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BOOOGERTRON BORTZORG
Expert Intervention Caldari State
303
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Posted - 2013.06.27 23:29:00 -
[1] - Quote
Besides the obvious conclusion of they have no idea what they are doing and this was their amateur attempt at balance is there another explanation?
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5aEKUXeRJGJ27kCDnDVYak3
Kinsho Swords Caldari State
213
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Posted - 2013.06.27 23:31:00 -
[2] - Quote
BOOOGERTRON BORTZORG wrote:Besides the obvious conclusion of they have no idea what they are doing and this was their amateur attempt at balance is there another explanation?
Because :CCPlogic: |
Setaceous Prime
Nexus Prima
76
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Posted - 2013.06.27 23:32:00 -
[3] - Quote
Even my paintball marker has more range and accuracy than the assault weapons in this game |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
303
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Posted - 2013.06.27 23:32:00 -
[4] - Quote
5aEKUXeRJGJ27kCDnDVYak3 wrote:BOOOGERTRON BORTZORG wrote:Besides the obvious conclusion of they have no idea what they are doing and this was their amateur attempt at balance is there another explanation?
Because :CCPlogic:
lol thought so. |
5aEKUXeRJGJ27kCDnDVYak3
Kinsho Swords Caldari State
213
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Posted - 2013.06.27 23:33:00 -
[5] - Quote
My shotgun has the range of a spraypaint.
Not even joking. This is pathetic. |
Buddha Brown
Factory Fresh
10
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Posted - 2013.06.27 23:33:00 -
[6] - Quote
I hear that if you get closer or aim better it's a lot easier |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
303
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Posted - 2013.06.27 23:33:00 -
[7] - Quote
Setaceous Prime wrote:Even my paintball marker has more range and accuracy than the assault weapons in this game
The sad part is thats completely factual. |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
303
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Posted - 2013.06.27 23:35:00 -
[8] - Quote
Buddha Brown wrote:I hear that if you get closer or aim better it's a lot easier
Kind of defeats the point of a gun now doesnt it Einstein?
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Forlorn Destrier
Bullet Cluster
1032
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Posted - 2013.06.27 23:35:00 -
[9] - Quote
BOOOGERTRON BORTZORG wrote:Besides the obvious conclusion of they have no idea what they are doing and this was their amateur attempt at balance is there another explanation?
http://www.physicsclassroom.com/Class/newtlaws/U2L1a.cfm
Please also see additional laws outlined for a comprehensive understanding of why "unbalanced force" (i.e. gravity) causes thing to stop moving. |
Delta 749
Kestrel Reconnaissance
615
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Posted - 2013.06.27 23:36:00 -
[10] - Quote
Cause getting drunk and falling in pools at fan fests and 4 day weekends are more important than proper design? Damn shame we didnt get a dev team that sleeps in the office and works 16 hours a day, we might have the AAA game they claim then |
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Shadowswipe
WarRavens League of Infamy
128
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Posted - 2013.06.27 23:36:00 -
[11] - Quote
Setaceous Prime wrote:Even my paintball marker has more range and accuracy than the assault weapons in this game But they don't have to carry a payload that has to penetrate 3 inches of engineered metal that is probably 10 times stronger than what we have in real life. The density of the bullets and the power used to deliver the ammo from the gun to the enemy is pretty high.
On a side note... Theoretical science can explain away anything like I just did above. This is a game and for it to be fun, there has to be certain rules and constraints to make full use of the small spaces we get to play in. If everything had 100 times more range, we would have to hide in doors in bunkers and cross 5 miles of terrain under fire to get to the enemy bunker. Ya this sounds cool on paper, but the reality is this would be long drawn out battles with 100 times less action than what we currently have. |
Maken Tosch
DUST University Ivy League
2932
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Posted - 2013.06.27 23:37:00 -
[12] - Quote
Are you talking about the current hard cap on bullet distance? If so, that is already being addressed in the July 2nd update. If not, I don't understand the question.
As far as I'm concerned, the coming changes will allow every weapon to have an optimal range, effective range and an absolute range. I guess the absolute range is where the bullet losses its overall lethality altogether where as the distance between the optimal and absolute determines how much damage the bullet loses before becoming useless. |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
307
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Posted - 2013.06.27 23:39:00 -
[13] - Quote
Forlorn Destrier wrote:BOOOGERTRON BORTZORG wrote:Besides the obvious conclusion of they have no idea what they are doing and this was their amateur attempt at balance is there another explanation?
http://www.physicsclassroom.com/Class/newtlaws/U2L1a.cfmPlease also see additional laws outlined for a comprehensive understanding of why "unbalanced force" (i.e. gravity) causes thing to stop moving.
I was waiting some some wannbee nerd to post something like this. Try to remember its a video game and since there is no bullet arc then that makes you look like a reet. |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
307
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Posted - 2013.06.27 23:41:00 -
[14] - Quote
Maken Tosch wrote:Are you talking about the current hard cap on bullet distance? If so, that is already being addressed in the July 2nd update. If not, I don't understand the question.
As far as I'm concerned, the coming changes will allow every weapon to have an optimal range, effective range and an absolute range. I guess the absolute range is where the bullet losses its overall lethality altogether where as the distance between the optimal and absolute determines how much damage the bullet loses before becoming useless.
Im talking about I dont even remember the last game I played where you couldnt shoot someone you could clearly see due to range.
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Maken Tosch
DUST University Ivy League
2934
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Posted - 2013.06.27 23:49:00 -
[15] - Quote
BOOOGERTRON BORTZORG wrote:Maken Tosch wrote:Are you talking about the current hard cap on bullet distance? If so, that is already being addressed in the July 2nd update. If not, I don't understand the question.
As far as I'm concerned, the coming changes will allow every weapon to have an optimal range, effective range and an absolute range. I guess the absolute range is where the bullet losses its overall lethality altogether where as the distance between the optimal and absolute determines how much damage the bullet loses before becoming useless. Im talking about I dont even remember the last game I played where you couldnt shoot someone you could clearly see due to range.
Ok...
You completely lost me here. I have no clue what you are talking about.
Just because you can see them doesn't always mean they are within lethal range. Even futuristic plasma bullets have a tiny life expectancy once they leave the chamber of a gun. |
Maken Tosch
DUST University Ivy League
2934
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Posted - 2013.06.27 23:50:00 -
[16] - Quote
Projectile bullets from a Minmatar gun also have an absolute limit due to air resistance. |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
307
|
Posted - 2013.06.27 23:50:00 -
[17] - Quote
Maken Tosch wrote:BOOOGERTRON BORTZORG wrote:Maken Tosch wrote:Are you talking about the current hard cap on bullet distance? If so, that is already being addressed in the July 2nd update. If not, I don't understand the question.
As far as I'm concerned, the coming changes will allow every weapon to have an optimal range, effective range and an absolute range. I guess the absolute range is where the bullet losses its overall lethality altogether where as the distance between the optimal and absolute determines how much damage the bullet loses before becoming useless. Im talking about I dont even remember the last game I played where you couldnt shoot someone you could clearly see due to range. Ok... You completely lost me here. I have no clue what you are talking about. Just because you can see them doesn't always mean they are within lethal range. Even futuristic plasma bullets have a tiny life expectancy once they leave the chamber of a gun.
Umm name one other game with the same mechanic? |
Promethius Franklin
DUST University Ivy League
19
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Posted - 2013.06.27 23:51:00 -
[18] - Quote
BOOOGERTRON BORTZORG wrote:Forlorn Destrier wrote:BOOOGERTRON BORTZORG wrote:Besides the obvious conclusion of they have no idea what they are doing and this was their amateur attempt at balance is there another explanation?
http://www.physicsclassroom.com/Class/newtlaws/U2L1a.cfmPlease also see additional laws outlined for a comprehensive understanding of why "unbalanced force" (i.e. gravity) causes thing to stop moving. I was waiting some some wannbee nerd to post something like this. Try to remember its a video game and since there is no bullet arc then that makes you look like a reet. So if the "it's just a videogame and reality need not apply" excuse is valid, why did you make this thread? They have ranges as a tool for balance and weapon distinction as well as to assist in giving the game some scale. |
Maken Tosch
DUST University Ivy League
2934
|
Posted - 2013.06.27 23:54:00 -
[19] - Quote
BOOOGERTRON BORTZORG wrote:Maken Tosch wrote:BOOOGERTRON BORTZORG wrote:Maken Tosch wrote:Are you talking about the current hard cap on bullet distance? If so, that is already being addressed in the July 2nd update. If not, I don't understand the question.
As far as I'm concerned, the coming changes will allow every weapon to have an optimal range, effective range and an absolute range. I guess the absolute range is where the bullet losses its overall lethality altogether where as the distance between the optimal and absolute determines how much damage the bullet loses before becoming useless. Im talking about I dont even remember the last game I played where you couldnt shoot someone you could clearly see due to range. Ok... You completely lost me here. I have no clue what you are talking about. Just because you can see them doesn't always mean they are within lethal range. Even futuristic plasma bullets have a tiny life expectancy once they leave the chamber of a gun. Umm name one other game with the same mechanic?
Game in general?
Microsoft Combat Flight Simulator |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
307
|
Posted - 2013.06.27 23:55:00 -
[20] - Quote
Promethius Franklin wrote:BOOOGERTRON BORTZORG wrote:Forlorn Destrier wrote:BOOOGERTRON BORTZORG wrote:Besides the obvious conclusion of they have no idea what they are doing and this was their amateur attempt at balance is there another explanation?
http://www.physicsclassroom.com/Class/newtlaws/U2L1a.cfmPlease also see additional laws outlined for a comprehensive understanding of why "unbalanced force" (i.e. gravity) causes thing to stop moving. I was waiting some some wannbee nerd to post something like this. Try to remember its a video game and since there is no bullet arc then that makes you look like a reet. So if the "it's just a videogame and reality need not apply" excuse is valid, why did you make this thread? They have ranges as a tool for balance and weapon distinction as well as to assist in giving the game some scale.
Is that a fancy way of saying they are so bad at making a game their best idea to balance the guns were to just put a magical drop off range instead of using recoil and bullet drop as a means to actually balance it properly? Thought so. |
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BOOOGERTRON BORTZORG
Expert Intervention Caldari State
310
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Posted - 2013.06.27 23:56:00 -
[21] - Quote
Maken Tosch wrote:BOOOGERTRON BORTZORG wrote:Maken Tosch wrote:BOOOGERTRON BORTZORG wrote:Maken Tosch wrote:Are you talking about the current hard cap on bullet distance? If so, that is already being addressed in the July 2nd update. If not, I don't understand the question.
As far as I'm concerned, the coming changes will allow every weapon to have an optimal range, effective range and an absolute range. I guess the absolute range is where the bullet losses its overall lethality altogether where as the distance between the optimal and absolute determines how much damage the bullet loses before becoming useless. Im talking about I dont even remember the last game I played where you couldnt shoot someone you could clearly see due to range. Ok... You completely lost me here. I have no clue what you are talking about. Just because you can see them doesn't always mean they are within lethal range. Even futuristic plasma bullets have a tiny life expectancy once they leave the chamber of a gun. Umm name one other game with the same mechanic? Game in general? Microsoft Combat Flight Simulator
Lol.
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Avinash Decker
BetaMax. CRONOS.
49
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Posted - 2013.06.27 23:58:00 -
[22] - Quote
BOOOGERTRON BORTZORG wrote:Maken Tosch wrote:BOOOGERTRON BORTZORG wrote:Maken Tosch wrote:Are you talking about the current hard cap on bullet distance? If so, that is already being addressed in the July 2nd update. If not, I don't understand the question.
As far as I'm concerned, the coming changes will allow every weapon to have an optimal range, effective range and an absolute range. I guess the absolute range is where the bullet losses its overall lethality altogether where as the distance between the optimal and absolute determines how much damage the bullet loses before becoming useless. Im talking about I dont even remember the last game I played where you couldnt shoot someone you could clearly see due to range. Ok... You completely lost me here. I have no clue what you are talking about. Just because you can see them doesn't always mean they are within lethal range. Even futuristic plasma bullets have a tiny life expectancy once they leave the chamber of a gun. Umm name one other game with the same mechanic?
If you are referring to when the projectiles go "poof" at a certain range than COD does . But the the maps are too small to notice , even then the guns still have longer range than dust . |
Promethius Franklin
DUST University Ivy League
19
|
Posted - 2013.06.28 00:00:00 -
[23] - Quote
BOOOGERTRON BORTZORG wrote: Is that a fancy way of saying they are so bad at making a game their best idea to balance the guns were to just put a magical drop off range instead of using recoil and bullet drop as a means to actually balance it properly? Thought so.
Sure, if selective reading and predetermined opinions guide your reasoning go with it. That said, if you don't like it why are you here? I really doubt it's going to change even with people complaining, especially since eliminating them wasn't a solution they went with, but a further augmentation of the same system. |
The Robot Devil
BetaMax. CRONOS.
484
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Posted - 2013.06.28 00:02:00 -
[24] - Quote
I'll bite.
The AR is a plasma projectile that disappears after a certain distance because it is energized gas wrapped in a magnetic field.
Lasers say something about a focused set of beams so the focus word really sets it off for me. I may be wrong because I am working off memory.
Projectile weapons have resistance therefore they will lose velocity over time. We are wearing a robo cop suit so at some point the projectiles will not be moving fast enough to penetrate and just bounce off. |
Maken Tosch
DUST University Ivy League
2934
|
Posted - 2013.06.28 00:03:00 -
[25] - Quote
Calculating bullet drop instead of magically disappearing bullets would have been better, but CCP's main server is already having to deal with a **** ton of calculations from not only DUST but also from the millions of transactions and vast number of events occurring in Eve Online. It would have likely lagged the server. Therefore the magic bullet effect seemed logical if you wanted to avoid further lagg and avoid complicating hit detection. |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
310
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Posted - 2013.06.28 00:05:00 -
[26] - Quote
Guys im trying to talk about reality. Not the fantasy world of gas charged this and that that CCP told you. Im talking reality. As in why do the bullets have a range when no other game has it? |
5aEKUXeRJGJ27kCDnDVYak3
Kinsho Swords Caldari State
213
|
Posted - 2013.06.28 00:05:00 -
[27] - Quote
Sorry but I am out of your weapon range |
Promethius Franklin
DUST University Ivy League
19
|
Posted - 2013.06.28 00:09:00 -
[28] - Quote
BOOOGERTRON BORTZORG wrote:Guys im trying to talk about reality. Not the fantasy world of gas charged this and that that CCP told you. Im talking reality. As in why do the bullets have a range when no other game has it? Because they decided to make it that way. Really your asking a question that has no answer at this point. If your point is that it shouldn't be that way because other games don't have it, I'm sure those game would be proud to have you amongst their player base until CCP can be convinced otherwise, if such a day comes. |
The Robot Devil
BetaMax. CRONOS.
485
|
Posted - 2013.06.28 00:13:00 -
[29] - Quote
BOOOGERTRON BORTZORG wrote:Guys im trying to talk about reality. Not the fantasy world of gas charged this and that that CCP told you. Im talking reality. As in why do the bullets have a range when no other game has it?
Tears |
Setaceous Prime
Nexus Prima
76
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Posted - 2013.06.28 00:21:00 -
[30] - Quote
My favourite FPS is still the original Delta Force. Weapons had realistic ranges and it emphasised gameplay over graphics. IMO it set the standard that all FPS games should meet. Most modern ones don't. |
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BOOOGERTRON BORTZORG
Expert Intervention Caldari State
311
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Posted - 2013.06.28 00:24:00 -
[31] - Quote
Setaceous Prime wrote:My favourite FPS is still the original Delta Force. Weapons had realistic ranges and it emphasised gameplay over graphics. IMO it set the standard that all FPS games should meet. Most modern ones don't.
We talking Delta Force blackhawk down? CUz I loved that game. |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
311
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Posted - 2013.06.28 00:25:00 -
[32] - Quote
The Robot Devil wrote:BOOOGERTRON BORTZORG wrote:Guys im trying to talk about reality. Not the fantasy world of gas charged this and that that CCP told you. Im talking reality. As in why do the bullets have a range when no other game has it? Tears
Lol fanboy |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
64
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Posted - 2013.06.28 00:28:00 -
[33] - Quote
To mystify and astound people like you, of course! |
Setaceous Prime
Nexus Prima
76
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Posted - 2013.06.28 00:29:00 -
[34] - Quote
BOOOGERTRON BORTZORG wrote:Setaceous Prime wrote:My favourite FPS is still the original Delta Force. Weapons had realistic ranges and it emphasised gameplay over graphics. IMO it set the standard that all FPS games should meet. Most modern ones don't. We talking Delta Force blackhawk down? CUz I loved that game. Nope, the original DF came out in 1998. With full multiplayer LAN and Internet support. King of the hill, node capture and straight deathmatch modes.
EDIT: same gameplay though. |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
313
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Posted - 2013.06.28 00:31:00 -
[35] - Quote
Setaceous Prime wrote:BOOOGERTRON BORTZORG wrote:Setaceous Prime wrote:My favourite FPS is still the original Delta Force. Weapons had realistic ranges and it emphasised gameplay over graphics. IMO it set the standard that all FPS games should meet. Most modern ones don't. We talking Delta Force blackhawk down? CUz I loved that game. Nope, the original DF came out in 1998. With full multiplayer LAN and Internet support. King of the hill, node capture and straight deathmatch modes. EDIT: same gameplay though.
AHh I missed that and the first one I played was the one I talked about. I think that was my first online FPS if memory serves me. Awesome game none the less. |
Setaceous Prime
Nexus Prima
76
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Posted - 2013.06.28 00:33:00 -
[36] - Quote
BOOOGERTRON BORTZORG wrote:Setaceous Prime wrote:BOOOGERTRON BORTZORG wrote:Setaceous Prime wrote:My favourite FPS is still the original Delta Force. Weapons had realistic ranges and it emphasised gameplay over graphics. IMO it set the standard that all FPS games should meet. Most modern ones don't. We talking Delta Force blackhawk down? CUz I loved that game. Nope, the original DF came out in 1998. With full multiplayer LAN and Internet support. King of the hill, node capture and straight deathmatch modes. EDIT: same gameplay though. AHh I missed that and the first one I played was the one I talked about. I think that was my first online FPS if memory serves me. Awesome game none the less. For comparisons sake (and to keep on topic), my best sniper kill was a 1.5 kilometre headshot. |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
313
|
Posted - 2013.06.28 00:36:00 -
[37] - Quote
Setaceous Prime wrote:BOOOGERTRON BORTZORG wrote:Setaceous Prime wrote:BOOOGERTRON BORTZORG wrote:Setaceous Prime wrote:My favourite FPS is still the original Delta Force. Weapons had realistic ranges and it emphasised gameplay over graphics. IMO it set the standard that all FPS games should meet. Most modern ones don't. We talking Delta Force blackhawk down? CUz I loved that game. Nope, the original DF came out in 1998. With full multiplayer LAN and Internet support. King of the hill, node capture and straight deathmatch modes. EDIT: same gameplay though. AHh I missed that and the first one I played was the one I talked about. I think that was my first online FPS if memory serves me. Awesome game none the less. For comparisons sake (and to keep on topic), my best sniper kill was a 1.5 kilometre headshot.
A game from the 90s has better balance than this mess lol.
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