usage of A2A fighter escorts for both Defenders and Attackers, as well as require effective piloting skill to be a worthwhile - and corp-employable - profession.
As for how they would function, I would see VTOL (Vertical TakeOff and Landing) as too maneuverable for such a large craft. Instead, I would opt for Short TakeOff and Vertical Landing - STO/VL. The idea would be that, although the Heavy Bomber could move slowly in full-down thrust, it wouldn't have enough engine power to achieve forward flight from a hover, requiring either a relatively short runway or a dive from altitude to gain enough speed to lift into the air on its wings. In forward flight, the Heavy Bomber would turn slowly, enough so that you wouldn't be able to escape a Redzone if you flew directly into it using current timers. You would need a full complement of gunners to fend off fighters when alone, but escort would be necessary for any real assault. Gunners get a twin-pack of Small Turrets attached to the same reticule and trigger - selecting a Turret on the fitting screen will use two for that gunner seat. This would be enough to send one or three C-average pilots limping home, but would be threatened by a medium-sized squadron or an Ace-grade pilot. Armament could be variable, but will likely be limited initially to the four main damage types - EM, Therm, Kin, Exp. Future types could include cluster, Bouncing (for waterlogged Installations and surface warships), and maybe even Bunker Busters for punching through walls to get at juicy clones.
Summary: >B17-style Heavy Bomber. Niche is high-altitude bombardment of enemy Installations and thinning of large ground or ocean-surface forces. >STO/VL flight pattern, similar to the real-world F35-B aircraft. >Cumbersome full-forward flight. >Gunners each get two Small Turret guns on their ball turret. At least three such seats total. >Gunners are balanced because only one has a good firing angle on the enemy at a time. >Goes hand-in-hand with the announced Fighter class, requiring escort in assault situations. >Bomb types can be variable, and more can be added over time. |
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