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Thread Statistics | Show CCP posts - 178 post(s) |
voidfaction
Circle of Huskarl Minmatar Republic
1
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Posted - 2013.07.03 20:14:00 -
[1] - Quote
Can I get an add? Scout since open beta. 1778 kills 2.88 K/D |
voidfaction
Circle of Huskarl Minmatar Republic
3
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Posted - 2013.07.04 11:40:00 -
[2] - Quote
Face Mcdudeson wrote:Loving this thread, sadly I can't join the scouts united channel cause of the max letter bug, anyone know how to get into it?
Type in ScoutUnited and your in
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voidfaction
Circle of Huskarl Minmatar Republic
4
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Posted - 2013.07.04 16:16:00 -
[3] - Quote
Shotty GoBang wrote:voidfaction wrote:Face Mcdudeson wrote:Loving this thread, sadly I can't join the scouts united channel cause of the max letter bug, anyone know how to get into it? Type in ScoutUnited and your in This will work for now. We'll pull the guys from "ScoutUnited" over to "Scouts United" ... -Shotty GoBang
ScoutsUnited put me in Scouts United. I guess I missed the s in previous post. Not sure if im in the right one now lol
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voidfaction
Circle of Huskarl Minmatar Republic
4
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Posted - 2013.07.06 16:52:00 -
[4] - Quote
Starting to wonder why this is not cQc Scouts United. None talking about Sniper Scout. Hey guess what 1.2 didn't do anything to my K/D ratio. It's still going up. I still am hard to be found do to all my profile dampening. only thing changed is I now have to actually try when i aim my rifle since leg/foot/arm shots no longer count as a hit. (no more killing turret hackers from there feet). From the post here the requirements should be a short range weapon with the scout suit because it seems you all think scout is only the ninja running shotgun or some other cQc combat weapon.
Scout: A soldier or other person sent out ahead of a main force so as to gather information about the enemy's position, strength, or movements. But for how most see it in this game its a ninja that runs ahead of the group to kill everything they see head on vs running ahead of the group to actually scout and maybe find a nice place to hide to jump out from behind after a friendly squad comes in to attack. You know you can have the highest K/D ration in every game but if your TEAM loses your still a loser
I play a sniper scout. I do not join squads becase for what I have been told enemy I see goes on EVERYONEs radar where as if i was in a squad what i see is only shown on squads radar. I'm a scout for the team not just a squad so if I see 6 enemeys moving in on an objective i am helping the team with enemy positions as I am also giving them sniper cover and support. I can see the ninja hiding in the corners of what seems to be empty objectives to allow ground to know he is there even if i cant shoot them. If I had a mic I could be alot more helpful but still what good is that when all the squads wont here me and I dont join a squad because I play for the team not the squad that and the fact voice glitches and lag in this game is terrible.
So I keep asking myself what are all these fast running ninjas doing i see just running everywhere. your not hidden in my scope and really easy targets for me as I sit behind a rock and enjoy my cigarette letting you run till you get farther away or in a position harder to figure out my position. All that running and gunning is called scouting? |
voidfaction
Circle of Huskarl Minmatar Republic
4
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Posted - 2013.07.06 21:54:00 -
[5] - Quote
Shotty GoBang wrote:voidfaction wrote:Starting to wonder why this is not cQc Scouts United. None talking about Sniper Scout. Hey guess what 1.2 didn't do anything to my K/D ratio. It's still going up. I still am hard to be found do to all my profile dampening. only thing changed is I now have to actually try when i aim my rifle since leg/foot/arm shots no longer count as a hit. (no more killing turret hackers from there feet). From the post here the requirements should be a short range weapon with the scout suit because it seems you all think scout is only the ninja running shotgun or some other cQc combat weapon.
Scout: A soldier or other person sent out ahead of a main force so as to gather information about the enemy's position, strength, or movements. But for how most see it in this game its a ninja that runs ahead of the group to kill everything they see head on vs running ahead of the group to actually scout and maybe find a nice place to hide to jump out from behind after a friendly squad comes in to attack. You know you can have the highest K/D ration in every game but if your TEAM loses your still a loser
I play a sniper scout. I do not join squads becase for what I have been told enemy I see goes on EVERYONEs radar where as if i was in a squad what i see is only shown on squads radar. I'm a scout for the team not just a squad so if I see 6 enemeys moving in on an objective i am helping the team with enemy positions as I am also giving them sniper cover and support. I can see the ninja hiding in the corners of what seems to be empty objectives to allow ground to know he is there even if i cant shoot them. If I had a mic I could be alot more helpful but still what good is that when all the squads wont here me and I dont join a squad because I play for the team not the squad that and the fact voice glitches and lag in this game is terrible.
So I keep asking myself what are all these fast running ninjas doing i see just running everywhere. your not hidden in my scope and really easy targets for me as I sit behind a rock and enjoy my cigarette letting you run till you get farther away or in a position harder to figure out my position. All that running and gunning is called scouting? I'm confused (don't worry though, it's common). Our only participation requirement is that participants be Scouts. It is true that many here are CQC-oriented Scouts, but we have quite a few Scout Snipers in the Registry as well. You sound like a Scout Sniper. Would you like to join the Scout Registry? - Shotty
I had posted a few days ago for an add to the registry and already in the Scouts United channel. Seems like a great community. I was just starting to think it seems more cQc oriented. So was wondering is this the right place for me. |
voidfaction
Circle of Huskarl Minmatar Republic
4
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Posted - 2013.07.06 22:26:00 -
[6] - Quote
Ghost Kaisar wrote:Niuvo wrote:Guys, guys, I find that a lonely, humble scout can turn the tide in Skirm easily. Dom. it's a bit harder, for the number of hostiles in one spot. In OMS, it's amazing, but there's no point. It's really hard to notice other scouts doing the same, but I'm positve it happens. In skirm. I tip my hat to those scouts who go across the map with their one-equipment backpacks and hack that point. It's truly a small blessing.
I turn the tide in our favor and win. I can see this clearly. Sometimes when I go CQs, I am glad for the brave folks who hack objectives across the map it helps a ton! It works in PC's at rare points. Played a game vs. OSG and happened to notice that they left E unguarded except for one guy. Knifed him, and hacked the objective. 5 people spawned in right before the hack finished and I ran back to the bridge. They seemed to forget about my teammates as they chased me down and ran into my teams fire on open ground. We took the objective and held it for awhile until they retook their anchor. Not a big victory, but defiantly turned the tide. We won by about 3 ticks on the MCC, and that cap probably won the game in the long run.
Same with a the lonely sniper sitting 400m away that kills the 1, 2, 3+ enemy coming to kill you as your hacking. or done killed the sniper waiting on someone to come hack the objective. or are the reason the objective is unprotected in the first place. team work turn the tide. I dont hack objectives because my optimal range is 400m but I can make your trip to objective E a little safer ;-) |
voidfaction
Circle of Huskarl Minmatar Republic
4
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Posted - 2013.07.06 22:53:00 -
[7] - Quote
Matticus Monk wrote:I think the reason that you don't see a lot of posts relating to sniper scouts is because many, many snipers have opted out of the scout suit. Some very good snipers have been very vocal about using Medium suits for sniping due to the lack of advantages they perceive when using the scout suit to snipe:
1.) Low benefit from the reduced scan profile or precision (as scan range on most suits in only 10m anyway, and snipers are typically far away) 2.) Low HP so inability to tank counter sniper fire 3.) Low number of high slots for damage mods 4.) Low benefit from scouts additional speed/mobility
While I don't think sniper scouts personally are as disadvantaged as many make out, I believe I (and you, apparently) are in the minority. There are many scouts here. Welcome, if you decide to stay. Another opinion is always welcome.
1.) From my testing scan profile does make a big difference at range and I notice the difference on how easy the enemy shows up on screen. heavies pop up without even getting close to looking at them. some gallente scouts have been 100m away and unless i had them targeted 100% no orange cheveron.
2.) I use a charge sniper rifle with 1 complex dmg mod with sniper rifle prof 4 and most things die in 1 shot aside from the shield and armor stackers but then they show up on my screen without even trying to spot them so not like they are much of a problem because spoting is the thing that comes before shooting. I prefer not to be seen to be shot in the first place.
3.) do I need more dmg mods when 1 shot is all it takes to kill most, 2 for the average stacker, and 3 for the hardcore stackers?
4.) speed, mobility, jumping higher by far helps get into positions of interest without being seen.
No I don't believe we are at a disadvantage at all. And if profile dampening is really broke as many seem to think then when/if it gets fixed we will be overpowered. |
voidfaction
Circle of Huskarl Minmatar Republic
4
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Posted - 2013.07.06 23:09:00 -
[8] - Quote
Shotty GoBang wrote:Crash Monster wrote:What's our niche? At present, we have no niche. Scout Snipers need a boost in efficacy as much as their CQC-oriented brothers. I've hunted down many a sniper on many a hill. It'd be cool if Scout snipers could vanish more effectively when hunted. Since we're on the topic of sniping, I've petitioned CCP to add dinosaurs to stalk and eat red-line campers. Maybe Scout Snipers could be immune to dinosaur attacks too ? - Shotty GoBang
I have people get mad at me for red-line sniping. I'm a sniper so I sit in a spot that gives me the best tactical view of as many objectives as possible some times that is in the red-line some times thats next to the enemy red-line. And because I know the good red-line sniping spots I hunt the red-line snipers frequently. People think red-line snipers are a bad thing because they can't kill them. Guess what I can't kill a tank either standing on top of it but I can call in for AV guys or switch to my scout AV to take care of it just the same as they can call in for anti-sniper to take me out.
I like dinosaurs. Can we get them on the MCC as well? Jump or get eaten. |
voidfaction
Circle of Huskarl Minmatar Republic
10
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Posted - 2013.07.08 12:15:00 -
[9] - Quote
Sir Petersen wrote:Does the kd tell us anything? I-¦m an assault scout pressing non-stop all the time with my drop uplinks and getting killed a lot at the same time. Then we have people like snipers who are on another page and so on..
Agree. If a sniper scout is getting killed as much as a assault scout then they really need to stop standing on top of the ridge with the sky at your back then going back to the same spot after I kill you. Just don't tell the other 3 squatting 5 m from you. I don't want to lose all my easy ducks in a row. |
voidfaction
Circle of Huskarl Minmatar Republic
11
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Posted - 2013.07.08 21:50:00 -
[10] - Quote
Shotty GoBang wrote:mollerz wrote:DJINN Marauder wrote:im #1 now :D I've only seen you rock matches in a tank. scout? doubtful. Killboard participation is supposed to be restricted to players who collect the majority of their kills while wearing a Light/Scout suit. I failed to consider that Marauder may wear a Scout suit while rolling about in a beasty tank . This is a good point, Mollerz, but we have to trust one another's word. If Marauder says he's more a Scout than a Tanker, then we will count Marauder as a brother. Anyhow, can I buy a ticket to the Knife Fight? - Shotty
He can still be wearing his scout suit while in the tank. |
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voidfaction
Void of Faction
24
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Posted - 2013.07.28 00:27:00 -
[11] - Quote
Chilled Pill wrote:Aythadis Smith wrote:I got an idea for scouts. Hear me out on this one.
Add 2 equipment slots. Reduction to CPU and Pg on drop up links.
(I really dont want to get into the meat and potatoes of increase cpu, Pg sheild and armor and return their stamina and sprint speed, lower the other suits turning speed while increasing the scouts, oh an scout weapons like the knifes should not have much of an effect on our overall suit [ as in cpu pg], oh and while i am at it, scouts should get a free case off beer for putting up with this crap)
I should have bulleted that list so I could get better fan mail in game.
Side side note. make the Flaylocks a scout only weapon. Actually, make a weapon ONLY for this class. Make it kinda cool, kinda potent.
Or jsut give it up and free sniper rifles for EVERY ONE I remembered spamming 'Make Tac AR's scout only!!' in a lot of the 'Nerf the Tac AR' threads before, it was semi-trolling but at the same time hoping Devs see the principle behind it. And I'm talking about before they dropped the nerf bomb on the Tac AR not this bastadized iteration of it. Some things I'd love to see in future Scout variants: GÇó +3% damage output increase to all light weapons / level GÇó reduction in CPU/PG requirements for uplinks and scanners GÇó EWAR - Aim scrambling making enemy targeting reticle fade making it hard to aim and scoped ADS static-y. - Sensor scrambling disables tacnet (minimap, objective markers, HUD data, unable to call an orbital, etc.) - Sensor hacking -- creates false readings on tacnet minimap and overview map, basically decoy red dots on the map. - Target Painting -- painted targets get increased hit box -- 3% increased hit box/level of Target Painting skill (a module placed on a high slot that let's you paint a target -- 3% hitbox increase at militia/STD, 6% at ADV, 9% at Pro. - Vehicle System Scrambling -- target's modules are temporarily disabled and cooldowns slowed. Some things I'd hope to see a rework: GÇó definite advantages for Scouts in Passive Sensor Range and Precision. (and for these two and dampening to actually work) GÇó hitbox returned to smallest in game and no scaling when sprinting. I've others but can't remember them currently.
That would make the scout suit the Stealth Electronics suit I expected it to be about. Target Painting would be great also in both short or long range.
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voidfaction
Void of Faction
27
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Posted - 2013.07.28 22:44:00 -
[12] - Quote
Chilled Pill wrote:Daxxis KANNAH wrote:@Chilled Pill - why increased damage??? That seems overkill.
If a spec ops suit comes out (at Light Lv5) then yes or for the assault suit.
Like some of the other stuff though. Notice that non of my proposed 'improvements' or additions mentioned anything about increasing HP. This means that in combat, the scout has to 'punch above its weight class' so to speak. This makes the paradigm of a glass cannon a real viable option. Right now slapping a damage mod on a high slot is completely stupid for a Min Scout and suicide for a Gallente Scout. The former Tac AR would've been a great Scout Marksman weapon -- I would've adjusted hipfire to today's levels, and bumped ROF down to a bit above today's levels, and kept mag size to 24 for all Tac ARS. This damage buff doesn't apply to all Scout Suits, but a variant of it that specializes in high damage output with low HP -- glass cannon type. Or maybe make it apply to Scouts using a scoped weapon like say, a Tac AR, Sniper Rifle, Scrambler Rifle, Plasma Cannon (more like sights for the SR and PC...but you get the point).
"Right now slapping a damage mod on a high slot is completely stupid for a Min Scout and suicide for a Gallente Scout"
I use Minmatar scout mk.0 with 3 complex light weapon dmg and the gallente scout gk.0 with 1 complex light weapon dmg.
I am the glass cannon sniper |
voidfaction
Void of Faction
28
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Posted - 2013.07.28 23:55:00 -
[13] - Quote
First Prophet wrote:voidfaction wrote:Chilled Pill wrote:Daxxis KANNAH wrote:@Chilled Pill - why increased damage??? That seems overkill.
If a spec ops suit comes out (at Light Lv5) then yes or for the assault suit.
Like some of the other stuff though. Notice that non of my proposed 'improvements' or additions mentioned anything about increasing HP. This means that in combat, the scout has to 'punch above its weight class' so to speak. This makes the paradigm of a glass cannon a real viable option. Right now slapping a damage mod on a high slot is completely stupid for a Min Scout and suicide for a Gallente Scout. The former Tac AR would've been a great Scout Marksman weapon -- I would've adjusted hipfire to today's levels, and bumped ROF down to a bit above today's levels, and kept mag size to 24 for all Tac ARS. This damage buff doesn't apply to all Scout Suits, but a variant of it that specializes in high damage output with low HP -- glass cannon type. Or maybe make it apply to Scouts using a scoped weapon like say, a Tac AR, Sniper Rifle, Scrambler Rifle, Plasma Cannon (more like sights for the SR and PC...but you get the point). "Right now slapping a damage mod on a high slot is completely stupid for a Min Scout and suicide for a Gallente Scout" I use Minmatar scout mk.0 with 3 complex light weapon dmg and the gallente scout gk.0 with 1 complex light weapon dmg. I am the glass cannon sniper or in your words the stupid suicidal glass cannon sniper. Snipers are of course an except to this because you're not typically in AR or locus grenade range. On a scout sniper you might as well use damage mods since a headshot from another sniper is a OHK even with shield extenders. However when you're a shotgun scout or any other scout variation you're always better off with the shield extenders, otherwise you'll get killed by every miss on friendlies.
So you want the dmg of a sniper, the shield of assault, the speed of scout all in 1 package? Just like me you could go with an assault suit and get everything you want with little to no loss on other points.
I could go caldari assault for more shield more profile dampening and the same dmg than what i can get with the minmatar scout all the same you could go with another suit to get your buffs you seek. I dont think dmg need buffed. the profile dampening, precision, range and speed i can see needing buffed to give the scout suit its role. sad when an assault or logi suit can be set up to have better range, precision, or profile dampening than a scout suit and still do the same or better damage.
Why do I stick with the scout suit? because i believe it will someday get the buffs to range, precision, profile dampening and speed it deserves
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voidfaction
Void of Faction
30
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Posted - 2013.07.29 01:15:00 -
[14] - Quote
Niuvo wrote:I think that if someone want to take a med frame and slap scout mods, fine. In the future though that class should not be able to compete with true scouts if you will.
That's is how i see it. but I don't think we need more dmg in the future. I would even be willing to give up some dmg to know my scout suit has the best speed, range, precision, and profile dampening.
gallente scout suit is in my opinion good the way it is. I can give it the best profile dampening in game or the best scan range in game. I can't detect a scout standing next to me either way but if i could i would consider the suit overpowered. 2 profile and 2 range with tar feels nice for med range sniping because range and stealth is used to find my targets first so i dont get hit. I dont expect to be seen first or seen at all to need shields or armor. I dont travel in groups to draw attention to myself and i stay in cover to hide at all times. like a scout. if i run head to head with the enemy i expect to die because i failed at not being seen. if a scout is not sniping from a distance then they should be hitting there enemy in the back. if your on the front lines of a battle in a group you are not a scout your are assault. big difference not many get but so eager to point out to the logi playing assault.
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voidfaction
Void of Faction
32
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Posted - 2013.07.29 17:23:00 -
[15] - Quote
Chilled Pill wrote:Daxxis KANNAH wrote:Chilled Pill wrote:To all our Scout brethren who are in the: 'well scouts aren't meant to play like assaults etc. etc....you just want everything.' I hate to break it to those of you, but you guys are probably the only ones still playing by the 'rules'. Meanwhile, everyone in their Assault/Logi (and to some extent the Heavies in Commando) suit is wrecking everything outside the box doing things more effectively than you at the 'role' you presume to excel at because 'that's how scouts are to be played'.
Unless of course, you want to be the one to tell the 'Cal Logies' of this world: 'Hey that's not how your suit is meant to be played!' while they ignore you as you lie bleeding out and getting tea bagged repeatedly. Good luck!
Someone even claimed that the Scout Sniper is the only thing working as intended? And how was it intended? To play second fiddle to a Logi who's highs are decked with damage mods, and lows with armor plates, while standing on a number of repair nanos, right next to an uplink in the unlikely event he get's killed? Please. You're na+»vet+¬ is adorable.
Wake up. If you're argument about how the scout isn't supposed to be so and so is the only thing you're hanging on to, then you just haven't been playing at the level of Dust that others in here call home. Whatever improvements those of us are trying to imagine in here serves also to benefit those content to play in pub games.
You're just going to have to trust your 'big bros' on this one. And please please, don't be the enemy what we're trying to do here. While I understand where you are coming from it is a mountain built on so much wrong but its because CCP is failing at carving out strict boundaries for the classes in their attempt to allow you to use whatever modules you want. I think they are better off dropping light and heavy and just making one "suit" you customize the way you want because they struggle mightily in foreseeing the natural exploits. Unfortunately, CCP had already, in the past, released videos and marketing materials championing the fact that you can basically do whatever with the suit you have in terms of loadout and roles you wish for it to play. I remember a video where they were gushing over the fact that you can be a Heavy Suit wearing Sniper. It's really a concept players can get behind since it doesn't cookie cut anyone into just one specific play style, but it does screw us scouts having the least of everything to play with. (slots, pg/cpu, eHP, etc.)
well then i want my heavy weapon slot for my scout suit and heavy should have a equipment slot because we all should be able to be whatever we want. if a heavy can be a sniper why cant a scout use a heavy weapon?
I did not know this game was intended to be another Star Wars Galaxies. I thought it was going to be Eve but with mercs instead of ships.
I have already seen how this story ends first hand with sony years back with Star Wars Galaxies and its combat upgrade then NGE. Same story different game. Lets let everyone mix and match skills. No wait that is impossible to balance so lets do a combat upgrade and completely remove the old system and go to a class based system. that didnt work lets make it a game for 4 year olds. oh no we have no players shut down the servers.
or they could take a little hint from Eve and allow everyone to use everything if they have the cpu power to use it. then just add in 90%-100% effeciency bonus to suits and bump up the cpu and pg modules use so a heavy might be able to use for example a complex profile dampener but only 1 and nothing else due to the suit not getting the bonus like the scout suit would.
Thanks for pointing this out to me so I can move on. |
voidfaction
Void of Faction
34
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Posted - 2013.07.30 16:03:00 -
[16] - Quote
Shotty GoBang wrote:Sir Petersen wrote:Are you running around in proto gear in pub matches? I'm not sure where this line of questioning is coming from. For the record, we don't mandate what folks wear when collecting AR-514 tears. I alternate between BPO, Adv, and Pro Gal-scout in pubs. Its good a way to test the limits of your builds. - Shotty
Whats it matter when even in public the guy in the milita assault is laughing at our choice in suits.
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voidfaction
Void of Faction
35
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Posted - 2013.07.31 12:43:00 -
[17] - Quote
Chilled Pill wrote:I think the Hunter Scout suit is someone in CCP's feeble attempt to point us in the 'right' direction. Apparently gents, we've been fitting our scout suits all wrong. Did you see the eHP on that thing? < 250. But I heard it's advertised as basically invisible and undetectable. Until of course someone glances at you and happens to fire a few shots....then you are ash.
Oh CCP...you so silly.
I already had that fitting set up with my 'valor' scout. ccp stole that from me lol.
if you set up the proto gallente scout the same way with 1x c presicion, 2x c range, 2x c profile, charge sniper, ishukone smg, av grenade, and compact nano you still have enough p/g to jump start a tank if you need to, lol. Not sure what the precision is on the best scanner but this set up puts your profile at 17.09 with the range of 47.31. its no scout hunter with only a 32.4 precision but you will see most everything else. This is what I slowly been working to achieve. 2 more levels in range, precision, and gallente scout suit to go. |
voidfaction
Void of Faction
35
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Posted - 2013.07.31 20:15:00 -
[18] - Quote
Matticus Monk wrote:I can't say that I'm disappointed with the Gallente racial bonus but overall scouts need better passive range (starting scouts at 15 m would be a big improvement), and lower starting scan precision. Or, the Gallente scout needs another high slot to equip an additional precision enhancer.
If CCP want's us to rely on the active scanner for all of our scanning needs, then the Gallente passive scan range bonus should be ditched for something more appropriate.
@Mollerz:
Most of my fits use the Exile AR these days. I used to go 50/50 w/ a shotgun/AR gameplay style but it's more like 90% AR, 10% sniper these days..... I find that the scout mobility and speed provides huge benefits when trying to engage a medium range, flank, retreat etc... w/ the AR. I'm working my way up to using the TAC (I have an oddball fit with the AUR laser rifles that should run out soon and will need a longer range weapon replacement)
I'm not sure why I don't see more scouts running the AR.... my secondary is SMG. Good tip on maintaining sprint speed switching between secondary -> primary!
4x complex range without suit bonus 66m with bonus 99m
you become a 99m weak passive scanner with a precision of 32 might work for tar sniping |
voidfaction
Void of Faction
37
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Posted - 2013.08.01 12:13:00 -
[19] - Quote
Less clutter and if your solo you will see only what your suit scanner pics up. Will help notice or test the scan range and precision on suit. The range I can tell a big differenc with proto gallente. The precision seems to work good for me on proto minmatar with 3 advanced precision but the lack of range I can't live without and I dont do anything without 1 c profile dampener. 2 most of the time |
voidfaction
Void of Faction
37
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Posted - 2013.08.04 22:13:00 -
[20] - Quote
Haerr wrote:I am very intrested in how other Gallente Scouts are fitting their suits. Feel free to give me any pointers or tips - all suggestions are very welcome! :)
charge sniper smg 4x complex profile dampeners 1x complex light dmg compact nanohive av grenade
tactical assault smg 2x enhanced range 2x complex profile dampeners 1x enhanced precision compact nanohive av grenade
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voidfaction
Void of Faction
39
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Posted - 2013.08.05 20:55:00 -
[21] - Quote
Sinboto Simmons wrote:Shotty GoBang wrote:Ran REs for the first time today. I'm getting a kill or two per match, but the trigger/arming delay is annoying.
Remote Explosive Inquiry: 1) How much faster do the F/45s arm compared to Standard REs? 2) Are the Advanced & Proto REs worth the SP investment?
Thanks, Shotty
The advanced and proto REs are much faster but with the problems the re currently have that's pretty much the only benefit, It's one of those thing I'd say spec into only if you see yourself using it alot in the future because for now it's a bit hit and miss.
hit or miss is most everything in game. what works today might not work tomorrow
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voidfaction
Void of Faction
40
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Posted - 2013.08.05 21:45:00 -
[22] - Quote
Spademan wrote:Shotty GoBang wrote:Ran REs for the first time today. I'm getting a kill or two per match, but the trigger/arming delay is annoying.
Remote Explosive Inquiry: 1) How much faster do the F/45s arm compared to Standard REs? 2) Are the Advanced & Proto REs worth the SP investment?
Thanks, Shotty
If you plan to use them against tanks, installations or any other kind of armour, then yes, having even just one extra explosive on the ground for it can mean the difference between a kill and severe damage. For reference, 3 ADV RE's insta kill a tank with 1000 shields and 5000 armour when directly beneath said tank.
You just sold me on RE's and Flux Grenades |
voidfaction
Void of Faction
40
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Posted - 2013.08.05 23:03:00 -
[23] - Quote
mollerz wrote:flux nades are also critical to countering REs. I always flux an objective before I hack.
I thought of them only for shields. thanks for the tip
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voidfaction
Void of Faction
41
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Posted - 2013.08.10 18:07:00 -
[24] - Quote
Django Quik wrote:I wanted to ask people's opinions on proto gal scouts - are they worth it over the adv, considering you give up a hi slot?
spend a few dollars and get you some Neo gallente gk.0 and try them out.
I use Neo (AUR) suits 90% of the time. Actually I can't remember the last time I wasn't in a Neo suit. I got gallente to adv then decided to try the minmatar suit so leveled it to 3 to try out proto minmatar scout. I also leveled caldari assault to level 3 to compare the proto versions of minmatar scout to caldari assault. As a sniper the Caldari Assault proto is for the most part a better sniper suit but the minmatar has still become my favorite #1 sniper suit. proto gallente scout is 2nd choice if scanners become a problem. proto caldari assault has become my AV suit.
Neo (AUR) suits are nice to test the suits out before you sink a lot of SP into them. |
voidfaction
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Posted - 2013.08.10 20:06:00 -
[25] - Quote
Shotty GoBang wrote:Matticus Monk wrote: I really wish they'd make the ADV Gallente suit have 1H/3L slots instead of it's 2/2 layout, which just makes the proto suit feel squishy by comparison....
I'd prefer it if they made the proto Gal scout more durable by adding a high, and the Minnie more versatile by adding a low.
would be nice to use 2 precision enhancers with the extra range the gallente suit has. I guess the caldari logi is the scout hunter suit.
3 lows on the minmatar would be good to get profile dampening below 15 to hide from all scanners.
2 more racial suits to add I only hope the caldari scout will have 2 equipment slots because the cloaks will most likely use equipment slot and giving up compact nanohive is not a option for me. I also hope it gets precision bonus. My luck my enemy the Amarr will get the best scout suit. |
voidfaction
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Posted - 2013.08.10 22:26:00 -
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Shotty GoBang wrote:mollerz wrote:yea. he isn't describing a scout suit! lol. I'd give my minjas pinky toes for some CPU/PG like that! I'm thinking the same, Mollerz. Either XO's a medium who overlooked that everything in this thread relates to Scouts. Or he's trolling or scoutly sanctuary.
gallente gk.0
1x complex shield extender 2x complex ferroscale plates 1x enhanced ferroscale plate 1x complex armor plates gek m209 k-2 c-7
314 of 328 cpu 78 of 79 pg 465 armor 160 shield 7.21 sprint
it is possible |
voidfaction
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Posted - 2013.08.11 22:34:00 -
[27] - Quote
Confused on nova knives dmg
Scout mk.0 with 3 Complex Myofibril Stimulant can max 412.78 melee dmg Scout mk.0 with 3 Complex Sidearm Damage Modifier can max 363.34 Ishukone Nova Knives dmg
so a melee hit with my sniper rifle or any weapon can do more dmg than than knives with sidearm dmg mod? can you melee hit with nova knives? does melee dmg add to nova knives dmg?
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voidfaction
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Posted - 2013.08.12 01:25:00 -
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Shotty GoBang wrote:voidfaction wrote:Confused on nova knives dmg Scout mk.0 with 3 Complex Myofibril Stimulant can max 412.78 melee dmg Scout mk.0 with 3 Complex Sidearm Damage Modifier can max 363.34 Ishukone Nova Knives dmg so a melee hit with my sniper rifle or any weapon can do more dmg than than knives with sidearm dmg mod? can you melee hit with nova knives? does melee dmg add to nova knives dmg?
Pretty sure the damage stats reflect an uncharged, single swipe. Charged damage is 2x stated damage, and you swing twice per attack. So maximum damage is 4x stated damage, assuming both slashes of your charged attack register. I think. As a point of reference, Calamity Jane's medium-suit's melee deals 400 dmg.
so nova knives have a 1453.36 dmg potential per charged attack? WOW
Melee bonus for scout is just pointless then. I guess its a good thing I don't use the minmatar suit for the melee bonus. at least the gallente bonus does something to help.
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voidfaction
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Posted - 2013.08.12 02:30:00 -
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Extraneus Tenebrarum wrote:voidfaction wrote:Shotty GoBang wrote:voidfaction wrote:Confused on nova knives dmg Scout mk.0 with 3 Complex Myofibril Stimulant can max 412.78 melee dmg Scout mk.0 with 3 Complex Sidearm Damage Modifier can max 363.34 Ishukone Nova Knives dmg so a melee hit with my sniper rifle or any weapon can do more dmg than than knives with sidearm dmg mod? can you melee hit with nova knives? does melee dmg add to nova knives dmg?
Pretty sure the damage stats reflect an uncharged, single swipe. Charged damage is 2x stated damage, and you swing twice per attack. So maximum damage is 4x stated damage, assuming both slashes of your charged attack register. I think. As a point of reference, Calamity Jane's medium-suit's melee deals 400 dmg. so nova knives have a 1453.36 dmg potential per charged attack? WOW Melee bonus for scout is just pointless then. I guess its a good thing I don't use the minmatar suit for the melee bonus. at least the gallente bonus does something to help. Its not useless if u dont want to carry nova knifes So your going to use DMG mods to enhance melee vs DMG for weapons. I thought knives was melee. I know pointless to me may not be to others. I know I will want more DMG to weapon vs DMG done hitting melee with same weapon
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voidfaction
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Posted - 2013.08.14 15:40:00 -
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Acezero 44 wrote:Niuvo wrote:Congrats on your 49 page thread, you have something cool here. So I'm in a gal crisis, I don't know what to tank, what can I do with my suit since scanning is fudged. Any good combos for adv and bsc fittings. Maybe focus on hacking at the moment? Any good success stories I should take into consideration? Range is our best strength, scouts are good @ facechecking or cherry picking,. yea i know, me an my terms,.. I dont think hacking is a good build for a scout, ( seems like a logi thing with more hp ) if you use your gal bonus nubs in front of you will do the fighting off your scan, people are like moths flying at lights man,. Just pump it up to 40+ m and let the noobs flock to the red lights, be the last one to fire an pick up kills or assists then hide, Scouts are fine when they get used like snakes, radar is perfect atm and exploited by the ones that know it works.. /edit, well i guess its not perfect, but I do love how blind everyone is that thinks its broken,. cheers
its hard to tell its working being most players only have like 10-20m range and that is only what the inner circle will show. you see a target pop up you assume they are in your scan range and they disapear you think its broke when they were never in your scan range to begin with. outside that is caused from line of site from you or another player or scan from another player.
Cant wait till shared vision is disabled and shared scan is squad only. The gallente scout will be OP. LOL
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voidfaction
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Posted - 2013.08.16 13:39:00 -
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Niuvo wrote:Sinboto Simmons wrote:I realised the other day that it's not the weakness of the scout that gets to me alot of the time (even though it's annoying as hell), it's the faulty equipment.
remote explosives/proximity mines
nova knives
shotty
active/passive scanners
are all on the fritz don't care bout my KDR so I wouldn't mind dying so much if i could use my gear to relyably fight back and score some kills ya know?
thoughts? Yea man, all of these have caused us to die pre-maturely! The REs in specific have gotten me killed and not the target because they fizz out or the explosion doesn't get them. Truly in your words, it is the equipment/weapons that is failing us BIG TIME (rush). My corp mate was telling me how it is a thrill to have 180 EHP, we can manage the stresses of combat in a glass suit and survive and kill! This is really hard, pat yourselves on the back for this, because this shows that we pack skill and we are no noobs. Here's something fun to do, look at the killfeed and see who has a pro weapon and then hunt him down! You will truly feel like a hitman when you prioritize targets. Last night I bagged me an Ishukone Assault Forge Gun Recently I was parkouring and I saw a lone cal suit, I timed the drop and landed on him with my knives charged. I hope you feel the rush I just described!
'Neo' minmatar scout mk.0 charge sniper ishukone smg 3 complex dmg 'membran' complex cardiac regulator
is that enough to make me a target ;-) I only have 4 thales sniper rifles left of the 6 I had. yesterday was first time trying it out.
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voidfaction
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Posted - 2013.08.16 21:50:00 -
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Niuvo wrote:All aboard the scout train, scout party, scout squad. If you see a good scout in a match, add him. Scout squads are just plain amazing fun epicness speediness awesomeness coolness.
not if you a sniper scout with no mic.
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voidfaction
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Posted - 2013.08.17 21:39:00 -
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Nyra Volki wrote:Have to address this, but as scouts we do just fine we complain about we need this fix, that needs a buff etc. in all honesty we really don't need it as long as we got are core upgrades up like our shields or engineering. really when i see a scout go 25/5 i see no problem with the scout really and you shottys say hit detection is bad (i know its bad) but is bad enough your going 2.0 KDR a game. yesterday i was in a match using NKs and went 10/1. i go positive 70% of my games whether im using my basic or proto gear. i know we need some love but is it that bad we write essays to CCP about why we need it. i i want them to do is fix the passive Damp and Precision and gives us a base range of 30m then im good to go causes 10m is like some standing right in front of me. that is all to all scouts remember we pick Hardcore mode. Also look at what we can do over other suits we can jump over a god damn wall. Love all you scouts and ill never switch to a different suit no matter what
you can get 32.63m range with 1 proto range mod with lvl 5 range and lvl 5 gallente scout.
30m base? WOW that would allow you to get 298m with 4 complex range. gallente scout Snipers would be loving it except for those lvl 5 scouts with lvl 5 dampening because that will get you below the 31 precision without using any mods that the gallente scout can get max with 1 proto precision. all other classes will need to use no less than 2 dampening mods just to get below the 31 scan profile. don't see them giving up armor and or green/red pill for dampening.
dampening and precision works the problem is shared vision and line of sight makes it useless. tac-net/scanner changes will fix this. |
voidfaction
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Posted - 2013.08.17 22:17:00 -
[34] - Quote
Django Quik wrote:voidfaction wrote:you can get 32.63m range with 1 proto range mod with lvl 5 range and lvl 5 gallente scout.
30m base? WOW that would allow you to get 298m with 4 complex range. gallente scout Snipers would be loving it except for those lvl 5 scouts with lvl 5 dampening because that will get you below the 31 precision without using any mods that the gallente scout can get max with 1 proto precision. all other classes will need to use no less than 2 dampening mods just to get below the 31 scan profile. don't see them giving up armor and or green/red pill for dampening.
dampening and precision works the problem is shared vision and line of sight makes it useless. tac-net/scanner changes will fix this. 298m range? WTF? How have you possibly found that number? They don't stack exponentially you know. Please explain your calculations.
nyra wants 30m base range for scout. That is what would be possible with the 30m base.
base x basic skill x suit bonus x mod x mod x mod x mod =
I have tested in game at lvl 3 range and lvl 3 gallente scout with 4 advanced range that is also the formula used in Dust 514 Fitting Tool Created by hydraSlav
http://dust514.com/news/blog/2013/08/community-spotlight-dust-fitting-tool/
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voidfaction
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Posted - 2013.08.17 23:22:00 -
[35] - Quote
Django Quik wrote:voidfaction wrote:nyra wants 30m base range for scout. That is what would be possible with the 30m base. base x basic skill x suit bonus x mod x mod x mod x mod = I have tested in game at lvl 3 range and lvl 3 gallente scout with 4 advanced range that is also the formula used in Dust 514 Fitting Tool Created by hydraSlav http://dust514.com/news/blog/2013/08/community-spotlight-dust-fitting-tool/ By your reckoning you're currently getting nearly 100m passive scan range then? I'm pretty sure that the mods don't multiply each other but as the calculations aren't officially listed by CCP, we'll just have to take your word for it, I guess.
I am at 56m with 4 advanced range. 99m is top with lvl5 range, lvl5 gallente scout, and 4 complex range
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voidfaction
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Posted - 2013.08.17 23:39:00 -
[36] - Quote
the tac-net/scanner changes talked about will be a game changer for scouts. range and precision will be more important because no more shared vision and will increase the use of scanners also making dampeners more important. to me it is the scout update I have been wanting. |
voidfaction
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Posted - 2013.08.17 23:49:00 -
[37] - Quote
Django Quik wrote:voidfaction wrote:I am at 56m with 4 advanced range. 99m is top with lvl5 range, lvl5 gallente scout, and 4 complex range
Ah yeah, of course, forgot you said you hadn't maxed the skills. Your radar must light up like a Christmas tree!
when i come out of the hills yes it does. my range + shared vision = full radar = get my 229 EHP back out in the hills before i get hit with a stray bullet.
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voidfaction
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Posted - 2013.08.18 01:27:00 -
[38] - Quote
Nyra Volki wrote:voidfaction wrote:Nyra Volki wrote:Have to address this, but as scouts we do just fine we complain about we need this fix, that needs a buff etc. in all honesty we really don't need it as long as we got are core upgrades up like our shields or engineering. really when i see a scout go 25/5 i see no problem with the scout really and you shottys say hit detection is bad (i know its bad) but is bad enough your going 2.0 KDR a game. yesterday i was in a match using NKs and went 10/1. i go positive 70% of my games whether im using my basic or proto gear. i know we need some love but is it that bad we write essays to CCP about why we need it. i i want them to do is fix the passive Damp and Precision and gives us a base range of 30m then im good to go causes 10m is like some standing right in front of me. that is all to all scouts remember we pick Hardcore mode. Also look at what we can do over other suits we can jump over a god damn wall. Love all you scouts and ill never switch to a different suit no matter what you can get 32.63m range with 1 proto range mod with lvl 5 range and lvl 5 gallente scout. 30m base? WOW that would allow you to get 298m with 4 complex range. gallente scout Snipers would be loving it except for those lvl 5 scouts with lvl 5 dampening because that will get you below the 31 precision without using any mods that the gallente scout can get max with 1 proto precision. all other classes will need to use no less than 2 dampening mods just to get below the 31 scan profile. don't see them giving up armor and or green/red pill for dampening. dampening and precision works the problem is shared vision and line of sight makes it useless. tac-net/scanner changes will fix this. Well yeah thanks for the info problem is that i have more priority's for my SP but i look in getting enhance. Also does anyone know how the range on the map like the where is 10m and 50m
range on the map would be nice along with grid numbering/letters. sniper in grid c-5 shield tank in j-9
range on radar is all we got to estimate range on map
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voidfaction
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Posted - 2013.08.18 01:50:00 -
[39] - Quote
Shotty GoBang wrote:Nyra Volki wrote: so your telling me if i have higher precision i can if some one is behind a wall now if so hell yeah im specing into range cause that would go to priority one
Yeah, this is quirky. My active scanner seems to light folks up around walls, but my passive scanning is hit or miss. I'm level 5 Gallente w/a couple three range amplification (80% bonus), and I regularly round corners into the laps of unregistered fatties.
what is your precision. a fatty with lvl 3 profile dampening and 2 basic profile dampeners will be invisible to you if you have not leveled up your precision.
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voidfaction
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Posted - 2013.08.18 02:17:00 -
[40] - Quote
Daxxis KANNAH wrote:voidfaction wrote:Shotty GoBang wrote:Nyra Volki wrote: so your telling me if i have higher precision i can if some one is behind a wall now if so hell yeah im specing into range cause that would go to priority one
Yeah, this is quirky. My active scanner seems to light folks up around walls, but my passive scanning is hit or miss. I'm level 5 Gallente w/a couple three range amplification (80% bonus), and I regularly round corners into the laps of unregistered fatties. what is your precision. a fatty with lvl 3 profile dampening and 2 basic profile dampeners will be invisible to you if you have not leveled up your precision. I have level 3 precision and assaults / tanks etc disappear around corners or small hills even though i just seen them. And most people arent using dampening mods instead or armor or speed and stamina mods.
are they showing on your radar outside of the 20m circle? when you have line of sight on something it will show on the radar for a few seconds after they are out of line of sight then fade out if it is out of your scan or precision range.
I know it works well out in the hills when i go on sniper hunts.
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voidfaction
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Posted - 2013.08.18 07:21:00 -
[41] - Quote
Shotty GoBang wrote:voidfaction wrote: what is your precision. a fatty with lvl 3 profile dampening and 2 basic profile dampeners will be invisible to you if you have not leveled up your precision.
Precision's at level 3, I think (level 2 minimum). Either way, if the fatty's in my vicinity without obstruction, I pick him up on radar. If he's hiding behind a nearby wall, I often don't. I seriously doubt fatties are stacking profile dampeners; in my experience, they tend to maximize DPS and/or eHP.
my testing is out in the hills to minimize the shared vision. in the bases and buildings it is to hard to test because of the shared vision and the enemy wont quit moving long enough unlike the snipers sitting in the same spot for an entire match not knowing im behind them spinning in circles at different ranges from them.
Can't rule out that a heavy would use profile dampeners so that is still a possible but I agree very unlikely. I know if i was a heavy i would use 2 complex dampeners since i was so slow and knowing everyone will be able to see me coming on radar. could be the same as a bug that sometimes a player does not register. happens a lot to me as a sniper at all ranges where i can target someone and get no tag or anything but a orange dot which is what led me to believe dampeners worked against line of sight.
I will try testing this more in buildings at my 56m range. want to test out cala's SMG anyway. the 20m or less range is just useless for all players not just scouts. |
voidfaction
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Posted - 2013.08.18 07:32:00 -
[42] - Quote
Haerr wrote:Speaking of SMGs, which weapons do really well against us scouts?
I know from experience that SMGs are quite capable of tearing me apart while I'm in my scout suit!
ALL of them |
voidfaction
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Posted - 2013.08.18 07:37:00 -
[43] - Quote
I feel safer against a swarm launcher until they start swinging it at my head like a bat then I die just as quick
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voidfaction
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Posted - 2013.08.18 07:43:00 -
[44] - Quote
Haerr wrote:voidfaction wrote:Haerr wrote:Speaking of SMGs, which weapons do really well against us scouts?
I know from experience that SMGs are quite capable of tearing me apart while I'm in my scout suit!
ALL of them Hah! Maybe I should have asked which weapons we are most often killed by instead! ;)
1. sniper 2. smg 3. assault
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voidfaction
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Posted - 2013.08.18 07:56:00 -
[45] - Quote
Nyra Volki wrote:voidfaction wrote:are they showing on your radar outside of the 20m circle? when you have line of sight on something it will show on the radar for a few seconds after they are out of line of sight then fade out if it is out of your scan or precision range.
I know it works well out in the hills when i go on sniper hunts.
what is the 20m, 30m, 50m circle been trying to figure this out sense i started playing this game wold help a lot
radar circles 20m, 50m, 100m
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voidfaction
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Posted - 2013.08.18 08:31:00 -
[46] - Quote
Nyra Volki wrote:voidfaction wrote:Nyra Volki wrote:voidfaction wrote:are they showing on your radar outside of the 20m circle? when you have line of sight on something it will show on the radar for a few seconds after they are out of line of sight then fade out if it is out of your scan or precision range.
I know it works well out in the hills when i go on sniper hunts.
what is the 20m, 30m, 50m circle been trying to figure this out sense i started playing this game wold help a lot radar circles 20m, 50m, 100m wow for that small thing they call a map that need to change that or make the dots smaller so its easier tell. im in a match and im looking at it they do need to make the icons smaller cause the icons cover two bars
oh your talking about on the minimap. i thought you was asking about the radar circles. not sure if those are the same thing. I have only opened the minimap a few times by accident. |
voidfaction
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Posted - 2013.08.18 14:46:00 -
[47] - Quote
Niuvo wrote:Is buying the dragonfly or valor scout suit worth it at 19,800 aur?
I would say yes to the valor because it gets the gallente scout bonuses. makes for a good free suit and full free fitting if you also have all the milita blueprint mods to go with it. |
voidfaction
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Posted - 2013.08.18 16:31:00 -
[48] - Quote
the merc pack dragonfly is an assault suit now since the official release. the dragonfly scout is sold on its own now. |
voidfaction
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Posted - 2013.08.18 17:22:00 -
[49] - Quote
I waste real money to save isk, only thing i haven't bought is the elite pack and i'm always in a 'Neo' Suit. A look at it as a paying customer has more right to complain about the game than a non paying customer. I also want to help support the game if I play and enjoy it.
Less money then I would spend going to the bar. so it saves me money in real life too. |
voidfaction
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Posted - 2013.08.23 13:58:00 -
[50] - Quote
I guess from the 1.4 notes my passive scan range will only help me to find my blind targets.
YAY!! no reason to join a squad. |
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voidfaction
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Posted - 2013.08.23 14:47:00 -
[51] - Quote
Shotty GoBang wrote:Kodho wrote:Shotty, Yes I am in fact a Sniper Scout.
I normally do not post on here. This is due to the fact that I have not experienced the decline in performance on the battlefield most of you have. All of that changed in the last two day after running my first PC battles.
I only had 2 kills in 4 PC battles. My observations are as follows:
It's not hat we are not fast enough. The problem is the other suits are too fast. It is extremely hard to line up a shot from a sniper rifle and hit your target. Not to mention you have to hit your target at least three times in order to get a kill. I consider myself to be pretty good shot, but my performance was ridiculous.
We all know our suit needs help. Unfortunately, for us to be better at what we do, other suits need to be taken down a notch. I am of the opinion that this will not happen. There are too many non-scouts that would raise absolute hell if their suits get an adjustment in order to help us out.
I will always be a Scout. Unfortunately, I will probably not get to experience PC like I do in the pubs. So, they only thing I can do for my corp is win ISK in the pubs and donate back to my corp for use in PC. This is not what I want my role to be. I do not have to have 15 Kills per match to be an effective team member. However, a .33 KDR does no one any good and is useless.
So, I will sit and wait for things to change. Hopefully for the good and maybe someone will let me play in PC to gain more experience no matter how worthless I will be to their team.
Keep your head down, Kodho Hey Kodho! Thanks for following up. There's not a whole lot we Scouts can do combat-wise in PC at the moment. Several of our more experienced guys run other frames in PC. I routinely go triple negative and should probably do the same. But as a Sniper, you offer huge advantage to your team, especially in Defend battles. I rang in support of an Indie attacking TeamPlayers last night. I was OHK'd four or five times by a redline Thales. The Sniper went 30/0, and we would've won if not for being cloned out as result of his efforts. All that to say, you certainly aren't worthless in your role as a Sniper. - Shotty
Here I thought red-line sniping was only a public match thing. I would have enjoyed being in that PC battle. I frequently go on red-line sniper hunts. may only get a few kills in a match but it really helps the team.
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voidfaction
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Posted - 2013.08.24 09:22:00 -
[52] - Quote
Kodho wrote:Just decided that scouts need a grenade launcher. Say you have a bunch of guys on top of a building, use a launcher to get a grenade up there and do some damage. Range would have to be fairly small in order to balance the risk/reward. But if we get a speed buff, it may be a viable weapon. Thoughts? Weapon should only be available to scouts.
if there is a bunch of guys on top of a building then find a good perch to sit and snipe them from 400m away. isnt that the sniper way.
I would think a grappling hook to climb walls would be more of a scout tool to take care of guys on a roof. with sniper cover and remote explosives.
guess i watch to many movies. |
voidfaction
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Posted - 2013.08.24 09:24:00 -
[53] - Quote
dont forget our silencers |
voidfaction
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Posted - 2013.08.24 13:01:00 -
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im at the point if they gave me an extension ladder i could store on top of my scout jeep i would be happy |
voidfaction
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Posted - 2013.09.02 06:17:00 -
[55] - Quote
Might I ask what most have the aim sensitivity on? sniping i have to use 0/0. yes it's slow but 400m you don't need speed you need precision. When i am jumped and I pull my smg 0/0 is not slow enough and i end up shooting everything but what im trying to hit. Finding myself doing a lot more cQc testing out 4 proto range mods only to fail because aim sensitivity is to high I can literally empty 2 clips and not hit once.
Should I go KB/M? This is the first FPS I have played with a gamepad |
voidfaction
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Posted - 2013.09.05 11:45:00 -
[56] - Quote
Lucifalic wrote:Just out curiosity and don't feel obglicated to answer but I was wondering where all our scoutly brothers are from and are you an old school gamer like I am. I'm in Fredericton, New Brunswick, Canada and 34 yrs old. Ps your never too old to play vids so don't let them tell you otherwise. ;)
Indianapolis Indiana US 41 years old Been addicted to games since asteroids on the atari 2600 |
voidfaction
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Posted - 2013.09.05 13:51:00 -
[57] - Quote
Shotty GoBang wrote:You guys tell me. I'm having a hard time making sense of the rampant idiocy in this thread... Is CPM Iron Wolf Saber reducing our plight to a simple case of "doing it wrong"? https://forums.dust514.com/default.aspx?g=posts&t=107512If so, I'll type up a formal response to CPM tomorrow. Of course, that'll be after I see first hand what CCP means by "we fixed the shotgun problems" ...
well i would have to agree with CPM Iron Wolf Saber to a point. A scout is supposed to ummmmm stay hidden. I accept the fact if i'm seen i will die most of the time. problem I see with a lot of scouts is they think they are supposed to matrix dodge bullets, run faster than LAVs, and stand off with the enemy head on. In my 2 days of cQc testing out complex range mods. I could see and run around my enemy avoiding them very well because i knew where they were from over 50m away while being invisible to all but the 1 proto scanner and the possible logi that can get their precision down to 15. Did that stop me from getting killed A LOT no but I got 2 good days of learning to use my passive scan to avoid the enemy. The Tac-net and shared vision change was a nice boost to the Scouts that are Scouts and not Assault mercs in Scout suits. The aim assist is a = boost to everyone including scouts. we died easier to every weapon before aim assist now is no different just faster but so does your target die faster because of the aim assist. see how that works.
I read about all the scouts using only mods to boost dmg, stamina, and sprint speed then they come here and cry because everyone can see them. I think wow they can use mods to be fast and run for a long time doing lots of dmg but do not want to use mods that would enhance the #1 asset a scout is known for.
My gallente gk.0 1 advanced precision 3 complex range 1 complex dampener charge sniper Ish SMG AV grenade compact nano
I boosted what CCP gave as a bonus. It's kinda like they wanted us to be hard to detect with higher scan range(gallente scout) in the first place. the scout bonus is garbage if you don't use mods to improve them farther.
minmatar scout bonus is a joke in my opinion. why would i want to melee if i can't see(scan range) hide(dampeners/cloak) to get to them in melee range. but makes for an OK dmg sniper(hint make the dmg buff for all weapons or at least sidearms) or more cpu/pg so I don't have to use one of the 2 lows for cpu booster. caldari assault is a better scout suit than the minmatar scout.
Now I do agree we need a EHP buff UNTIL we get cloaking. because as his comment we are about stealth and not being detected but if we can't cloak 1/2 of our stealth is missing. we need something now to compensate for the lack of stealth and being seen and aim assisted killed. |
voidfaction
Void of Faction
69
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Posted - 2013.09.05 19:55:00 -
[58] - Quote
pseudosnipre wrote:voidfaction wrote:Shotty GoBang wrote:You guys tell me. I'm having a hard time making sense of thne rampant idiocy in this thread... Is CPM Iron Wolf Saber reducing our plight to a simple case of "doing it wrong"? https://forums.dust514.com/default.aspx?g=posts&t=107512If so, I'll type up a formal response to CPM tomorrow. Of course, that'll be after I see first hand what CCP means by "we fixed the shotgun problems" ... well i would have to agree with CPM Iron Wolf Saber to a point. A scout is supposed to ummmmm stay hidden. I accept the fact if i'm seen i will die most of the time. problem I see with a lot of scouts is they think they are supposed to matrix dodge bullets, run faster than LAVs, and stand off with the enemy head on. In my 2 days of cQc testing out complex range mods. I could see and run around my enemy avoiding them very well because i knew where they were from over 50m away while being invisible to all but the 1 proto scanner and the possible logi that can get their precision down to 15. Did that stop me from getting killed A LOT no but I got 2 good days of learning to use my passive scan to avoid the enemy. The Tac-net and shared vision change was a nice boost to the Scouts that are Scouts and not Assault mercs in Scout suits. The aim assist is a = boost to everyone including scouts. we died easier to every weapon before aim assist now is no different just faster but so does your target die faster because of the aim assist. see how that works. I read about all the scouts using only mods to boost dmg, stamina, and sprint speed then they come here and cry because everyone can see them. I think wow they can use mods to be fast and run for a long time doing lots of dmg but do not want to use mods that would enhance the #1 asset a scout is known for. My gallente gk.0 1 advanced precision 3 complex range 1 complex dampener charge sniper Ish SMG AV grenade compact nano I boosted what CCP gave as a bonus. It's kinda like they wanted us to be hard to detect with higher scan range(gallente scout) in the first place. the scout bonus is garbage if you don't use mods to improve them farther. minmatar scout bonus is a joke in my opinion. why would i want to melee if i can't see(scan range) hide(dampeners/cloak) to get to them in melee range. but makes for an OK dmg sniper(hint make the dmg buff for all weapons or at least sidearms) or more cpu/pg so I don't have to use one of the 2 lows for cpu booster. caldari assault is a better scout suit than the minmatar scout. Now I do agree we need a EHP buff UNTIL we get cloaking. because as his comment we are about stealth and not being detected but if we can't cloak 1/2 of our stealth is missing. we need something now to compensate for the lack of stealth and being seen and aim assisted killed. *eyes bleeding My fits all beat adv scan without mods so they are speed tanked for pubs. Are you mobile sniping in that fit, bc shotgun seems pointless without kincats...now MD and RE might be fun for point defense!
mobile sniping, hacking, cQc in gallente suit. blind minmatar is straight dmg sniper
just got D tac AR today to work in into short/mid range sniping in both suits.
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voidfaction
Void of Faction
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Posted - 2013.09.05 20:57:00 -
[59] - Quote
Daxxis KANNAH wrote:voidfaction wrote:
minmatar scout bonus is a joke in my opinion. why would i want to melee if i can't see(scan range) hide(dampeners/cloak) to get to them in melee range. but makes for an OK dmg sniper(hint make the dmg buff for all weapons or at least sidearms) or more cpu/pg so I don't have to use one of the 2 lows for cpu booster. caldari assault is a better scout suit than the minmatar scout.
So true - my plight. And I dont think CCP understand how their slot layouts with only slightly differing base stats between classes allow those classes with the higher slot count to all but supercede the class meant to fill that role. I would give your entire post a +1 as I agree with most of it but your setup works because you went the archetype route. The draw of this game is that you have the ability to create what you want to fight with. Most CQC scouts will need Red and Greens and there is no getting around that. The whole notion of the game should be played where the scout is never seen is fine but once detected you should still have the opportunity to escape and that is the fact IWS doesnt seem to acknowledge. With the the new assist in aiming that is what is most difficult for me. If I stay and fight I have no issue with a death but when I dont even have a moment to flee it becomes frustrating. Played some last night again and its the same story - AR's - Most other weapons that arent OHKs I can still dodge some and have a chance or stay alive a few seconds before death. ARs are instantaneous almost. I also think the new scouts stealth advantage is being overblown - yes we have an edge and scanning is more now of use but its not like all mediums and heavies just show up like a christmas tree - they can sneak and surprise too.
I understand some prefer the cQc and need the mods for it. just don't like the same that do it complaining the suits range is crap. the base speed and stamina seems week to me because I dont use mods to boost it but not complaining we are not fast enough because i know if i mod my suit to be fast it will be. just the same gallente scout sniper is weak but minmatar sniper with 3 complex dmg mods is a different story.
when sniping how much of a chance does a non shield/armor stacked merc have to stay alive? they have to stack shield and armor to not be a OHK to snipers. Does that mean sniper is OP too? a knife can be a OHK is it over powered? rule I play by is if I don't want to be a OHK I stack defense no matter what suit im using. I have more of a chance of surviving AR than a sniper,
passive scan has nice range behind too but no matter everyone can be sneaked up on when distracted or because of dampeners.
and yes most mediums and heavies light up my radar like a christmas tree at close to 60m range and I only have gallente scout lvl3 and so does quite a few scouts not using dampeners and not at lvl 5 scout suit. |
voidfaction
Void of Faction
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Posted - 2013.09.06 07:25:00 -
[60] - Quote
Driftward wrote:voidfaction wrote: So true - my plight. passive scan has nice range behind too but no matter everyone can be sneaked up on when distracted or because of dampeners. and yes most mediums and heavies light up my radar like a christmas tree at close to 60m range and I only have gallente scout lvl3 and so does quite a few scouts not using dampeners and not at lvl 5 scout suit. 1. What you just said is impossible. 2. Passive scan range is terribad and anyone saying otherwise has never sat down and looked at the numbers and then looked at what that corresponds to in game. 3. Even if you have level 5 in range amp and you fit 2 complex range mods (fills all your lows in an advanced suit) You at most have 40 m radius and just hamstrung yourself in terms of your lows. No kincats or armor plates. That doesn't work (well not very well at any rate). Also, precision without skill is 45 dB for all suits. At full skill that turns to ~40 dB add one complex mod and you get ~32 dB. In a full proto scout with level 3 in profile dampening you have a profile of ~31 dB without any modules. No scout with skill in dampening will ever show up on your radar unless you go HEAVY into precision enhancers. Even then if you add one complex dampener to any suit you get to ~31 dB (non-scout) or ~23 dB (level 5 racial scout). Sure if you want to waste space on your suit and you don't want to show up on anyones minimap ever....go for it. But my advice is to stick with buffer modules (shield/armor) and range amplifiers.
Not impossible because I'm doing it. Not on advanced suit with a proto gallente scout. Neo suits at lvl 3
You can think its broke all you want. This was not based off numbers it from 2 days testing with 50 neo suits.
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voidfaction
Void of Faction
71
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Posted - 2013.09.06 07:27:00 -
[61] - Quote
Kodho wrote:Voidfaction, if you are up for it, I would like to run a few skirmish matches with you tonight. Like I said previously, I'm a sniper scout and would like to see how you operate and trade ideas. I'm usually on after 10:00pm est. I'll look you up on scouts united.
I work 3rd shift |
voidfaction
Void of Faction
71
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Posted - 2013.09.06 07:33:00 -
[62] - Quote
Llast 326 wrote:I just played a game with the "gonna die anyway" philosophy and infiltrated a strongpoint, laid some RE love for the folks..... and murder-death-killed to some happy results. Most importantly for me at least it was fun, stealth worked, minor upgrade to passive scan made a world of difference.
Going to try out the REs now that i got my range.sounds like a fun role to play |
voidfaction
Void of Faction
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Posted - 2013.09.06 16:09:00 -
[63] - Quote
Driftward wrote:voidfaction wrote:
Not impossible because I'm doing it. Not on advanced suit with a proto gallente scout. Neo suits at lvl 3
You can think its broke all you want. This was not based off numbers it from 2 days testing with 50 neo suits.
If I wanted armor or shield I would be in an assault suit
So you did some 'science'? (asking honestly) Is this confirmed that you can see people at 60 m with only lvl 3 in racial scouts? Are you using 3-4 range amplifiers? I'm just trying to get the math on what we have to line up with what you're saying. Do you have any extra skill in precision enhancers? Do scouts ever show up on your passives with your set up? This is the especially important question as it will tell us very important information of how eWAR is working. Are these scouts in frame suits or are they skilled into racials or dampening? These are need to know items. To understand the system and build the most efficient fittings we need to know if passives are black and white (if your profile is below your precision you never show up / less likely to show up) or some probability driven mechanic. I'm willing to kick in some ISK, say 1 mill, if someone can give me video data that answers some of these questions.
yes, i have range lvl 5 and use 3 complex range. lvl 3 precision using 1 advanced precision enhancer and it covers my back side very well too.
I see scouts but not as much and they are not as brightly lit most of the time. quessing the closer to beating my precision they don't show as bright. if your hunting other scouts your best bet is logi suit or duvolle focused scanner.
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voidfaction
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72
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Posted - 2013.09.07 15:35:00 -
[64] - Quote
pseudosnipre wrote:voidfaction wrote:Driftward wrote:voidfaction wrote:
Not impossible because I'm doing it. Not on advanced suit with a proto gallente scout. Neo suits at lvl 3
You can think its broke all you want. This was not based off numbers it from 2 days testing with 50 neo suits.
If I wanted armor or shield I would be in an assault suit
So you did some 'science'? (asking honestly) Is this confirmed that you can see people at 60 m with only lvl 3 in racial scouts? Are you using 3-4 range amplifiers? I'm just trying to get the math on what we have to line up with what you're saying. Do you have any extra skill in precision enhancers? Do scouts ever show up on your passives with your set up? This is the especially important question as it will tell us very important information of how eWAR is working. Are these scouts in frame suits or are they skilled into racials or dampening? These are need to know items. To understand the system and build the most efficient fittings we need to know if passives are black and white (if your profile is below your precision you never show up / less likely to show up) or some probability driven mechanic. I'm willing to kick in some ISK, say 1 mill, if someone can give me video data that answers some of these questions. yes, i have range lvl 5 and use 3 complex range. lvl 3 precision using 1 advanced precision enhancer and it covers my back side very well too. I see scouts but not as much and they are not as brightly lit most of the time. quessing the closer to beating my precision they don't show as bright. if your hunting other scouts your best bet is logi suit or duvolle focused scanner. Duvolle focused scanner may be too much of a resource pig to fit on a scout frame..
I would only have to sacrifice my av grenades to fit it. nanohives is more of a priority to me.
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voidfaction
Void of Faction
73
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Posted - 2013.09.07 21:32:00 -
[65] - Quote
Sinboto Simmons wrote:Don't play scout while lagged it's death, and in my case : Don't play mass driver scout while lagged you are your death.
I don't play MD or Grenades period or im my own death. I don't need to be lagged
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voidfaction
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Posted - 2013.09.08 20:19:00 -
[66] - Quote
Shotty GoBang wrote:Daxxis KANNAH wrote:DISGRUNTLEDev wrote:The Light Suit gives the dampening bonus. The Gall Scout gives scan range bonus. Minmatar Scout gives bonus melee/NK damage.
The skill you need to at least three to unlock the racial scout variant is the one that gives the dampener bonus.
The skill that allows access to the suits that don't get the bonus gives better dampening to the suits that do get the bonuses.
This would be a he!! of a lot easier to explain if the skills were labeled correctly and/or the pilot suit was on the skill tree. This is not how it is listed anywhere. If you are correct then CCP need to state this and issue a respec of those two skills but if you are wrong you are spreading misinformation. Another reason why all the numbers of everything should be displayed CORRECTLY on the fitting screen. If DisDev's right, then all of my dampening progressions are wrong. No idea if he is correct or not.
If he was right then medium frame would get 2 bonuses. because logi and assault non racial bonuses are different. |
voidfaction
Void of Faction
74
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Posted - 2013.09.15 05:25:00 -
[67] - Quote
Shotty GoBang wrote:Math for Appia:
45.00 dB - Light-Frame 33.75 dB - Scout Level 5 (-25%) 31.73 dB - Profile Dampening Level 3 (-6%) 26.97 dB - One Basic Dampener (-15%)
^ Beats 28 dB Proto Scanners
Note: I'm not running dampeners all that often; haven't bumped into too many proto scanners on the field as of yet. Generally load up a match with a preferred fitting, then switch to dampened fitting if/when scanned. Did this against Marauder's AE killsquad earlier today. A red-dot whipped out a proto scanner which picked me up until I switched to a loadout with one basic dampener. I'm at dampening Lvl(3) which suggests the above math is accurate.
I base my fits off the same math and have no problems with scanners though I have to use 1 complex dampener to beat the proto scanners since I only have lvl 3 scout m/g and not sure if profile is rounded to nearest whole number or if a 27.54 with only enhanced dampener beats 28.
How nice it would be if the info screen on fittings included profile, precision, range, and weapon damage the way it does for everything else.
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voidfaction
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Posted - 2013.09.16 21:16:00 -
[68] - Quote
pseudosnipre wrote:Shotty GoBang wrote:pseudosnipre wrote: My Hunter using 2x complex: 25.92 dB. ETA 1.5 release day.
Mental math not gonna do it...will that require lvl 5/5 AND a complex to beat?
Not quite clear on what you're asking, but I'll give it a shot. Your Hunter is running two complex precision enhancers:45.00 dB - Base Precision 40.50 dB - Precision Enhancement 5 (-10%) 32.40 dB - Complex Enhancer (-20%) 25.92 dB - Complex Enhancer (-20%) --- if stacking penalty applies --- 26.89 dB - Complex Enhancer (-17%) Your Prey is a maxed-out stealth Scout:45.00 dB - Base Profile 33.75 dB - Scout Level 5 (-25%) 30.38 dB - Profile Dampening Level 5 (-10%) 25.82 dB - Basic Profile Dampener (-15%)
So this Prey will go undetected, provided he's running a Basic Profile Dampener. But the above Hunter build will pickup a Scout with Level(3) Dampening and one Basic Dampener. Hope this answers your question. o7 Notice that hunted also beats all but duvolle focused active scanner. just fyi
unless you have a mini scout using 3 complex precision ;) |
voidfaction
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Posted - 2013.09.16 23:14:00 -
[69] - Quote
Shotty GoBang wrote:voidfaction wrote:pseudosnipre wrote: Notice that hunted also beats all but duvolle focused active scanner. just fyi
unless you have a mini scout using 3 complex precision ;) I think we concluded some time back that 3-4 complex dampeners would be required to get one's profile down to 15 dB. Not really worth it, in my humble opinion. That Meta 9 scanner is terrible and very few run it. 28 dB is optimal, IMHO. Scan-Related TermsScan Range - Determines the reach of your radar. Boosted by Range Extenders. Scan Precision - Determines what you pick up in radar range. Boosted by Precision Enhancers. Scan Profile/Signature - Determines how well you evade hostile radar. Boosted by Profile Dampeners
I know the 28db is optimal and what my main fittings are adjusted to. I also know I don't need to have 15 precision I just need lower than 25.82 to see those scouts only set to beat 28
I have many fittings so if a scout beats my passive scan in a match then I have a fitting to come back with. Even working on A nice logi scout hunter using only passive scan. Not in any way saying my super scan suits are for starting a match with. Just special case with little DMG/eHP. I have 0 in active scanner and have no plans on ever spending a point in it.
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voidfaction
Void of Faction
81
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Posted - 2013.09.20 08:20:00 -
[70] - Quote
Bojo The Mighty wrote:5710 - voidfaction (670, -0.62)
Is voidfaction newly a scout? This data would suggest so....or 1.4 hit hard. God, that **** never happens to medium frames...
I put away my sniper rifle since 4.1 and been doing a lot of testing with range/precision while trying out different weapons. After yesterday mass deaths I think I'm done testing for a little while. |
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voidfaction
Void of Faction
81
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Posted - 2013.09.20 13:07:00 -
[71] - Quote
Matticus Monk wrote:voidfaction wrote:Bojo The Mighty wrote:5710 - voidfaction (670, -0.62)
Is voidfaction newly a scout? This data would suggest so....or 1.4 hit hard. God, that **** never happens to medium frames... I put away my sniper rifle since 4.1 and been doing a lot of testing with range/precision while trying out different weapons. After yesterday mass deaths I think I'm done testing for a little while. I was going against you yesterday morning. At one objective we were holed up for what seemed like half the match fighting back tides of reds that just had to have that room with "B" in it. I remember raging after a death to a medium suit in that game.... and then turned around the next spawn and you killed me and I was like "oh, that's a scout, it's cool...." Hope you make your way back to the scanning fits, I was using it and so many of those reds walked around corners or down stairs into a waiting hail of bullets. I remember you went like 4/11 and I was like "whoa, something must be going on..." For me it was one of my few good games yesterday.
I really like my scanning fits but my cQc game needs a lot of help. originally only wanted the scanning to help catch enemy sneaking up on me while sniping but the new buildings made sniping a bit harder and having the radar working nice keeps pulling me into cQc. also been using the radar to help with using optimal weapon ranges. just not figured out why my ar will hardly scratch the enemy at 80m but the enemy kills me in like 1 sec with an ar at 100m
Can't decide on a weapon now. shotgun is really fun but i don't like to get that close and it cost me being able to have a long or medium range weapon. flaylock was not bad in the new buildings with all the nice tight hallways and walls everywhere but again not enough to replace smg even though the smg seems to jam after first 3 shots fire on every full clip when using anything other than the proto smg. laser was good but draws a line to where i am so not good for a stealth scout. tac ar maybe if they fix the range so it beats the auto so I can play the range game scrambler rifle is same with ar when it comes to me playing range vs range
in a group the laser, tac ar, and scrambler are pretty fun when staying just behind the front line mercs but the sniper is still better
might test more today before returning to my primary sniper/smg until they balance weapon ranges a little better or introduce a weapon with range better than ar and less than sniper like the tac ar should be. getting killed from 100m+ from fully auto ar fire when using a tac ar scope is just wrong. or is it because im only lvl 3 ar sharpshooter? |
voidfaction
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Posted - 2013.09.25 14:16:00 -
[72] - Quote
Shotty GoBang wrote:IAmDuncanIdaho II wrote: Why's that? Precision helps with pinpointing the red dots right? At this point, I'm just looking for red dots and how many, and how close together they are. Not seeing much how that would help?
A point or two in Precision will enable you to pickup undampened Light-Frames. I can think of no reason to skill Precision any higher.
unless you plan to use precision enhancers there is no reason to skill precision. without using mods its useless and as a scout in this aim assisted AR game you need hp more then precision mods. would have been nice before aim assist and armor mod buff.
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voidfaction
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Posted - 2013.09.28 13:38:00 -
[73] - Quote
Nyra Volki wrote:So 1.5 Corp roles, Squad finder, and more WP rewards. Those are nice and all but other than that this seems like a hotfix to me. This patch disappoints me this "Update" really is not exciting like everyone thought i was going to be. While typing this i realise maybe they did this on purpose like if you think about it everyone been talk about playing other games like BF4 beta and GTA online is going to be up and running and most likely other stuff too. Seems like they know is going to be a slow month but who knows. As for scouts theres no nova knife fix thats a big let down.
GTA5 will keep me busy till ps4 arrives. This patch was ccp last chance/hope to keep me. 1.5 is a joke. its not a patch that is **** they should be adding in daily or weekly updates. they need to BALANCE THE F&*(ING GAME and FIX THE S*(T THAT DON'T WORK.
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voidfaction
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Posted - 2013.09.29 16:22:00 -
[74] - Quote
INFINITE DIVERSITY IDIC wrote:voidfaction wrote:Might I ask what most have the aim sensitivity on? sniping i have to use 0/0. yes it's slow but 400m you don't need speed you need precision. When i am jumped and I pull my smg 0/0 is not slow enough and i end up shooting everything but what im trying to hit. Finding myself doing a lot more cQc testing out 4 proto range mods only to fail because aim sensitivity is to high I can literally empty 2 clips and not hit once.
Should I go KB/M? This is the first FPS I have played with a gamepad You should practice,, I have never use anything less than max settings for movement sensitivity, regardless of the game, you will get used to it, note, these turn speeds are much slower than both cod and halo, 2 popular fps games, I did 100% in both and my transition to this game made me feel as if itmwere slow, so if you have cod or halo crank them up all the way play and when you come back you will haven more control.
No worries I'm sure the aiming in planetside 2 is better. |
voidfaction
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Posted - 2013.10.07 12:20:00 -
[75] - Quote
Bojo The Mighty wrote:OH! I have a very good subject to bring up that I would like to discuss with the scout community first before making an official proposal.
As of now, Profile Dampeners lower your radar detection-profile, that is it. Profile is in terms your detectability by radar in this game. However what if we were to broaden what profile is?
What if we included the following into profile; Sound & Sight
What if Profile Dampeners could reduce noise produced by running/walking and melee, and reduce distance until perceived as an enemy?
For instance a sniper aims down his scope over two frames, heavy and light. The heavy is picked up and it's data is given to the user. Enemy, bla bla bla. But the scope moves over the scout and gives nothing, at the same distance. Basically profile would nerf enemy LOS detection of you.
On top of that, when you need to be sneaky, you boots get covered in shag carpet for silent footsteps.
I understand that the Sound has been proposed before but what really yanks my Tibetan Yak is that LOS defeats profile all the time. I showed up during the testing all the time when I was in LOS. No matter the distance until it was irrelevant. That needs to change IMO. It would also give a most noticeable use towards a lot of medium frames.
Sad part is this is how I use to think it worked. come to find out it was a bug and just random players did not give info or cheveron when targeted. would be fun running into a enemy squad and none notice your not one of them other than not having the blue cheveron
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voidfaction
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Posted - 2014.01.11 03:58:00 -
[76] - Quote
Brokerib wrote:Just need confirmation on something. Had a couple of different responses so I'm not sure of my math anymore. Will Scout 3, dampening 4, and an enhanced dampener get me under proto scanning? From my calculation, I end up just below 28 (27.72), but another poster calculated each value separately and then it comes to 28.152. Trying to work out whether I should bother with my dampener for shinobi event suit, fitting space is limited
scout 3, dampening 4 would take 2 enhanced dampeners to get 27.36 |
voidfaction
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Posted - 2014.01.11 16:05:00 -
[77] - Quote
Quil Evrything wrote:Matticus Monk wrote:Ghost Kaisar wrote: That was freaking awesome. We wouldn't just hit a flank, we would DECIMATE A FLANK. NO SURVIVORS.
You guys are peaking my interest in nova knives a bit here.... A horde of rabid scouts attacking a flank of unsuspecting medium frames.... Awesome. What's the last thing they think before they get torn to ribbons? "Where did this hurricane of razor blades come from?" And the first thing they think of, AFTER that, is "knives need to be nerfed" Something tells me, this "shinobi" fest, is gonna be the last time we see knives at full power
NK Scout vs 100m FOTM weapons and your worried NK are going to get nerfed, lol |
voidfaction
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Posted - 2014.01.17 04:45:00 -
[78] - Quote
Oswald Rehnquist wrote:Scout Registry wrote:Gavr1lo Pr1nc1p wrote:https://forums.dust514.com/default.aspx?g=posts&t=136328&find=unread
This is my semi-final post in regards to Scout bonuses, as determined by community input. If you guys read it and tell me what you think, Id appreciate it! You may want to check in with the Minmatar Scouts before suggesting changes to their NK bonuses. Quite a few of them skilled into the suit for this exact reason. As for Gallente bonuses, Scan Range is great, but I personally don't find Scan Precision to be particularly helpful. Double Post: https://forums.dust514.com/default.aspx?g=posts&m=1729822#post1729822 precision isn't helpful because of three things 1) lopsided role bonus to profile 2) precision mods operating at one meta level below dampening mods 3) precision is mainly just used to catch scouts
a minmatar scout can get precision down to 23.71. it would take a logi/assault that the scout community is so scared of using a cloak 3 complex dampeners to hide from that. Sure in present time precision is for catching scouts but after cloaks it might be a different story. it will not be so lopsided with the inclusion of cloaking.
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voidfaction
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Posted - 2014.01.17 05:26:00 -
[79] - Quote
Scout Registry wrote:Appia Vibbia wrote:No, Scout Registry, The Gallente suit need a bonus to precision, it is too low right now ad has no high slots to stack the mods. . . unless the scout hugs include bringing the Scout back to its Chromosome level with 6 slots at proto. Boost the base statistic if its too low. Don't make it a Racial Bonus. Too boring and far less effective than Active Scanners.
I know I have different views than most other scouts because i'm all eWAR Gallente Scout. I'm not an assault scout boosting dmg, hp, or repair. I'm not the super runner scout boosting stamina and sprint speed. All my arguments are for balancing eWAR. I don't need more precision because I have the passive range. Add more precision and the only thing I would be doing is following my scanner. At present time one advanced precision is more than enough to pick up most players aside from the few proto scouts and the other classes that play the eWAR game. Those few are the only reason I have to actually look at whats on my screen other than the radar. If I want to be a scout hunter scout with high precision then I would think they should go to the scout with less range and dampening. I would want a minmatar scout hunter that has the speed and precision to track me just lower scan range but safe from my scan detecting them. range vs precision vs dampening. gallente has the range and dampening in that rock paper scissor battle.
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voidfaction
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Posted - 2014.01.18 01:16:00 -
[80] - Quote
Appia Vibbia wrote:New Question: Are any scouts planing on running Active Scanner and Cloaking Device in tandem?
I don't see the need as a proto gallente scout. 2x complex precision = 26.77 db 3x complex range = 95.06 m passive scan = to proto scanner with no delay, no warning to those scanned, works while cloaked, and leaves eq for RE's |
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voidfaction
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Posted - 2014.01.19 00:58:00 -
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Scout Registry wrote:Qn1f3 wrote:How does the rules around the Bastards work?
Will there be a restriction on playing them, or are we free to do with them as we please? Given the magnitude of order observed in our lawless past, I see zero need for creating new laws. You'll definitely want to play that merc for at least a few matches, so you won't be restricted on Forum activity. Other than that, I can't think of any reason to have rules or restrictions. I'm currently playing my meme to build up a little SP ... need more levels in Corporation. Only have room for a few more at the moment; will likely need room for more :-) As for Admission Requirements ... If you're on the old Killboard, you're in. No questions asked. Each of you will be made a "Personnel Director" so you can approve applicants. But how do we deal with newcomers and potentially bloated ranks from tourism? I'm personally leaning toward an "admit all / kick on first offense" policy. Not at all concerned about spies. Let them come and discover how deep our roots run. Open for suggestions as always ... this is Community Property ... what do you guys think? Edit: Perhaps it's the ending "i" or the syllable count, but when I see our name I think "Dothraki" or "Githyanki". ^ Nerd, Proficiency V
I guess if it's admit all I will have to send an app on my alt. Don't know why I was crossed off old list as I have always been a scout. took time off playing assassins creed 4 and dark souls but still a scout here.
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voidfaction
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Posted - 2014.01.22 15:26:00 -
[82] - Quote
Ruthless Lee wrote:Aero Yassavi wrote:Cyrius Li-Moody wrote:Aero Yassavi wrote:Also I'm sure this has been brought up, but since it sounds like shooting automatically ends your cloak, doesn't that make the complex cloaks bad? Because every time you shoot, you have to wait 40 seconds to recloak opposed to 20 seconds if you're using standard? Unless you are planning on running around invisible for 80 seconds not doing much, the complex cloak seems bad. Its apparently going to act like stamina so you can cloak decloak at your leisure :D Oh great, that is exactly what I was going to suggest! Now the only real concern is the NPE. New players looking to play scout won't be able to use the defining feature. With only 15% fitting reduction, and given these fitting costs and standard scout fitting capabilities, it's just not going to happen. Maybe at level 3 it'll be better, haven't looked much into it, but initial reaction is that the cloak won't viably fit on any scout until you get the full 75% fitting reduction. You know ... if a new player is going to go full-on scout, then the best thing for him/her is probably to learn to play scout without the cloak, rather than relying on the thing. My thought on that, anyway.
That and unless it has a high core, electronic, and or engineering skill req it will be easy to fit at lvl 1 with a basic cpu upgrade. depending on the skill reqs my level 1 g-1 scout with less than 1mill skill points will fit it fine with a basic cpu upgrade 2 basic profile dampeners, assault rifle. what else does a scout need. |
voidfaction
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Posted - 2014.01.22 22:26:00 -
[83] - Quote
Quil Evrything wrote:mollerz wrote:Quil Evrything wrote: I used hard numbers, so it doesnt apply.
I am sorry. I don't see any hard numbers save that you mentioned 30s is supposedly a long time in dust and something about a fabled 800EHP tank to serve as a general example of your numberless scenario. what the hell? "fabled"? "numberless"?? I gave THE COMPLETE FITTING LAYOUT. Go read the damn post I referenced, before bitching about it. For your lazy convenience: https://forums.dust514.com/default.aspx?g=posts&m=1753101#post1753101
Have you seen what you can get with a brick tanked Ishukone cloaked gallente scout? If your worried about a logi using cloak then you have not.
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voidfaction
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Posted - 2014.01.22 22:38:00 -
[84] - Quote
Nyra Volki wrote:voidfaction wrote:Quil Evrything wrote:mollerz wrote:Quil Evrything wrote: I used hard numbers, so it doesnt apply.
I am sorry. I don't see any hard numbers save that you mentioned 30s is supposedly a long time in dust and something about a fabled 800EHP tank to serve as a general example of your numberless scenario. what the hell? "fabled"? "numberless"?? I gave THE COMPLETE FITTING LAYOUT. Go read the damn post I referenced, before bitching about it. For your lazy convenience: https://forums.dust514.com/default.aspx?g=posts&m=1753101#post1753101 Have you seen what you can get with a brick tanked Ishukone cloaked gallente scout? If your worried about a logi using cloak then you have not. Will not matter when your getting shot in the back by my pro rail rifle cause I'll know were you are.
841 eHP gallente scout with 19 profile when not cloaked and your going to see me? guess your going to be a 4x precision caldari scout. The one being seen is the logi using a cloak. |
voidfaction
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Posted - 2014.01.22 22:58:00 -
[85] - Quote
Quil Evrything wrote:voidfaction wrote: 841 eHP gallente scout with 19 profile when not cloaked and your going to see me? guess your going to be a 4x precision caldari scout. The one being seen is the logi using a cloak.
So what's your HP when you have equipped, a basic cloak and a proto combat rifle? 'cause that's what the logi i specced out has got. And a reminder that when the logi is cloaked, you wont be seeing him on your passive either, 'cause he has 37.25dB profile, if I'm remembering the numbers right. (50dB base, x .9 damp5, x .75 cloak bonus) sure you could fit precision mods... and then bye-bye to even more of your HP.
This is with a Ishukone Cloak Field Duvolle Assault Rifle at 841 eHP
with precision and 768 eHP gk.0 ishukone cloak duvolle assault rifle 1x complex shield 1x complex precision 3x complex armor plates 1x enhanced profile remote explosive smg
768 eHP 19 profile uncloaked 33 precision 37m range |
voidfaction
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Posted - 2014.01.22 23:18:00 -
[86] - Quote
Spademan wrote:voidfaction wrote:Quil Evrything wrote:voidfaction wrote: 841 eHP gallente scout with 19 profile when not cloaked and your going to see me? guess your going to be a 4x precision caldari scout. The one being seen is the logi using a cloak.
So what's your HP when you have equipped, a basic cloak and a proto combat rifle? 'cause that's what the logi i specced out has got. And a reminder that when the logi is cloaked, you wont be seeing him on your passive either, 'cause he has 37.25dB profile, if I'm remembering the numbers right. (50dB base, x .9 damp5, x .75 cloak bonus) sure you could fit precision mods... and then bye-bye to even more of your HP. This is with a Ishukone Cloak Field Duvolle Assault Rifle at 841 eHP with precision and 768 eHP gk.0 ishukone cloak duvolle assault rifle 1x complex shield 1x complex precision 3x complex armor plates 1x enhanced profile remote explosive smg 768 eHP 19 profile uncloaked 33 precision 37m range Why would you even put those plates on there? I just don't understand why you'd get rid of speed on a scout, one of it's main draws (or at least was for me) Why? Ferroscales, sure, but normal?
Was just an example. I don't use shield or armor mods. I'm a skinny 249 eHP scout
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voidfaction
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Posted - 2014.01.22 23:55:00 -
[87] - Quote
Spademan wrote:Nyra Volki wrote:Spademan wrote:voidfaction wrote:
Was just an example. I don't use shield or armor mods. I'm a skinny 249 eHP scout
Oh right. I need to learn to read the thing people respond to. Also, if you're not below 200 you're not a real man All suits are above 200 eHP You sure? I could've sworn the last time I glanced at my stealth fit that it was less Edit: Yup, you're right, it just scratches above 200
not sure about present but 1.8 stats for minmater scout will be 170 eHP without any SP in dropsuit armor/shield |
voidfaction
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Posted - 2014.01.23 00:05:00 -
[88] - Quote
Krom Ganesh wrote:I'm guessing the cloak's dampening is actually intended for non-scouts. Fitting a cloak already severely gimps their fits and expecting them to fit a bunch of damps (if the cloak didn't provide dampening) on top of it is probably a bit overkill. CCP wants the cloak to be difficult to fit on non-scouts, not pointless.
However, yes, the cloak's dampening on top of a scout's low profile might be too good.
I was expecting cloak to cause profle to go up not down to balance it out with scanners. I actually thought at first it was and started fitting to account for +25% dampening instead of -25% dampening
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voidfaction
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Posted - 2014.01.23 00:19:00 -
[89] - Quote
Llast 326 wrote:voidfaction wrote:Krom Ganesh wrote:I'm guessing the cloak's dampening is actually intended for non-scouts. Fitting a cloak already severely gimps their fits and expecting them to fit a bunch of damps (if the cloak didn't provide dampening) on top of it is probably a bit overkill. CCP wants the cloak to be difficult to fit on non-scouts, not pointless.
However, yes, the cloak's dampening on top of a scout's low profile might be too good. I was expecting cloak to cause profle to go up not down to balance it out with scanners. I actually thought at first it was and started fitting to account for +25% dampening instead of -25% dampening I think that the cloak is intended to be the "active" counter to the Active Scanner. Where precision enhancement and dampeners are intended to work against each other. This is not the way I originally thought it was going to be, but the more i think about it the more it seems that way.
from the gallente point of view it just looks very wrong to get another 25% lower profile dampening when cloaked. From the other 3 it is not so bad but proto focused scanner is nerfed to 20 making it still look wrong. |
voidfaction
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Posted - 2014.01.23 00:32:00 -
[90] - Quote
I'm still going to plan my fits for 25% profile dampening reduction to effectiveness and 25% profile dampening reduction just because the way CCP words things some times. |
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voidfaction
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Posted - 2014.01.23 00:44:00 -
[91] - Quote
Llast 326 wrote:voidfaction wrote:I'm still going to plan my fits for 25% profile dampening reduction to effectiveness and 25% profile dampening reduction just because the way CCP words things some times. Good plan
It's easy to plan that with gallente scout, lol 1x enhanced profile dampener beats ALL proto scanners unless used by a gallente logi. cloaked even the gal logi with proto scanner is beat. to easy |
voidfaction
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Posted - 2014.01.23 01:19:00 -
[92] - Quote
Gavr1lo Pr1nc1p wrote:I just had a really cool idea for proto scout camoGǪyou know how all the other classes (like assaults and logistics) get a cool digital camouflage that is for visuals only? Well what if you gave that to the scout, but instead of alternating colors or some **** like that, have the alternating color be invisible, so that when the scout is moving, it breaks up its appearance and would look ghost like, and harder to track. tell me what y'all think
but I really really like my Valor scout camo. bright green and impossible to hide with. it will probably even be easy to see while cloaked. everyone would be seeing green tracers running past them, lol |
voidfaction
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Posted - 2014.01.24 13:49:00 -
[93] - Quote
Appia Vibbia wrote:I can't wait for 1.8. Someone make the next 30 days not exist. Every time I build a suit it just gets me all excited as to the buffs I'm getting. And the eventual respec that is unconfirmed is going to happen. 3 proto scout suits, 1 proto logistics suits. GÖÑ 17 million SP in Dropsuit Upgrades, 11.2 Million SP in Dropsuit Command, 7million plus whatever SP I earn until then in Weaponry GÖÑ
I know what you mean. I get on my fitting tool and get all excited then log in and get mad because I have to use a gk.0 to simulate what a g-l will be like. |
voidfaction
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Posted - 2014.01.26 13:31:00 -
[94] - Quote
Gal logi has active scanner bonus. Does that bonus include vehicle active scanner? I know 1.8 not here so this will be a question for the devs.
Gallente/Caldari Scout in a tank with maxed range/precision. Does the suit range/precision effect vehicles? Cal Scout with 17 precision and 75m range would make for a really nice blaster tank suit.
I don't know how vehicles work I don't ever use them but just wondering will this work? |
voidfaction
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Posted - 2014.01.26 14:05:00 -
[95] - Quote
Keeriam Miray wrote:voidfaction wrote:Gal logi has active scanner bonus. Does that bonus include vehicle active scanner? I know 1.8 not here so this will be a question for the devs.
Gallente/Caldari Scout in a tank with maxed range/precision. Does the suit range/precision effect vehicles? Cal Scout with 17 precision and 75m range would make for a really nice blaster tank suit.
I don't know how vehicles work I don't ever use them but just wondering will this work? Infantry skills, suits & modules not affecting vehicles & vehicle modules
I didn't know. I know when I use a Turret I still have my range and precision.
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voidfaction
Void of Faction
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Posted - 2014.01.30 13:56:00 -
[96] - Quote
modified chemically scrubbed atmospheric filtration system keeps the Ganja in what I call my Min-Ganja suit. |
voidfaction
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Posted - 2014.01.31 11:04:00 -
[97] - Quote
Niuvo wrote:Did you guys know that the Federation Scout G-1's color is black?
in the market it shows it to look the same as the 'Neo' G-1
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voidfaction
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Posted - 2014.01.31 16:09:00 -
[98] - Quote
Appia Vibbia wrote:Scout Registry wrote:Matticus Monk wrote:
Yeah, I agree with this subset of issues.... except I'm actually getting nervous if TTK increases scouts may end up in a worse place as we are so squishy now I doubt we'll get much benefit from additional TTK, but we could really feel the drawbacks if other suits are harder to kill.
Any chance TTK adjustments might only apply to Fine Rifles? A dev somewhere said they were thinking of a 20% reduction to light weapons. People responded that it should be limited to the 4 rifles, not AV and Alpha weapons
So scouts that use 1 of those 4 rifles and is not a fatty scout like you will be even worse off. lol
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voidfaction
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Posted - 2014.01.31 17:45:00 -
[99] - Quote
Appia Vibbia wrote:voidfaction wrote:Appia Vibbia wrote:Scout Registry wrote:Matticus Monk wrote:
Yeah, I agree with this subset of issues.... except I'm actually getting nervous if TTK increases scouts may end up in a worse place as we are so squishy now I doubt we'll get much benefit from additional TTK, but we could really feel the drawbacks if other suits are harder to kill.
Any chance TTK adjustments might only apply to Fine Rifles? A dev somewhere said they were thinking of a 20% reduction to light weapons. People responded that it should be limited to the 4 rifles, not AV and Alpha weapons So scouts that use 1 of those 4 rifles and is not a fatty scout like you will be even worse off. lol A Scout is greatly benefited by a reduction to weapon damage because it increases the viability of speed tanking and rewards flanking more. But if you can't see that, well maybe the scout isn't the right suit for you.
No i was thinking the other way around. all you talk is your eHP tank scout. maybe your in the wrong suit. i run 249 eHP full range, precision, dampeners and have no problem with TTK because I know my job is not to soak bullets its to hide from even getting shot in the first place. lowering the dmg my AR or RR does noting but make me have to shoot longer while giving my enemy more time to see and shot me. maybe you should try using a scout suit for scouting instead of HP tanking and you might see that.
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voidfaction
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Posted - 2014.01.31 18:20:00 -
[100] - Quote
Marad''er wrote:Honestly running the scout with all ewar mods is dumb IMO.
Just run it as a slayer but use maybe 1 ewar mod to enhance suit's inherent ewar stats.
Just as running a HP tank scout is dumb in my opinion. If i wanted HP I would not be a scout. There are 3 other classes better at being a HP tank I would be one of those. What other class can be the best passive radar with the best dampening. I maximize the suits bonus so no one is going to tell me im in the wrong suit
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voidfaction
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Posted - 2014.01.31 21:56:00 -
[101] - Quote
Appia Vibbia wrote:Master Smurf wrote:Why are you looking at it from killing scouts point of view even though your Scout suit is getting a built in rep, mine has the ability to add more shield and/or armour with the added slot plus increased CPU/PG.
Most of the Assaults are rumored to be getting additional tank, sentinels are getting tank. Then when you are not in the optimal of the rifle you will be doing even less damage.
At the moment I run a CR in a basic suit with no damage mod and an advanced suit with a CR and an enhanced dmg mod and I can tell the difference. When you add in the fact that a little lag or whatever happens when you are running sluggishly and even easy kills can become more difficult because the opponent seems to have on a hardener... You go ahead and drop 20 %
If 15% makes a difference and everyone extols the benefit of getting proficiency why wouldnt a 20% drop make a difference?
Isnt this what we dont want CCP doing - changing multiple variables to solve a problem that may need slight adjustment? I'm looking at it from a view point of people killing me in CQC when I'm running Dragonfly with a shotgun or an M-1 with nova knives. Or I'm running a scrambler rifle or a rail rifle on my standard scouts. I'm showing you the changes to absolute values. Duvolle AR damage -20% takes 47 bullets or 3.68 seconds to kill a fully tanked out Gallente Assault, which may acquire +5% to armor plates per level bonus. Fully tanked out kits aren't actually used in play. Instead they are showing you the maximum change possible in TTK by decreasing damage by 20%. You called it "overkill." By the math alone it is nowhere near the level of drastically changing the game that you seem to be QQ'ing about. I reason I put those number without proficiency 5 or damage mods is because TTK is just that much shorter which makes the change that much less significant. It is helping the low eHP suits by a fraction of a second to get to cover and it makes little to no difference to the high eHP players that don't feel the extra time anyway. And btw, "my suit" isn't getting a built in repper. My Gallente Suit it. I've got a Minmatar too and will have a Caldari one as soon as they're released.
Less AA and/or more kick/dispersion from hip fire would make a world of difference in TTK. Would not require less dmg or more armor and not hurt those that actually aim (ADS). Example: The present tac-ar is almost useless because a fully auto ar can land more shots because of AA and less kick while hip fireing. I understand all your math and it is valid but less dmg hurts us as much if not more than help us unless scouts are to only use NK's or alpha weapons and none of the rifles. I want rewarded for actually ADS and rewarded with longer TTK when others don't ADS
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voidfaction
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Posted - 2014.01.31 22:03:00 -
[102] - Quote
Marad''er wrote:Star Galek wrote:AE. is just a corp full of scrubs that armor tank scouts. get gud scrubs. I got a 0.9 kdr with my tac-AR EWAR scout. what can you guys do? Nothing, all you do is whine about how you can competently play PC :D Not sure if the "competently play in PC" is an insult or not.. Btw: nothing wrong with armor tanking scouts... Adapt or die right?
Agree. Nothing wrong at all as long as the armor tanker scout is not saying non armor tanker is in the wrong suit just because they don't want a dmg nerf.
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voidfaction
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Posted - 2014.02.01 23:38:00 -
[103] - Quote
Llast 326 wrote:Lucifalic wrote:Supra Advyn wrote:Nyra Volki wrote:All of you are old . . Yes. Yes I am Old. I am an Elder I wonder if im older?? 35.... how did it come to this LOL You will all get older... I just got there first cause IM A FASTER SCOUT THEN YOU... haha 37 in march
41 here
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voidfaction
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Posted - 2014.02.01 23:45:00 -
[104] - Quote
Lucifalic wrote:I wonder if scouts on average are older then other suits. Wouldnt surprise me.
The reason I play scout is for the range, precision, and dampening. eyes and hand eye coordination starting to go so I need a crutch to see my targets. Can still beat my kids at most games though, lol |
voidfaction
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Posted - 2014.02.01 23:52:00 -
[105] - Quote
Patrick57 wrote:General John Ripper wrote:Patrick57 wrote:General John Ripper wrote:patricks 8, leave him alone. No he's not Oh im sorry. Happy birthday big boy! My birthday is on Monday
Yeah you must be young because smiling about upcoming birthday
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voidfaction
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Posted - 2014.02.02 23:15:00 -
[106] - Quote
mollerz wrote:One Eyed King wrote:
As a knifer, I would love it. But it is actually one of the few areas of this game that currently make any sort of sense. There is no knife on this planet that would allow me to go up to a Sherman tank and do some damage. I just wish the rest of this game could come up to the level of common sense as that. Esp regarding the 3rd person perspective on vehicles.
Correct. Your facts are sound, but your analogy is not. First, this is not earth :). These are not sherman tanks- they are futuristic make believe tanks. And that ain'tt a knife. THIS is a knife. I think many people are not grasping what I am saying. A swipe of the knives does no damage. A "charged swipe" would. It is a plasma cutter at that point, not a knife.
plasma cutters are less effective as thickness of metal increases. I would say the NK's are made for cutting thinner infantry armor not thick tank armor. I would still say yea let them do dmg to a tank but with a lot less effectiveness which would also make them not worth trying. |
voidfaction
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Posted - 2014.02.02 23:44:00 -
[107] - Quote
mollerz wrote:I started a thread about knives and tank armor, and was wondering if any other knifer scouts had any input. Of course tankers will QQ over it.. but I really feel it breaks continuity with weapons, damage and tactics. HERE
This is what would happen if NK's could cut through anything. OP NK's |
voidfaction
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Posted - 2014.02.07 12:46:00 -
[108] - Quote
Ghost Kaisar wrote:Who on earth liked CCP Logi Bros post?!?!
Which one?
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voidfaction
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Posted - 2014.02.10 21:43:00 -
[109] - Quote
I see it as interesting work on stat gathering to help with the balance issues for 1.8. Also means they have given a way to gain mega SP so people can skill into the new content. With all the potential SP one could have gained in the 5x SP event and now this event I am starting to think respecs are out of the question. |
voidfaction
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Posted - 2014.02.11 00:46:00 -
[110] - Quote
ok so with the scout event we had to be killed by 4 rifle types. now they say 4 rifles are getting nerfed to improve TTK. the heavies are required to use HMG and Forge gun for this event. Results could get them nerfed or buffed. Will they play to lose or to win in the short run or long run? |
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voidfaction
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Posted - 2014.02.12 19:16:00 -
[111] - Quote
Appia Vibbia wrote:I run 1 complex precision enhancer, Kaalakiota Rail Rifle, and 3 complex range amps for my squad when we don't have active scanners. There are still the problems like you can't passive scan through hills for some stupid reason so it really doesn't work well outside a city unless you have the high ground :/
I don't seem to have any problems with hills but I mostly run adv suit and 2x complex precision. 1 complex It seems more like there are just more people running dampeners and what I think is scan not working with hills/walls is them popping in and out on radar from line of sight
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voidfaction
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Posted - 2014.02.12 19:33:00 -
[112] - Quote
Appia Vibbia wrote:You really notice it on Manus Peak. despite them being within your scan range and not running profile dampeners they don't show up... unless every heavy out there is running multiple complex profile dampeners...
I'm not saying your wrong. Just saying what I think it is from the difference I notice from using 1 precision vs 2. When running 2 it also seems to me some targets are brighter than others but that could just be because of flashbacks from things I did in my younger years.
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voidfaction
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Posted - 2014.02.14 15:51:00 -
[113] - Quote
I plan on starting to join squads after 1.8 hits. How do you play in scout squad? Do you run in a pack or just squad up so everyone is in same game? |
voidfaction
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Posted - 2014.02.14 18:57:00 -
[114] - Quote
Driftoward wrote:Appia Vibbia wrote:voidfaction wrote:I plan on starting to join squads after 1.8 hits. How do you play in scout squad? Do you run in a pack or just squad up so everyone is in same game? I stay as far away for my squadmates as possible. Though I do this regardless of what suit I use and who I play with. Because the whole match you're really just competing with each other for kills and WPs. In my book, teamwork is each player taking an objective and holding it by themselves. It's been how I played since closed beta. lol. 1 (or 2) scout/s can very effectively hold certain objectives. Mainly, the ones with defined avenues of attack and mostly enclosed spaces. With remotes and a shotgun I can keep most people off an objective unless they come as a 4-5+squad swarm. Then it gets dicey... Helps if you're set up with nanohives and some uplinks on the objective as well. On the other hand a scout swarm is deadly in its own right. It works most effectively as a team of two though. One distraction and one person nailing the red dot from the side. Switch and repeat. The 2 man team I think would be what I would be looking for. I think a 2 man Tac-AR team taking objectives and moving to next could be really fun. Don't think I would like the scout swarm and camping objectives I prefer to leave that to the cqc scouts or HMG heavies as I run to the next objective.
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voidfaction
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Posted - 2014.02.15 18:16:00 -
[115] - Quote
Appia Vibbia wrote:taking the weekend off from being a scout. Trying to run my inventory dry of all the crap I've picked up from Salvage that I'd never use. Mostly running medium frames with mlt or bpo weapons and AUR basic or advanced items or mlt items I do this about every 4 months, but with the new salvage system from faction warfare and most people running the cheapest suits they can I've accumulated so much stuff.
If only we had a trash can in our cell until they give us player market to sell it on. |
voidfaction
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Posted - 2014.02.15 19:55:00 -
[116] - Quote
Ivan Avogadro wrote:voidfaction wrote:Appia Vibbia wrote:taking the weekend off from being a scout. Trying to run my inventory dry of all the crap I've picked up from Salvage that I'd never use. Mostly running medium frames with mlt or bpo weapons and AUR basic or advanced items or mlt items I do this about every 4 months, but with the new salvage system from faction warfare and most people running the cheapest suits they can I've accumulated so much stuff. If only we had a trash can in our cell until they give us player market to sell it on. It's not like it takes up any real space. I don't mind keeping it as long as it takes for the market to open. What I really hope is that they let us sell BPOs. I bought 2 merc packs last February, because I wanted the AUR and the hacked uplinks. Now I have 2 Dragonfly scout suits. Selling 1 would be gangbusters.
Might be my OCD but scrolling through dropsuits/modules/weapons I don't or will never use drives me insane. I only want to see the ones I do use or might use. give me a junk folder in my assets i can put the junk i don't want so i don't have to see it and I would be ok.
heavy suits all med suits except caldari assault side arm dmg enhancers NK's melee stimulant things kincats shield anything
all those things making me have to scroll more to get what I want. I cant take it. Its worse than being in a 9 blaster tank ambush vs only me.
time to take my medication now. |
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Posted - 2014.02.15 21:53:00 -
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Gavr1lo Pr1nc1p wrote:What do you guys think about these changes to shield extenders and armor plates?
STD: (85 armor, 3 PG, 10 CPU) vs (44 shields, 2 PG, 15 CPU) ADV: (110 armor, 6 PG, 22 CPU) vs (58 shields, 4 PG, 30 CPU) PRO: (135 armor, 12 PG, 34 CPU) vs (72 shields, 7 PG, 54 CPU)
I don't like it. They should remove armor and shield mods because I don't use them and only make it harder for me to kill everyone else.
Now seriously it looks fine but I wouldn't know if that is buffing or nerfing either since I don't use them.
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Posted - 2014.02.16 01:28:00 -
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One Eyed King wrote:So, in preparation for the next event, I decided to practice with my militia heavy and forge gun.
Holy cow, what a pain in the butt.
I don't know how much sp I will gain trying to take people out with the forge gun. I keep asking them to hold still for a minute while my gun charges, but they don't often comply.
Also, I do not recommend trying to run about the battlefield like a scout. I think the fight is generally over by the time I get where I wanted. Plus its hard to flank people who can see you on their tacnet like a beacon.
LOL, I had same experience a week or 2 ago when we got the free heavy suits. I was saying how in the HEdoubleL. Slow, blind and as you said like a beacon on everyone tacnet. After 10 suits and 0 kills I gave up.
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voidfaction
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Posted - 2014.02.16 01:31:00 -
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One Eyed King wrote:We need to start sending invites via in game mail to people we know are scouts for the nos nothi channel. We need to get more people in there.
There is a "Nos Nothi" channel? |
voidfaction
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Posted - 2014.02.22 12:20:00 -
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X |
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voidfaction
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Posted - 2014.02.23 01:00:00 -
[121] - Quote
95mph down the hills on I-80 in California in a 379 Pete at 79,000 lbs
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voidfaction
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Posted - 2014.02.23 01:56:00 -
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scruffy preppy wrote:voidfaction wrote:95mph down the hills on I-80 in California in a 379 Pete at 79,000 lbs
tahoe area or grapevine?
from top to bottom of I-5 many times. I hated that drive. 30mph down some of those hills and smoke rolling off trailer brakes. You don't need speed in a semi to make things scary
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voidfaction
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Posted - 2014.03.05 22:37:00 -
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Appia Vibbia wrote:**** balls **** crap motherfucking bitches http://cdn1.eveonline.com/community/DUST/Medium_Frames.pngLogistics just got a buff.+5m to scan range and -5 to Scan Precision. They now have the same Scan Precision as Scouts. My Gallente Logistics suit is now better at finding Scouts than my Gallente Scout. 3 complex precision enhancers, 3 complex range amplifiers 2 complex armor plates. 700 total HP, Scan Radius of around 60 meters and a scan precision of 23 and change, more than likely rounded up to 24dB *Appia walks away from the computer to rage about how her Gal-Logi is a better scout and her Gal-Scout*
gallente scout has never been the scout hunter. that role was given to the caldari scout. logistics was always able to get better precision than a scout. caldari scout changes that.
new logi precision changes noting for me because my uncloaked profile will be 17.72db logi will still need to use 2 complex dampeners uncloaked to hide from my 26.77db precision. my cloak will be better. my range will be better.
the changes will not effect my gallente scout playstyle.
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voidfaction
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Posted - 2014.03.05 23:13:00 -
[124] - Quote
I want the silenced magsec now :( want a silencer for my tac ar since it got nerfed.
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Posted - 2014.03.08 16:49:00 -
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Django Quik wrote:Scout Registry wrote:Sinboto Simmons wrote: ... I can confirm, tested with corp member.
Interesting .. Any specific observations? Will any LOS do, or did you have to Aim-Down-Sights at a target to paint him for squadmates? It's only passive scan that is shared - not LOS.
so I guess I should squad up and stick to a heavy like glue like the logi that follows them.
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voidfaction
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Posted - 2014.03.10 20:12:00 -
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Do a good job for me. My Dark Soul will be somewhere else starting tomorrow. |
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Posted - 2014.03.10 20:18:00 -
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Llast 326 wrote:voidfaction wrote:Do a good job for me. My Dark Soul will be somewhere else starting tomorrow. Make sure you get your 10 matches in for the weekend though. I will contribute many deaths to this event My own and others
my 10 matches will surely help out with the 1 million clones. I die a lot
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Posted - 2014.03.10 20:32:00 -
[128] - Quote
in this event my 3/20 matches will help more than those redline snipers 15/0
if everyone is smart they will all run starter fits and zerg the whole event and not use injectors.
[edit] is there a milita mass driver? |
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Posted - 2014.03.10 21:41:00 -
[129] - Quote
Patrick57 wrote:I need some Scouty opinions on this. :3 So, after 1.8, my Caldari Scout fitting will look like this.With the two Dampeners, I can avoid all Proto scans IIRC, and with the Cloak active I can avoid Gallente Proto Focused Scans. :3 Is this a good stealthy fit, or is having nearly 75% Profile Dampening a bit too much?
uncloaked 18dB profile cloaked 16db profile
logi with 3 precision 24dB caldari scout with 2 precision 20dB proto focused scan 20dB caldari scout with 3 precision 18dB <------- caldari scout with 4 precision 17dB <------- gal proto focused scan 15dB <---------------
anything that can see you will be at a shield disadvantage for your combat rifle to tear apart aside from the gal scout with focused scanner. |
voidfaction
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Posted - 2014.03.10 21:49:00 -
[130] - Quote
Patrick57 wrote:voidfaction wrote:Patrick57 wrote:I need some Scouty opinions on this. :3 So, after 1.8, my Caldari Scout fitting will look like this.With the two Dampeners, I can avoid all Proto scans IIRC, and with the Cloak active I can avoid Gallente Proto Focused Scans. :3 Is this a good stealthy fit, or is having nearly 75% Profile Dampening a bit too much? uncloaked 18dB profile cloaked 16db profile logi with 3 precision 24dB caldari scout with 2 precision 20dB proto focused scan 20dB caldari scout with 3 precision 18dB <------- caldari scout with 4 precision 17dB <------- gal proto focused scan 15dB <--------------- anything that can see you will be at a shield disadvantage for your combat rifle to tear apart aside from the gal scout with focused scanner. Aw ****. :( edit: Wait, uncloaked I will have a profile of 20.55 (damn I hope the maths on ProtoFits.com is right...), but you're right about the cloaked profile. Well that sucks. :(
yeah, I had hoped or wish the caldari scout had the 3H/3L
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voidfaction
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Posted - 2014.03.10 22:13:00 -
[131] - Quote
Patrick57 wrote:voidfaction wrote:Patrick57 wrote:I need some Scouty opinions on this. :3 So, after 1.8, my Caldari Scout fitting will look like this.With the two Dampeners, I can avoid all Proto scans IIRC, and with the Cloak active I can avoid Gallente Proto Focused Scans. :3 Is this a good stealthy fit, or is having nearly 75% Profile Dampening a bit too much? uncloaked 18dB profile cloaked 16db profile logi with 3 precision 24dB caldari scout with 2 precision 20dB proto focused scan 20dB caldari scout with 3 precision 18dB <------- caldari scout with 4 precision 17dB <------- gal proto focused scan 15dB <--------------- anything that can see you will be at a shield disadvantage for your combat rifle to tear apart aside from the gal scout with focused scanner. Aw ****. :( edit: Wait, uncloaked I will have a profile of 20.55 (damn I hope the maths on ProtoFits.com is right...), but you're right about the cloaked profile. Well that sucks. :( can you check this on protoFits. none 31.5 1x complex 23.62 1x complex, 1x basic 20.96 1x complex, 1x enhanced 19.72 1x complex, 1x complex 18.49
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Posted - 2014.03.10 23:23:00 -
[132] - Quote
Appia Vibbia wrote:One Eyed King wrote:I swear, sometimes I think I need a Phd in CCPology just to figure out how to play this game and fit my character. I find the stuff intuitive I think this may mean I have a problem.
I'm not good at math but I have my dust fitting tool loaded up at all times. I spend more time in it then playing. |
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Posted - 2014.03.12 21:29:00 -
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Driftward wrote:Ghost Kaisar wrote:Driftward wrote:Awesome. Just to recap for the total changes to scouts we'll see in 1.8:
We get two new races, two more slots for every suit (equipment!!! and low/high slot) higher base HP/stamina/scan range/CPU/PG, better scan precision (40 dB!!!), reduced scan profile (35 dB!!!), minmatar gets an extra hacking bonus, and a new piece of equipment (cloak) almost solely for scouts.
Did I miss anything? That's a lot of dev hugs right there
I wonder if posting the scanning feedback actually made a difference or if that was already being changed anyways....awww who cares, we got the bonus. How will this affect scanning on the Cal Scout? We need to number crunch again Barring Haerr already updating his table I may just make manual changes myself....be back momentarily... Edit: OKAY, what we have is this (remember full skills assumed here) ____Gal Scout____I____Cal Scout _____I____Generic Scout precision____I_______Logistics________ 0 damp = 23.6 dB__I__0 prec = 27.0 dB__I__0 prec/damp = 36.0 / 31.5 dB __I__0 prec/damp = 40.5 / 45 dB 1 damp = 17.7 dB__I__1 prec = 21.6 dB__I__1 prec/damp = 28.8 / 23.6 dB __I__1 prec/damp = 32.4 / 33.7 dB 2 damp = 13.3 dB__I__2 prec = 17.8 dB__I__2 prec/damp = 23.8 / 17.7 dB __I__2 prec/damp = 26.7 / 26.4 dB Good things for the Cal scout and scouts in general Caldari needs 1 module to beat the gallente scout with no modules essentially and it scales from there linearly for the most part (no Gal scout should ever use more than 1 dampeners realistically anyways) but Cal scout can't get below ~14 even with 4 precision enhancers. Regardless, the important part is that Cal scout CAN catch an unmodded Gallente scout using only 1 precision mod. The 2 precision mod vs. 1 dampener is kind of a wash. Almost exactly the same, and previous experience tells us that ties go to the scanner....soooo should be ok. For scouts in general it works pretty much the same. 1 precision to beat 0 damps, 2 precision to more or less tie 1 complex damp. I think it works out nicely on first glance. I have to agree. works out very nice.
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voidfaction
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Posted - 2014.03.15 17:14:00 -
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Matticus Monk wrote:Found the post with the 2M clone death confirmation3M SP max though, as they won't boost the SP for clones killed after the 1M mark. It will just be an extra 250k SP for every extra 250k clones killed after the first 1M. The bonus stops after the 2M mark.
This is all great. Guess I better log in today and do my 10 matches.
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voidfaction
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Posted - 2014.03.20 00:46:00 -
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Quil Evrything wrote:Spademan wrote:Ever think we'll see a vehicle cloak with the same idea? Ludicrously high PG and CPU requirements but one vehicle get's a big reduction. 'scout' LAV actually gets a purpose? that would be kinda cool
as cool as the non cloaked murder taxi is now. lol
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voidfaction
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Posted - 2014.03.23 13:36:00 -
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Bayeth Mal wrote:Appia Nappia wrote:There are actually a lot of problems with passive scanning. some terrain still blocks it. Active scanners can scan through "static mesh" parts of the terrain and surface installations, but passive scanning can only go through surface installations. It means that people can hide from your omniscient passive scanns behind dips and hills on certain maps when you do not have the high-ground. This... Having a heavy get the drop on you at point blank, die, come back and look at him through my sights to show >1000 armour. No dampeners... This is rage worthy. I'm sure there's some sort of lag involved as well. As sometimes it just randomly occurs, my passives show nobody then blip, suddenly there's somebody right on the other side of the wall, as if they just spawned there. Now when are HAVs going to have a profile we can pick up on passive?
I have no problems with my passive scans. no problems with vehicles as they show up the same as infantry. so if its lag would that mean its on your end as it don't affect me? |
voidfaction
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Posted - 2014.03.27 11:54:00 -
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Django Quik wrote:Seems the consensus is with me? Think I'll post up a "Remove dampening bonus from cloaks" thread in GD today then...
If you disagree, let it be known or forever hold your peace...
Or something.
I am in favor of removing the dampening bonus. I figured the cloak would have had a dampening penalty to begin with.
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voidfaction
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Posted - 2014.03.27 21:35:00 -
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noob cavman wrote:Okay after stabing people in the face and a cig I feel calmed.
My point from my irrational mini rant was that I should not be forced to run my suit to someone else's liking. Its my toon, sp, suit and choice. I can use the same logic some people are using on heavies. That a heavy should only run plates and rep. Well I run comp kincats on mine. Do I suddenly become public enemy number 1? Am I breaking the game? sigh.... My gal scout suit is a armored based suit. Is running two plates that much of a crime?
fit it any way you can. Is that not what CCP advertised in the beginning with the Heavy with a sniper rifle example. I don't think it's right but opinions are like a-holes and all other games restrict those types of things by class. I played 1 other game that tried this and after some time they realized it was impossible to balance and changed it to class based. I don't look at it as it being right or wrong. I look at it as a balance issue. more armor should make you slower which it does but also should make you less dampened. Shield should do the same IMO and cause more shimmer to cloaking.
The gallente scout can be made into a really fine assault scout just as the logi was able to be a really fine assault logi. We all know that didn't bother anyone.
What do you think of Heavies red line sniping? What did you think of logi being a better assault? What do you think if a logi can be a better scout? ---cloaking with equipment bonus---
if a logi should not get equipment bonus for a piece of equipment then put the cloak in a special cloak only slot. if scout is only supposed to use 1 armor plate give scout only 1 armor plate slot.
If a heavy is not supposed to snipe in the red line make the rifle so it back fire insta killing them and deleting their account forcing them to start over.
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voidfaction
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Posted - 2014.04.01 09:02:00 -
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Going to miss the dragonfly 2h 2l |
voidfaction
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Posted - 2014.04.01 11:55:00 -
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Dang valor scout still only has 1h 2l 1e |
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voidfaction
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Posted - 2014.04.11 15:39:00 -
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DJINN Marauder wrote:Hey this is a little off topic but I was looking for a good ps3 game to buy. Nothing new just older games that are cheaper.
A couple ones I recall wanting but couldn't afford at the time were Heavy Rain, FarCry 3, Red Dead Redemption.
Any older games you guys recommend? I'm ok with almost any genre.
Skyrim
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voidfaction
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Posted - 2014.04.13 16:27:00 -
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I don't ever carry a knife so if you expect a knife fight when you see me it's your own fault if I shoot you. I lvled up NK to 3 only for the scout event and even then only used it till i used up the 20 i bought to try them out. |
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Posted - 2014.04.13 18:52:00 -
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Llast 326 wrote:Spademan wrote:While on the topic of knife fights Llast, is it considered bad form to watch a knife fight through a sniper scope and shoot the red if he wins after the fight? As long as you don't shoot the Red while the fight is going on i see no problem with that. voidfaction wrote:I don't ever carry a knife so if you expect a knife fight when you see me it's your own fault if I shoot you. I lvled up NK to 3 only for the scout event and even then only used it till i used up the 20 i bought to try them out. I don't really expect knife fights, they happen if they happen. If someone has Knives out, I figure they may be up for a Knife fight, but plenty of people are not. Lots of scouts didn't run Knives before 1.8, and now that we have an influx of scouts it's probably even less. Just observation on Knifers in 1.8 I've yet to see an Amarr scout run Knives (and I do see a few Amarr Scouts) Only one Cal Scout have I seen run Knives (See a lot of Cal Scouts though) One Gal so far ( See a lot of Gals with SG though) And I see less Min than I did before (Not sure where they all went. Cal Maybe?)
If I still had min scout I would have a knife as I am the type that maximize my bonuses. Dropped Min scout for Cal as I still have never lvled up kinkats, cardiac, melee or knives. I know what kind of scout don't have those right, lol the same thing i think of scouts that don't have precision, range, dampening to 5
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voidfaction
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Posted - 2014.04.17 13:00:00 -
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Well I guess it's time to find a good mic setup so I can start running in squads. Any suggestions on a good one? |
voidfaction
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Posted - 2014.04.17 21:26:00 -
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Appia Nappia wrote:I just buy the cheapest headset I can find. THey usually are like $7-15, and last for about a year to 2 years. Way longer than any bluetooth headset. usually they meet their demise when I am tired or drunk and step on them [:cry:]
probably what I should do as I have 2 teenage girls that manage to break everything that is mine. |
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Posted - 2014.04.28 21:47:00 -
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All sounds good to me and I know I play way under my 31 million SP level.
If I choose to spend for example 10 million SP to be an Omni Warrior and someone else spends 10 Million SP to specialize lets say scout. The Scout would be better than me at scouting but I would be able to flex in to cover more roles. would be like having a hard number level like lvl 10 vs a lvl 10. Both had the same choice in spending SP both is fair. Equipment type is about isk. Just in any game your equipment you buy is based on how you spend/save your money. yeah this one has very large corps that can afford to always run proto but nothing stopping even the 1st day noob from joining a corp to have the same advantages of endless isk.
Then you have the people that created an account and set it to passive for months without playing. guess you should have turned passive off to keep you character synced to your play lvl. You wanted to be high lvl without playing then suffer playing vs those that can play at that lvl.
I admit I don't like getting protostomped but it's not so much the protostomping but the Qsynced proto squad teams vs a team of noobs. Would be more fair if at least the non Qsynced team was of the same SP level as the Tards that want to stack the deck in there favor by Qsyncing because they are afraid of a challange.
Pub description says for solo players and small squads. make it for solo players and small squads of 3 and find a way to break the Qsync that allows for full team of squads vs full team of solo. |
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Posted - 2014.04.28 23:16:00 -
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Quil Evrything wrote:Ghost Kaisar wrote:
I just want to fix the core of the problem. SP restrictions will fix this,
No. It. Wont. Two other people have already replied to you saying this, and I'll add to it. I have 20mil SP or something. I would probably quality for the "no restrictions" league, in your perfect SP matched world. That would make things for me, pretty much exactly as they are now. I'd get protostomped still. I cant afford to run proto all the time myself. I dont play enough to be 'leet. I dont use KBM+mouse like the 'leet people. I WILL NEVER BE AT THAT LEVEL. I just want to play, and have fun.SP matching will never fix this problem for me. Giving me a mode where there Is No Proto, will.
I know what you mean. I can't afford to run proto much myself. If not for my Valor/Dragonfly with Toxin AR/SMG and militia BPO mods I would have done quit this game.
I don't need to be leet with scores of 20/0 to have fun. 1 kill vs a proto is all my ego needs even if I die 10 times by the same merc trying. I don't use KBM+mouse like the "leet" either but I know the option is there if I choose to spend a few dollars. I will never be at that level because of ageing, eye sight and carpal tunnel in right hand. The fun is the challenge of trying.
No Proto or equal SP either way is going to put you and me vs the "leet" that can beat us anyway.
I know what your saying and and fighting against all proto sucks. Playing in STD vs Proto teaches you skill so when you do use Proto yourself you are even better. SP matchmaking will at least put you against those in your SP level.
Test yourself. Run a precision/range suit for week straight then remove the precision and range. you will realize just how dependent you become on using it. then after a week of not using precision/range go back to it and it will seem godly for a little while till you get lazy again.
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voidfaction
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Posted - 2014.04.29 00:21:00 -
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Quil Evrything wrote:voidfaction wrote:
Test yourself. Run a precision/range suit for week straight then remove the precision and range. you will realize just how dependent you become on using it. then after a week of not using precision/range go back to it and it will seem godly for a little while till you get lazy again.
Similar yet different: I ran a heavy almost all the time during operation mauler. Had to use my... eyes??? what?? After that, I was insanely good at scout .... for a while. Then got lazy
Been trying your cloaked dampened commando idea this last week. I like it because it is a quick dependent breaker of range/precision/speed but then I go back to scout thinking I can tank
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voidfaction
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Posted - 2014.04.29 13:07:00 -
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Django Quik wrote:All this talk of matchmaking and I'm astounded at the lack of foresight amongst our usually pretty deep-thinking scout crowd.
SP restrictions? Gear restrictions? Oh jeez guys, come on, we can do better than that. That's to transparent and arbitrary that anyone would be able to game it and go slaughter the lesser beings.
I highly suggest you all look up ELO - it's apparently what CCP is trying to get working in Dust but the low playerbase will always be a problem. Basically, you get an invisible rank based on many factors - kills, deaths, WP, who you've won against, who you've lost against, other things. It's a little fiddly to balance the weightings of various rank components but it's a solid system.
Please let's not go down the route of ';simple' matchmaking; let's keep in mind that people will try to game whatever system you think of. Matchmaking can not be as simple as one or two rules. And finally anything that provides arbitrary segregation based on anything at all will inevitably leave some players with very few people to play with (30m SP = you can only play pubs against 5% of the population; hope you all play at the same time!)
With the small player base we have to start somewhere and work the system up to being more complex when the player base is greater. How do you get the the noobs to stay if they are protostomped into quiting? How to you get the noobs to stay if high SP players are still stomping them in STD fits? They are not staying with High SP protostomping now.
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voidfaction
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Posted - 2014.04.29 18:45:00 -
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Django Quik wrote:voidfaction wrote:Django Quik wrote:All this talk of matchmaking and I'm astounded at the lack of foresight amongst our usually pretty deep-thinking scout crowd.
SP restrictions? Gear restrictions? Oh jeez guys, come on, we can do better than that. That's to transparent and arbitrary that anyone would be able to game it and go slaughter the lesser beings.
I highly suggest you all look up ELO - it's apparently what CCP is trying to get working in Dust but the low playerbase will always be a problem. Basically, you get an invisible rank based on many factors - kills, deaths, WP, who you've won against, who you've lost against, other things. It's a little fiddly to balance the weightings of various rank components but it's a solid system.
Please let's not go down the route of ';simple' matchmaking; let's keep in mind that people will try to game whatever system you think of. Matchmaking can not be as simple as one or two rules. And finally anything that provides arbitrary segregation based on anything at all will inevitably leave some players with very few people to play with (30m SP = you can only play pubs against 5% of the population; hope you all play at the same time!) With the small player base we have to start somewhere and work the system up to being more complex when the player base is greater. How do you get the the noobs to stay if they are protostomped into quiting? How to you get the noobs to stay if high SP players are still stomping them in STD fits? They are not staying with High SP protostomping now. An ELO system could help the noobs but a segregation system serves no one, no matter how it's implemented, gear, SP or anything else. Especially with 'such a small playerbase', any further segregation will create entirely empty arenas. We already had OMS and ambush re-combined because having 4 queues was causing a detrimental split in the playerbase.
I will admit that sounds a lot better but I would think SP would be one of those ranking factors. I don't think it should be a hard cap SP matchmaking system just one that don't put all noobs vs vets. I'm sure that is what Scotty is supposed to be doing now but doesn't filter out for those Qsyncing to the same team. It appears like Scotty fills one side with all squads first then finishes filling with whats left over then fills the other side with solo and scraps. |
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voidfaction
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Posted - 2014.05.05 20:12:00 -
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mollerz wrote:IWS,
What do you think about putting out an OSX client like they do with Eve?
Since we are now beholden to what they are technically comfortable doing that seems to fit the bill if you ever played the EVe OSX client. No DXbullshit either.
I want a native Linux client :( No Microcrap or Crapple for me.
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voidfaction
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Posted - 2014.05.11 08:08:00 -
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What is this PC I keep hearing about? I have played Pubs and I think 1 FW since I started in open beta. Am I missing anything? |
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Posted - 2014.05.13 00:38:00 -
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mollerz wrote:First Prophet wrote:mollerz wrote:IgniteableAura wrote:
Mollerz has melee 2.0 hit warframe on PS4? I think running with channeling dmg and efficiency mods is the ticket. You can just constantly instant kill dudes if you go with that and invisibility.
I think you may have me confused? I only played war frame once and I wasn't really into it. Especially coming off Dust. I played about 5 matches against the same people every time and one dude on the other team had rapid fire wall hacking going on. This actually reminds me to go delete it. But warframe is PVE. Oh right. That was blacklight retribution. all these ****** games run together.
I think I spent no more than 30min with both warframe and blacklight retribution before I then uninstalled them. Yeah they both a crap IMO.
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voidfaction
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Posted - 2014.05.13 01:25:00 -
[154] - Quote
Appia Vibbia wrote:low frame rate, minute terrain changes, rampant bugs, unbalanced mechanics
And yet DUST is not the worst game out therre.
Dust is by far not the worst. I still think it is good and will for sure be trying Legion on the PC when that time comes since I prefer PC over console anyway. Only hope it will run well under Wine as I only use a Penguin OS |
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Posted - 2014.05.13 08:52:00 -
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Appia Vibbia wrote:Indifference or ineptitude, I don't know which but it seems like it's impossible to get banned anymore. In the past week I've seen bigolenuts post at least 2 racial slurs a day with no repercussions. Even more obvious is that SoTa PoP can post on his main account.
Let me test this out, lol
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voidfaction
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Posted - 2014.05.13 17:09:00 -
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Appia Vibbia wrote:Arkena Wyrnspire wrote:I managed to get banned by posting a thread ranting about the 'red wedding' and calling everyone at CCP ****s, uncensored. Ah, well, there's the difference. Ok, so long as you don't hurt a member of CCP's feelings you can't get in trouble. Good thing the great internet wall of China keeps the natives at CCP Shanghai from reading the forums (assuming of course that any of them speak English) What about a gimp CPMs feelings?
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voidfaction
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Posted - 2014.05.14 00:00:00 -
[157] - Quote
Political drama from CCP's GIMP Squad. Everyone of them would put a knife in each other and the community's back to better themselves or gain a higher rank.
Never trust any council / government for that matter that thinks it has to keep secrets and have secret meeting and then say they represent the community or people.
Would **** on everyone of them given the chance only for the fact they say they represent us but keep secrets and have there council meeting in closed doors from the community they represent.
I am VoidFaction for that reason in game and in my NSA spying US real life. |
voidfaction
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Posted - 2014.05.14 00:26:00 -
[158] - Quote
Appia Nappia wrote:voidfaction wrote:Never trust any council / government for that matter that thinks it has to keep secrets and have secret meeting and then say they represent the community or people. I strongly believe this. It shows a great level of insecurity when people do this.
Vote for me for CPM1. I promise my community I will only hold the role until the first secret i'm given that concerns the community is revealed to me and I am removed and sued for breaking the NDA. I will be the Edward Snowden of the Dust community, lol
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voidfaction
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Posted - 2014.06.03 02:42:00 -
[159] - Quote
mollerz wrote:Just booted up into OSX Yosemite.. prety sweet.
Trying to get iOS 8 up too. Lots of cool stuff for video game development. apple sucks linux rulez Sorry, I could not help myself
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voidfaction
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Posted - 2014.06.04 23:23:00 -
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Nice today not being shotgunned every time I turn around by a Gal scout. AR buff not really noticeable since there are less Scouts and more Heavies to shoot at. Really missing my Gal scan range. But if you prepared using a STD Light suit for a week you are in the same shape but now have a 1% boost to range, lol. How many realized the nerf to gal scout = to the pre Alpha STD Light suit? I have no real use for my proto cal scout since it is a squad scanner now with not enough dampening to run solo (now only used as my sniper fit just to have a sniper fit). I can see this as a good thing as PC is all about squads and nothing about solo play but still think shared vision needs to go. Alpha ****** minmatar and amarr. Thinking minmatar got the worst end of it.
Well with any luck Hotfix Beta will do some good things for Assaults and some bad things to heavies. |
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voidfaction
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Posted - 2014.06.04 23:53:00 -
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Man of Spade wrote:This is just me spouting nonsense, but what if the Minnie got more speed? What if the minnies speed was it's version of the damping or precision for the Gal and Cal, attainable only at an inferior level if you aren't a minmatar?
Emphasize its strength, rather than make up for a weakness.
Only if the speed buff is shared with squad members, lol Dampening does not need shared as it can get to a level of no counter. |
voidfaction
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Posted - 2014.06.05 00:17:00 -
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Adipem Nothi wrote:Pokey Dravon wrote:So from what I'm initially reading...
Gal Scout isn't as horribly ****** as people initially thought.
Cal Scout is still operating in a similar manner.
Am Scout is still really...not...good...
Minmatar Scout still needs love.
That sound about accurate? Thanks for checking in, Pokey. o7 Too early to say with certainty, but ... Worried about Minmatar Scout. Everything else seems stable. Tinkered a 'bit with mk.0 on www.protofits.com. Stealth Fit / Assuming Max SkillsLS: 2 Cmp Damps + 1 Cmp KinCat HS: Shields or Damage Amps PW: Combat or Assault Rifle SW: Ishukone Nova Knives EQ1: Prototype Cloak EQ2: Can't fit much GR: Can't fit much * Highly recommend improving suit fitting capacity such that it perform on par with other Scouts. * Freely defer to brother Minjas ... what do you guys think?
As my daughter tells me my gal scout looks like it has a battery in it's butt. Thats when I realized that discomfort is why the gal has such good cpu/pg and less speed. Maybe the minja need to quit having tight asses and they could fit more. sorry, my daughter got me distracted on serious balance as she makes fun of my gal scout appearance.
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voidfaction
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Posted - 2014.06.09 10:20:00 -
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Haerr wrote:My pet peeve, and the one thing I truly take offence by, is [>Shared] Chevron both out of line of sight and in line of sight. Edit: Double posting like a Kaisar.
Mine would be shared vision peroid. I think shared vision should cost a module slot so it's not given/forced freely and one has to give up something to have it. With that I would not care about the [>Shared] anything. Don't want to use a mod slot for [>Shared] precise instant tac-net then use your mic
Make it a high slot too |
voidfaction
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Posted - 2014.06.15 18:17:00 -
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Adipem Nothi wrote:@ Everyone
It appears that speed-tanked Scout rotates at exactly the same speed as an max-armored Heavy. Does anyone have reason to believe that this observation is wrong?
PS: I know I'm late to the party on all this stuff ... I've quite literally never run a Heavy Suit :-) I rotate slower than everyone anyway with my sensitivity at 6x 6y
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voidfaction
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Posted - 2014.06.18 16:17:00 -
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Appia Vibbia wrote:One Eyed King wrote:I don't get the effective range numbers in the spreadsheet.
Anyone mind explaining those? Weapons have 3 ranges, Optimal, Effective and Maximum. For example the Shotgun has an Optimal range of 4.8m, an effective range of 20m and a maximum range of 25m Most of the time fighting with the shotgun you get the first shot within Optimal but are finishing them off within effective range. Effective range is where you're doing less damage than optimal but still doing more than 1 HP per shot Is the Effective range 70% dmg of optimal?
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voidfaction
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Posted - 2014.06.18 16:19:00 -
[166] - Quote
One Eyed King wrote:Appia Vibbia wrote:One Eyed King wrote:I don't get the effective range numbers in the spreadsheet.
Anyone mind explaining those? Weapons have 3 ranges, Optimal, Effective and Maximum. For example the Shotgun has an Optimal range of 4.8m, an effective range of 20m and a maximum range of 25m Most of the time fighting with the shotgun you get the first shot within Optimal but are finishing them off within effective range. Effective range is where you're doing less damage than optimal but still doing more than 1 HP per shot That part I get. On the spreadsheet for example, it says the effective range of an std AR was 6,500 and will now be 7,000. Did they mean to say 65 and 70? Or is there something else I am not getting? Yes, milimeters was used in spreadsheet vs meters
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voidfaction
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Posted - 2014.06.20 15:01:00 -
[167] - Quote
so you propose to buff cal shared vision range back to pre alpha and remove gal 1% range bonus, lol you have a Cal (squad) bonus vs a Gal (solo) bonus its amazing how we backtrack over and over forgetting why so many wanted the cal range bonus removed or nerfed in the first place. (SHARED VISION) I guess it don't matter everything you keep proposing only keeps my 2 proto scouts on the top of the food chain. me or my squad will either see you coming in my Cal or you wont see me in my Gal. |
voidfaction
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Posted - 2014.06.20 15:21:00 -
[168] - Quote
Adipem Nothi wrote:voidfaction wrote:so you propose to buff cal shared vision range back to pre alpha and remove gal 1% range bonus, lol you have a Cal (squad) bonus vs a Gal (solo) bonus its amazing how we backtrack over and over forgetting why so many wanted the cal range bonus removed or nerfed in the first place. (SHARED VISION) I guess it don't matter everything you keep proposing only keeps my 2 proto scouts on the top of the food chain. me or my squad will either see you coming in my Cal or you wont see me in my Gal. I'm understanding that your unhappy, but I'm not understanding your basis. Did you click through each tab in the proposal? yes I like the NK idea > good moving codebreakers to high slots would help min alot > good and the gal repair is to high > but that is not all bad i guess loosing 5m range for 2 more HP/s It all falls on the Cal shared vision that breaks everything. the cal scout. boosting there range back to pre alpha with shared vision is a step backwards. unless i missed the removal of shared vision somewhere. You can run fast, hack fast or run forever but when the cal (squad bonus) sees you it means nothing with 6 guns aiming for you.
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voidfaction
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Posted - 2014.06.20 16:07:00 -
[169] - Quote
Adipem Nothi wrote:Gavr1Io Pr1nc1p wrote: Thoughts?
On Stacking Penalty change* We're still affecting other suits to benefit one suit's racial bonus. * We're still ignoring precedent; stacking penalties are fixed and universal; they're likely coded accordingly. On Strafe / Sprint* All things held constant a 1% bonus per level would keep us within bounds. * I see no harm adding 1% bonus to strafe/sprint alongside the 4% to movement/jump. How's this look, guys? Scout Polish v2.3* Updated Minmatar tables. It's all starting to look real good now that im looking at the righ data. The Gal HP/s vs the range is going to be a hard sell either way. I am more in favor of the HP/s I think but also really like my mid precision long range scanning possibilities. So that is one I can't comment on without bias to which I just like more. |
voidfaction
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Posted - 2014.06.21 22:21:00 -
[170] - Quote
Welcome to the real world. |
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voidfaction
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Posted - 2014.06.21 22:48:00 -
[171] - Quote
Spectral Clone wrote:voidfaction wrote:Welcome to the real world. Defending CCP is like saying the Dole banana pesticide scandal in the 70:s was acceptable, just because, real world. All I hear is failed logic, from a CCP fanboy. Sorry i'm not defending CCP. It is the real world of business. The way I see it was some devs got paid to do a job that in the end was canceled. Who lost? CCP because they had to pay those people that returned no product to profit them. Yes it's sad people lost there jobs but this is the real world where a company has to make decision to keep the company profitable vs keeping employees. If you have or had your own company you would know that #1 is money. Without money you have no company and employees don't work for free. You hire when you need more employees you cut when they are not needed. You have to prioritize you company on what makes you profit and drop things that don't and sometimes that even means projects that are not complete to find out if they will make a profit.
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voidfaction
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Posted - 2014.06.23 18:10:00 -
[172] - Quote
Adipem Nothi wrote:IgniteableAura wrote:Gal should not be getting range bonuses. It steps on the toes of the Cal frame. IT allows the Gal to become the hunter. Throw on two precision mods and the cal can't dampen past that. While the Gal can dampen right through and hunt the hunter. Which should never happen.
Need an alternate bonus for Gal which meets the following criteria: (1) will not be weaponry related (2) will not be armor or armor repair related (3) will not be cloak related (4) will augment a low slot module (5) will be sufficient to incentivize not running plates Go! Also, I think "the ability to see" is more valuable than "the ability to be unseen". While the latter is favorable when solo, the former is often multiplied by a factor of 6. dont leave much choice. lol range, dampening, and precision are the only mods I would use on ANY scout other than light eHP mods. longer range with at best 24 precsion makes it possible to avoid hot spots while keeping an EYE out for shimmering scouts.
cal with 2x cDampeners is 18db they both can become invisible to each other if they choose. so how is that making the gal the hunter? the way i see it gal has range to avoid hot spots and they have repair to allow for hit and run (like the cal, min higher shield regen). So to me you just need to make a choice of the 2 and let it be that. I see no other choices. as one allows avoidance of dmg other self healing of dmg.
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voidfaction
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Posted - 2014.06.23 18:54:00 -
[173] - Quote
Adipem Nothi wrote:voidfaction wrote:dont leave much choice. lol Tough one, right!? If we went for anything armor related, the invisible, brick-tanked GalScout would become FoTM allover again. This is where a non-Scout says, "if you can't think of a sound second bonus, then you shouldn't have one." So I plan to stick to range enhancers or cloak augmentation. The former allows for greater build variety, hence I favor the former. The reason I'm suggesting a bonus higher than 1% is to incentivize use of ewar modules over plates. The reason its lower than 5% is because someone is going to stack four of them. Is my thinking wrong here, guys?
An altogether different path would involve swapping the proposed Amarr Ferroscale/Reactive Bonus for a Range Extender Bonus and scrapping the Second Bonuses of Gallente and Caldari (we'd keep the First Bonus redirected from innate to module as proposed). I don't want to break anything here, and I suspect a nerf this large just might. Do you think this would be too hard a hit to Gal and Cal to do at once? If not, would you propose the Minmatar keep the three suggested bonuses (Hacks, Knives, Biotics)? If so, how can we justify Gal / Cal having one bonus? Reminder: We're here so that all Scouts might find satisfaction in their respective roles. I understand that voice of the CalScout is outnumbered 3:1, and I understand that he makes your lives difficult. I don't think that gives us the right to neuter him. Smashing one Scout to benefit another gains us nothing.
I will say that since the nerf to range on the gal I traded my range amp in for reactive plate and 2nd precision in for shield enhancer. if I can't see what im about to run into then i need to be able to tank what I do run into.
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voidfaction
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Posted - 2014.06.23 21:20:00 -
[174] - Quote
One Eyed King wrote:IgniteableAura wrote:What role do you play one eye? You can always see what they deem more "useful" by what role they utilize. What would you rather, able to hide from everyone or able to see everyone but those who hide?
You can't do anything if you can't stay hidden, its why people are upset about the current meta of high precision cal scouts. Thats why staying hidden its more powerful. Its the ultimate counter. Its why silencers in most FPS games are so useful, it keeps you off the radar.
I made my statement based on the consensus of "nerf cal scout precision". We ALL think that staying hidden should be the final counter (more powerful). Anyone here think otherwise? I play a minja. I usually run about 200 ehp, so even if I have the drop on someone, its almost always a merc with a greater ehp advantage. When I am unable to hide, I am unable to hack, flank, or anything else that might prove helpful, and all of it showing up on the tacnet of mercs with bigger guns, and more ehp. If shared scanning weren't a thing, I would be apt to think the mechanics near equal, so long as the person scanning were making a significant enough sacrifice to be able to do so.
agree with "if shared scanning weren't a thing" but remember your also not willing to make a significan enough sacrifice to stay off the tac-net. You choose not to use 3x cDampeners and a cCloak. Even if its timed hiding you are able to do so providing you are willing to make the sacrifice. What is the dmg potential of NK's on a sidearm dmg modded minja? who else is able to = that dmg with NK's providing they sacrifice fitting? minmatar is the jack of all trades master of none other than the NK's. the most innate bonuses of any scout suit - PG and shield. But hey you got your NK bonus that can't be beat vs having something more universal. |
voidfaction
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Posted - 2014.06.23 21:37:00 -
[175] - Quote
Appia Vibbia wrote:The Caldari scout has finally been released, why do minmatar have a bonus to Caldari weaponry?! This is an outrage and I demand it changed. Yes, please change it to something else. I want to use Minmatar scout so bad but that 1 bonus stops me as it makes it useless. only time min scout was worth using was when it had 4 highs with my sniper rifle. cal took that place rightfully. now I want a universal scout and 3h 3l has so much potential with the right bonus. half the precision/dampening of the cal/gal would be nice, lol |
voidfaction
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Posted - 2014.06.23 22:07:00 -
[176] - Quote
Right-wing Extremist wrote:voidfaction wrote:agree with "if shared scanning weren't a thing" but remember your also not willing to make a significan enough sacrifice to stay off the tac-net. You choose not to use 3x cDampeners and a cCloak. Even if its timed hiding you are able to do so providing you are willing to make the sacrifice. What is the dmg potential of NK's on a sidearm dmg modded minja? who else is able to = that dmg with NK's providing they sacrifice fitting? minmatar is the jack of all trades master of none other than the NK's. the most innate bonuses of any scout suit - PG and shield. But hey you got your NK bonus that can't be beat vs having something more universal. Keep in mind that for us to benefit from our NK damage, we have to get to within 2m of the target (I think, or is it 1m?) But we can't hide for more than 40 seconds at a time and must be running cDamps AND cCloak in order to do even that? So you're saying, go proto or go home? Because the ADV suit ain't fitting a proto cloak. It just doesn't have the CPU/PG for it. Guess I'll just stop playing DUST for the next several months until I accumulate 2.2 million passive SP so I can have a viable suit. See you guys in a few months, I hope DUST is still here by then! o7 The Warden doesn't have to sacrifice all their highs to see us. The Ghost doesn't have to sacrifice all of his lows to hide from us OR all of his highs to see us. We're expected to sacrifice all of our lows AND one of our EQ slots to hide for a few seconds, get one - maybe two - kills before the entire enemy squad rains HMG, ACR and AR fire down on our 200 eHP heads? I can't fit shield tank because I need PEs to even hope to see the bricktanked scouts with their shotguns. I need lows full of damps to even hope to hide from those I need to sneak up on in order to get a kill with my knives. And forget about KinCats and Codebreakers to capitalize on my speed and hacking speed. Nope, I think something needs to change here. you see the problem is you think you only have NK's as a weapon. Nobody forcing you to try to kill everything with your NK's. The combat rifle is still very good as is the plasma rifle. my gal scout uses all weapons with no bonuses to dmg. I have same number of slots. gal 2 dampeners = to min with 3 dampeners 1 range 1 reactive plate = almost equal to shield enhancer 1 shield enhancer 1 precision
minja 3 dampeners 2 shield enhancers 1 precision
virtually the same except minmatar faster shield tanked/faster recovery hacks faster more stamina/regen more melee dmg = worthless alot more NK damage = big waste but can't see as far here is the big kicker > plenty of PG because eWAR uses no PG
Again nobody forcing you to use NK's. Move codebreakers to highs im in favor of as that is a minmatar scout BONUS not an innate bonus. as minmatar have so many innate bonuses and everyone thinks they have to have all of them maxamized at the same time while still being hidden from tac-net.
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voidfaction
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Posted - 2014.06.23 23:10:00 -
[177] - Quote
One Eyed King wrote:voidfaction wrote:you see the problem is you think you only have NK's as a weapon. Nobody forcing you to try to kill everything with your NK's. The combat rifle is still very good as is the plasma rifle. my gal scout uses all weapons with no bonuses to dmg. I have same number of slots. gal 2 dampeners = to min with 3 dampeners 1 range 1 reactive plate = almost equal to shield enhancer 1 shield enhancer 1 precision
minja 3 dampeners 2 shield enhancers 1 precision
virtually the same except minmatar faster shield tanked/faster recovery hacks faster more stamina/regen more melee dmg = worthless alot more NK damage = big waste but can't see as far here is the big kicker > plenty of PG because eWAR uses no PG
Again nobody forcing you to use NK's. Move codebreakers to highs im in favor of as that is a minmatar scout BONUS not an innate bonus. as minmatar have so many innate bonuses and everyone thinks they have to have all of them maxamized at the same time while still being hidden from tac-net.
You are right, no one is forcing me to use the NKs. I WANT to use them, that is WHY I picked the suit. I didn't pick the suit and then decide to NK based on its bonus. I also have a CR (I would love to use the ScR, but even with an CR and an adv cloak I have slots empty because of fitting requirements and realizing basic modules are worthless everywhere but the Academy), but when you have 200ish ehp, I find that I rarely win shootouts even with advantage of surprise. Its good for fighting in alongside a squad, but not solo when hacking. EWAR does use less PG, but then you aren't taking advantage of the few benefits minjas give in terms of speed and hacking. You just end up trying to be a Gal or a Cal, and fail miserably. The modules that actually enable us to find a niche that no one else is better at happens to be PG intensive. This is the crux of the issue. so don't try to be a gal and live with being on the tac-net. I don't try to be minmatar and boost speed, hacking, stamina, NK's. but I do try to be a scout and boost precision, range, and dampening the same as I would if i were a Amarr scout. I would like it if Amarr got range bonus from gal. Then I could have all 4 roles covered. precision (cal) dampening (gal) range (amarr) and jack of all / hacker (min). guess its easier as a gal because we only have the 1 innate bonus to HP/s to maximize other than the 2 real bonuses. |
voidfaction
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Posted - 2014.06.24 00:41:00 -
[178] - Quote
One Eyed King wrote:voidfaction wrote:so don't try to be a gal and live with being on the tac-net. I don't try to be minmatar and boost speed, hacking, stamina, NK's. but I do try to be a scout and boost precision, range, and dampening the same as I would if i were a Amarr scout. I would like it if Amarr got range bonus from gal. Then I could have all 4 roles covered. precision (cal) dampening (gal) range (amarr) and jack of all / hacker (min).
This is the problem that not being able to fix shared scanning presents. I dampen enough to not be picked up by active scanners and non cal scouts that have a precision enhancer or two. Part of the issue as it currently stands is that it doesn't take as much sacrifice for a cal scout to pick my profile up and broadcast it to his friends. So I can't sneak past enemy lines, I can't stealth hack, I can"t use cover to sneak up behind his buddies. All my benefits are moot. What I like about the changes shotty suggests is that in order for a Cal to pick me up, he has to actually use more modules, and make a similar sacrifice. No more being able to scan me with next to no sacrifice, and then be able to add some additional modules for an even greater advantage. Same with the Gal scout. If they want to be invisible, they can't be invisible AND tank. Your original post on the discussion suggested that I am not making enough of a sacrifice. My point is that not only am I making as much sacrifice as I can, but that I also fail to make a difference despite the sacrifice. Additionally, as it stands, Cals and Gals are able to be much more effective WITHOUT the same level of sacrifice. yes the shared vision needs to go. we agree on that. a cal has to sacrifice 3 high (precision) to detect a minja using 3 low (dampeners) sounds fair. you then add that the cal is in a squad and that makes it not fair. if your solo it was never fair to begin with. yes without shared vision you would have a chance but you still have a better chance than a solo cal scout as they have less options to hide than you. squad with a cal scout to run with you they are your short range eyes as you hack under cloak. add a gal scout to your squad for long range passive and now all the bases are covered. you are the speed hacking ninja with cal precision and gal range. so you know when they are coming, when to attack, and when to run. that is the best option i can see as I don't see shared passive going anywhere soon and as far as balance IMO 1v1 the min is in a good place and in a small squad with a cal and gal would be pretty deadly as well. most of the time in pubs if i see a cal scout alone he has a gal or min scout running with them. min has more chance solo than a cal scout. |
voidfaction
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Posted - 2014.06.24 01:43:00 -
[179] - Quote
One Eyed King wrote:voidfaction wrote: yes the shared vision needs to go. we agree on that. a cal has to sacrifice 3 high (precision) to detect a minja using 3 low (dampeners) sounds fair. you then add that the cal is in a squad and that makes it not fair. if your solo it was never fair to begin with. yes without shared vision you would have a chance but you still have a better chance than a solo cal scout as they have less options to hide than you. squad with a cal scout to run with you they are your short range eyes as you hack under cloak. add a gal scout to your squad for long range passive and now all the bases are covered. you are the speed hacking ninja with cal precision and gal range. so you know when they are coming, when to attack, and when to run. that is the best option i can see as I don't see shared passive going anywhere soon and as far as balance IMO 1v1 the min is in a good place and in a small squad with a cal and gal would be pretty deadly as well. most of the time in pubs if i see a cal scout alone he has a gal or min scout running with them. min has more chance solo than a cal scout.
So what you are saying is that in order to be competitive, I need the help of a gal and cal in my squad, whereas a cal or a gal, can be effective without a squad. Yeah, nothing wrong with minjas... Go run cal solo and tell me how effective you are at staying off tac-net, lol I said a minmatar has better chance solo than a caldari. For the same reason you think minmatar is gimped the all seeing tac-net. Cal is UNABLE to dampen enough where you only choose not dampen enough
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voidfaction
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Posted - 2014.06.25 01:24:00 -
[180] - Quote
Gavr1Io Pr1nc1p wrote:Llast 326 wrote:Adipem Nothi wrote:Iggy, Moody wrote:While I understand that lowering kincat PG would be nice, it will buff all frames, not just the minmitar. Which is not what we want. I don't know that I agree with this. It certainly isn't a buff to everyone; it would only benefit those who use KinCats. Rattati himself classified the modules as "lesser used" ... I'm with Shotty What suit is going to fit them that did not already have the fitting space? Gallente!! oh wait, they already have 96 PG to spare... and still i have to leave my 2nd equipment slot empty because i dont have the CPU that minmatar has. but if someone other than a min has to sacrifice to fit its ok right?
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voidfaction
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Posted - 2014.06.25 02:26:00 -
[181] - Quote
Adipem Nothi wrote:voidfaction wrote: and still i have to leave my 2nd equipment slot empty because i dont have the CPU that minmatar has. but if someone other than a min has to sacrifice to fit its ok right?
What are you running? http://www.protofits.com/fittings/shared/983/5063
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voidfaction
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Posted - 2014.06.25 06:50:00 -
[182] - Quote
Ghost Kaisar wrote:voidfaction wrote:Adipem Nothi wrote:voidfaction wrote: and still i have to leave my 2nd equipment slot empty because i dont have the CPU that minmatar has. but if someone other than a min has to sacrifice to fit its ok right?
What are you running? http://www.protofits.com/fittings/shared/983/5063 Reason why you are running out of CPU Duvolle AR and Ishukone Assault SMG? That's like 160 base CPU right there On TOP of a Proto Cloak AND 5 modules that are high(ish) in CPU The main problem are those weapons. Try running something that isn't so CPU heavy, or GOD FORBID YOU RUN A CPU MOD WITH THOSE 4 LOW SLOTS Try this fit if you want to hunt scoutsAll I changed was this: Gal scout doesn't need 2 damps and proto cloak. ADV will work just fine. If you want to hunt scouts in a non-cal suit, you gotta go at least 2 precision. Dumped shields for precision AR and Ishukone Assault? Yeah right. Unless you are going to main the SMG, M209 will do everything you need for less fitting space. OH LOOK. I now have room for ADV Flux and some RE's. I also took your reactive and turned it into a Complex Basic Plate. With less shields, you need some tank. Speed isn't important to this build, as your main goal is just to search and destroy. Nobody can see you on radar, so you shouldn't really need speed too much. Just float on an objective and light people up with AR Now do you give the same advice for min scout to use different weapons or mods that are less PG intensive? Or to downgrade to adv? No you ask for more PG so you can fit what you choose. Was more or less trolling to get the response of I am fitting wrong and should fit different and less proto mods which is what min scouts don't want to do but as you have proved are more than willing to tell someone using a different suit to do.
I fit this way on purpose. I don't use RE's and have reactive and innate repair so I don't need hives to repair. I also don't need ammo with ar ammo lvl 4. having a second equipment makes me miss select cloak when in a rush. prof 5 ar and prof 4 smg rips through heavies fairly quick as a combo and provides universal killing power to light and medium frames (gal scout don't have the mega dmg NK's). Speed and shield is needed when taking on heavies head on because dancing back and forth does work at the right range and with cover (reactive plate is a place holder until you all decide that fate of range vs hp/s for the gal. i'm sure if you all have your way gal will lose both forcing me to go full armor / shield inviso gal scout tank) The 1 cPrecison does help with the passive precision range cal scout not running dampeners and the mediums that run 1 dampener to avoid vehicle scans. 14 extra m range helps most with finding drop uplinks other than the obvious merc detection.
But if gal should require a CPU mod to fit what they choose so should min need a PG mod to fit what they choose.
it's all good I am all for the PG changes as i'm sure there will still be more CPU changes to come. I am ok with being limited to what I can fit. I hope they make changes that will force EVERYONE to need a CPU or PG mod after they are done tweaking all the mod cpu/pg. I feel more sacrifice with fitting would greatly improve balance.
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voidfaction
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Posted - 2014.06.25 17:45:00 -
[183] - Quote
Ghost Kaisar wrote:@Void
At work and on mobile. Will reply in Ernest in time
In the meantime, read the edit. It should make things a bit more clear as to why the min scout needs either a pg bonus or a module rework.
I can't downgrade any of the modules on my suit without compromising its abilities in PC.
My suit runs the lowest PG light weapons and knives without optimization. Speed or kincats cost way too much PG when included on top of a Proto cloak. I have no low slots for HP other than shields, so highs are filled with whatever health I can slap on.
The fit you had? Pro cloak is superfluous as well as the Ishuknone SMG. They can easily be downgraded. And I never even touch your main weapon.
Knives can't be anything under PRO, and I have to run Proto cloak. SMG is actually MORE PG than a CR.
Believe me, I've spent months optimizing my Min Scout, and I still have trouble making it do what it needs to do. I understand why they do and yes I am in 100% agreement on moving codebreakers to high slots. I was just trolling a little because everyone is making jokes and comments on how Gal has so much PG. and I can make a proto min scout virtually the same as my gal fit with 20 more CPU and PG to spare that runs faster, hacks faster, more stamina, faster stamina/shield regen. throw the NK on the min in place of the smg and it has massive alpha dmg and can fit RE's all while staying off tac-net. I agree with appia comment that the innate speed min scout has is just a base stat bonus because if it was a sign that the min was suposed to be the super sprinters they might have given a double bonus to it like they did with innate hacking and racial hacking bonus. or the innate stamina/regen with racial bonus to stamina/regen on the amarr. Who runs gal as the super self repair scout because our only innate bonus right now is armor hp/s repair. cal has shield regen. Everyone is pusing for efficacy bonuse for cal and gal to use precision/dampening/range mods. proposing bonuses for amarr that to get efficacy bonuses to force using mods to get there bonus. Maybe min should ask to replace the NK bonus with sprint bonus and then you can also include efficacy to it to force min to use kincats and codebreakers.
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voidfaction
Void of Faction
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Posted - 2014.06.25 18:13:00 -
[184] - Quote
Adipem Nothi wrote:voidfaction wrote:Maybe min should ask to replace the NK bonus with ______________.
An angry Musturd you shall make. I know but as I have learned from this thread is the majority of the min scouts vs the few really good ones want more sprint speed. sprint speed is more universal no mater what weapon you are using like stamina, precision, range and profile. The NK bonus is why im not a min scout as it to me is not what makes a scout a scout where as speed, stamina, scanning, and hiding does and does not tie you to 1 weapon. And the knife fights min vs non min scouts would be more fair and common place, lol |
voidfaction
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Posted - 2014.06.25 18:43:00 -
[185] - Quote
@Adipem, Ghost Thanks for the tips and opinions on my proto gal I know and agree with what both of you advise to make better, cheaper and less CPU intensive I fit to be a one man team the best I can using all my CPU/PG possible and using the 2nd equipment slot REALLY REALLY gets me killed a lot and is the only reason I don't use it. I hate the radial menus so bad. If I could just replace the grenade button with my cloak I would be good as I don't use them in a rush like I do the cloak. That and I don't ever use the proto suit becasue I don't run PC it is just a maxed out version of my dragonfly
http://www.protofits.com/fittings/shared/983/4901 |
voidfaction
Void of Faction
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Posted - 2014.06.25 19:24:00 -
[186] - Quote
Ghost Kaisar wrote:voidfaction wrote:@Adipem, Ghost Thanks for the tips and opinions on my proto gal I know and agree with what both of you advise to make better, cheaper and less CPU intensive I fit to be a one man team the best I can using all my CPU/PG possible and using the 2nd equipment slot REALLY REALLY gets me killed a lot and is the only reason I don't use it. I hate the radial menus so bad. If I could just replace the grenade button with my cloak I would be good as I don't use them in a rush like I do the cloak. That and I don't ever use the proto suit becasue I don't run PC it is just a maxed out version of my dragonfly http://www.protofits.com/fittings/shared/983/4901 You're welcome. If you're not gonna do PC, then drop the 2x damps. You can easily run 1 damp and cloak in pub an get along just fine well actually I posted my maxed pub fitting when I see Cal scout running about. 90% of the time im in dragonfly 2x militia dampener 1 militia armor 1 milita shield toxin ar/smg militia locus arn-18 cloak
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voidfaction
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Posted - 2014.06.28 21:57:00 -
[187] - Quote
CCP Rattati wrote:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated R
I have always hatted shared passive scan. I have wanted it gone since we had shared team passive. But now after really looking at it I have no reason to be against it. I fit my scout to not be detected regardless of race. that is my choice and the scouts that say they cant hide from the passive cal scan its by choice that they can't unless they are cal scouts themselves. they choose to be fast and or tank vs being hidden so let them be fast and or tank.
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voidfaction
Void of Faction
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Posted - 2014.06.30 02:12:00 -
[188] - Quote
Hearr wrote:Removal of shared passive scans and 'encouraging' scouts to use scout modules in order to draw benefit from their suit skill bonuses is a really neat way to go.
Edit: DPLAK! Only there is no 'encouraging' efficacy for minmatar? Funny how the least used (amarr) scout is asked to have a efficacy bonus but the ones making the proposals have none for there minmitar scout. No forced NK dmg mods to get the bonus NO forced Codebreakers to get there 2 hacking bonuses.
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voidfaction
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Posted - 2014.06.30 03:42:00 -
[189] - Quote
Ghost Kaisar wrote:voidfaction wrote:Hearr wrote:Removal of shared passive scans and 'encouraging' scouts to use scout modules in order to draw benefit from their suit skill bonuses is a really neat way to go.
Edit: DPLAK! Only there is no 'encouraging' efficacy for minmatar? Funny how the least used (amarr) scout is asked to have a efficacy bonus but the ones making the proposals have none for there minmitar scout. No forced NK dmg mods to get the bonus NO forced Codebreakers to get there 2 hacking bonuses. Possibly because they are the only scout race that doesn't have the low slots available to do so? Cal gets to use high slots and have 4 Amarr get to use low slots and have 4 Gal gets to use low slots and have 4 Min gets to use low slots and only has 3 They can only use 1 slot due to having to avoid scans. Hence, they need the higher base passive to pull off their racial abilities with only 1 mod, as that is all the room they have. Also, Damage mods simply don't help enough to even be of help. Unless you want to give me a +5% bonus to Sidearm damage mod per level. In which case I will tear you to shreds with my SMG that now has 25% more DPS so the only change needed for min is moving codebreakers to high slot and its all fixed. there NK's need no mods to boost and they have 3 highs to boost hacking and 3 lows for dampeners. add in efficacy to the codebreakers and there you go all fixed for you with the same 'encouraging' efficacy you want all the other scouts to have.
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voidfaction
Void of Faction
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Posted - 2014.06.30 14:58:00 -
[190] - Quote
Ghost Kaisar wrote:voidfaction wrote:Ghost Kaisar wrote:voidfaction wrote:Hearr wrote:Removal of shared passive scans and 'encouraging' scouts to use scout modules in order to draw benefit from their suit skill bonuses is a really neat way to go.
Edit: DPLAK! Only there is no 'encouraging' efficacy for minmatar? Funny how the least used (amarr) scout is asked to have a efficacy bonus but the ones making the proposals have none for there minmitar scout. No forced NK dmg mods to get the bonus NO forced Codebreakers to get there 2 hacking bonuses. Possibly because they are the only scout race that doesn't have the low slots available to do so? Cal gets to use high slots and have 4 Amarr get to use low slots and have 4 Gal gets to use low slots and have 4 Min gets to use low slots and only has 3 They can only use 1 slot due to having to avoid scans. Hence, they need the higher base passive to pull off their racial abilities with only 1 mod, as that is all the room they have. Also, Damage mods simply don't help enough to even be of help. Unless you want to give me a +5% bonus to Sidearm damage mod per level. In which case I will tear you to shreds with my SMG that now has 25% more DPS so the only change needed for min is moving codebreakers to high slot and its all fixed. there NK's need no mods to boost and they have 3 highs to boost hacking and 3 lows for dampeners. add in efficacy to the codebreakers and there you go all fixed for you with the same 'encouraging' efficacy you want all the other scouts to have. A good solution. However, why on earth would I run 3x dampeners? Please, just go 2x Damps, 1x Speed, PRO cloak, 2x Codebreakers, and a complex shield. RIP my PG. Good thing I love Flaylock Pistols. why on earth do you want shared passive scan removed? answer that and you answer your own question of why you would run 3 dampeners. It's not your lack of speed getting you killed. Its you lack of willingness to hide. if they move codebreakers to highs the 1x speed would be your choice. Oh yeah I forgot your minmatar has 5 innate bonuses you want to maximize all of them and still be invisible to tac-net. THE ONLY SCOUT THAT SHOULD FEAR PASSIVE SCAN IS THE CAL SCOUT All other scouts have the option to hide from it if they CHOOSE
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voidfaction
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Posted - 2014.07.01 22:06:00 -
[191] - Quote
Cat Merc wrote:Adipem Nothi wrote:@ Appia
I hear what you're saying but once again am going to disagree with you, if for no other reason than to encourage debate. :-)
Assaults have been out-assaulted by too many things for too many builds. The Assault Frame must be good enough at killing things to attract frontline slayers; a regen bonus alone likely would not prove sufficiently attractive. Here's what I'm thinking instead:
Assault Bonuses: + 5% fitting reduction to light/sidearm weaponry (no change) +1 HP/sec armor regen per level
Replace Existing Racial Bonuses: CA) +2% RoF to rail weaponry per level GA) +2% RoF to hybrid-blaster weaponry per level MN) +2% RoF to projectile weaponry per level AM) +5% reduction to laser weaponry heat buildup per level (no change)
So we buff damage output to attract the slayers, but do so indirectly to avoid direct overlap with Commando bonus. What do you guys think? Honestly think this is one of the better ways of going about it. Commandos still have two light weapons, something assaults cannot match no matter how many modules they put on, hence they'll still have their role. Also, I'd rather they put the 5hp/s onto the suits themselves rather than as a bonus, as well as give a 25%-35% buff to shield recharge rates. The reason being is to minimize the skill investment required by a newbie to get a decent assault suit. The less bonuses you put on, the less gimped the newbie will feel, as he will have the bonuses from the get go. I'm glad someone is looking out for the shield assaults and not just the armor assaults.
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voidfaction
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Posted - 2014.07.08 00:01:00 -
[192] - Quote
Ghost Kaisar wrote:One Eyed King wrote:Ghost Kaisar wrote:mollerz wrote:Dump the knives!?
W T F.
no. please do NOT dump the knives.
minja suits are weak and the OHK aspect is the balance. you can kill just as easy as you can die.
And fu-U-UUUck PC matches.Maybe they should make PC matches more than glorified pub matches with a huge helping of ****** mechanics so I could be bothered.. or even get interested. PC matches limiting people's choices in suits means PC matches are broke ass. They mean nothing in their current... *disgusted face* form. It is silly to change a suit to fit into a PC match. I disagree. Pubs are worthless. Everything should be balanced from competitive down. Everything needs a ROLE and the ability to FULFILL that role. This is the simplest solution. If you balance from PC side, it should all trickle down to pubs. If it's balanced for the elite, it'll be balanced for the rest. And get this: Even if it isn't balanced for pubs.... WHO THE HELL CARES. Pubs are garbage anyways. Perhaps it'll even drive people out of pubs and into PC. The more the merrier. I care. All I play is pubs. If PC was made balanced and viable for all suits to some extent, would you not want to take part? Or just live in Pubs for the rest of your life? All I play is pubs and all I want to play is pubs. I feel no need to play against a bunch of elitist douche bags that think they are better than everyone because they play in all proto gear in full squads. You know they type. Sure balance should trickel down from pc because they iron out the exploits but still you have some that even in a proto minja suit can not figure out how to fit it with 3 dampeners to stay of tac-net but still cry because they want sprint, hacking, 0HK knives and still want the damn dampening of a gal scout.
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voidfaction
Void of Faction
294
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Posted - 2014.07.08 01:27:00 -
[193] - Quote
Gavr1Io Pr1nc1p wrote:Why don't you guys just decide to make the hacking bonus innate...? That way it seems like only 2 bonuses, but you're really getting 3, except the hacking is available at all levels (helps newbies, etc)
I really like active dampening idea, as its not cookie cutter like the gal scout bonus, but still makes the minja PC viable it already is an innate bonus along with a racial bonus.
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voidfaction
Void of Faction
294
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Posted - 2014.07.08 01:30:00 -
[194] - Quote
Brokerib wrote:Gavr1Io Pr1nc1p wrote:Why don't you guys just decide to make the hacking bonus innate...? That way it seems like only 2 bonuses, but you're really getting 3, except the hacking is available at all levels (helps newbies, etc)
I really like active dampening idea, as its not cookie cutter like the gal scout bonus, but still makes the minja PC viable The suggestion to make hacking an innate bonus on the Min was passed onto CCP, so we may see it happen. does that mean I should be asking for innate 45m range for my gal scout since we are being reduced to 1 bonus and only have 1 innate HP/s bonus?
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voidfaction
Void of Faction
294
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Posted - 2014.07.08 01:48:00 -
[195] - Quote
Appia Vibbia wrote:Adipem Nothi wrote:Gavr1lo Pr1nc1p wrote:
Or at least what page is it so that i can find it?
Read the past 3 or 4 pages. I've unblocked you, by the way :-) June 28th:No way am I plowing through 813 pages to find the answer, so I will just post the question directly here.
If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. If that is technically possible, maybe we can work on some of the scan/damp mechanics in a completely different way and CA scout won't be the be all and end all it is right now due to that.
That could lead to different hunting playstyles of various sig/scan profiles instead of the wallhack circle of death.
Independently of any ewar changes we mean to boost Amarr and Min Scouts in some way, not major way and also buff Assault, not nerf Heavies nor Scouts. If we can do that and not have to hit CA scout with nerfs, then that is our preferred path.
All good feedback appreciated ROn June 29th:Read the answers to my question, really happy with the detailed answers. Also read the Barbershop Scout Polish spreadsheet, obviously well thought out, presented, and much appreciated, definitely many takeaways for us there. Thanks for now Asked about fall damage reduced for light frames:The things you don't expect to be asked Smile, we can definitely look at the formula.On July 6th:What do you feel about Amarr having the range, Gallente having dampeners, CA having precision and MM get better at hacking and running.
I am not too comfortable with giving the CA both range and precision supremacy, I believe you have to make a choice.On July 7th:OK, so Nova Knives weren't mentioned because they were not part of the question...
We want to make the stronger and cheaper PG wise though, as well as KinCats and Codebreakers.
Yes this is without removing Passive shared, because that is not a triviality it seems.
And yes, we are looking intensely at efficacy module bonuses, it's a bigger change so we want more time to do that right.
We are also hoping to buff the assault to get slayers back where they belong.
There is a draconian way to gently prod slayers out of the scouts, fitting penalties as a role (just like fitting bonus for a scout) on plates.
What does this crowd say about that?On clarification:The fitting penalty is just "If scout then plate PG/CPU cost multiplied with (100%+fitting penalty %)"After being asked being asked to change after assauts are fixed, and questioned if it was the right way to do it:This is limiting in a gentle way, as you can still fit them. I can come up with all kinds of lore reasons why a scout couldn't brick tank, or a heavy can't use sidearms because of fat fingers. I do not want to restrict options like Sentinels can only fit Heavy Weapons, but I do want to balance the game so all roles and dropsuits can flourish.After some more discussion:Let's see if we need all those changes at once, and I disagree with the hammer and scout theory, scouts were incredibly overpowered. We can perhaps pull back some of the cloak changes once we get slayers back into assault. And I agree with Sentinel capacity (CPU+PG), that needs to come down in the next hotfix or two.Those are all Rattati's posts. you really miss out of context. like half the posts since june 26th have been discussion stemming from his visit Your quick. Hope my vote helps us both
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voidfaction
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297
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Posted - 2014.07.08 02:45:00 -
[196] - Quote
Brokerib wrote:voidfaction wrote:Brokerib wrote:Gavr1Io Pr1nc1p wrote:Why don't you guys just decide to make the hacking bonus innate...? That way it seems like only 2 bonuses, but you're really getting 3, except the hacking is available at all levels (helps newbies, etc)
I really like active dampening idea, as its not cookie cutter like the gal scout bonus, but still makes the minja PC viable The suggestion to make hacking an innate bonus on the Min was passed onto CCP, so we may see it happen. does that mean I should be asking for innate 45m range for my gal scout since we are being reduced to 1 bonus and only have 1 innate HP/s bonus? Only 1/hp a second repair and the ability to maintain passive invisibility while using a standard suit? Quick, someone buff the Gal, they're about to become unplayable! Seriously Void, advocate for what ever you want. But maybe consider balance class wide when you do so instead of focusing on one suit over another. The Minmatar and Amarr are underperforming across the board, and CCP has the usage stats to back it up. They need a fix to even out scout usage between all 4 racial variants. If you don't have any suggestions to help with that, then work with the rest of us to keep the Gal viable while we try to get the Min and Amarr get up to speed. I am. Min already have more innate bonuses than all the scouts and still wanting 4 racial bonuses to go with it. I mean come on. cal is about to be stick with 1 precision and what? shield recharge, lol amar what about them. Do you think of anything other than the poor poor minmatar. oh cry min has to use 3 dampeners and a proto cloak. cry cry cry cal with pricision can hide from nothing and is forced to stay in a corner with a squad guarding them. min scout want to be the do all solo class. yeah i run gal for the dampening nothing stoping anyone else from doing the same. I would be in a min suit if they would drop the STUPID single weapon bonus and I would run it with 3 dampeners. when im in my cal scout i run 2 dampeners and I dont cry cry cry like a minmatar because i cant hide from tac-net because I chose to use it knowing its weakness to tac-net |
voidfaction
Void of Faction
297
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Posted - 2014.07.08 03:54:00 -
[197] - Quote
Ghost has had the best idea for making min scout useful in PC. bonus to cloak dampening at the cost of a losing less useful PC bonus for NK's That would translate into better for Pubs as it would make STD suits easier to avoid scans since they are unable to run 3 dampeners. What good are NK's if you can't get into melee range? I am not against Min scout getting buffs/fixes as it seems. I want to lvl it back to proto badly because I like the slot layout, innate hacking, speed, stamina/recharge, and shield/recharge. I Like the hacking bonus (would be better in high slot) but the one bonus that just kills it is the NK. As many min scouts have said here min scout is getting killed because of the shared tac-net. Yes they have choice to run 3x dampeners with a proto suit but what about in STD and ADV suits? the NK bonus is not helping them get into melee range in those suits so what good is that mega dmg bonus to min scout not in a proto suit if you cant get into range to use it? buff the NK's and make them a SCOUT weapon not just a Min scout weapon. They are not even a Min weapon but they are the pros at using them, lol Don't ask to buff Min scout and expect me to just sit back and not give my opinion because I want to have a reason to lvl it up. I know what makes it weak and I don't just want to buff the proto suit for PC. I want it to be as useful as my gal and cal at STD as that is what I use 90% of the time. STD cal scout is pointless to run a dampener more so than the STD min scout I will add. Again Cal is good for standing in corners with squad guarding. Not really what one would call scouting. Guess that is why I use mine for sniping. |
voidfaction
Void of Faction
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Posted - 2014.07.08 04:32:00 -
[198] - Quote
I do SUCK wrote:To many links hurts head (dies)
I don't make this game a job. That is one of the reasons I don't do PC Yes I complain a lot when I see things going overboard like how the buff min scout is getting. I make my opinions here and there some complaints some ideas. I leave the heavy work to the tryhards and just try to add little tweaks to there ideas or add to the debate. Some times I even go against what I really want just to stir the pot to get others working harder to come up with better solutions. Im to old to spend all my time making charts and spreadsheets that someone will just complain about the formatting in the end ;-) Thanks for the links. I will give them a look. Remember opinions are like a-holes. I don't take opinions personal just as I hope none of you take mine personal. I seek the same as most here balance and we all have our own different views and opinions of what that is.
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voidfaction
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Posted - 2014.07.08 05:23:00 -
[199] - Quote
Brokerib wrote:voidfaction wrote:Ghost has had the best idea for making min scout useful in PC. bonus to cloak dampening at the cost of a losing less useful PC bonus for NK's That would translate into better for Pubs as it would make STD suits easier to avoid scans since they are unable to run 3 dampeners. What good are NK's if you can't get into melee range? I am not against Min scout getting buffs/fixes as it seems. I want to lvl it back to proto badly because I like the slot layout, innate hacking, speed, stamina/recharge, and shield/recharge. I Like the hacking bonus (would be better in high slot) but the one bonus that just kills it is the NK. As many min scouts have said here min scout is getting killed because of the shared tac-net. Yes they have choice to run 3x dampeners with a proto suit but what about in STD and ADV suits? the NK bonus is not helping them get into melee range in those suits so what good is that mega dmg bonus to min scout not in a proto suit if you cant get into range to use it? buff the NK's and make them a SCOUT weapon not just a Min scout weapon. They are not even a Min weapon but they are the pros at using them, lol Don't ask to buff Min scout and expect me to just sit back and not give my opinion because I want to have a reason to lvl it up. I know what makes it weak and I don't just want to buff the proto suit for PC. I want it to be as useful as my gal and cal at STD as that is what I use 90% of the time. STD cal scout is pointless to run a dampener more so than the STD min scout I will add. Again Cal is good for standing in corners with squad guarding. Not really what one would call scouting. Guess that is why I use mine for sniping. Thanks for the reasoned response Void. Makes a lot of sense on the NK side. I'd be more than happy to lose the NK bonus to the Min specifically for something else, so long as NK were buffed otherwise so they were a generally useful scout weapon. Otherwise knifers will disappear entirely, and I'd be disappointed to see an interesting playstyle die off. That does however, raise a seperate issue. The change to having the Hacking module in the high slot would go a long way to helping the Minmatar, but removing the NK bonus from the Minmatar and replacing it with the cloak bonus doesn't provide any differentiation of playstyle from the Gal, except the Gal get's the dampening bonus passively and continuously. As an example, you can do almost exactly the same thing with a Gal (2 x damp, 2 x hack, proto cloak), but don't have to rely on 'waves of opportunity' to be effective. Under the assumption that knives are buffed when removing the specific Minmatar bonus, the Gal also becomes the preferred suit for knifing, as they won't pop up on the tac net while de-cloaking to knife. The cloak bonus, as a 'replacement' bonus, in no way maintains or increases diversity on the battlefield, and reinforces the dominance of the Gal as the best overall scout. Which is why you're seeing the 'cloaking' bonus being included as an 'additional' bonus instead. Is it the best option? No. Is it the best option we've come up with, within the limitations that CCP has placed on us for hot-fixes? Probably. In general, I'd love to see more diversity of scouts in both fitting and playstyle. At the moment we've got a meta that enforces an entrenched playstyle for the Cal, and sidelines the Minmatar and Amarr. Guess it depends on how much of a bonus to cloak dampening the min gets. If they had 25% dampening bonus to cloak the gal would need like 2 kincats to be faster than min with 1 and would have to use 2 codebreakers and still not match the min with 1 so the min would be all the same with 2 high slots left over but with a timer on being full stealth dampened. both using 2x dampeners the min would be slightly slower but faster hacker and 2 slots left for HP where the gal has no slots for HP. would even say buff min speed a little but with no slots for repair, hp tanking, stamina, nothing the gal would not be the better option.
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voidfaction
Void of Faction
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Posted - 2014.07.08 19:04:00 -
[200] - Quote
Varoth Drac wrote:I find it hard to believe the Cal scout would be poor without the range bonus. The base scan range is pretty good and they could still augment it with range mods so long as they are willing to sacrifice damps. It will still be a powerful bonus, just more difficult to deny large areas of a map to min and Amarr scouts.
Amarr with a range bonus is preferable to a plate bonus since this is actually a bonus to a scout speciality rather than hp which should be the domain of medium and heavy suits.
Assault scouts are a seperate issue which won't be resolved without assault suit buffs or possibly harsher penalties for scouts fitting hp. If anything, removing range from Cal scouts will discourage assault scouts as the scan range is an important part of those fittings/role. What if range was a high slot?
Cal without a bonus could still have the best range but would have to sacrifice precision.
Amarr with a 25% range boost and 2 range amps wouuld make them really good mid precision scanner and could still fit 3 dampeners and a reactive plate
min could run a precision range codebreaker (if codebreakers also moved to high) and still fit 3 dampeners.
I know on my gal scout I would then run 1 range and 1 precision on my ADV/PROTO leaving me with 1-2 low slots for kincats, reactives or cardiac.
I know not that great but like the codebreakers more scout mods need balanced out of the low slots.
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voidfaction
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Posted - 2014.07.08 21:36:00 -
[201] - Quote
IgniteableAura wrote:The biggest problem with changing the precision on warden is that you then make the spook OP again. I really don't mind the bonuses to mods, but at the end of the day it needs to give a bonus thats actually worth fitting. I defer to Mathpia, Haerritmitc to give us numbers.
EX: dual precision mod cal can't detect anything better than a dual precision mod min/amarr/gal.
Yes I will keep repeating myself because it continues to come up over and over again. I just don't want Ratati to totally neuter the warden. Requiring the scout roles to fit mods to get the bonus is in stark contrast to the rest of the frame bonuses, and I REAAALLLLY don't like that. HOWEVER, if thats what is required to make scouts balanced and get the FOTM crowd out of the scout roles, I am fine with that.
The only way I can see a solid balance is that if gal/cal have same number of precision/damp gal stays hidden. Min/Amarr/Cal stay hidden with +1 damp or cloak active (give all cloaks the same damp bonus again, they are friggin useless right now) Depends on how you look at useless. On even grounds a STD or ADV cal with 3 precision can not detect gal with 2x cDampeners and ADV cloak amar with 3x cDampeners and ADV cloak STD and ADV min is hosed = good reason for a cloak dampening bonus
It is only useless when comparing with a 4x precision cal scout in which case you should be using proto cloak on a proto suit to get the 1 extra negative point to beat them.
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voidfaction
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Posted - 2014.07.09 01:59:00 -
[202] - Quote
Adipem Nothi wrote:Appia Vibbia wrote: I can't support a change to Cal Precision that has 4 precision enhancers less effective than a Focused Scanner
Seems like the CalScout is going to take a big hit regardless. I think that swapping Precision for Range would soften the blow and permit CalScouts to continue culling the ranks of the undampened Scout. I can't imagine Low Range / High Precision being effective for anything other than following around Heavies. Plus, the GalLogi is under-utilized; this would give it an opportunity to step forward; if focused scanners break the game, we can always lobby to get them rebalanced. Gal will once again rain supreme with 1 dampener min will only be 1db behind cal in precision they should just revert back to pre alpha. it would be the same as making those changes.
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voidfaction
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Posted - 2014.07.09 02:38:00 -
[203] - Quote
Adipem Nothi wrote:voidfaction wrote: Gal will once again rain supreme with 1 dampener min will only be 1db behind cal in precision they should just revert back to pre alpha. it would be the same as making those changes.
We aren't buffing the Gal. In fact, everything changes when you point its bonus toward modules (rather than frame). Less freedom to tank. And let's not forget the nerfs to cloak and scan range. By these numbers ... * GalScout still needs 2 damps + pro cloak to beat GalLogi focused (unchanged). * Any Scout w/2 cmp damps beats CalScout. This is an improvement. so its another nerf to gal scout because you are forcing 2 mod slots to get same effect as other scouts using 2 mod slots. got ya. is there a pic of a gal logi i can look at. not seen one of those in a long time. they dont (prod) me into using dampeners. that is what the cal scout did. but I guess i should have just went the minmatar route and get the cal precision nerfed because i didnt want to use dampeners. as stated I will only need 1 dampener because gal logi with a scaner is a joke and the only thing i will need to hide from with your proposal is a min scout running 3 precision which can be done with 1 dampener and my normal cloak and nerfing cal to be only 1db point better than the min can get. got ya on that too amarr still getting the **** end of the stick. got that too. why would anyone want to be any other scout be a minmatar you can be them all at once
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voidfaction
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Posted - 2014.07.09 03:23:00 -
[204] - Quote
Adipem Nothi wrote:@ Void
CA will still be good at recon (and avoids becoming useless). GA will still be the best at infiltration (lots of lows; lots of build options). AM will actually be fun to use as a Biotic Scout. LOL cal will be good at recon. how you figure 2 low slots filled with range amps and no dampening leaving 4 high slots for shield tanking. I use my cal as a sniper so range is good but only if its a high slot mod so i can still be hidden you know like a real life sniper would.. min cry they are useless because they choose not to hide from tac-net. how useless is a cal going to be if they have to use 2 low slots for range to take advantage of there 1 bonus and need to use 4 precision to be the same as a focused scanner. no they will use a focused scanner and shield tank. the more your proposals try to force the 3 non min scouts not to hp tank only leaves them the option to hp tank. you would see that if you would look at forcing your favorite min scout to do the same. what makes min scout so special they should not have efficacy bonuses that you want to force on the other 3. all or none is how i see it. your min is not any more special than an amarr, gal, or cal scout even though it has the most innate bonuses
you wanting to nerf cal precision so you can run 1 or no dampeners on a minmatar is all i see. you know as well as i how useless active scanners are and pushing cal precision out because minmatar do not want to use dampeners because they want to speed tank and have 3s hacking while remaining invisible to scans. If only so much energy to make a suit #1 was put into the amarr suti it could be better than a starter fit.
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voidfaction
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Posted - 2014.07.09 03:31:00 -
[205] - Quote
Adipem Nothi wrote:Appia Vibbia wrote:precision per level" to, "10% to active scanner visibility duration and +5% to active scanner (range or angle)" Cooldown would be more attractive than range/angle. Thoughts? bring back the 360 active scans and shorter cooldowns. the cal scout will still be less effective but they will have 4 shield extenders to protect them between scans
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voidfaction
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Posted - 2014.07.09 04:08:00 -
[206] - Quote
Adipem Nothi wrote:voidfaction wrote: you wanting to nerf cal precision so you can run 1 or no dampeners on a minmatar is all i see.
@ Void Time to unbunch them panties and pay closer attention. I'm no 'deadpool' minmatar advocate. I run Gal and Cal, and my sole interest is finding a path to four viable, balanced Scouts. Low Range / High Precision won't serve much purpose for the Cal. I'd much prefer to see my CalScout get some value out of running Range Extenders in its lows. I'll be able to work around not seeing every Scout. But trying to sneak around being squishy, slow, undampened and blind to bogeys well within fine rifle range? That's the wreck I'm hoping to avoid.
You not making cal a scout by forcing range extenders in the lows with efficacy bonuses. as all you min keep saying over and over again. being on tac-net makes them useless. your making cal even more useless as the cal only has 2 lows and you want them to only have 1 bonus and the only way to get that one bonus is to use the 2 low slots for range. no more room for dampeners. no reason to have a cloak either. hey i have an idea lets just call them the scout logi because they have 2 free eq slots as they dont need a useless cloak. we done have the amarr scout assault. now if we can just find a new place for the gal so us min scouts can be the scout scout. what can we make the gal? oh oh i know how about a scout sentinal since hey we got all the room for armor now that we dont need dampeners no more. yeah that fits well. scout sentinal. when do we get our heavy weapon slot? Ill say it every day untill min porposal has efficacy bonuse set on min the same as the rest of the scouts. you want to force our role then force the min role. efficacy to hacking NK's, speed and all the other innate min bonuses they get.
If your going to take away the cal precision then they need to be able to dampen to 14 the same as the other 2 scouts period. if your going to foce roles with efficacy so be it with all 4 of them not just the non min period.
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voidfaction
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Posted - 2014.07.09 04:32:00 -
[207] - Quote
my solution would be move range to highs with the cal bonus to range so they to can dampen well and take advantage of there bonus to range. move codebreakers to highs and add efficacy bonus to min for hacking.
That would be the only way I could agree with the proposal.
I run my cal as a sniper and dampening is important even though it is not the best but at range the best dampening is not needed. I liked the precision only for short range awareness but would trade the bonus for range if range mods were a high slot mod. 2 range 2 dmg 2 dampeners would be my ideal cal sniper
min should have efficacy forcing them into there role the same as the rest. moving codebreakers to high and adding efficacy bonus would in return do the same to min as wanting done to the other 3 scouts.
as far as amarr? my brain works rock paper scissors. that 4th scout I can't help and likely will agree on anything for them because regardless if they were the best I will still not level an amarr suit for my religious beliefs. |
voidfaction
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Posted - 2014.07.09 08:50:00 -
[208] - Quote
Bojo The Mighty wrote:voidfaction wrote:my solution would be move range to highs with the cal bonus to range so they to can dampen well and take advantage of there bonus to range. move codebreakers to highs and add efficacy bonus to min for hacking.
That would be the only way I could agree with the proposal.
I run my cal as a sniper and dampening is important even though it is not the best but at range the best dampening is not needed. I liked the precision only for short range awareness but would trade the bonus for range if range mods were a high slot mod. 2 range 2 dmg 2 dampeners would be my ideal cal sniper
Moving range to high is a bad idea because then the caldari scout could have its cake, eat it, and then rub every other scout's nose in the crumbs. That would be an invisible scout that could scan everything as well. It's about choice. With 2 complex damps you can avoid everything practical. You shouldn't be able to have racial bonuses to scanning and have the modules avoid taking up dampening slots. If you want to be paranoid about being scanned the Gallente Scout is there to hold your hand but straight up if you want to Calscout gotta sacrifice something. However I agree with you in that forcing a range extender efficacy bonus on the calscout is bad. I believe that so because of the amount of low slots a Cal has: module efficacy bonuses need to correlate to slot layout so you're not completely boning/removing options from the fit. Dampening would work with a Gallente because it has many lows to work with thus it doesn't lose much fitting diversity to it. Lastly I wish the old universal scout bonus was back (dampening) but CCP won't give that back so we can't have a perfect world where all scouts can effectively be super low profile. And that is why I disagree with range in the high. I could have wrote more, in depth, with more detail and explanation but.... guess you have not seen the latest proposal to drop precision from cal scout for only range bonus, lol my argument is vs that proposal. the proposals are all scout but min get 1 bonus. all scouts but min get efficacy bonus. and cal bonus is to range. so they would not get there cake and eat it too as they would only have a max precision of 20 using 4 precision in highs and min can have 21 with 3 or you can use a scanner to get 20. you see min want there cake and everyone elses and to eat it too. they dont want to have to choose to use dampeners and they dont want to be forced in a role.
yes i agree dampening should be the shared bonus but with dampening being such a powerfull tool it should still not come easy or cheap. I would even go and say remove the dampening bonus from gal and give them a different bonuse so all scouts need 3 dampeners and a cloak to hide from the 4x precision cal scout and proto logi. that way the min cant cry that gal only needs 2 and a cloak. even though min has so many innate bonuses. Im just tired of min thinking they should only need 1 dampener while having all there other bonuses.
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voidfaction
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Posted - 2014.07.09 18:54:00 -
[209] - Quote
So now amarr is suposed to only run at best 17db profile to take advantage of there forced efficacy bonus range? remember min dont want forced bonuses because they want to have the option to run 3 dampeners and still get there bonuses. amarr needs 3 dampeners the same as min to achieve 14db. gimp min bonuses if they choose to run 3 dampeners and all is good. amarr still needs more than range as it has the least amount of innate advantages.
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voidfaction
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Posted - 2014.07.09 19:57:00 -
[210] - Quote
One Eyed King wrote:voidfaction wrote:So now amarr is suposed to only run at best 17db profile to take advantage of there forced efficacy bonus range? remember min dont want forced bonuses because they want to have the option to run 3 dampeners and still get there bonuses. amarr needs 3 dampeners the same as min to achieve 14db. gimp min bonuses if they choose to run 3 dampeners and all is good. amarr still needs more than range as it has the least amount of innate advantages. He didn't even recommend Min bonuses. I like how you just automatically assume the proposal includes all the same bonuses. If you are going to be helpful, stop being unnecessarily combative. because he has never once put an efficacy in any of the min scout proposals. He is hoping for a full rebuild of min scout by the looks of it now. the amarr is the bottom of the barrel and he wants all attention on min scout and screw everything else.
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voidfaction
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Posted - 2014.07.09 20:36:00 -
[211] - Quote
One Eyed King wrote:@ Void
Shotty only wants balance. Some scouts that were a little OP will have to come down a notch, and we don't truly know what to do with Amarr, given the ridiculous EWAR constraints.
Give him a little credit for the work he has done. If he doesn't have a bonus listed, it is because there are few good bonuses, and some people seem to think that all bonuses are equal even when they are not, so multiples are out of the question. Shotty is doing a great job. Not trying to say he is not. The scout community is very lucky to have him. I am just giving my side. I want balance and have even stated as a 90% gal scout i would give up the OP dampening bonus to put the 3 non cal scouts on equal footing of needing 3 dampeners and a cloak to hide. Then what would a Gal scout get? would be less than an amarr and that is low. My biggest argument is if your going to force 3 scouts into 1 role with 1 bonus then it needs to be done to the 4th also. I consider the NK bonus to min scout a given bonus to get them to use NK's they still have hacking, speed, stamina/regen shield regen and the ability to use all the weapons the other scouts can use with no bonus. I have even agreed with moving codebreakers and range amps to high slot. that in return would make cal choose precison or range or a little of both with some dampening but still not good enough dampening. would allow min to run codebreakers and dampening or sacrifice some dampening for kincats. would allow amarr with a range bonus to dampen with kincat/cardi to enhance them and still give them a purpose of long range scanner. moving codebreakers to high with efficacy bonus for min is just as fair as the efficacy bonus to the rest of the scouts. The way I see it min needs to pick a bonus not pick all of them. what do they want to be faster than everyone or faster hackers than everyone they already have the OHK over everyone. pick one speed or hacking and add a efficacy bonus to it and put the mod in a high slot so you can still dampen.
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voidfaction
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Posted - 2014.07.09 23:55:00 -
[212] - Quote
Adipem Nothi wrote:@ Brothers Let's assume the Amarr Scout's bonus to precision was 5%. If you had to run it competitively, how would you outfit it?
5% per level would get them to 18db with 2 precision 2x cPrecision 2x cDampeners 2x cReactive cCloak ScP ScR
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voidfaction
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Posted - 2014.07.10 01:30:00 -
[213] - Quote
Adipem Nothi wrote:@ Appia, Haerr and Scan Math People
1. Would it not be best to increase GalLogi + Focused (15 dB) to match the proposed AM Scout baseline of 18 dB?
2. Assuming that 15dB remains (perhaps to encourage the use of GalLogi) how do you see this panning out for us?
CCP Rattati wrote: The Gallente scout will be the dampener master, being able to be unscannable by sacrificing a lot of slots.
LOT OF SLOTS as the dampener master tells me the non gal scouts are screwed when it comes to the dampening game |
voidfaction
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Posted - 2014.07.12 00:57:00 -
[214] - Quote
Appia Vibbia wrote:Adipem Nothi wrote:Let's assume we got to set the new baseline precision.
What would we want it to be, and what damp/cloak combinations should beat it?
I'm of the opinion that any of the four frames should be able to dampen sufficiently to beat scans while cloaked. I like the idea of requiring two damps, if for no other reason than to discourage gal bricking. 40/40 - no changes to modules. Cal get Range, Amarr can have Precision, Gallente can have dampening and Min can have exactly what they have (with codebreakers moving up high) and gal-logi precision bonus changing. number work out beautiful that way except cal would not be able to dampen enough to hide from an amarr. amarr would be able to have the best precision and hide from all scans all in 1 amarr 2x cPrecision 18db 3x cDampenrs, aCloak 17db They would have the best of both worlds in 1.
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voidfaction
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Posted - 2014.07.12 01:12:00 -
[215] - Quote
Appia Vibbia wrote:If you give Cal a bonus to Range then they have incentive not to dampen in the first place. as a scout my first priority is being hidden. my call will be a 2x dampener shield tanked scout because being hidden is more important than scan range. move range to high slot and it would be worth having range and half ass dampening.
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voidfaction
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Posted - 2014.07.12 01:35:00 -
[216] - Quote
I like the idea of long range scan cal scout. It fits as they have the long range weapons and I always try to set my scan range with the weapon i'm using optimal range. I imagine the cal scout as the sniper as most FPS have the sniper rifle with the scout and the sniper rifle in this game is a cal weapon. It all fits as I like to use the race weapons with the race suit. AR with my gal scout Sniper with my cal CR with my min ScR/P with amarr only wish the optimization for the weapons would work with the race lack of cpu/pg. like making the AR optimization CPU instead of PG as gal has plenty of PG but short on CPU |
voidfaction
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Posted - 2014.07.12 01:42:00 -
[217] - Quote
Appia Vibbia wrote:voidfaction wrote:Appia Vibbia wrote:If you give Cal a bonus to Range then they have incentive not to dampen in the first place. as a scout my first priority is being hidden. my call will be a 2x dampener shield tanked scout because being hidden is more important than scan range. move range to high slot and it would be worth having range and half ass dampening. And this is DUST where you have the freedom to run the suit the way you want it. It doesn't sound worth it to you, but running Precision and Range Amp with a plate would be my preferred way. And I'm sure other people would just ignore EWAR completely Yes you right we have choices for now. but remember we have efficacy bonuses coming to force us into certain roles or we lose the bonuses. we keep the freedom of choice but at a cost to making the suit less effective/optimal.
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voidfaction
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Posted - 2014.07.12 02:04:00 -
[218] - Quote
THUNDERGROOVE wrote:Appia Vibbia wrote: The cloak isn't even worth it anymore. just remove the damp bonus completely so no one ever uses it.
The cloak dampening bonus was never useful. If I can be scanned at all, cloaked or not then it doesn't matter to me. If anything the cloak should have a negative profile bonus. Thats what i was thinking before 1.8 come out. I didn't think being invisible to both scan and sight was balanced. but then again when moving we are not really that invisible and being visible to scan puts a pointer over our head.
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voidfaction
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Posted - 2014.07.12 22:24:00 -
[219] - Quote
CCP Rattati wrote:Let's start building the premises and agree on them one by one.
Let's also remember that the focused GA pro logi has 15dB.
Best precision should therefore be 14dB or less
Best dampener only needs an equal amount of dampeners to amount of precision modules on best precision to beat him. Appias suggestion.
All scouts should be able to beat the best precision, with cloak? Without cloak? Discuss.
Complex plates will have the same signature penalty as a complex dampener so each plate cancels out a dampener. This is something I want to explore, it will also make brick sentinels stand out like christmas trees.
Let's keep working on this. We have that now as all scouts other than Cal scout can avoid 15db scan with 3x dampeners and cloak. Problem is the cal scout. do you buff cal profile to enable them to do the same with 2 slots. or do you buff cloak dampening enough so only 2 dampeners are needed for all scouts? if you want to force gal into using more slots then you need to reduce profile bonus. wont be long gal just wont have any bonus at all.
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voidfaction
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Posted - 2014.07.13 00:52:00 -
[220] - Quote
Bayeth Mal wrote:Fundamentally a problem arises when you have 1 ghost scout and 1 precision scout. Either their bonuses are meaningless or they leave the other scouts in a terrible position.
Unless we declare two of them "Actual Scouts" and the other two "Light Assaults". make 2 precision and 2 ghost, lol
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voidfaction
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Posted - 2014.07.15 00:59:00 -
[221] - Quote
CCP Rattati wrote:Cat Merc wrote:So why are Gallente getting precision? Can someone explain to me the thinking here?
What will its effects be? so it can get decent precision with their 2H slots, if that's what they want. Its a supplementary second skill to make sure all of them have two and to even the playing field. that's also why cal is getting a dampening bonus. Only problem is both cal bonuses are for there 2 low slots. gal bonus 1 with 4 lows bonus 2 with 2 highs min bonus 1 with weapons slot bonus 2 if codebreakers moved to high 3 high slots amar bonus 1 with 4 lows bonus 2 with 2 highs
cal only having 2 slots to take advantage of 2 bonuses while all the others can maximize both of their bonuses with all slots.
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voidfaction
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Posted - 2014.07.15 01:17:00 -
[222] - Quote
Appia Vibbia wrote:Appia Vibbia wrote:I'm going to go take a break and play gamecube era animal crossing Ok, break is over. I had fun, haven't played that game in nearly a decade. I forgot how terrible the controls were and how much I despised the forced intro. But once I got past that I had a lot of fun. Will probably continue my save tomorrow. @ Void. It's all about the Static bonus on the Cal-Range. All I needed for my cal was the dampening bonus to make my sniper the way i wanted. I guess the 45m range will be nice as long as they dont go and make it an efficacy bonus later on.
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voidfaction
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Posted - 2014.07.15 03:03:00 -
[223] - Quote
Gavr1lo Pr1nc1p wrote:Brokerib wrote:Gavr1lo Pr1nc1p wrote:Ghost Kaisar wrote:Soooo many people raging already about the proposed changes. None of them have looked at the data or thought about this. SCOUTS! Go into the forums and show them why these changes are necessary. People are willing to listen if you explain it! Help me out a bit, I got my hands full over here. Hope my posts helped you out Im actually liking these changes, but could someone tell me definitively whats happening with the cloak damp bonus? If its on the spreadsheet i can't find it as its a little difficult for me to understand. Stays at 10% at Proto (factored into the calculations, 2 x damps and cloak or 3 x damps will get you below the precision of any scout), with Rattati considering making it a blanket bonus across all cloak tiers. Which would be my preference. Otherwise passive invisibility is only available to proto scouts with proto cloaks fitting proto damps. 10% at all tiers is not only necessary for a min scout, but helps newer players as well. if we can sell it, that'd be awesome Also to what extent will running one damp be viable (with 10% cloak bonus assumed)? if we could get a new scan chart going telling me what i can/can't avoid, id really like that. I could do the math, but not feeling it right now necessity is greater for the cal than the min. Min std is better off then a cal std even if it is 10% dampening for all tiers of cloak. |
voidfaction
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Posted - 2014.07.15 22:19:00 -
[224] - Quote
looks like after the 17th ill have the place all to myself. |
voidfaction
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Posted - 2014.07.16 04:30:00 -
[225] - Quote
Appia Vibbia wrote:So I've forgotten. Who are our big cal-scout focused guys? Are there any left after the fan fest debacle or is it just those of use with multiple scouts that have Caldari.
I mean, I really like the changes to scouts. But I also have 3 proto scouts and close to getting that fourth to proto. Corpmates were really being whiny about deserving a respec if they change it. I would agree with a respec as the primary role was taken away and given to another scout. Then left with 2 bonuses and 2 slots to maximize them both. If they give respecs I would be happy if not oh well. I use my gal scout 99 percent of the time and now it has better precision and only really needs 17db profile. what can the cal do better than my gal scout now? gal 14db profile 61m range and 21db precision cal 14db profile 45m range and 20db precision cal is worthless with 2 bonuses to 2 low slot mods. 4x shield and 2x dampeners is all its good for now. even more usless at std and is what I run 90% of the time. |
voidfaction
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Posted - 2014.07.16 19:36:00 -
[226] - Quote
anyone paying attention to the slot layout changes? some might be interested in amarr std 1h 4l adv 1h 4l < changed pro 2h 4l
caldari std 3h 1l adv 4h 1l < change pro 4h 2l
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voidfaction
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Posted - 2014.07.18 05:10:00 -
[227] - Quote
Gavr1lo Pr1nc1p wrote:Also, for gal scouts come Charlie--prepare to be brutally nerfed again http://www.protofits.com/fittings/shared/0/5544This fit will dominate the field, I'm almost 100% certain. Its perfect. Scan precision will be under 20, i believe Always under damps Proto Cloak Proto CR and aSMG Highest strafe speed possible on a Gal scout 415 total HP ADV remotes Or, you could replace one ferro with a complex plate and get ridiculous armor (394 to be precise) with lower strafe speed It will be on par with a well fitted amarr scout, like this one http://www.protofits.com/fittings/shared/0/5545Not quite as good at direct combat, but the scans are much more powerful scan precision 21 and will only be able to be scanned by a gal logi with focused scanner when your not cloaked. Almost the same as what I will be using but i like reactives vs the feroscale
I might use a cal scout with 4x cPrecision and 2x cRange amps for a day just to empty out my junk suits |
voidfaction
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Posted - 2014.07.18 05:42:00 -
[228] - Quote
What would everyone think of making Gal scout slot layout std 2h 2l adv 2h 3l proto 2h 4l Gal scout at std lvl with 3 low slots and bonus to profile makes it the only std scout that can easily avoid proto lvl scans. with this slot layout at std lvl a gal scout would have to run a proto cloak with 2x cDampeners making it still visible to scan when not cloaked balancing it better with the other scouts at std level. All other scouts will still be able to avoid the gal 21db precision with its 2h slots at std.
Or leave it the way it is so it is the only std lvl scout suit that can avoid proto lvl scans 100% of the time. |
voidfaction
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Posted - 2014.07.22 22:39:00 -
[229] - Quote
Adipem Nothi wrote:@ Gav
I like the idea, but we'll need to wait-and-see how Charlie pans out. Hoping that the NK improvements, PG tweaks and scanning changes will improve quality of life for Minja-folk. Should Minmatar remain underpowered, an efficacy bonus toward cloak's active damp would likely be reasonable and appropriate.
@ Scouts
Come Charlie, there's a chance that CalScouts will be better off shield tanking than running ewar modules. Shocker!
Is this something we can correct through efficacy bonuses in Delta? I can see a bonus to range extenders outweighing the value of shield regulators. I can't see a bonus to precision enhancers outweighing the value of shields. How do we fix? it needs to be corrected by giving cal scout a bonus it can do something with in the high slots. I mean 1 low at std and adv is all they have to play with to boost 2 bonuses after charlie. yes shield tanking is the only option for cal after charlie [edit] or redline thales sniping with 4 dmg mods. |
voidfaction
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Posted - 2014.07.23 02:48:00 -
[230] - Quote
still nothing on if moving codebreakers to high slot :-(
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voidfaction
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Posted - 2014.07.23 20:44:00 -
[231] - Quote
Adipem Nothi wrote:CCP Rattati wrote:The dark cloud wrote:Aww codebreakers are not going to be highslot modlules . You make me a sad panda rattati. There is a technical issue, not a design issue, moving a module between high and low has not been done before and it had unintended consequences. If they can't make that happen i will never say anything against any buff min scout proposal again. Not that anyone payed much attention to my illiterate complaints to min scout proposals anyway, lol
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voidfaction
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Posted - 2014.07.23 21:00:00 -
[232] - Quote
Gavr1lo Pr1nc1p wrote:If we don't get code breakers in the highs, can we get an active dampening bonus? This way we can run 2 code breakers and a damp and get under passives with a proto cloak for long enough to ninja a point.
It really makes sense, if you think about it. Makes perfect sense but still takes away your option for Kincats. Moving codebreakers to highs is a much greater buff than just a active dampening bonus would be. I would ask for that and a base speed buff.
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voidfaction
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Posted - 2014.07.23 21:15:00 -
[233] - Quote
Bojo The Mighty wrote:I've never killed anyone with an officer weapon
I brought out my Krins and Balacs in the redline once to see what they were like Krin's is the **** with its clip size, max ammo, and accuracy.
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voidfaction
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Posted - 2014.08.09 17:48:00 -
[234] - Quote
Adipem Nothi wrote:While I understand that its easier to balance us if our min/max potentials are more tightly clustered, I am a 'bit worried about how overlapping strengths will impact role identities ...
1. What role do you guys see the CalScout serving post-Charlie? 2. If we move forward with efficacy bonuses, how would we augment this role to set him apart from the others?
1. It might make a good red line sniper. but that can be done better with more eHP using another class. only other thing I can see it useful for is low profile shield tank. 2. I would augment them into a minmatar scout as nobody ever talks of augmenting them into having efficacy bonus. Think about it now you want efficacy bonus on a scout with 2 slots for 2 bonuses and still wont mention the words efficacy bonus for a minmatar scout. Ask this question again after the minmatar efficacy bonus discussion.
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voidfaction
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Posted - 2014.08.11 19:27:00 -
[235] - Quote
Adipem Nothi wrote:Cass Caul wrote:Adipem Nothi wrote:Can we can find a way to implement better dampening bonus for cloak without risking Tac-Net immune, up-armored slayer scouts?
I do not believe that beating scans with 1 damp + cloak would create balance issues for Minmatar or Caldari Scouts. I've serious reservations, however, about Gallente and Amarr Scouts.
We've witnessed prior to Alpha the problems created by single-dampened, high-HP GalScouts; I suspect the future Amarr Scout would be capable of even greater imbalance...
The current CalScout's strength at recon is checked by his lack of survivability; he cannot effectively tank while enhancing precision. After Charlie, the Amarr Scout will be capable of doing both. Adding the additional ability beat scans with one damp would create a clearly best-in-class unit.
What slayer wouldn't want to run a suit with the best possible passive scans, TacNet immunity and 700+ HP?
Have you seen the Hotfix Charlie Assault Numbers? because it used to be rare to find a suit that could survive 2 hits from the shotsgun. Now it's going to be commonplace So what if a scout has 700 total HP. My Assault is going to have twice that. An excellent point. Let's play this out ... CA, MN Scout - Beats non-focused scans with 1 cmp damp + any cloak CA, MN Scout - Beats focused scans with 1 cmp damp + pro cloak GA Scout - Beats non-focused scans with 1 cmp damp GA Scout - Beats focused scans with one 1 damp + any cloak AM Scout - Beats all scans with 2 cmp damp + any cloak Objectives: * Reinforces GA Scout role as infiltrator * Frees up a low slot for MN and CA * Prevents AM Scout from doing too much at once Thoughts? wow that is better/worse than pre alpha Sounds like another profile nerf for gal and profile buff for min/cal. funny trimming the gal bonus 25%, then 15%, now wanting it to be 5%. I could agree with this if minmatar bonuses drop from 25% to 5% or whatever percent you want the gal scout bonuses to be cut too. if you want to be a gal scout level a gal scout. if you want to be a min scout level a min scout. quit tryint to make the min scout min/gal super scout. |
voidfaction
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Posted - 2014.08.11 21:15:00 -
[236] - Quote
Adipem Nothi wrote:Gavr1lo Pr1nc1p wrote:@ Shotty:
With the Assault suit buff, I feel like we could really pitch a 1-Damp only requirement to get under passives with a 2-Damp requirement to dodge the Gallogi Focused, as the real reason that was put into place was to discourage scouts from being used as Assaults AND Scouts, (despite it being rough and poorly thought out).
If it only requires one Damp, it should be balanced, as it won't make us the super-slayers that assaults will be post charlie, no matter what we use that one extra slot for.
My .02 ISK
EDIT: Though this would work even better if armor plates had a 2x speed penalty on light frames Tell me again what you're thinking, but use this format: CA, MN Scout - Beats non-focused scans with 1 cmp damp + any cloak CA, MN Scout - Beats focused scans with 1 cmp damp + pro cloak GA Scout - Beats non-focused scans with 1 cmp damp GA Scout - Beats focused scans with one 1 cmp damp + any cloak AM Scout - Beats all scans with 2 cmp damp + any cloak* Keep in mind that the GalScout must be better at sneaking than the others. Sorry for previous reply. just woke up and read it wrong.
CA, MIN Scout - Would need a 25 base profile and proto cloak would need to be 30% GA Scout - Would need a 25 base profile and dampening bonus of like 25% with std cloak at 6% AM Scout - Would need a 25 base profile and std cloak at 6% also same as CA, MIN above.
I understand you want more room for kincats/codebreakers but after charlie min will be much better off than cal scouts. Min will have 3 slots to decide on dampening or boosting the 1 bonus cal will have 2 slots to boost 2 bonuses without the OHK bonus to a weapon. the new number to beat is 18 now not 15. if a squad is super scanning focused with gal logis then you will see you have been scanned and know to break out the gal scouts or drop your codebreakers/kincats to get past them. simple tactics.
Still firm believer in if you want to be a Gallente scout then level a gallente scout. If you want to be a Minmatar scout level a minmatar scout. Don't lobby to make Minmatar scout a super Min/Gal scout. The same as I don't lobby to make Gal scout a super Gal/Min scout with 15% hacking 15% NK dmg. I know my Gal would much like a 25% clip or rate of fire buff to shotgun or my Cal would much like a 25% headshot with sniper rifle on top of easily beating scans like the lobbying for min scout is asking for.
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voidfaction
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Posted - 2014.08.11 21:23:00 -
[237] - Quote
Adipem Nothi wrote:@ Void
Thanks for the reply. Just to be clear, I don't run Min Scout. Though I do run knives on a dampened Gal :-) I know your a gal scout like me. we just see the balance of the 2 in 2 different ways. I want to nerf gal and leave min you want to buff min and leave gal. Like the std gal with 3 lows makes it unbalanced because it can beat all proto everything. and can run proto everything while beating proto scans using a cpu mod.
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voidfaction
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Posted - 2014.08.11 22:17:00 -
[238] - Quote
Adipem Nothi wrote:voidfaction wrote:Adipem Nothi wrote:@ Void
Thanks for the reply. Just to be clear, I don't run Min Scout. Though I do run knives on a dampened Gal :-) I know your a gal scout like me. we just see the balance of the 2 in 2 different ways. I want to nerf gal and leave min you want to buff min and leave gal. Like the std gal with 3 lows makes it unbalanced because it can beat all proto everything. and can run proto everything while beating proto scans using a cpu mod. Ahhhhh ... Suddenly everything makes sense. I'll bet you strongly dislike some of Appia's ideas ... and all of Gav's :-). I'm thinking we GalScouts might get our hardmode back here in a few days. Well im with Appia on gal scouts with range bonus. not that I don't like the precision bonus but to me it broke having to choose range dampening or armor mods in lows now its a easy choice dampen and reactive with new 3hp/s and 18db to beat vs 15db.
Gav is for more speed on min. Im in favor of base walk speed buff for min. better base walk speed negates the backpedal problem. If we are lucky we will get a real patch soon that will enable swapping mods from low to high and vise versa. codebreakers in high would be HUGE for min scout. I respect everyone here opinion even though i might snap at times. I think min is in good place come charlie with 18db being the number to beat as 15db will give you a warning first to let you know to change to a higher dampened suit that all scouts can achieve with sacrifice.
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voidfaction
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Posted - 2014.08.11 22:55:00 -
[239] - Quote
Right-wing Extremist wrote:voidfaction wrote:Have 600m SP for every bloody proto suit or go home Alright. Read it too many times, tired of seeing it. We weren't ALL here since beta, we don't ALL have 50+ million skill points. One does not simply "level" anything when the weekly SP cap is at 180k (or whatever low number it is). It's literally a matter of months to skill into a proto suit of another race, meanwhile getting absolutely crushed, especially in PC but even in pubs, by all the people who have the luxury of having been around longer and having millions of unallocated SP just sitting around waiting for the next FOTM OR better yet already having spent the SP on everything and conveniently already being skilled into the upcoming FOTM. When I see "skill into the FOTM instead of lobbying for a better-balanced game", I am at a loss for a well-reasoned, tightly thought out argument to present. My argument basically boils down to "**** you and your SP." o7o7 m8m8 Eat a ****. I leveled gal scout when I started playing for the range bonus. Guess what my gal scout don't have anymore? I picked up cal scout for the precision when it came out. Guess what my cal scout don't have anymore? Before 1.8 the choice was gal or min. you either waned range or NK's. Guess which one still has there original deciding bonus + a hacking bonus and still able to beat all scans with a cloak?
so go eat a ****
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voidfaction
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Posted - 2014.08.12 18:25:00 -
[240] - Quote
Adipem Nothi wrote:Damn you, Igginbotham. You've done forced my hand :-) A 'bit premature, but here's what I'm thinking at the moment ...
Amarr Scout * Role: High Intensity / Low Range Recon * Major Efficacy Bonus: Precision Enhancers * Minor Efficacy Bonus: Biotics * Encourages: Mobile counter-infiltration and recon * Discourages: Running straight HP (or) high precision atop straight brick
Caldari Scout * Role: Low Intensity / High Range Recon * Major Efficacy Bonus: Range Extenders * Minor Efficacy Bonus: Shield Rechargers / Energizers * Encourages: Opportunistic ranged combat and recon * Discourages: Running straight HP
Gallente Scout * Role: Infiltration * Major Efficacy Bonus: Profile Dampeners * Minor Efficacy Bonus: Range Extenders * Encourages: Operating and reporting from behind enemy lines * Discourages: Running straight HP
Minmatar Scout * Role: Assassination / Sabotage * Major Efficacy Bonus: Codebreakers, Cloak (i.e. active dampening bonus) * Minor Efficacy Bonus: Nova Knives * Encourages: High-risk / high-reward hit-and-run tactics * Discourages: Being not good
Also on the to-do list (and also subject to change) ...
Secondary Balance Considerations * Relocation of Codebreakers from Low to High * Reduction to backpedal speed for all infantry * Correction to Combat Rifle's lopsided damage profile * Improvements to Sniper Rifle * Improvements to Breach Shotgun; change Shotgun Proficiency back to RoF * Improvements to Swarm Launcher (or) redesignation as sidearm * Improvements to Sidearms (bring all into balance with SMG)
Additional Balance Contingencies * If proven necessary in Charlie, increase armor plate penalties for scout/light infantry * If proven necessary in Charlie, fix scannerina (or) reduce / replace GalLogi scan bonuses * If proven ineffective in Charlie, buff locus grenades and/or replace Sentinel resistance
Punch some holes!
:: braces for fits of rage from Appia and Void :: :: braces for unintelligible British from Cavman :: :: braces for unintelligible Irish from Spade :: :: braces for something stupid or overreaching from Gav :: :: welcomes +1 without comment from Monk :: :: welcomes thoughts and feedback from all ::
No fit of rage today. Looks good to me. or is it I just got my meds doubled today? I said I would be nice on min changes if codebreakers were not moved to high slot. So I am good with everything here. Would even agree to. NK efficacy not required - must equip NK to get NK bonus, lol efficacy to codebreakers only if they are moved to high slot. min active dampening only while codebreakers in low slots. codebreakers in high slot than no go on active dampening or slight weaker version.
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voidfaction
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Posted - 2014.08.12 18:36:00 -
[241] - Quote
Arkena Wyrnspire wrote:I haven't actually looked at the new scanning numbers (I haven't been bothered with DUST lately).
Which can get a lower precision - Amarr scout, or Calscout? after charlie amarr 18db 2x cPrecision cal 20db 4x cPrecision gal 21db 2x cPrecision min 21db 3x cPrecision |
voidfaction
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Posted - 2014.08.14 03:44:00 -
[242] - Quote
Adipem Nothi wrote:Of Note:
Charge Sniper Rifle + 4 Dmg Amps = Still Crap
* Ishukone remains superior How you like the circle reticle on the sniper rifles? I don't like it
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voidfaction
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Posted - 2014.08.14 04:10:00 -
[243] - Quote
Gavr1lo Pr1nc1p wrote:My opinion on the optics--Perfect if you snipe from inside of 350 meters
Terrible if you're a redline camper or even rooftop camper I'm a redline camper and most of my targets are under 350m and some in their redline. I like to do things backwards. I camp next to the enemy redline.
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voidfaction
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Posted - 2014.08.14 04:16:00 -
[244] - Quote
Ill trade my cal range bonus for a sniper headshot bonus, lol |
voidfaction
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Posted - 2014.08.14 21:56:00 -
[245] - Quote
X |
voidfaction
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Posted - 2014.08.15 21:37:00 -
[246] - Quote
Appia Vibbia wrote:Spademan wrote:Where's Cross? We should get him to see if CCP will give us something special for 1000 pages. Everyone whose name is on the front page or has contributed at least 100 posts should receive a CreoDron Shotgun and an Ishukone Nova Knives BPO Sounds good to me and I don't use either. AR/SMG scout here. I'm not skilled enough to use Shotgun or NK's
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voidfaction
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Posted - 2014.08.17 18:52:00 -
[247] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:Bayeth Mal wrote:I think it's taking a while for folks to click that a Gal scout can see Amarr and Min if they're un-dampened. Didn't think they could. I need to check the numbers and just auto-run EWAR at this rate. I'm getting nailed left right and centre. But I can't give up my kincats :( Anyway...saw an ak.0 in the wild today. Curious to know what he was running in slots coz it didn't look like HP mods. Was thinking what I would run. Hmmm...range amps, damps, damage mods. Yeah that'd do it with that crazy six kin ACR [edit] Checked protofits: 31.5 < 32.4 - no, Gal's can't seen undampened scouts. Protofits failed to update bonuses (last I checked ... a few days back). Here are my maths: :: Presents Maths :: GalScout Precision32 dB - Max Passives 26 dB - Add cPE (1) 21 dB - Add cPE (2) Undampened Profiles (Uncloaked, ProtoCloaked)GA Scout - (27, 24) CA Scout - (27, 24) AM Scout - (32, 28) MN Scout - (32, 28) TL;DR: Max Skill, Mod Free ... GA scans MN and AM.
note on protofits. you have to change your skill in dropsuits. if your scout has a charlie version you have to use it and set other to 0 for it to have correct stats. will say not skilled in suit but everything still works.
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voidfaction
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Posted - 2014.08.18 04:52:00 -
[248] - Quote
Adipem Nothi wrote:IgniteableAura wrote:I see WAY more scout spam now. Perhaps its just scoutly sunday?
That's not good! Wasn't the case yesterday. Maybe Moody posted a new video :-) All I see from the douche bag tryhard proto stompers (DBTPS) in pubs Shotty scout gal/cal ScR amarr assault Burst HMG heavies Scout packs common and why not when nothing to counter dampening. I run 19db cloaked because amarr scout and gal logi focused active scans are so far non existent even for the DBTPS in pubs. before charlie I had to run 14db regualar because of the DBTPS.
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voidfaction
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Posted - 2014.08.18 05:19:00 -
[249] - Quote
Anyone else notice a lot of lag when G.L.O.R.Y. hole players are in the match? |
voidfaction
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Posted - 2014.08.18 13:14:00 -
[250] - Quote
Cass Caul wrote:voidfaction wrote:Anyone else notice a lot of lag when G.L.O.R.Y. hole players are in the match? I notice significantly more lag on weekends and on America server between 5-8pm UTC -6 during weekdays I only play America servers. Any time I get lag first thing I do is take quick glance of players and have come to notice common corps that when in matches is usually 90% chance of lag. G.L.O.R.Y. hole being #1. Not saying any are doing anything to cause it as I think it may be due to there location since a lot of the foreign named corps seem to be high probability of a lag match also. Last nigh had a match with a lot of lag so I look and 4 GLORY players. I avoid being near them in game and oddly less lag. half way through match they all are gone from match and no lag.
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voidfaction
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Posted - 2014.08.18 18:43:00 -
[251] - Quote
noob cavman wrote:Had a match this morning against a squad of amarr scouts. All std or advance but with proto shotguns. Was derping around in my mim scout just having a jolly little jog. Bam! 4 amarr scout cloakers running at me from around a corner. Got 3 but the 4th had the intelligence to shoot me with a smg as im dealing with his little babies. oh helllll no. gk.0 time with my trusty ar. needless to say half way through the game 3 extra somas were on the field after play time. hate mail ftw!!! Yeah, my experience today has been a little heavy on the amarr scouts. Guess they just got the memo that they are the new cal scout or finally said **** it I don't care if my suit helmet looks like a **** head my squad really needs my passive scans. I was like damn now i have to replace my 1x bpo armor for a 3rd bpo dampener to achieve 17db with an adv cloak. what ever am i going to do going from a 3,420 isk std bpo gal scout to a 3,420 isk std bpo gal scout. DAMN YOU CPP almost making me use non bpo mods is just not cool. I guess it could be worse I could have to go with a proto cloak on my std fit to beat them with 3 bpo dampeners. I mean it will fit no problem but 9k vs 3.5k isk per suit is just crazy expensive.
To be real though it is nice seeing all 4 scout on the field in one match. seeing assaults more than heavies is nice. getting closer to a good balance IMO. Those burst HMG are mean but so far most I have seen think they are god or something and don't have a logi hanging out there ass so a flux and smg with the right cover works pretty good. if only there was a militia assault combat rifle to help take out those proto heavies with the proto burst hmg ;-)
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voidfaction
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Posted - 2014.08.19 19:45:00 -
[252] - Quote
IAmDuncanIdaho II wrote:Gavr1lo Pr1nc1p wrote:MY typical fit is simply 2x kin cats 1x PD, 2x comp shields, 1x enhanced, RS-90, Ishnoks, and ADV cloak
Its fast enough for knifing, and no one has amarr scout yet so its still viable. 2 days ago... Sure they do :) Same corp I noticed with amarr scout when they come in proto stomping. They had a nice balance of scouts, amarr ScR assaults, and burst hmg heavies. I enjoyed the fact they were so effective vs the team of milita noobs and solos. a good corp could have done better without proto but some need all the edge they can get in pubs.
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voidfaction
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Posted - 2014.08.19 21:15:00 -
[253] - Quote
Decided to try out swarms again. Conclusion level up NK's for swarm replacement on AV fitting. |
voidfaction
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Posted - 2014.08.20 20:09:00 -
[254] - Quote
One Eyed King wrote:When I saw this, the first thing I thought was that passive scanning was being removed. How disappointing. Bayeth Mal wrote:well its not so much newbros v newbros. But Vets+Newbros v Vets+Newbros. More mixed teams.
So days of having a completely one sided match and seeing one team of starter corps and the other 6 Nyan San + 6 Ancient Exiles or whatever should be over.
I've seen NS leave matches where a full squad from a decent corp are on the opposing team. They'll need to learn to live with it. Also Q-syncing in pubs will probably be impossible now unless you wanna fight each other (which is more fun IMHO) From what I was reading, they were thinking about not letting certain people out of the Academy until they have a certain Mu. That would create at least a number of individuals, say new FPS players or legitimately unskilled players, who would be out of the pub rotation until they gain some sort of competence. I think that would be helpful, and be a little less frustrating for vets having to deal with blueberries. If Mu is to low the merc should be stuck back in the Academy. Ill be in there forever, lol
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voidfaction
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Posted - 2014.08.20 20:31:00 -
[255] - Quote
mollerz wrote:Anyone have any thoughts abut changing the Adv Min Scout from 3H/2L to 2H/3L?
I just can't help but feel it would help make the suit more in tune with it's purpose. Throw in some extra PG and move CBs to H slots and I think it would be a-ok in the scheme of things.
+1 But it don't fit the standardized slot matrix crap that does not take skills into consideration
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voidfaction
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Posted - 2014.08.21 19:24:00 -
[256] - Quote
Gavr1lo Pr1nc1p wrote:Im not a newbro, and I have trouble capping out each week....IDT Ive capped in over a month now and i play a lot I cap out by friday but I have no life other than sit at home and take pain meds untill work comp gets me in for surgery.
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voidfaction
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Posted - 2014.08.23 09:09:00 -
[257] - Quote
So spamming the crap out of hives and uplinks is the IN thing to do again. didn't we have a update that was supposed to fix that? Last 6 matches this is how my matches go. Run in building in my bpo fit throwing fluxes die respawn with destroyed equipment still scrolling. go back to objective and its as if I didn't destroy a single one so do it all over again. Outside the hive/uplink spammed objective is a scout battlefield of NK's and shotguns. It's some funny ****. Not seen so much proto scout variety ever. Its got me even using my shotgun bpo on my valor to help counter/contribute to the OHK skill. Valor scout 3x militia damp bpo 1x militia light dmg bpo militia shotgun bpo toxin smg flux adv cloak 17db cloaked 4,020 isk who needs proto to kill a scout? kills heavies too. cheap enough to suicide flux and redline sniper kill.
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voidfaction
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Posted - 2014.08.23 16:43:00 -
[258] - Quote
Adipem Nothi wrote:mollerz wrote:Hey Cross! If you get a chance, can you discuss with the CPM about BPO conversions?
This! Yes! (DPLAK) Yes Please No reason only the gal scout, cal assault, min logi, and amarr sentinel should be able to run free fittings with suit bonuses.
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voidfaction
Nos Nothi
391
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Posted - 2014.08.25 02:24:00 -
[259] - Quote
J0LLY R0G3R wrote:Ghost Kaisar wrote:Oh FA. I'll never tire of you.
One of our members teamkilled another guy during a no show for giggles. He only got killed like 2-3 times, revived each time.
Got super po'd. Insulted that other members mother. Then quit the corp and joined Pure Evil
Came here for FPS, stayed for the drama. That was one of the only fun things about a no show. Some1 always ended up getting tked. and better yet Sometimes that person had a pure aur suit on. XD and that person would get ohhhh so pissed. Lesson to be learned, don't fit it if you can't lose it. I would show up in my full bpo excluding cloak 'Valor' Scout.
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voidfaction
Nos Nothi
391
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Posted - 2014.08.25 04:58:00 -
[260] - Quote
Played FW by accident [edit] last time played FW was before the LP store. WOW!!! salvage out the wazoo No isk rewards so its perfect for my bpo fittings and seemed to have less proto than pubs. Think I found my new game mode. |
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voidfaction
Nos Nothi
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Posted - 2014.08.25 06:55:00 -
[261] - Quote
Ghost Kaisar wrote:Immortal John Ripper wrote:Ghost Kaisar wrote:Lol, I got on Biomassed. This is fun. Try not to sound like an idiot now that all ears are on you. How did I do? Very good job.
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voidfaction
Nos Nothi
393
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Posted - 2014.08.25 08:21:00 -
[262] - Quote
hfderrtgvcd wrote:voidfaction wrote:Played FW by accident [edit] last time played FW was before the LP store. WOW!!! salvage out the wazoo No isk rewards so its perfect for my bpo fittings and seemed to have less proto than pubs. Think I found my new game mode. I would play it more often if it wasn't for the obscene wait times. found that out next few matches as the first one i had walked away and come back to war room. 10-15m searches after that if I was lucky and Shotty didn't **** on me.
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voidfaction
Nos Nothi
396
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Posted - 2014.08.26 01:54:00 -
[263] - Quote
To any scouts I may accidentally kill when fluxing a objective in FW I am sorry. I flux before hacking and if your hacking and it has a enemy RE when i flux it then you should not have been hacking it in the first place. also my eyes are not that good at seeing the blue chevron next to the hack terminal. Also when I am using my shotgun and a friendly minmatard (only if the name fits) scout jumps in front of me to NK my target then you will get shot in the back. not sorry for that. FW is a lot more fun than pubs. I really like that I can flux the friendly LAV / HAV that like to run over me to help the enemy kill them. |
voidfaction
Nos Nothi
400
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Posted - 2014.08.26 06:14:00 -
[264] - Quote
mollerz wrote:Adipem Nothi wrote:
Shotgun improvements should be introduced on their own merits.
True. Adipem Nothi wrote: As for the GalScout racial bonus, I've been running one cPE with good results. Have you tried it?
But I;d say mull this part over.. it coudl make a lot of sense, and be an asset as well as flow along with maybe taking scouts to a point where each had a weapon specialization? Which might blow, but might also be worth tossing around a bit. Think Cal scout with magsec bonus, amarr with SCP.. etc. maybe actually.. that is bad... lol when i think scout weapons i see sniper rifle, NK's, Pistols, or some other precision weapons. min have there NK bonus cal should have sniper bonus. I'm sorry but a damned heavy should not be the best sniper. amarr ScP bonus. the ScP is already great with its massive headshot dmg. as much as i don't see a loud shotgun as a scout weapon i guess gal could have a shotgun bonus. After all the black eagle scouts had them but also had an AR. How about a gal bonus that allows equipping both, lol
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voidfaction
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Posted - 2014.08.26 11:26:00 -
[265] - Quote
mollerz wrote:I don't get how people can say A/CRs are OP in anyways compared to the SCR or RR.
The ******* RR is waaay better. With a Kalalalalalaa I can flank someone in a proto cal scout and then just start drilling. The CR range is just too insufficient in a field of RRs.
In a FIELD of RRs. Out in open ground yeah the RR will shine. How well is that RR when forced into aCR optimal range? The aCR will shine and most of the maps favor that range and is why it seems OP. The ScR is only really good vs scouts or shield tanked caldari. Whoever thinks it's OP is probably a scout or a caldari.
I think they all seem pretty well balanced as they are all effective when used at the right range vs the right targets. When in my EWAR fitting they all kill me almost instantly but when in shotgun or NK range they seem to die just as quick vs me (when i'm able to hit them as I don't have the reflexes of you youngsters). double shield tanked I think I do well vs RR and aCR with my AR when under 40m. vs ScR my single reactive is still no help.
This is all from a pub point of view. If PC is all aCR I would guess it is for the same reasons favored in pubs. Best dmg profile and maps favor its optimal range for engagements.
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voidfaction
Nos Nothi
400
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Posted - 2014.08.26 12:38:00 -
[266] - Quote
Spademan wrote:I think it's safe to say the consensus on a shotgun bonus is "no" Ok fine ill take a tac-ar bonus then, lol 5% less kick when ADS per level would work for me. I don't think that would be OP
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voidfaction
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Posted - 2014.08.26 21:19:00 -
[267] - Quote
Adipem Nothi wrote:Why are we rethinking the current bonus again? I'm not. Just stupid ideas I do want my range bonus back though.
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voidfaction
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Posted - 2014.08.26 21:40:00 -
[268] - Quote
Bayeth Mal wrote:Adipem Nothi wrote:IgniteableAura wrote:I've never experienced deaths around corners in dust. But the burst hmg manages to do it all the time. Frustrating. What's with the shotgun is OP talk?I think the shotgun is still shite on a cracker. It really serves no purpose for me anymore. Fine rifles are much more consistent, what people don't realize is if they killed you with a shotgun, they would have killed you faster with a fine rifle. @ OP Shotgun I suspect he's referring to usage statistics. I don't understand the cause or appeal, but we can't argue with his findings. Wonder what the Breach Shotgun looks like. This is what I'm referring to as well. It seems (anecdotally) that the SG has become a FotM weapon. And I think one of the reasons is the firing from cloak which still hasn't been fixed. All the shotgun and NK scouts have forced me into using shotgun and I HATE using the shotgun. AR to me takes tactics, cloak, timing, range, cover, and flux to take out a heavy or I do the same only with SMG. With shotgun I just walk behind and Bang Bang and run to next target. vs other scouts its bang before they single shot bang me. no gun game just who sees who first and gets off the first shot most of the time.
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voidfaction
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Posted - 2014.08.26 21:50:00 -
[269] - Quote
noob cavman wrote:Spademan wrote:noob cavman wrote:The cloak makes bad scouts look great and great scouts gods. we are not gods. We are face to the dirt balls to the wall with a mouth full of blood and broken teeth. I want hard mode back. I want to be a cowboy again and not a tale of broken mechanics.
Sorry noob, but I really don't think cloaks turn lay people into ultra killers. Then tell me how many slayer logis, assaults moved to the scout with the addition of the cloak? these people with little in ewar nor ran the suit before this apart from running the odd drangonfly fit. these I claim to be bad scouts. You want hard mode back then try using a tac-ar in a full ewar fitting < 300 eHP and not using a 1-2 hit kill shotgun or NK's
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voidfaction
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Posted - 2014.08.26 22:02:00 -
[270] - Quote
Spademan wrote:Adipem Nothi wrote:While I very much enjoy nostalgia ...
I'd prefer we make things right by tweaking mechanics as King is suggesting (i.e. add delay between cloak deactivation / weapon activation) rather than yank content on the basis of user preference or opinion.
Someone put a lot of work into cloak design. That work was being done while we few waited for Dev hugs. I think it ill-advised to spit on helping hand. Polite and refined as British spit may be, it is still spit :-)
Let's not spit. I still say the cloak should of come with a bola-esque noise upon activation, but with more transparency, and an action delay. Oh well. Just you wait, when I'm rich I'll buy a development studio and make my own sci-fi mmo shooter. With Blackjack! And Hookers! sign me up for the alpha and beta testing when you add the Hookers.
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voidfaction
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Posted - 2014.08.26 22:09:00 -
[271] - Quote
noob cavman wrote:I demand the hookers to be scouse. Yes I am being vindictive and want you all to suffer. I don't care as long it supports Oculus Rift
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voidfaction
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Posted - 2014.08.27 03:27:00 -
[272] - Quote
Cloak If its useless and you still equip it then try this out. 1 flaylock and nothing else because if it is really useless you would not use it the same as you would not use the above. Cloak is a choice not a requirement.
The chevron only shows when they are visible on that players tac-net line of sight alone gets no chevron. If your not beating tac-net then yes the cloak is pretty useless. Good players will see cloaked scouts but in return a good scout won't run in front of them thinking they are invisible. Why should we be invisible with virtually OHK weapons. Play smart and run like you don't have a cloak using cover. If you can do that just as well without a cloak then don't use the cloak and equip more RE's. If your using it without also using dampening mods to achieve 19db, 17db or 14db then replace it with more RE's. If its so useless equip more RE's.
Yes it is worthless by itself. Yes it is needed by some scouts to achieve 14db. Yes skilled players can spot you, Yes a skilled scout can use it effectively vs skilled players that can spot you. Yes combined with range/precision when playing ring around the rosy while uncloaked then cloaking might be the difference in them having you on tac-net seeing where you are on the other side of an object (my favorite watching as my target moves back and forth as I do behind an object then I cloak and BANG they no longer know which way i'm going).
Reminds me of how snipers can track targets through walls from 500m from chevron. they don't track my chevron. They may see my shimmer for a split second but if im moving in and out of cover or moving in the city they need to be quick as they don't have the chevron pointing me out like they do non cloaked mercs and I don't care how good you are a shimmer is harder to hit than when uncloaked. Also you know aim assist don't work vs cloaked right? Running out in the open while cloaked? Run out in the open not cloaked and come back and tell me how that worked out for you. Oh you ran like a scout zig zaging using cover and terrain and moving unpredictable to throw off snipers? Try that while cloaked. Bet your odds favor with a cloak vs without both ways.
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voidfaction
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Posted - 2014.08.27 03:50:00 -
[273] - Quote
So was Ratatatatatatati Trolling when he said shotgun was OP? If for real What will be nerfed? RoF? Dmg? Both? My guess is both if he is for real If he is trolling then I want shotgun added as sidearm. |
voidfaction
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Posted - 2014.08.27 03:58:00 -
[274] - Quote
LeGoose wrote:Totally off topic, but I could have swore I heard Shotty's voice on the morning radio show I was listening to this am. It was weird. Never heard his voice but I think he needs to get on Biomassed with Ghost. Bring Appia too. I bet the 3 of them would make for a very good pod cast. Ghost already did a great job last Sunday and I'm sure Shotty and Appia would do great as well.
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voidfaction
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Posted - 2014.08.27 04:07:00 -
[275] - Quote
Ghost Kaisar wrote:Really tempted to make a vehicle alt
Missile tanks are dang fun lol "If once you start down the dark path, forever will it dominate your destiny, consume you it will"
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voidfaction
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Posted - 2014.08.28 15:04:00 -
[276] - Quote
Spademan wrote:Cass Caul wrote:I really don't like it when blue dots shoot me. Even less so in FW where friendly fire is on.
Kid in the squad kept shooting me, I asked him to stop. He just decided that because I asked that he should do it more.
So I brought out the Shotgun + Needle combo That reminds me, Melee doesn't do damage to team mates in FW. They should really fix that so I can troll more effectively. I am confused with fluxing RE's. When you flux them they explode and from my experience they kill the team mate standing on them. Seems to happen when I flux RE's in pubs too. Am I wrong and just happen to flux them at same time they are being set off?
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voidfaction
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447
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Posted - 2014.08.28 15:18:00 -
[277] - Quote
Cass Caul wrote:Flux grenades detonate REs as of Uprising 1.6 (Before then they used to just deactivate). You set off the explosion and that explosion killed the blue dot.
In FW/PC flux grenades detonate red and blue REs alike. So you can go trolling by fluxing a point right as a team mate tries to lay some REs there for defense Thank you. |
voidfaction
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Posted - 2014.08.29 04:34:00 -
[278] - Quote
Ghost Kaisar wrote:Also: Interesting take on the cloak.
I was chatting with a friend, and he had an idea.
He was fine with my cloak idea, but he didn't like the idea of someone gaining the "Perfect escape tool" while still benefiting from passive scans.
Interesting idea. You are either visible and scanning, or invisible and blind. Can't have both.
Thoughts? Being that I would be more worried of someone seeing me shimering away in my escape I would say no. less visibility is no way to fix when we can already achieve being invisible to tac-net, aim assist, and cheveron tracking with near invisibility when not moving from all but those smart enough to sweep weapon side to side looking for reticle to turn orange.
I am on the side the cloak works too good now. if you want full invisibility then make the trade of dampening. You should not have both. We nearly have both now.
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voidfaction
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Posted - 2014.08.29 05:04:00 -
[279] - Quote
Ghost Kaisar wrote:voidfaction wrote:Ghost Kaisar wrote:Also: Interesting take on the cloak.
I was chatting with a friend, and he had an idea.
He was fine with my cloak idea, but he didn't like the idea of someone gaining the "Perfect escape tool" while still benefiting from passive scans.
Interesting idea. You are either visible and scanning, or invisible and blind. Can't have both.
Thoughts? Being that I would be more worried of someone seeing me shimering away in my escape I would say no. less visibility is no way to fix when we can already achieve being invisible to tac-net, aim assist, and cheveron tracking with near invisibility when not moving from all but those smart enough to sweep weapon side to side looking for reticle to turn orange. I am on the side the cloak works too good now. if you want full invisibility then make the trade of dampening. You should not have both. We nearly have both now. This assumes that cloak grants full invisibility, having no shimmer while escaping. I want a version that sacrifices all offensive powers (eWAR and Shooting) but gives you full invisibility and dampening. The trade-off is battery (of course) and the inability to quickly switch between the two. I would use your version on a shotgun fit. with full invisibility and dampening I would not need precision and range to line up a < 5m shot with a 1-2 hit weapon. my RR scout that runs out in the open would not need precision and range as nothing can see me and open field to use eyes. same goes for my sniper fit. Then you also got does it kill the passive your getting from your squad mates too? I like the idea of an escape tool but not everyone needs precison and range. The same reason you want full invisibility is the same reason your idea would be exploited because there are people that do use there eyes and not tac-net to kill us.
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voidfaction
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Posted - 2014.08.30 01:09:00 -
[280] - Quote
Quil Evrything wrote:Spademan wrote:I'm not convinced anyone really knows anything about how the scrambler rifle performs or works. No one can be .. TOLD... how the scrambler rifle works. You have to experience it for yourself. I will tell you when you pull the trigger stuff comes out the end of it. If you pull it really fast the stuff comes out quicker. If you pull it really really fast you can burn yourself. So don't pull it to fast. |
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voidfaction
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469
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Posted - 2014.08.30 20:55:00 -
[281] - Quote
Right-wing Extremist wrote:Iron Wolf Saber wrote:and judge has made a bunch of scale maps that makes the 600 meter range excessive overkill some places. Judge also made a youtube video "illustrating" how swarms that seem to explode into thin air and not ever hit the ADS they're chasing really are hitting. I've flown dropships away from swarms and taken no damage. I've fired swarms, watched them chase the dropship and explode 100m behind the vehicle, switched to my sniper rifle and seen through the scope/target intel that no, in fact, no damage was taken. All the fancy flying and slowing down just long enough to let one or two of the missiles catch up to him once he was well out of harm's way and could eat a volley made for good theatrics, but doesn't change the fact that either swarms need a buff (missile speed) or ADS need a nerf. Instead, through his cult of personality/leetness/whatever, he managed to lobby for a Python buff AND get himself elected to the CPM. gg Judge. But you're full of ****. Now: Fracture Road: X is my favorite spot. People rarely look up there. Sometimes I'll drop down to the support beams halfway up the spire, but usually I just sit right up top. I've got height on spot Y, which is the most common spot and I have a shot at the Alpha CRU, Bravo CRU, much of Bravo, the Bravo roof - where people love spamming uplinks, the Alpha supply depot and most of the roof of the Alpha building, Charlie, and the enemy groundspawn/MCC drop area (if I'm starting from the Delta end of the road), especially useful when we have the enemy redlined. In Domination mode, it also is a great perch with a decent look at the Objective. Z is my second favorite spot, with a look at the Delta CRU, Alpha, Bravo CRU and Bravo. Take away the range of the weapon, and any of these perches lose their viability. An effective sniper needs a vantage point that allows them to effect the action at multiple points on the battlefield, not just one objective. Ashland: Again, W is a favorite spot and very common - yes, it IS in the red zone, but it's only obstructed from view to enemy snipers along the ridge in their own red zone. Any place on the map that I can shoot at has a clear shot at me, and I've died up there plenty of times - even twice since switching to ck.0 Commando to snipe, including once by a Sica's militia railgun. X is another favorite, despite offering absolutely no cover. If you look up, you'll see me. It's not in the red line, anyone can climb up there from the Charlie end of the map. But it offers a look into Bravo that W doesn't offer, as well as a good look at Charlie. Both spots can reach Delta and the Delta CRU, Alpha and Echo (though position X has a much better look at Echo and can even target mercs trying to hack Echo. Look closely for Y - it's smaller, at the top of the central tower, and to a lesser extent out on the yellow crane arm a little way down from the top of the tower. It's got a very good vantage point over everything except Echo, including a nice look at the ridge I mentioned previously. From here, you can hit snipers in either red line... except for what seems to be the most popular spot for Thale's snipers on the blue side of the map. That's where position Z comes in. Up on top of that water drum thing, which has a ladder you can climb, you can see the other side of the hill behind the blue team ground spawn, which is where I've killed ak.0 Sentinels, gk.0 Logis and other heavily tanked suits running the Thale's rifle. After killing the Thale's, I'll typically hang out and take pot shots toward the Bravo CRU and down that whole lane before moving back to one of my preferred spots (W or X, generally). Here, at position Z, I'd still be able to reach the common spot for risk averse Thale's snipers with ~300m, but that's a very niche use. I've had many kills from position X in the 540-580m range. Less than 600m would be crippling, forcing me down to the rooftop of the groundspawn building which, while offering superior cover, offers much less field of effectiveness (i.e., I can't see **** from that roof and if I can't see it, I can't shoot it). Another note on Ashland: On this map, heavy spam is quite popular. I usually end up with a final tally along the lines of 8/12/1 sniping on this map. More deaths if there's a better sniper than me on the other team. I'm fortunate to say I've never sniped against Appia, Symbioticforks or any of the other names thrown about as "elite snipers". But I do look forward to seeing their name in red on the killfeed with a SR, because I'll immediately hunt them. You listed some really good camp sposts. most being places that take a dropship to reach you. That being one of the biggest reasons I favor shorter range for snipers. The ones that want to sit with very little risk and range on everything. Most in a heavy suit so they can take shots and with no worry move a few m so they are safe. Yet you want to be able to 1 shot kill your targets. A scout should be the best sniper for that reason. you want a 1 shot kill then you should be a 1 hit kill while sitting 200m in the air where nobody can reach you without a dropship. You want to be a slow moving sniper heavy then do in on the ground at 300m out of the redline. less range for sniper will mean more scout snipers as they can get in closer uncloak shot cloak and move. Down with the heavy redline, rooftop camping snipers. in with the scout mobile snipers.
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voidfaction
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470
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Posted - 2014.08.30 21:49:00 -
[282] - Quote
Spademan wrote:Right-wing Extremist wrote:Spademan wrote:Thing is, people are always going to not want a powerful sniper rifle. Reason? Getting one shotted is lame. No one likes being killed with one bullet, makes them feel helpless. Like there was nothing they could do about it. And when people feel like there's nothing they can do about something it feels unfair. Like when there was rage about the shotgun.
Continue. SG Burst HMG ScR PLC Nerf all this stuff - it OHKs me every time. People just gotta grow up. CCP used to be the HTFU corporation. Some stuff is supposed to be that way. It's a bloody sniper rifle, ffs. I'm not lumping you in that category, mind, just answering to the mentality you're pointing out. Oh I know it, and it's a shame. But people plain just don't like it. They just don't find it fun, and I'm sure if you look around the forums there'll be calls to nerf everything you mentioned bar the Plasma Cannon. I am OHK by Plasma Cannon all the time. NERF NERF NERF. I respawn run up behind him and OHK him with shotgunt or NK. NERF NERF NERF both go on and finish the game with sometihng like 20/10
Sniper OHK me from 600m. NERF NERF NERF I respawn sniper in the redline in heavy suit or I respawn sniper on top of tower in heavy suit sniper lives and finishes game 20/0
So yeah sniper wins my vote 100% for a nerf over the other OHK weapons that require being in the battle |
voidfaction
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Posted - 2014.08.30 22:22:00 -
[283] - Quote
Right-wing Extremist wrote:voidfaction wrote:Sniper OHK me from 600m. NERF NERF NERF I respawn sniper in the redline in heavy suit or I respawn sniper on top of tower in heavy suit sniper lives and finishes game 20/0
So yeah sniper wins my vote 100% for a nerf over the other OHK weapons that require being in the battle You're bad at killing snipers? Mate, I've outlined a halfdozen ways to kill a sniper who's deep in the red line. Post #29 of that feedback thread. It's really not that difficult - just takes a little :effort:. I was a full time sniper for 6 months starting at open beta. I know how to kill them but its a waste of time. I can spend my time killing them and not helping the team or i can be a sniper full time and still contribute little to the team. I play to win the match not to get kills or make my fake K/D look good. I snipe when its needed and do it from under 300m not hiding on top of a tower or in the redline.
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voidfaction
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Posted - 2014.08.30 22:48:00 -
[284] - Quote
Right-wing Extremist wrote:voidfaction wrote:I was a full time sniper for 6 months starting at open beta. I know how to kill them but its a waste of time. I can spend my time killing them and not helping the team or i can be a sniper full time and still contribute little to the team. I play to win the match not to get kills or make my fake K/D look good. I snipe when its needed and do it from under 300m not hiding on top of a tower or in the redline. Know why it's not worth it? 'Cause they're not killing enough from back there. So it doesn't really matter - they're not effective from the red line. But they don't know that. Because they're worried about fake K/D, as you put it. You know how I do it? From whatever is the best spot that gives me vantage over the most territory, or the most important territory. You know why I get fewer than 20 kills in a match when I snipe? Because I'm focused on counter-sniping, stopping hacks if I'm in a vantage that affords me that ability, and popping uplinks and nanohives in high places that the rest of the team couldn't otherwise get to. Every. Single. Match. I get up to my perch and I watch a logi fly a dropship to a rooftop and put down half a dozen links. If I can pop him, I do. If he has too much HP, I wait for him to fly away then I clear the links (K/D scrubs will leave the links be, trying to farm them for kills, letting scores of mercs spawn and run to the edge to drop down) - if I shoot him and he doesn't go down, now he knows I'm there and if he's smart, he'll figure out exactly where I am real quick. Which I have to worry about. Because I'm not in the red line. The red line is the problem. Not the range I'm using to effect the outcome of the match. I get sniper needs more dmg. they need less weapon sway. but 600m range is not needed. we should not be overwatch for the entire map. 250m is max rifle range outside of that is sniper range 300m is plenty it just screws over redliners and tower campers it don't effect those that run with a squad. I am not talking run with with them but outside of where they are going and behind them but mobile. there are plenty of short time sniper spots that can be used to help your squad that don't require camping a tower but do require you to move often to avoid enemy. that is why the cal scout would be able to shine as a sniper at less range vs a heavy being the best sniper.
I use to be a counter sniper now it is just a wast of time. they are no help to there team and not a big threat to me. I want sniping to be fun again. I want it to have more dmg and be better but I don't want it if its going to make it better for the redlineres and tower campers.
we both want the same more dmg better headshot dmg only difference I want to give up range for balance of more power and to help get rid of the campers. Not to mention make my cal scout sniper shine.
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voidfaction
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474
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Posted - 2014.08.31 00:52:00 -
[285] - Quote
Man of Spade wrote:Right-wing Extremist wrote:voidfaction wrote:Sniper OHK me from 600m. NERF NERF NERF I respawn sniper in the redline in heavy suit or I respawn sniper on top of tower in heavy suit sniper lives and finishes game 20/0
So yeah sniper wins my vote 100% for a nerf over the other OHK weapons that require being in the battle You're bad at killing snipers? Mate, I've outlined a halfdozen ways to kill a sniper who's deep in the red line. Post #29 of that feedback thread. It's really not that difficult - just takes a little :effort:. You left out my personal favourite. Ambushing and shooting from behind with an Ion Pistol. ion pro 2, sharpshooter 3............I feel so good when I get a kill with that thing. sharpshooter skill so far seems pointless. I think I hit targets behind me some times that thing fires so out of control.
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voidfaction
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474
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Posted - 2014.08.31 01:07:00 -
[286] - Quote
Right-wing Extremist wrote:voidfaction wrote:cal scout This seems to be the only recurring theme. You play the sniper your way, I'll play it mine. We should both have the option to approach the role as suits our play style. Nerfing my range to buff your scout as a sniper hunter (because really, how long does it take to close within killing distance if the deficit if 50m? 1 second? 2? And **** "less scope sway", scope sway is fine. This isn't COD or Destiny or CS:GO or whatever other FPS game - DO NOT WANT QUICKSCOPE BULLSHIT. Going into a crouch and waiting a second for the scope to settle and then being laser focused in an even narrower field of vision than we already have as the norm, and you're supposed to do something other than repeatedly die how? If they do what you're describing, they'd better put respecs on the table, because I've got Proficiency 3 into a weapon and a ton of SP into a suit that I have absolutely no other use for. **** that. I understand we play it different ways. but i'm not asking for a OHK weapon at 600m 600m I say keep it the way it is so the heavies can enjoy killing militia/scouts in pubs. 300m then buff the dmg and maybe SLIGHT less weapon sway. personally the sway is not that bad to me except when you move just a tad while crouched and aiming. that being the part that needs slight less sway not the initial sway when you first aim. I DO NOT WANT CoD QUICKSCOPE BULLSHIT either. I don't like the idea of 600m OHK weapons even though in my scout im a OHK anyway. |
voidfaction
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Posted - 2014.08.31 01:12:00 -
[287] - Quote
Spademan wrote:Right-wing Extremist wrote:DO NOT WANT QUICKSCOPE BULLSHIT. Please, quickscoping is for noobs. Pros do a 360 no-scope. no scope point blank run up and fire as if you are using a shotgun is what i tend to try to do when cought in close range. works sometimes but most times it is a big FAIL.
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voidfaction
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Posted - 2014.08.31 01:28:00 -
[288] - Quote
Yes Cal Scout is a recurring theme. Don't know if you know this but the Cal scout had it's bonus taken away and given to another scout. then given the old gal scout bonuses. Was i given a respec? NO Sniper rifle is a Caldari weapon and in EVERY FPS game the sniper is a scout. Now lets point out that cal scout has 2 lows at adv and proto to maximize its 2 bonuses where all the other suits have how many slots to maximize??? Cal scout has the most high slots to maximize dmg mods so makes it the perfect scout to be a sniper period. So yes I want my Cal scout to be something because right now it is nothing. increasing sniper dmg with the cal 4 high slots is a big + decreasing range gets rid of the redline / tower campers big + having stealth, speed, high dmg sniper yes my cal scout would have a role again that it don't have now. |
voidfaction
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Posted - 2014.08.31 01:52:00 -
[289] - Quote
Adipem Nothi wrote:Anyone know if the Devs fixed the CalScout's range bonus yet? Have not tested it. Got rid of all cal scout suits day after charlie. Do any cal scouts not use both lows for dampeners? it takes 2 to get 17db.
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voidfaction
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Posted - 2014.08.31 03:38:00 -
[290] - Quote
Iron Wolf Saber wrote:Cass Caul wrote:Those don't look to scale. Ashland looks like it has has 600m diameter, while fracture road looks like a 600m radius EDIT: Ah, I see what you did there. You're assuming that each area is 100x100m. They are not. There either is, or was, a disclaimer in the maps section that says all maps are not sectioned off equally Ah I forgot there was some maps that were to scale at 100,100 per square others not so much; I forgot which ones specifically though. Like I said judge has the better scale maps than I do. On Ashland right now. It is 296m from D to E |
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voidfaction
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Posted - 2014.08.31 03:52:00 -
[291] - Quote
Ghost Kaisar wrote:voidfaction wrote:Iron Wolf Saber wrote:Cass Caul wrote:Those don't look to scale. Ashland looks like it has has 600m diameter, while fracture road looks like a 600m radius EDIT: Ah, I see what you did there. You're assuming that each area is 100x100m. They are not. There either is, or was, a disclaimer in the maps section that says all maps are not sectioned off equally Ah I forgot there was some maps that were to scale at 100,100 per square others not so much; I forgot which ones specifically though. Like I said judge has the better scale maps than I do. On Ashland right now. It is 296m from D to E Can confirm he is on Ashland. Source: Am right behind him. Don't be looking at my nice green butt
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voidfaction
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Posted - 2014.08.31 04:00:00 -
[292] - Quote
Cass Caul wrote:voidfaction wrote: On Ashland right now. It is 296m from D to E
lol, the distance between [E] and [D] on Ashland is closer than [A] and [B] on fractured road. sorry i was not on fractured road to get distance for scaling. ill update when i get on that map
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voidfaction
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Posted - 2014.08.31 05:24:00 -
[293] - Quote
Cass Caul wrote:next step is to shade out where you can't actually hit target next step would be to show where a sniper that don't camp redline or towers might snipe from. Oh wait that could be anywhere so there would not need to be a shaded area for them and because they play with risk deserve more dmg where the redline tower camping heavies don't need more dmg because they risk nothing.
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voidfaction
Nos Nothi
480
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Posted - 2014.08.31 06:37:00 -
[294] - Quote
Right-wing Extremist wrote:voidfaction wrote:because they play with risk I'm not sure what part of "I am in the burn zone, not in the redline, and have absolutely zero cover from most of my spots" isn't getting communicated clearly... all it takes is someone to look at the range I killed them from and look up. As stated, I've been forged off my spots, 80gj railed off my spots, ADS'd off my spots, LASER RIFLED off my spots. And, of course, sniped off my spots. There's plenty of risk involved. You knock me off that spire, I'm not going back up there - I know you know where to look for me, and I don't necessarily know where you got me from. Thus, killing me once has effectively ended my sniping campaign on most maps (at which point I start trying to stab all the things). And you play in a scout suit do you not? Or have you gone the route led by appia to use a heavy suit for more dmg and greater eHP since you will not need mobility sniping where your only likely to be hit by snipers? My gripe is not against targets that can be taken out with a counter sniper. Not even if they are in the redline as those are my favorites. It's the heavies in the redline or towers that anything short of a dropship can't take them out. They are not going to limit sniper to low eHP toons so pulling them out of the redline or off the towers is the only way to fix the problem. You have Nkers, AR, CR, etc etc that can't take out a scout sniperis as well and don't think it is right the sniper can kill them from 600m but they can't kill them. should it take a tank to kill a tank? If so then remove all infantry AV should it take a sniper to kill a sniper? if so give them enough dmg to 1 shot a full tanked heavy and let them keep 600m range as long as a heavy can use a sniper rifle from 600m they will be. not everyone wants balance they want to exploit everything because they know deep down they suck so have to have every advantage.. that is why you see so many qsynced proto stompers in pubs. they don't want fair matches. they want to be bullies. They say its because they have so much isk but as I have found FW has less proto. Makes sense right. You think snipers have really high K/D because they are good? LOL No its because they are super low risk. low risk deserves less dmg not more dmg. low risk need pulled into higher risk. tanks and dropships have more risk than snipers lets give them back 600m rail guns and forget about balancing AV weapons.
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voidfaction
Nos Nothi
480
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Posted - 2014.08.31 06:57:00 -
[295] - Quote
Adipem Nothi wrote:I personally wouldn't mind if high proficiency Charged Sniper Rifle headshot OHK'd all. with that ringing it is a ULTRA HIGH RISK weapon. Real life loss of hearing risk that is.
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voidfaction
Nos Nothi
480
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Posted - 2014.08.31 07:09:00 -
[296] - Quote
I would sign off on that.
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voidfaction
Nos Nothi
480
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Posted - 2014.08.31 10:00:00 -
[297] - Quote
Right-wing Extremist wrote:voidfaction wrote:Right-wing Extremist wrote:voidfaction wrote:because they play with risk I'm not sure what part of "I am in the burn zone, not in the redline, and have absolutely zero cover from most of my spots" isn't getting communicated clearly... all it takes is someone to look at the range I killed them from and look up. As stated, I've been forged off my spots, 80gj railed off my spots, ADS'd off my spots, LASER RIFLED off my spots. And, of course, sniped off my spots. There's plenty of risk involved. You knock me off that spire, I'm not going back up there - I know you know where to look for me, and I don't necessarily know where you got me from. Thus, killing me once has effectively ended my sniping campaign on most maps (at which point I start trying to stab all the things). And you play in a scout suit do you not? Or have you gone the route led by appia to use a heavy suit for more dmg and greater eHP since you will not need mobility sniping where your only likely to be hit by snipers? I stopped reading here. Yes, I've switched to the Calmando for the damage bonus - not for the eHP. I still get OHK'd by a headshot from a Charge or Thale's, 2HK from Ishukone sniper, 3HK from Kaalakiota TAC SR, OHK by Forge gun, OHK by 80gj rails, 2-3HK by militia small missiles on lavs or ADS... Have died every time someone looked up and saw me. So I take it the little added dmg is not worth the low survivability of being slow, and scanned by everything. calmando for the dmg but lacks more in survivability when a sitting duck than the regualar HP stacked heavy snipers. It takes one shot and I almost always know where the sniper is. I have read if you die in one shot you don't get direction indicator. I seem to get them almost every time and almost always a 1 hit kill to snipers. Might be headshots dont have indicator. half the time just seeing the kill feed tells you where the sniper is. proto or thales start looking in the redline if not there look in the towers. I die in the enemy redline with my thales just to pop them in the head with it from 1m. If your not going to stack HP than a heavy is not the best sniper. sure you can get 40 more dmg with a lvl 5 calmando and a thales but you lose more than you gain. looks good by dmg numbers and that is it. 961 eHP is not worth it IMO. unless you got a logi repairing while sitting on repair hives. I think you would have been better off using your min scout running around with sniper / smg while hacking. ignoring the heavy snipers as they are about not dieing not highest dmg. I can do well enough with 2x cDMG on my gal scout with kal sniper vs real players and ignoring the KDR heavy snipers.
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voidfaction
Nos Nothi
483
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Posted - 2014.08.31 19:48:00 -
[298] - Quote
Right-wing Extremist wrote:voidfaction wrote:So I take it the little added dmg is not worth the low survivability of being slow, and scanned by everything. calmando for the dmg but lacks more in survivability when a sitting duck than the regualar HP stacked heavy snipers. It takes one shot and I almost always know where the sniper is. I have read if you die in one shot you don't get direction indicator. I seem to get them almost every time and almost always a 1 hit kill to snipers. Might be headshots dont have indicator. half the time just seeing the kill feed tells you where the sniper is. proto or thales start looking in the redline if not there look in the towers. I die in the enemy redline with my thales just to pop them in the head with it from 1m. If your not going to stack HP than a heavy is not the best sniper. sure you can get 40 more dmg with a lvl 5 calmando and a thales but you lose more than you gain. looks good by dmg numbers and that is it. 961 eHP is not worth it IMO. unless you got a logi repairing while sitting on repair hives. I think you would have been better off using your min scout running around with sniper / smg while hacking. ignoring the heavy snipers as they are about not dieing not highest dmg. I can do well enough with 2x cDMG on my gal scout with kal sniper vs real players and ignoring the KDR heavy snipers.
If you're taken by a headshot, there's no hit marker. I've been OHK by body shots in my less-than-200-eHP scout suit, and you do indeed briefly see the hit marker indicating direction of attack. I've seen you through my sniper scope, that time we were in squad together. You also run under 200 HP, or maybe just above it. So aye, you should see the direction because when they see we've got so little shield/armor hp, they don't bother looking for the headshot. VF, mate, you don't snipe often enough in the current meta to have a clue what you're talking about. At Prof 3 with a Charge, at Calmando 3 in a neo ck.0 suit, I'm OHK'ing on a headshot where with 3x complex damage mods on my Minja suit I was tagging the headshot and watching them run behind cover with between 0-30 armor HP remaining. 40 damage is bloody well worth it. Nothing bad intended. I understand it only needs to be a difference of 1 pt for a OHK or no. If it works for you that is all that matters. meta has only changed in the fact that assaults can now have over 1k eHP (927 thales headshot dmg with prof 5 calmando 5 3x cDMG) heavies can have like 1.5k + eHP. Sorry I said anything against your playstyle of your sniper. I understand my idea of a sniper is a lot more different than other in THIS game. They even advertised it for this game the fact In other games your sniper was a glass cannon but in dust you can wear heavy armor and use a sniper. Wish you well with your sniper. Remember I am 99.9% of the time solo and I will not talk on mic so when you shot and kill me your position is not broadcast to squad and rest of team. I will come back for you with kal tac so you have a chance, lol
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voidfaction
Nos Nothi
484
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Posted - 2014.08.31 21:35:00 -
[299] - Quote
Cass Caul wrote:IWS, you are terrible at this game. If you demostrated, repeatedly that you are terrible. You're an idiot. All of your ideas are terrible.
The only reason people are freindly to you here is because you've shown the only competant thing you can do is relay the feelings of a community.
This is, in fact, the exact same thing happening again. However the difference this time is that instead of a role it is a single weapon.
The people that use the item are saying the same thing: The range cannot be reduced without hindering a significant number of sniping locations, that the Forge Gun is better than the Sniper Rifle 100% of the time within 300m, and that the damage has to be capable of killing someone with a headshot.
The people that don't use it are saying whatever they will reduce the number of users. They're even contradictory.
And you're over here in this magical land of whatever realm your mind exists in, one that has nothing to do with reality.
When will you learn: Your ideas are terrible. I see him as trying to balance the sniper and everyone else fighting to keep there redline or tower perches safe with a 1 hit kill added. I use the item and I don't want 600m OHK. You can call me stupid and a bad player but I don't spend 24hrs a day in game with who knows how many alts. No i'm not good at math or english. Math don't solve everything and good speakers / writers fit in the same spot as politicians. able to make bad ideas sound good and good ideas sound bad because they think the one who can talk the best has the right answer. Your way of thought is if you can type/speak good and good in math then everyone else is just stupid. I know many people like that and they all come to me to fix there computers and cars because as you would put it are STUPID only because they don't know something I do. The real stupid person is you for thinking you know everything and better than everyone.
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voidfaction
Nos Nothi
484
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Posted - 2014.08.31 22:07:00 -
[300] - Quote
Am I calling anyone stupid or an idiot. NO I am giving my reasons why I think my idea is right. Its a debate and yes I present myself wrong as I did not go to collage for debating and spent my time in high school doing things I should not have.
I don't like heavy snipers. I said it again. I am not saying your stupid or an idiot for being a heavy sniper. or supporting 600m OHK, I give my thoughts and reasons in a fair way vs what I don't like. I even come to agree with a OHK provided it full range vs heavies. debate and compromise or concede without calling anyone stupid, idiot, or dumb for thinking different. |
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voidfaction
Nos Nothi
485
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Posted - 2014.08.31 22:24:00 -
[301] - Quote
Would 400m range be bad with a dmg buff? Gives a sniper 100m over the forgegun and pulls the redliners closer so even a NK scout could run in and kamikaze kill them |
voidfaction
Nos Nothi
487
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Posted - 2014.08.31 22:50:00 -
[302] - Quote
Not that it means anything but I think very high of Appia and Shotty on here. Between the 2 I don't have to post anything here as they do a VERY good job debating and presenting things that I favor. Shotty does it in more of a peace keeping manner and Appia more forceful. They are both well spoken and present themselves well.
Appia I am sorry You are more like how I would be if I could put the words out correctly. Stupid, idiot, dumb are big pet peaves and set me off. Those are 3 words I will punish my kids for more so than using bad words.
Yes I am illiterate as hell and come out like i'm raging most of the time but I don't mean to come out that way its just I lack the ability of expressing myself well in text or speech. I can do and show much easier than tell. |
voidfaction
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Posted - 2014.08.31 23:39:00 -
[303] - Quote
Spademan wrote:voidfaction wrote:Shotty does it in more of a peace keeping manner Unless it has anything to do with vehicles Yes that is true. I don't complain much about vehicles because Shotty holds that front very well.
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voidfaction
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491
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Posted - 2014.09.01 01:17:00 -
[304] - Quote
Ghost Kaisar wrote:IgniteableAura wrote:What about just making the sniper variants better tuned for their purpose? This shouldn't be rocket surgery.
For the TAC, more accurate during follow up shots, less recoil etc so you have to land multiple shots in quickly The charge would be something that OHKs suits under 600hp with a headshot?
Basically thinking of snipers in other games. You have the quick firing snipers and the single shot snipers. They need to have a tac variant that deals around 100 damage and has a 10 round clip. Give it a good headshot multiplier and make the sights settle quickly, allowing it to function as a DMR. Would be perfect to sit back at around 100-150m and make everyone think twice about leaving cover. YES That is what i'm looking for. Something to fill the big gap between laser and sniper.
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voidfaction
Nos Nothi
494
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Posted - 2014.09.01 03:43:00 -
[305] - Quote
CCP Rattati wrote:On snipers,
My main assumption was that Thale's zoom was the major problem, i.e. only counterable by another Thale.
Riddle me this, Appia specifically and Symbiotik if you are here.
1)How far can you really shoot with the Thale's, what are regular and necessary ranges, 400, 500 or 600, to be an effective, team helping sniper?
2) Pretend we reduce the Thale's zoom down to whatever proto is right now. Is the zoom the limiting factor on range or would you need to within 400 metres anyway with proto zoom?
3) If we buff headshot damage so that a proto sniper can down a sentinel in 2, or even 1 and and a body shot, you really only need to have 300 to 450 range, right? Since you don't have the Thale zoom anymore?
4) Why only cal sent right now, I didn't do the math, but galogis with 3 dmg mods would seem ok? Is there ever a case for a long range scout sniper?
5) I would prefer that the tactical sniper could be a scout "shoot and relocate" weapon, that can be effective outside of Rail Rifle and Laser range. Is there a way? Reduced sway maybe, but not quickscoping. If you are being chased, a body shot and followup with smg should be scary to the chaser.
I really like #5. The weapon sway would be hard to sell as stated many of us do not want quickscoping. Me I would want the same sway on initial aim but maybe less sway when moving while aiming so able to move in and out of cover while keeping a better balance on the gun.
As far as long range sniper scout I gave up on that as that role was taken over by heavies that can camp a spot much longer as they are able to tank 2-3 hits allowing them to move to cover and regen where as a scout is pretty much a OHK even when it's a body shot. Once you get a kill most vets will know where you are in no time judging by distance and suit. if heavy then more than likely redline or tower. Same goes for weapon used. If thales look in the redline as most are to scared to come out where they might lose it. If the sniper is in a scout suit (very rare these days) good luck as they could be anywhere and much less likely to camp same spot for more than 1-2 kills.
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voidfaction
Nos Nothi
494
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Posted - 2014.09.01 07:42:00 -
[306] - Quote
mollerz wrote:I am really really HOTFIX Disappoint. Lag, bugs that have been around for over a year, just lots of bad stuff. I didn't even cap out on my 3 day omega booster because it is just too bad to play for a long time. All the bad stuff just magnifies like crazy. And to see you guys bickering about sniper rifles like it's such a priority... The reason this game, and every future game CCP will be bad is because they have no sense of what is a priority and what isn't. To look at them develop their product so purposefully self cut off at the knees... what a horrible dumb joke. I can't even take this bullshit seriously anymore. The Lag, bugs that have been here over a year has done been argued pointed out and not fixed so it's beating a dead horse. Not saying sniper is more important just figure if it is not fixed in a year and we are not getting any more client updates then they probably can't be fixed in server side hotfixes either.
When was the last time we got to debate, argue, shoot and stab each other over sniper fixes? You know we have a great group for that kind of thing. How do we fight each other over lag and bugs?
I got Lag < NO YOU JUST SUCK no really my game is laging < THATS BECAUSE YOU SUCK no its because the servers are slow < THEY ARE SLOW BECAUSE YOU SUCK stab, stab, stab now you suck because i killed you while I was laging
Would that be better?
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voidfaction
Nos Nothi
500
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Posted - 2014.09.02 10:19:00 -
[307] - Quote
Iron Wolf Saber wrote:Quick Question is Sniper fitting okay for the most part? I rarely hear complaints about it. No complaints with my Gal/Cal scouts
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voidfaction
Nos Nothi
500
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Posted - 2014.09.02 16:59:00 -
[308] - Quote
Cass Caul wrote:ugh. I am old. this has been determined by my ability to hurt my back and neck in my sleep. I thought old was when you have to sleep to dream about when your back and neck was not hurt.
42 is killing me. right arm screwed because of nerve damage in neck. DS3 sensitivity on 4 because no feeling in thumb and unable to feel the stick. having to take 15 pills a day to almost relieve the pain. Then you go back to the sleep part. Only way to get to sleep is stay up until your brain shuts off and you pass out only to wake up 2 hours later in pain and half your muscles twitching from the nerve damage.
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voidfaction
Nos Nothi
500
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Posted - 2014.09.02 20:46:00 -
[309] - Quote
IgniteableAura wrote:I have no stock in that matter. I already one of each...if not two (merc pack). I would rather be able to get BPOs of the other racial types. Sucks that I have so many of the same race.... It is a strange turn of events....why in the world are they bringing them back after so boldly stating "BPOs are the spawn of Satan and never should have been introduced" I think the SVER ones are the most cool looking. They have a unique color scheme as opposed to the already overpopulated green and white. I imagine the cost will be in the 50k AUR range.
I have tthe valor scout use often raven assault never use sever logi never use
Would really like to add sever scout and the ravan scout to my valor / dragonfly collection BUT I am a Gal scout. Agree with you they need to do all the racial fits to allow everyone the chance to have a BPO of any race / class You know a lot of people would love to have a flaming amarr scout with suction cup feet.
It was the plan for Legion that your suit is you and never had to buy it so why not have BPO std suits? We are still Legion alpha testing.
About the overpopulated Valor scout? A lot of people might have them but only the Brave will use it since it stands out so bright nobody needs tac-net to see you. When you see me in mine i'm in full bpo mode except flux and cloak. Dragonly is my advanced scout.
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voidfaction
Nos Nothi
501
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Posted - 2014.09.02 21:21:00 -
[310] - Quote
Iron Wolf Saber wrote:So about the tactical;
How would you guys like the stability mechanic to be increased to the point you can get a still gun while standing?
What in your mind would be an acceptable ( I still do not want to see 'No Scopping' to be a thing) delay between move/scope to max stability on the tactical?
edit
Also ADV and Basic Charge rifle thoughts? Should I push for it? we had them before.
1> Would make initial aim like crouched aiming then more stable while moving after aiming. 2> Basic and Adv Charge is not a thought for me. I guess it could be nice having one to give 3 sniper options at all tiers. Then I would want a STD TAC-AR, lol....I really like my tac-ar but if the tac sniper becomes what is considered here it will be what I wish the tac-ar was. |
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voidfaction
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503
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Posted - 2014.09.03 16:33:00 -
[311] - Quote
One Eyed King wrote:On a non sniping related rant...
Just when I was starting to have fun with Dust, I ran into a G.L.O.R.Y. protostomping squad. Three times total in 2 hours, two of the times were back to back.
So frustrating.
I can't wait until they are thrown into games with their own kind, or at the very least Scotty matches me up with a team that is good enough to fend for ourselves.
In the last game, I am finished first and am pretty sure I had at least double the WP of the No 2 player, possibly even 1k more. Anger makes my memory fuzzy.
When does the New Mu come into effect? Soon I hope. gota love G.L.O.R.Y. hole Yeah, the new matchmaking is by far the #1 thing I can't wait for. Will make life easy in my std gal scout. Then my goal will be only to have matchmaking match me with proto players that need proto to beat my std, lol like that will happens as terrible as I am. I will probably need proto matched with milita just out of the academy.
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voidfaction
Nos Nothi
505
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Posted - 2014.09.03 19:51:00 -
[312] - Quote
Iron Wolf Saber wrote:Adipem Nothi wrote:Caveat: I'm not a sniper, and I freely defer to those who are. Observation: If I'm reading this proposal correctly, a body shot from Charge SR will OHK the majority of my proto fits. Thoughts: I don't mind getting OHK'd by a Shotgun. The shotgunner has to be sufficiently fast to catch me, sufficiently dampened to beat my scans, sufficiently sneaky to avoid detection by me or my allies. When I do get OHK'd by Shotgun, I do not rage. In my mind, (1) skill and loadout requirements were met by the shotgunner and (2) the shotgunner successfully managed all risk factors and (3) I screwed up. The same thinking goes for getting OHK'd by Plasma Cannons and Nova Knives. It happens. It's often funny. There's no question that both skill and risk are involved. I can't imagine having the same mentality about a sniper placing an OHK body shot from 300+ meters, camped safely atop a spire or deep in redline. Question: I totally understand and agree that increasing the SR's punch is necessary to keep pace with HP creep. But is it not a better idea to increase the headshot multiplier only, such that there is no question as to the skill requirement of the shooter?
Quote: "Whoa! Sniped in the face! Lucky shot!"
vs
:: I has left the battle ::
Without changing the base damage several suits are still multiple magazine affairs for body shots only against a range of targets. That said though both base damage and headshot damage can be changed independently for example I could give the charge rifle a MUCH higher headshot damage if it means that it would still take 2 body shots for the more vulnerable targets. Going to crunch more numbers for the charge if that is going to be an issue for sure and probably go that route should be very doable to keep the desired headshot damage. However my initial pass stated it shouldn't been that much of a problem. I have my tank fits when needed 388 eHP 17db dragonfly gal scout 453 eHP 17db adv gal scout 527 eHP 17db proto gal scout
I don't mind being a OHK when I am full ewar but when I am in my 17db TANK fittings I feel it should take more than 1 body shot tier vs tier even if it only leaves me with 1 HP. Charge should be a OHK vs my 17db proto TANK fitting no matter what since it is a charge weapon and you have to suffer the SOUND (PLEASE REPLACE CPP)
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voidfaction
Nos Nothi
505
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Posted - 2014.09.03 20:59:00 -
[313] - Quote
Cass Caul wrote:voidfaction wrote:Iron Wolf Saber wrote:Adipem Nothi wrote:Caveat: I'm not a sniper, and I freely defer to those who are. Observation: If I'm reading this proposal correctly, a body shot from Charge SR will OHK the majority of my proto fits. Thoughts: I don't mind getting OHK'd by a Shotgun. The shotgunner has to be sufficiently fast to catch me, sufficiently dampened to beat my scans, sufficiently sneaky to avoid detection by me or my allies. When I do get OHK'd by Shotgun, I do not rage. In my mind, (1) skill and loadout requirements were met by the shotgunner and (2) the shotgunner successfully managed all risk factors and (3) I screwed up. The same thinking goes for getting OHK'd by Plasma Cannons and Nova Knives. It happens. It's often funny. There's no question that both skill and risk are involved. I can't imagine having the same mentality about a sniper placing an OHK body shot from 300+ meters, camped safely atop a spire or deep in redline. Question: I totally understand and agree that increasing the SR's punch is necessary to keep pace with HP creep. But is it not a better idea to increase the headshot multiplier only, such that there is no question as to the skill requirement of the shooter?
Quote: "Whoa! Sniped in the face! Lucky shot!"
vs
:: I has left the battle ::
Without changing the base damage several suits are still multiple magazine affairs for body shots only against a range of targets. That said though both base damage and headshot damage can be changed independently for example I could give the charge rifle a MUCH higher headshot damage if it means that it would still take 2 body shots for the more vulnerable targets. Going to crunch more numbers for the charge if that is going to be an issue for sure and probably go that route should be very doable to keep the desired headshot damage. However my initial pass stated it shouldn't been that much of a problem. I have my tank fits when needed 388 eHP 17db dragonfly gal scout 453 eHP 17db adv gal scout 527 eHP 17db proto gal scout I don't mind being a OHK when I am full ewar but when I am in my 17db TANK fittings I feel it should take more than 1 body shot tier vs tier even if it only leaves me with 1 HP. Charge should be a OHK vs my 17db proto TANK fitting no matter what since it is a charge weapon and you have to suffer the SOUND (PLEASE REPLACE CPP) pricecheck! do you actually mean 527 eHP against rails or 527 total HP because at 527 the only way for a sniper to kill you in a body shot is a Thale's + 3 damage mods + commando bonus. take 1 of those bonuses away and you walk away all HP is total I'm saying the sniper rifle dmg can be buffed because my std tank scout vs a std sniper now can take more than 1 body shot but also saying I should be near death when i'm shot. charge should kill me in 1 shot period. buff if needed
I look at things tier vs tier std fitting vs std fitting with std weapons. adv etc proto etc |
voidfaction
Nos Nothi
510
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Posted - 2014.09.05 11:53:00 -
[314] - Quote
Adipem Nothi wrote:@ How to fix cloak
My two cents:
1) Add 1-2 second delay between decloak and action, such that a decloak sequence is fully removed from attack sequence.
2) Add distinctive decloak sound effect and/or increase volume, such that deckoaking too close to an enemy will alert him.
3) Dial down "shimmer" such that cloak not be reduced to poop by dark map or mood.
4) Deplete cloak reserves when fluxed (if possible without client update).
Only problem I see is #4 Cal scout already crap with only shield tanking making it slightly worth using will become more useless. One flux and they not only lose all shield but lose cloak as well. Would be forcing Cal scout to stack armor instead of dampenig/range so would be better off using a Gal scout with 1 range, 2 dampeners, 1 armor and 2 shield. Oh wait it already is better to be a Gal scout continue.
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voidfaction
Nos Nothi
511
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Posted - 2014.09.05 12:51:00 -
[315] - Quote
Adipem Nothi wrote:voidfaction wrote:Adipem Nothi wrote:@ How to fix cloak
My two cents:
1) Add 1-2 second delay between decloak and action, such that a decloak sequence is fully removed from attack sequence.
2) Add distinctive decloak sound effect and/or increase volume, such that deckoaking too close to an enemy will alert him.
3) Dial down "shimmer" such that cloak not be reduced to poop by dark map or mood.
4) Deplete cloak reserves when fluxed (if possible without client update).
Only problem I see is #4 Cal scout already crap with only shield tanking making it slightly worth using will become more useless. One flux and they not only lose all shield but lose cloak as well. Would be forcing Cal scout to stack armor instead of dampenig/range so would be better off using a Gal scout with 1 range, 2 dampeners, 1 armor and 2 shield. Oh wait it already is better to be a Gal scout continue. Excellent point. Removing #4. But what if locas also knocked you out of cloak? A 300dmg locas if not killing me instantly would leave me very little hp the same as a flux would do to a shield tanked scout. Could be the shock from the explosive interrupted the cloaking device for those wanting a realistic reason.
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voidfaction
Nos Nothi
511
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Posted - 2014.09.05 13:22:00 -
[316] - Quote
Adipem Nothi wrote:That might work :-)
But Flux or Locus or otherwise, more likely than not moot (client update). I think the "real" fix will be found in a brief, forced delay between decloak and doing sh!t. Yes forced delay is needed more than anything. Even with my AR it just seems a little unfair being able to go from cloaked to blasting things instantly.
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voidfaction
Nos Nothi
515
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Posted - 2014.09.06 18:21:00 -
[317] - Quote
Have the Destiny people left yet? |
voidfaction
Nos Nothi
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Posted - 2014.09.07 03:07:00 -
[318] - Quote
Bayeth Mal wrote:Mines already on its way and will probably get here before the 9th, though I'll be away for work so will have to wait until I get back.
And I thought you said you'd cancelled your pre-order Appia? So there is no digital download? Some games you can download at midnight if you pre-ordered and never need to open the disk when you get it from store/mail. I think GTA5 was like that if I'm not mistaken.
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voidfaction
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Posted - 2014.09.11 21:49:00 -
[319] - Quote
Immortal John Ripper wrote:I decided to quit and give away a few billion isk. read sig. Few billion, lol I do good to keep 10 million in my bank.
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voidfaction
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Posted - 2014.09.12 00:24:00 -
[320] - Quote
PARKOUR PRACTIONER wrote:Im getting complex damps soon. If i cap out today, i can get them in two days. I have gallente scout to three and min scout to five, Two complex damps one complex kin on a standard gallente scout! Or/and on the orange & black scout. Im so getting a BPO, its not a Dragonfly but its just as good. Be glad its not a bright green Valor. I would trade both my valor and dragonfly for the sever scout. I hope i have the extra money when they have the sever scout on the market.
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voidfaction
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Posted - 2014.09.17 03:37:00 -
[321] - Quote
Appia Vibbia wrote:hfderrtgvcd wrote:IMO the bolt pistol is a terrible weapon. It has a pitiful dps, terrible damage per clip, and a really slow rof, making it useless in 1v1s. It's only really useful at picking off low hp suits that haven't noticed you from range, as moody does in his video. 9/10 times a magsec or a scrambler pistol would serve you better. If you're hesitant to buff damage or rof, a headshot bonus combined with lower falloff should probably do the trick. iI didn't look close enough, were there changes to the Breach Scrambler Pistol? Because right now, I will choose the breach over the bolt for 2 reasons. Headshot damage, which I'm basically guaranteed to get from almost 2 years of practice, and larger clip. Increased clip size is what would sel me on the Bolt Pistol. Headshot bonus would be nice, but it has a lot of kick and that strange fire mechanics that don;t really allow headshots in hipfire mode for me. The Breach and Bolt both fire at a slow rate so it's closer to alpha type damage. The range difference isn't really important to me. Though search TY-5 in this thread and you'll come across me declaring my love for it many times over. And the Breach ScP is set to get a nice buff to dmg and ROF in delta. The cpu/pg is going up A LOT but still well worth it over the Bolt pistol
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voidfaction
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Posted - 2014.09.17 21:10:00 -
[322] - Quote
New matchmaking is GREAT. Almost every match today has been a battle to the end. No one sided G.L.O.R.Y. hole proto stomps is nice. |
voidfaction
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Posted - 2014.09.17 23:33:00 -
[323] - Quote
Adipem Nothi wrote:Assumption: Assault Lite is making a comeback.
Proposition: Double the movement penalty of plates on Scouts.
Who is opposed? Who is in favor? FAVOR
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voidfaction
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Posted - 2014.09.18 01:14:00 -
[324] - Quote
hfderrtgvcd wrote:Adipem Nothi wrote:Appia Nappia wrote:Adipem Nothi wrote:Assumption: Assault Lite is making a comeback.
Proposition: Double the movement penalty of plates on Scouts.
Who is opposed? Who is in favor? Opposed. Dude, get the **** off your high horse. If they play the game differently than the way you do just let them. They're already easy to pick off. The assumption above is that Assault Lite is making a comeback. If the assumption proves false, then we needn't worry. If the assumption proves true, then we'd do well to have a plan. The only reason why Assault Lite would make a comeback is if slayers determine that its as good as -- if not better than -- the new Assault. If the stats indicate that this is the case then we must address it, whether or not doing so adds to or subtracts from our individual playstyles. I propose that doubling movement penalty on plates would be a better response to Assault Lite than the shoehorning and standardization that'd likely follow implementation of efficacy-based bonuses. Not to mention the lack the consensus we'd face in trying to decide which Scout gets which bonus. What would her highness propose?
TL;DR: If there is a balance problem, and we could solve that problem with one small adjustment, why would we not? The only scouts I commonly see using rifles in pc are cal scouts, and a plate nerf wouldn't really effect them. I can do better with a shotgun than I can with an AR so does that mean when I use an AR is makes my scout have more armor? Now I'm really confused. Adding a rifle gives you more armor? What does the rifle have to do with armor stacking scouts?
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voidfaction
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Posted - 2014.09.18 02:37:00 -
[325] - Quote
Gal Black Eagle Scout has 2 light weapons and one is a rifle. commando or assault lite?
If an assault stacks HP to match a commando does that make them a commando lite? They can do it and be faster with better precision and lower profile only missing 1 lightweapon slot. NERF ASSAULTS, lol |
voidfaction
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Posted - 2014.09.19 06:19:00 -
[326] - Quote
One Eyed King wrote:I am beginning to thing that learning how to fly an ADS on an alt so that I can learn how to use one before doing so on my main, just to take out those pesky high altitude uplinks is incredibly ISK, time, and SP inefficient.
Are there better ways?
Using a std Dropship and Lalo jumping on them?
I hate losing battles because of those damn uplinks that cannot be fluxed from normal levels. Drives me batty. yeah those do suck That is all a DS is good for dropping uplinks or destroying them, lol Would be crazy to have to use a DS for troop trasnport instead of placing uplinks on every roof on the map. I can remember a long long time ago when the DS actually was used for squad transport.
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voidfaction
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Posted - 2014.09.19 16:27:00 -
[327] - Quote
Adipem Nothi wrote:Spademan wrote: Must of just been bad luck/getting my mu set up properly with the ambushes I played the other night in that case.
For the sake of full disclosure, I've been playing primarily solo I do help Scotty out when he f*cks up and puts me into a broken battle. I leave match before deployment into any outdoor OMS map against Japanese squads, Latin squads, or squads otherwise known to use vehicles. No doubt doing so negatively affects my Mu, but I don't mind. I'd rather have fun and a maintain bad Mu then get steamrolled, get angry and quit for the day. My backout percentage is probably 20% at the moment. My Mu is bad enough to keep me out of the G.L.O.R.Y. hole proto stompfest so I am very happy.
I feel like I make a difference in the match and as long as I try my best it pays off vs feeling like I'm just here for some proto squads target practice or waiting at the enemy redline to kill something before the proto squad on my team gets them.
That is my skirmish review of matchmaking as that is all I play |
voidfaction
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Posted - 2014.09.20 07:23:00 -
[328] - Quote
So how come CCP Rattati is not been given the Honorary Scout badge? I think he has more then earned it with his frequent visits and everything else he has done. |
voidfaction
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Posted - 2014.09.20 19:02:00 -
[329] - Quote
Iron Wolf Saber wrote:Boo playing lots of sniper right now so when they get updated I will immediately know if I did something very very wrong instead of my minja.
Playing Tac-ar / Sniper with Ion for sidearm in preparation. Going to be a difficult decision on the 1 mill SP - sniper pro 5 or Ion pro 5 Wish I had got an omega I could get both and possibly Bolt pro 5 so I could have a full cal tech sniper scout and full gal tech scout
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voidfaction
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Posted - 2014.09.22 03:37:00 -
[330] - Quote
Morathi III wrote:Scout need a nerf on 4 point
-radar only need to show a dot, without knowing where ppl look -cooldown on cloak need to be longer -seriously the kid stuff of the nova knife on tank... C'mon -need to glow like when moving with cloak while hacking
My tough... Discuss
need more then glow while hacking. I would say pulsating bright neon green with at least 10 arrows pointing as they rotate around the scout flashing yellow and on top of that any dmg taken while hacking get a 100x multiplier with full auto aim assist to anyone in weapon range of the scout. I mean really a glow while hacking? cmon OBJECTIVE is flashing that it is being hacked and you see nobody at the terminal kinda gives that one away. if your camping a CRU, Turret, etc and you missed the shimmer run up to it. then your not a very good camper. Or if you don't circle around CRU, Turrets, etc looking for the slight blur or reticle to turn orange/red (not sure with my eyes) then maybe you should just learn to be in less of a hurry and actually TRY to find them.
Now the other points I can see the point of to a degree. lose the angle give HP buff longer cooldown on cloaks give a HP buff you see I dont play the 800HP scout so that added intel and cooldown copensates for my lack of HP. I cant tank a shot poping out to see what direction enemy is facing. and cooldown is for my rapid escape because I can not tank Hits running away in an open field of enemy.
Now finally the NK tank dmg. LOL yes that is a joke to me too. a plasma knife can do dmg to a tank but my plasma rifle, shotgun and pistol can not.
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voidfaction
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Posted - 2014.09.22 03:55:00 -
[331] - Quote
Pseudogenesis wrote:Morathi III wrote:35-0 with PLC!!!! 3 hatemail Is such a thing even possible? @Not wanting nova knife damage on tanks... what? It does next to no damage. The only way you're going to kill a tank with them is if it's flipped on its back like a turtle or if it has no driver. Thats still better than doing dmg with plasma rifle, shotgun, and pistol Or do I need to melee with the plasma rifle, shotgun, or pistol to do dmg, lol |
voidfaction
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Posted - 2014.09.22 06:17:00 -
[332] - Quote
Morathi III wrote:voidfaction wrote:Morathi III wrote:Scout need a nerf on 4 point
-radar only need to show a dot, without knowing where ppl look -cooldown on cloak need to be longer -seriously the kid stuff of the nova knife on tank... C'mon -need to glow like when moving with cloak while hacking
My tough... Discuss need more then glow while hacking. I would say pulsating bright neon green with at least 10 arrows pointing as they rotate around the scout flashing yellow and on top of that any dmg taken while hacking get a 100x multiplier with full auto aim assist to anyone in weapon range of the scout. I mean really a glow while hacking? cmon OBJECTIVE is flashing that it is being hacked and you see nobody at the terminal kinda gives that one away. if your camping a CRU, Turret, etc and you missed the shimmer run up to it. then your not a very good camper. Or if you don't circle around CRU, Turrets, etc looking for the slight blur or reticle to turn orange/red (not sure with my eyes) then maybe you should just learn to be in less of a hurry and actually TRY to find them. Now the other points I can see the point of to a degree. lose the angle give HP buff longer cooldown on cloaks give a HP buff you see I dont play the 800HP scout so that added intel and cooldown copensates for my lack of HP. I cant tank a shot poping out to see what direction enemy is facing. and cooldown is for my rapid escape because I can not tank Hits running away in an open field of enemy. Now finally the NK tank dmg. LOL yes that is a joke to me too. a plasma knife can do dmg to a tank but my plasma rifle, shotgun and pistol can not. my feeling with the fact of showing only the doth is for the SG scout complain, the SG dont need a buff, its the fact to know where to go by knowing where ppl watch make the shotty scout OP ... In skirm and dom, in ambush its an other story. For the point of glowing while hacking ... The logic is you glow when you move and actually you made action of movement with arms whe hacki ng . My two other point, well its idea, i play scout since close beta, i didnt haved that stuff and did well, throwing the cioldown question to see what ppl think and the NK on tank its not that important but derail in balance of the game can,be so. I play an AR eWar scout 90% of the time and direction indication is one of the biggest factors to survival as you can not kill your target fast enough for them not to turn around and kill you like you was nothing so nerfing direction indication because 1 weapon is not a idea i like. if there is a problem with a weapon fix the weapon. cloak and shotgun are the combo problem not direction indication.
the cloaked hacker can see there arm terminal so why not everyone else? unless its a virtual arm computer only seen through hud. sure that would require a software patch. Other than that i don't think moving your fingers should cause a full body shimmer/glow
I personally don't like the idea of being able to recloak instantly after declaok (decloak shotgun blast recloak) but as I like to use the STD cloak from time to time it is almost made for that tactic since it is not a cloak made for camping but running and active cloaking and declaoking and can be a lot of fun to use. The std cloak also does not have dampening bonus so another thing making it favor not having a recloak delay as one using it is more at risk of tac-net visibility unless gal/cal scouts ;-) The adv and proto having dampening and longer duration I could be persuaded to favor a recloak delay to prevent the ability to manage your cloak to virtually remain invisible most of a match while still having the ability to recloak instantly after decloak.
NK dmg I think is more for the lol. If a tank dies from more than 50%NK dmg the tanker should have there name posted on the front page of the forums for everyone to see so everyone can make fun of them. Sorry scouts not the killers name as you all will be making alt tankers to kill just to get your names posted.
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voidfaction
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Posted - 2014.09.22 08:14:00 -
[333] - Quote
Varoth Drac wrote:Adipem Nothi wrote:Varoth Drac wrote:I believe I mentioned this a few pages back, but I think scan range extenders should be buffed. I'm inclined to agree. Build diversity is healthy, and Assaults are currently afforded precisely zero reason to ever use a Range Extender. If it paid them utility comparable to that of plates or reps, perhaps they'd use it in pubs (though I strongly doubt they'd use it in PC). That said, I'm under the impression from Cross here that Logis are the suits in need of hugs ... namely something they can be made good at which won't overlap too far into the role of an existing specialist. Assaults are exceptionally good in their role at the moment (kicking arse) ... do they actually need free hugs? I get what you are saying, logis need a little love and assaults are pretty good right now. A range extender buff would benefit logis more than assaults though as they already have a higher base scan range. Personally I use range extenders on my logi fits more than my scouts. Maybe logis need a different buff. Do they still need to be slow? buff them with a 2nd equipment bonus per racial. so for example a min would be good with repair and nanohives. make it so changing suits destroys equipment. Logi now needed more than ever and needed for more than just the 10s it takes to drop equipment. How many scouts are going to run uplinks scout a full match? you want to run speedy uplink scout to get your squad to an objective then dont change to your RE scout till your squad spawns in.
death dont destroy equipment spawning in with a different fitting does. |
voidfaction
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Posted - 2014.09.22 09:49:00 -
[334] - Quote
Adipem Nothi wrote:Varoth Drac wrote:Adipem Nothi wrote:Varoth Drac wrote:I believe I mentioned this a few pages back, but I think scan range extenders should be buffed. I'm inclined to agree. Build diversity is healthy, and Assaults are currently afforded precisely zero reason to ever use a Range Extender. If it paid them utility comparable to that of plates or reps, perhaps they'd use it in pubs (though I strongly doubt they'd use it in PC). That said, I'm under the impression from Cross here that Logis are the suits in need of hugs ... namely something they can be made good at which won't overlap too far into the role of an existing specialist. Assaults are exceptionally good in their role at the moment (kicking arse) ... do they actually need free hugs? I get what you are saying, logis need a little love and assaults are pretty good right now. A range extender buff would benefit logis more than assaults though as they already have a higher base scan range. Personally I use range extenders on my logi fits more than my scouts. Maybe logis need a different buff. Do they still need to be slow? Appia Nappia wrote:What metric exactly are people using to suggested Logistics aren't in a good spot?
These are good questions for is Cross Atu; he's maintaining a huge thread on the subject. As for an additional buff to Range Extenders, I only hesitate on account of the CalScout (leads the pack 91m). And before we jump to "nerf the CalScout scans" I'd point out that this is only thing he can do well apart from stacking HP. You forgot he can only do that well if he gives up dampening also.
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voidfaction
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Posted - 2014.09.22 11:46:00 -
[335] - Quote
CCP Rattati wrote:Morathi III wrote:Scout need a nerf on 4 point
-radar only need to show a dot, without knowing where ppl look -cooldown on cloak need to be longer -seriously the kid stuff of the nova knife on tank... C'mon -need to glow like when moving with cloak while hacking
My tough... Discuss We have the directional radar dot listed as a bug. The bug is instead of a dot with direciton marker you get a chevron with pointed end being the back side of merc it represents.
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voidfaction
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Posted - 2014.09.22 18:20:00 -
[336] - Quote
CCP Rattati wrote:voidfaction wrote:Morathi III wrote:Scout need a nerf on 4 point
-radar only need to show a dot, without knowing where ppl look -cooldown on cloak need to be longer -seriously the kid stuff of the nova knife on tank... C'mon -need to glow like when moving with cloak while hacking
My tough... Discuss need more then glow while hacking. I would say pulsating bright neon green with at least 10 arrows pointing as they rotate around the scout flashing yellow and on top of that any dmg taken while hacking get a 100x multiplier with full auto aim assist to anyone in weapon range of the scout. I mean really a glow while hacking? cmon OBJECTIVE is flashing that it is being hacked and you see nobody at the terminal kinda gives that one away. if your camping a CRU, Turret, etc and you missed the shimmer run up to it. then your not a very good camper. Or if you don't circle around CRU, Turrets, etc looking for the slight blur or reticle to turn orange/red (not sure with my eyes) then maybe you should just learn to be in less of a hurry and actually TRY to find them. Now the other points I can see the point of to a degree. lose the angle give HP buff longer cooldown on cloaks give a HP buff you see I dont play the 800HP scout so that added intel and cooldown copensates for my lack of HP. I cant tank a shot poping out to see what direction enemy is facing. and cooldown is for my rapid escape because I can not tank Hits running away in an open field of enemy. Now finally the NK tank dmg. LOL yes that is a joke to me too. a plasma knife can do dmg to a tank but my plasma rifle, shotgun and pistol can not. I support nova knife tank hunting, there are so many scifi "reasons" why a glowing plasma blade would be able to cut open a tank, star wars, 40k, cyberpunk, and bullets wouldn't. Not sure what Ion weapons place was for in Star Wars ;-)
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voidfaction
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Posted - 2014.09.23 02:59:00 -
[337] - Quote
Appia Nappia wrote:Right-wing Extremist wrote:
Mass Driver? PLC? Wat do?
Flux to knock out all the EQ, or take out their shields. then 1HKO with PLC I had same question/problem for awhile now too. Was hoping for an answer that did not involve the PLC, lol Had tried the MD from inside and outside of the building after fluxing but that thing is worthless vs heavies IMO
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voidfaction
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Posted - 2014.09.23 05:55:00 -
[338] - Quote
Gavr1lo Pr1nc1p wrote:For radar--directional should only show if your scan precision is 60% or lower of their profile
So scout with max skills can directional an unskilled heavy but nothing else, sees everything else as a dot that is 36 db or over
Am scout with a prec. of 17 can directional anything 28.3 db or over
Will really add some more balance to the game and hopefully cease the endless flow of scrubby tears.
Also gives reason to run precision other than just picking up scouts. This is a fine idea. It is more the heavies I want to know the direction anyway.
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voidfaction
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Posted - 2014.09.23 19:44:00 -
[339] - Quote
Haerr wrote:Right-wing Extremist wrote:Iron Wolf Saber wrote:I finally broke down and did something unusual
\\ = Prototype Sniper Rifles Unlocked = // So wait - you'd never so much as fired a shot with the Charge SR before? Sure he has, it used to be basic before it became proto... Miss the good old days when you could have a charge at std and OHK everything. Also miss when it sounded like a blow dryer vs the high pitch ring we have now. |
voidfaction
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Posted - 2014.09.24 04:16:00 -
[340] - Quote
Right-wing Extremist wrote:So I decided to put RW's 2 million SP into the cores. Engineering 5, Electronics 4, Core staying at 3 for now because lol 1%. That left me with 588k to spend... and I looked at my choices.
This character being a Gallente Assault merc, after bouncing ideas off King for a few minutes, I dumped it all in AR. Took it from 3 to 5 and got Prof 1. I thought the GEK was good... of course, with Prof 1 and 10% less kick that Op 3, it's even better.
But the Duvolle.
And the Duvolle TacAR.
Especially the TacAR.
It's almost like the Scout Rifle from Destiny.
I... I love it. Hope you have as much fun with the TacAR as I do. Became my favorite after the great TacAR nerf.
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voidfaction
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Posted - 2014.09.24 05:27:00 -
[341] - Quote
Llast 326 wrote:Gaaahhh
How much Sp do I need to save for NK Optimization to get it to 5 when it comes out?
Mathppia, Hearithmatic, anyone? 1,865,520
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voidfaction
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Posted - 2014.09.24 06:38:00 -
[342] - Quote
Pseudogenesis wrote:voidfaction wrote:Llast 326 wrote:Gaaahhh
How much Sp do I need to save for NK Optimization to get it to 5 when it comes out?
Mathppia, Hearithmatic, anyone? 1,865,520 hnnngh this hurts my soul How much would getting level 3 be, around 6-800? Bah, **** it. Not like my minja is ever going to have PG anyway.
1> 37,320 2> 149.220 3> 410,400 4> 932,760 5> 1,865,520 |
voidfaction
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Posted - 2014.09.24 18:59:00 -
[343] - Quote
Tac-AR RoF is so great. I don't need to stack HP with it no more. |
voidfaction
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Posted - 2014.09.24 20:23:00 -
[344] - Quote
The rifle updates are what I want. Like ScR / TacAR RoF changed to 600 TacAR dispersion/kick seems better too
In short the changes that were talked about but not listed on final numbers. [edit] make a post for each change for more likes, lol |
voidfaction
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Posted - 2014.09.24 20:56:00 -
[345] - Quote
Spademan wrote:God damn, that Bolt Pistol is sweet. The community better not over use it and ruin it on me.
The Ion pistol though? The Ion Pistol broke my heart. It's better than before, but when you put it up against the other sidearms it's a couple miles behind. Damned shame. Have to agree with both. Bolt pistol is really really good. Using it in place of my sniper rifle now. Only down side on it vs the tac sniper is range. Ion is more like a faster weaker ScP. Not bad but ok.
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voidfaction
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Posted - 2014.09.25 21:28:00 -
[346] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Do you Bastards have a wish list for Echo? - Slightly reduced backpedal speed (because seriously, the 100% backpedal speed is so obnoxious) - Major buff to the utility of logistics users (because that means more medium frames to munch on)- Slight balance tweaks across the board - Reduction of equipment spam, particularly drop uplinks- Reduction to PG usage of kincats, because that **** is absolutely cray And... that's about it, actually. Kind of had to scrape the bottom of the barrel here. I legitimately can't think of any major issues once they fix logis and get AV/Vehicles balanced. What else is there to hotfix when you've already hotfixed all that is hotfixable?
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voidfaction
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Posted - 2014.09.26 16:20:00 -
[347] - Quote
Haerr wrote:Spademan wrote:Right-wing Extremist wrote:Bolt is OP.
It's going to get the nerfbat. Shush, stop telling everybody Too late, I'm afraid. So many are using bolt pistols now... :-) Bolt sucks so bad I think I might equip 2 of them to compensate for it sucking so bad
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voidfaction
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Posted - 2014.09.26 16:31:00 -
[348] - Quote
CCP Rattati wrote:Llast 326 wrote:Haerr wrote:Llast 326 wrote:Hmm Milita KnivesGǪ Yeah i can make those work Militia FlaylockGǪ what the hell I can do that tooGǪ Rapid Reload will make that work well enough Militia sidearm event... I do hope that kills with proto sidearms will give you the 1k sp reward :-) Proto will get you the SP rewards Kinda annoyed that my extensive Sp spending in Sidearms is less relevant than the Light Weapon Officer event They got to Proto blast and explode through to get weaponsGǪ Dedicated Sidearm Specialist have to do it with Militia only But then again win do we do things the easy way Level playing field, everyone is using miliita, so why does it matter, presumably lower total kills but that shouldn't be an issue? Wish the light weapon event would have been militia :-( Not all of us could afford running proto weapons. Even though I have no life I know I will never get the kills to win the event but at least with militia weapons even the poor mercs have a chance. Good move making it militia.
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voidfaction
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Posted - 2014.10.10 20:09:00 -
[349] - Quote
Haerr wrote:Adipem Nothi wrote:Now where were we? Ahhh, yes. The Cloaky Shotgun Scout ... Option C) Acceptance Identify, acknowledge and study the problem. Have ideas in hand. Propose solutions which speak to the underlying issues The problem in my eyes is the combination of Dampened Scout, Cloak, plus Shotgun, that has 360 always on shared wallhacks. Big problem: The Scanning System. Pressure point: Remember back in chromo before weapons had falloff? That is how the scanning system works in Dust. Related problem: Scouts have great scanning capabilities (that aren't hampered by being cloaked), reducing passive scans to only display results, no direction arrow btw only a blip, on the mini-map (and not the HUD) ought to be part of the solution. And remove shared passive scans... Solution: * Scan Precision falloff. * Active Cloak hampers passive scans. (Maybe blurr out the mini-map with static?) * No directional arrows on the mini-map, only blips. * No target markers on the HUD. * Removed shared passive scans. (Oh and remove aim assistance. You know just in general... ) All of this would only make me HP tank with cloak and shotgun even more. I would prefer fixing the shotgun cloak problem not F-ing over all scouts for the shotgun+cloak problem. Your wanting to take away all scouts eyes because cloak+shotgun scouts are OP.
This logic is like replacing a motor in a car to fix a flat tire. In the end the tire is still flat (shotgun+cloak is still the problem but now all scouts are blind)
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voidfaction
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Posted - 2014.10.10 20:23:00 -
[350] - Quote
mollerz wrote:Also, They should really tier matches to Mil/BAS/ADV/PRO.
Wanna play in a basic match? Enforce basic weapons/dropsuits.
Same for all levels of weapon/dropsuit. You can always go down, but not beyond the class of the match. Plenty of people have suggested this, and tied it to EVE security ratings.
That right there would solve so many issues. Would love this but I feel the STD gal scout is OP vs the other STD dropsuits. IMO
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voidfaction
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Posted - 2014.10.10 21:50:00 -
[351] - Quote
Pseudogenesis wrote:What do you guys think about just nerfing the shotgun? I hate to do it, really, but it seems like the only commonality with regards to the balance problem we're discussing. Cloaks aren't the problem, scouts aren't the problem, tanked scouts aren't the problem, but the shotgun is the focal point of it all. Nerfing any of the others would have too much of a ripple effect on other roles. I don't think the shotgun is the problem itself, but nerfing it seems like the fastest and least intrusive way of eliminating the problem.
All this ends justify means stuff makes me feel icky though :( Balancing Dust is hard It's a hard problem to fix. nerfing the shotgun because of cloak+shotgun still has ripple effect for those not using cloak with shotgun. The reason so many games lock class with weapons and equipment is because it is so hard to balance everything with everything.
I fear Bolt Pistols more now then shotgun scouts because they can OHK me from 60m away.
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voidfaction
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Posted - 2014.10.10 22:15:00 -
[352] - Quote
Adipem Nothi wrote:Pseudogenesis wrote:What do you guys think about just nerfing the shotgun? I hate to nerf a bad weapon, which is exactly what the shotgun is was before we had cloak. If all shotgun scouts are overperforming ... why not increase its raise time on weapon swap (so it has to be pulled out in advance) and increase the sound of decloak (so scouts would be inclined to decloak from distance)? If high-hp scouts are overperforming, especially when they have shotguns ... why not implement well-measured plate/shield penalties to push those mercs away from HP or toward Assault frames? What if it had a charge mechanic like the Ion Pistol or Bolt Pistol? That would prevent it from being fired directly from cloak. Not a great idea but its something to consider vs nerfing dmg |
voidfaction
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Posted - 2014.10.10 22:45:00 -
[353] - Quote
Arkena Wyrnspire wrote:I'm still seeing large numbers of HP tanking scouts with rifles. Indeed, I recently encountered a full squad of Calscouts with combat rifles and a Galscout with some obscene armour total.
Thoughts? What is acceptable HP numbers for a scout? 17db without cloak takes 2 low slots away from my gal scout and personally I will not run without 17db or lower profile. My full tank proto fit is 527 HP and only my sniper fits use 2nd equipment so not like i'm taking the role of a Logi or Assault.
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voidfaction
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Posted - 2014.10.16 16:17:00 -
[354] - Quote
1.9 updates were all hinted during the CPM elections if you used the CPM tool to help decide who to vote for. Everything was there in question form. If one more update what would you want the CPM to push to be in update? The nice thing is it sounds like we are getting all the options they listed and more. The cloak to weapon delay was bound to be in that "one more update" |
voidfaction
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Posted - 2014.10.17 21:42:00 -
[355] - Quote
Llast 326 wrote:mollerz wrote:don't be creepy. Void has the market cornered on that one I'm sure my last few X's would say the same. "I'm not a stalker, I'm just a unpaid private investigator" Only in the seek of truth. |
voidfaction
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Posted - 2014.10.18 01:38:00 -
[356] - Quote
Spademan wrote:Appia Nappia wrote:Sharing a work-in-progress is probably the thing I personally find the most embarrassing. Truth be told, I'm not sure I can get through a day and feel good at the end of it without sharing a work in progress with someone. Most don't want to see my works in progress. Oh how I miss the USB autorun in Windows 98/2000 before it was patched.
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voidfaction
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Posted - 2014.10.22 04:37:00 -
[357] - Quote
Ok so what are the new in games to play on PS3? Looks like everyone here done moved to Destiny on PS4 |
voidfaction
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Posted - 2014.10.22 05:51:00 -
[358] - Quote
Cass Caul wrote:voidfaction wrote:Ok so what are the new in games to play on PS3? Looks like everyone here done moved to Destiny on PS4 Pick your poison, what genre you interested in? Because PS3 got like 3 new Atelier games in the past 18 months. If you like puzzle/JRPGs with a fun story those games are awesome. There are, in fact, so very many JRPGs out, but this 2014 has a total of 116 different games being released Thanks but not really my type of games. Looking for more like Skyrim, Dark Souls, FarCry, etc. I tried the Destiny beta and was not impressed at all. Reminded me of WoW repetitive grinding to lvl up even though I loved WoW after maxing out only for it to become a full time job when joining a raid guild. Destiny from what I have played and read about is the same thing. Grind till max then fun but need guild/clan/corp to get best gear till next pay content. Need something to hold me over till FarCry 4. Guess I can give the 3 Dark Souls 2 DLC a go to pass the time. Wish I was the social type to make playing in squads in Dust an option but have not played in a group with voice since I Played WoW and there voice was only a option where here it is more of a nisesity. |
voidfaction
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Posted - 2014.10.22 07:01:00 -
[359] - Quote
Iron Wolf Saber wrote:One Eyed King wrote:New Rattati Features and Ideas Discussion HERE. Interesting ideas on armor regen, if anyone wants to take a look. I think this will allow scouts to free up a slot and do more things than before; this has a chance of being very power enabeling the player to come up with even more exotic fits. It's a +.01 for my Cal scout that I never ever ever use. Not a bad hit to gal scout but still giving the ones made for squad play more armor regen and the scout the least. Why not give them 2x ammo while we are at it and give scouts less ammo. make it a logi job to follow scouts around and make medium and heavy geared for solo play. ******* dumbass ****. Only class that should have more armor repair than a scout is the Logi |
voidfaction
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605
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Posted - 2014.10.22 07:31:00 -
[360] - Quote
Cass Caul wrote:Llast 326 wrote:Iron Wolf Saber wrote:One Eyed King wrote:New Rattati Features and Ideas Discussion HERE. Interesting ideas on armor regen, if anyone wants to take a look. I think this will allow scouts to free up a slot and do more things than before; this has a chance of being very power enabeling the player to come up with even more exotic fits. Kinda what I am afraid of actuallyGǪ Don't get me wrongGǪ from the get go (scout buff) I said Gal scout regen is to high, and should have been 2. Opening more slots up thoughGǪ so afraid to see dual tanked Min Scouts (note I will not call them MinjaGǪ cause they are not ) Just me or does this have the potential to intensify the "scout problem" I haven't use armor repair modules on a scout since 1.4. I advocate reducing Gal-Scout's bonus. I see only mild survivability increases. Also increasing my 10hp/s Assault suit into a 11.5 hp/s That might be because you have always advocated for armor stacking scouts. maybe if you were not armor stacked you would see the difference in the survivability.
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voidfaction
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Posted - 2014.10.22 08:00:00 -
[361] - Quote
Cass Caul wrote:voidfaction wrote:Cass Caul wrote:I haven't use armor repair modules on a scout since 1.4. I advocate reducing Gal-Scout's bonus. I see only mild survivability increases. Also increasing my 10hp/s Assault suit into a 11.5 hp/s That might be because you have always advocated for armor stacking scouts. maybe if you were not armor stacked you would see the difference in the survivability. That makes no sense at all. If I'm stacking armor then I'd be more empowered by this change, not less. And it's really not that much. The number of times I've gotten to 0 armor HP on my Min Scout is a lot. This helps. But I don't feel it is a necessity. So it'll only help a little bit when the armor values are very low, like on the Minmatar Scout. And a low armor repair value is good, but it doesn't help in CQC combat unless enahced with more repair bonuses. Even then it's not adding effective HP the same way an HAV's repair module adds to the total health of that because every weapon in the game has more DPS that a 5x complex armor repair Gallente Assault. Stacking armor means you don't have to worry about recovery as much as one with less armor. Makes plenty of sense. I'm not saying it's a big deal but assaults and heavies having more regen than scouts. really? they all should have a logi humping there leg most of any battle for reps and ammo. Logi should be high reps because they are the ones supposed to be the repair experts. Scouts are not supposed to be close to the squad to get the support from a logi and should be low HP high regen so they can hit and run. |
voidfaction
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Posted - 2014.10.22 10:41:00 -
[362] - Quote
Haerr wrote:Quafe Scout Suits! I will get the Gallente one, and maybe, just maybe, the Caldari one as well.
...
Any chance of a "Quafe" Guristas Scout Suit? ^_^ I want Black Eagle BPO. Not the slots or AR/SG but the skin.
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voidfaction
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Posted - 2014.10.22 19:21:00 -
[363] - Quote
Assisted Kills: 4442 Assisted Kills in a Vehicle: 11 Deaths: 13676 Kills: 19896 Losses: 1653 Objects hacked: 8110 Suicides: 196 Wins: 1515 voidfaction logon count: 918 Total logon time: 3079 hours |
voidfaction
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Posted - 2014.11.03 14:57:00 -
[364] - Quote
So tomorrow I can sell all my precision/range mods? I guess a HP shotgun gal scout will be the way to go since an eWAR gal scout was so OP. |
voidfaction
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Posted - 2014.11.05 15:30:00 -
[365] - Quote
Haerr wrote:I have to say that the scan range penalty for active cloak fields isn't that bad. I kind of feel like a sub surfacing to take a look around each time I decloak. Not that bad for me either. just put HP mods in place of precision/range mods and all is good. Wish a DEV would make an official announcement that they want scout to be HP tanked not eWAR. team shared hared active scan made scout even more viable HP tanked.
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voidfaction
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Posted - 2014.11.06 18:18:00 -
[366] - Quote
One Eyed King wrote:Spy uplinks?
Isn't this basically Omniscient Installations all over again?
If they don't want me to thunderbolting hack why don't they just tell me and be done with it.
PS2 is coming out soon and maybe I can find a role there... Been waiting for PS2 since I started playing Dust. I like that the scout (Infiltrator) role has sniper rifles. Here they want scout to use shotguns.
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voidfaction
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Posted - 2014.11.15 20:17:00 -
[367] - Quote
So the cloak delay is not just when cloaked but delayed when not cloaked but cloak arm panel active. |
voidfaction
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644
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Posted - 2014.11.19 11:32:00 -
[368] - Quote
CCP Rattati wrote:So why is everyone thinking Mediums are getting a EWAR buff?
I think the Falloff scans are enough to make it viable for a Medium to run one damp/precision/amp just to improve the innermost circle, at least to begin with.
Moving to ewar efficacy for scouts will then counter the high native ewar slayer scouts.
That's it basically. Why not give them better eWar? You have done made your point you want to kill off the scout population. If you want medium to run damp/precision/amp then maybe you should try nerfiing KING HP as hard as you are nefing KING SCOUT. I know you have to nerf the **** out of scout eWar FIRST then nerf HP on scouts before you will finally really get it that HP IS KING on all suits not just scout. Hell at the rate your going a heavy will make for a better scout. Can I safely level a Gal Assault without it getting all its bonuses changed and completely turned into something else? Think this is the safest suit to use and at the rate of things will be the better scout before to long.
What do you want scout to be? you made eWar mods pointless and now talking about making HP and EQ pointless. Can we have weapon nerfs too please. single sidearm slot and no Light weapon or grenade. You want the scout to only hack and kill EQ. Oh wait you are going to give EQ a profile so even a non cloaked scouts can't find them. well at least scout will still have hacking.
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voidfaction
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Posted - 2014.11.20 15:51:00 -
[369] - Quote
Vitantur Nothus wrote:At minimum, I think we should consider a 5dB buff to Assault Profile and Range improvements for both MedFrames. Frankly, I see no harm in further closing the gap with a 5dB buff to all MedFrame attributes (in addition to buffing range).
As for Active Scanner improvements, I'll elaborate: * Proto Vanilla - No Change. * Proto Focused - Buff Cooldown to 30 sec; buff Visibility to 10 sec. * Proto Quantum - Buff Cooldown to 30 sec. * Proto Proximity - Buff scan angle from 45 to 90 degrees; nerf cooldown to 15 sec. * Proto Flux - Nerf scan angle from 90 to 60 degrees. * Set Proximity and Flux to team-share; add lesser WP intel assist. * Set Vanilla, Focused and Quantum to squad-share.
I disagree with the notion that scouts should lose their strength in precision. Firstly, AM and CA Scout roles are based upon recon; we can't strip away these roles and retain racial parity. Secondly, high-intensity scans by high-HP units would introduce new and significant imbalance. I like the scanner idea I would say buff range to all suits other than scouts and maybe reduce the cloak range penalty to 50% at the least 25% at most. Give scout back some of a reason to want to use range/precison mods since everything else is being taken away.
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voidfaction
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649
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Posted - 2014.11.20 19:54:00 -
[370] - Quote
Iron Wolf Saber wrote:Vitantur Nothus wrote:Iron Wolf Saber wrote:I would like to note the following
Submarines do not have superior Sensors
Stealth Fighters do not have superior Sensors
Stealth Bombers do not have superior Sensors
Jamming Birds do not have superior stealth
Strike Fighters do not have superior stealth or scanners
C3 birds do not have superior stealth. SR-71 Blackbird * Speedy * Stealthy * Recon-oriented * Sidearms Only (jokes) Hello Speed Stealth Had terrible sensors still (Mk 2 optics aka Cameras) No Weapons Maybe we should try comparing scout to the F-35 https://www.f35.com/about/capabilities
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voidfaction
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651
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Posted - 2014.11.21 15:51:00 -
[371] - Quote
If shield generators have weight then why don't everything have weight? HMG vs NK's have no effect on speed/strafe/backpedal.
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voidfaction
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653
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Posted - 2014.11.21 16:55:00 -
[372] - Quote
Vitantur Nothus wrote:sir RAVEN WING wrote:Vitantur Nothus wrote:voidfaction wrote:If shield generators have weight then why don't everything have weight? HMG vs NK's have no effect on speed/strafe/backpedal.
That'd be cool! The lighter the equipped weapon, the faster one's base movement speed. Heavy Weapon > Light Weapon > Sidearm > Knives Then we could do some neo sh*t (referring to a glitch.) Negative. I'm thinking progressive nerf: Knives = 100% current strafe Sidearm = 95% current strafe Light Weapon = 90% current strafe Heavy Weapon = 85% current strafe * The majority of Super Strafe Scouts run Fine Rifles and Plates. This nerfs their wiggle by 10%, in addition to whatever penalty Rattati applies to Plates. what about range/precision/dampeners/repair/energizerz/etc/etc. if everything had penalties to speed profile range etc would make your choice in mods a lot different. someone wanting the lowest profile would have to consider what they fit more. no longer could you just look at chart and say I have to run 2 dampeners to hide. it would be i have to use 2 dampeners and only use low profile penalty mods. or like range mods penalize precision and precision penalize range.
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voidfaction
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663
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Posted - 2014.12.11 21:03:00 -
[373] - Quote
Varoth Drac wrote:I wouldn't mind the delay so much if it wasn't for the irritating thing where it cancels your weapon switch. Died so many times to that I would not mind the delay if it was only when cloaked. delay when not cloaked is killing me more than it canceling weapon switch to sidearm. Would also like to choose which weapon is primary. point system of 3 (light weapons 2pts sidearm 1pt to equal 3) so I can put sidearm in primary slot and a light weapon in secondary slot |
voidfaction
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Posted - 2014.12.13 09:53:00 -
[374] - Quote
CCP Rattati wrote:One Eyed King wrote:Sinboto Simmons wrote:Also: I keep seeing that REs are bing nerfed, it was to my understanding that REs were being balenced, and there will be a new AV RE.
If it's infact a nerf can someone send me a link to the post that directly states so, I'm flying blind currently. Its mentioned as part of the Hotfix Echo discussions here. I don't know if the conversation has changed any, but the talk was taking all REs that are currently in game, and giving them a 5 second activation time. Sounds like a nerf to me, even at the standard level which is already at 4 seconds, and especially at proto, which will more than double the activation time. going from 5/4/3 to 5/5/5 because last time I wanted to increase this time all the scouts yelled, "no I need the three seconds to kill tanks", to which I now reply with a packed RE with 3/3/3, high damage and almost no radius. You didn't really believe it was to kill tanks did you, lol My flux grenade needs a sleek version to kill tanks too. Maybe with that lie ill get some that can be thrown on top of towers
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voidfaction
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Posted - 2014.12.14 22:37:00 -
[375] - Quote
Vitantur Nothus wrote:@ CCP Rattati
Might we ask that you follow through with increased HP penalties for Scouts to forever rid us of Assault Lite?
The sooner we migrate what remains of Assault Lite, the sooner our class statistics will represent our actual class performance, and the sooner we'll see changes in Scout/Heavy PC meta. Additionally, areas of the class could use tuning, but in some cases we can't propose tuneups in good conscience until Assault Lite is eliminated from the equation. For example, we can't propose meaningful improvements to cloak (or cloak variants) while 800+ HP Scouts are running around with Shotguns and Breach ARs.
I don't think that the old anti-assault-lite plan (efficacy-based bonuses) is a good idea at this time. Passive Scans have been devalued, and rolling out EWAR efficacy bonuses which force AM/CA Scouts into range extenders would add insult to their injury. Role redesignation from passive recon to something else is likely the better idea for these units, but in talking "something else" for AM/CA Scouts, it'd be nice if we could rule out potential perk abuse by AM/CA Assault Lite.
Thank you for your consideration. o7
@ OG Scouts
Are you guys in agreement here? If I'm off target, please let me know. Here are some tuneups I have in mind but can't request on account of Assault Lite:
* Improve cloak active damp bonus; decrease cloak shimmer * Redesignate roles and racial perks for AM / CA Scout * Widen speed gap on account of MN Assault (class-wide speed buff)
I realize that low HP will leave us at disadvantage, but I believe that the disadvantage will be short term. When our performance slumps, we'll be in better position to request sharper tools and sneakier shenanigans. * Improve cloak active damp bonus; decrease cloak shimmer > BIG YES * Redesignate roles and racial perks for AM > Yeah - CA > Maybe not With the hint of moving range extenders to high slot I am not sure CA scout will be in all that bad of a spot. CA scout would have the ability to have the longest passive scan range and able to still dampen well with 2x cDampeners. If they move the range extenders to high as hinted I could essentially have my old gal scout ranged build before 1.8 using a CA scout with 2x Dmg 2x Range 2x Damp difference being less range still but range extenders have been nerfed for everyone so it is still better * Widen speed gap on accout of MN Assault (class-wide speed buff) > Sure why not, lol...I never skilled Kincats past 1 until last week when I decided to respec into everything the apex suit show a gal scout should be.
Then you have the already discussed less penalty to range while cloaked that I feel is really important now that range extenders have been nerfed and the rest of the eWar changes has nerfed scout |
voidfaction
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745
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Posted - 2014.12.17 21:22:00 -
[376] - Quote
jace silencerww wrote:Vitantur Nothus wrote:@ Scouts With Passive Scans as they are today and Active Scans the forte of another, tomorrow's Scout will be less about scouting and more about sneaking, shenanigans and assassination. All far more fun and rewarding than recon, so you'll hear no complaints from me :-) If tomorrow's Scouts are to become more like Assassins, shouldn't each have a knife to call his own?
And how might each of these beauties behave? Uncharged AttackEach exactly the same. Because Knife Duels are badass, and they're better this way. Minmatar, Charged Attack* Today's blades in Min skin * Equal damage to armor and shields * The hardest and most reliable option * "Don't touch my knives, bro." - Musturd Amarr, Charged Attack* Four fast slashes * Quick to charge * Slight stunlock on hit * Massive damage to armor; negligible damage to shields * Inspiration: http://nwn.wikia.com/wiki/Flurry_of_blowsGallente, Charged Attack* Perfectly silent and longer range * Quick to charge * Massive damage to shields; negligible damage to armor * Inspiration: http://metalgear.wikia.com/wiki/High-frequency_bladeCaldari, Charged Attack* Ballistic knives, mothatruckahs! * Slow to charge * One projectile fired per charge; total "ammo" of two * Projectiles regenerate after cooldown * Equal damage to armor and shields * Inspiration: http://callofduty.wikia.com/wiki/Ballistic_Knife
Fun, right? What would you guys like to see in future knives? like it but CCP Rattati wants to use in game stuff so no new mechanics. I know they have the designs of each of the knives and they could change the number of hits, charge speed and damage. if CCP does bring out the knives I think each scout should get a bonus to their knives however then the Minnie would need 1 new bonus. I vote a reduction to kin cats cpu/pg.... well at less pg maybe 1 pg for basic, 2 pg on adv and 3 for complex. this way on a proto suit could get 3-9 pg back for shield extenders or better weapons. But my scout don't use knives or kincats. I play my gal scout as a dampened marksman scout with a tac-ar. scan range and precision use to be my helper skills but range was taken away and now nerfed to **** and precision kinda useless now also. If i wanted to be a fast NK scout I would be a min scout.
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voidfaction
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749
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Posted - 2014.12.18 04:45:00 -
[377] - Quote
Vitantur Nothus wrote:Seems 1 in 3 Ambush matches is a one-sided stompathon. Especially if you're playing during off peak hours. Frustrating as heck to be on the wrong side. Boring as heck to be on the right side. What do you guys think of reducing squad size to 4? Put down a few thoughts on the subject here: https://forums.dust514.com/default.aspx?g=posts&m=2503595#post2503595 Pubs YES As I have mentioned this before for the reason pub description even says "for lone mercenaries or SMALL squads" I fit the lone mercenary |
voidfaction
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Posted - 2014.12.18 07:27:00 -
[378] - Quote
jace silencerww wrote:voidfaction wrote:But my scout don't use knives or kincats. I play my gal scout as a dampened marksman scout with a tac-ar. scan range and precision use to be my helper skills but range was taken away and now nerfed to **** and precision kinda useless now also. If i wanted to be a fast NK scout I would be a min scout.
I know how you feel trust me i do.take a look in the feedback to 1.10 I wrote this: so anyone notice et that a 4 complex damped gall scout with a proto cloak can not hide from an assault with 3 complex precisions at short range but the scout can NOT see the assault on the tacnet? so here again I say this jace silencerww wrote:BL4CKST4R wrote:jace silencerww wrote:this update sucks. lol here is why. lets take any assault put 1 complex dampner on it. (db of 30) now my ewar caldari proto scout with 2 complex precisions and 2 complex range amps. here are my stats short range - 12db at 12 meters medium range - 20 db at 23 to 25 meters long range - 31 db at 49 meters. so I can not put up an assault suit until he is within 24 meters? less if he comes up from my back, it would be about 15 meters then lol. what good is that? I am dead even with 2 complex shields my max ehp is 395.
lol what good is ewar scouts now? when any logi can have longer and almost as strong ewar passive scans but with better ehp plus more equipment? oh joy the bandwidth was a great help. NOT! instead of dropping uplinks with my logi and helping my team push after I die or change out to my assault, scout or commando, I have to stay as my logi. oh yay me! You just described the purpose of the update and why it is a good thing. how so? by making ewar scouts pointless. besides all of my ewar scouts have less than 400 ehp at the max (most have 300ehp). most assault have 600-800 ehp. oh plus being back slayer logis. throw equipment and crap can not change to my assault so slayer logi it is. put it this way a sentinel with 4 complex precision can pick my ewar caldari scout at medium range?! so logis can have longer range and as almost as strong ewar scans plus higher ehp. plus just about any other suit can pick me up at short - medium range with 1-2 complex precisions with 3 complex they can pick up my 2 complex damps gall or cald scout at short - medium range. what the freak?! so why the heck would anyone run ewar scouts now? so yup only real option left, brick scouts it is then lol. I did not say take away any bonus from any scout but add it to each scout like they did with the grenades to assault but only for their knives ( minnie to minnie, gall to gall, etc) if you had a bonus gall knives like the Minnie 25% damage, would you use knives on your gall scout? I payed for 2 respecs in the last 7 days. first was to max NK and Kincats to play with them and to max gal assault to test assault scout. 2nd respec was to drop all suits but my gal scout and drop all of NK, Shotgun (new ewar is not scout cQc friendly and I never liked them anyway), Kincats, and Cardiac. Bottom line is I hate cQc. In WoW i played a marksman hunter because it was the basic scout with stealth, vision (scan), and ranged attacks. I try to simulate that game style in every game I play. Here it was the Gal scout with best stealth, scan range, and sniper rifle or Tac-AR. A knife bonus would just add to the waste of a bonus precision is now with the new ewar and range amp nerf. I don't want my scout to be just a gal version of the minmatar scout. I want something that is different and useful the way my gal was when I started in open beta and up until they took range bonus and give me precision. CPP is not going to refund my money for the 4 Gal Scout BPO's I bought when I am forced to respec to Cal scout to get the scout play style i have been playing since beta. The hinted moving range amps to high slot, lol. Cal scout stealth with scan range that I played for years as a gal scout but now I have 4 useless BPO's. No I don't want knife bonus. I want my range bonus back or a marksman bonus or a sniper bonus or a no shimmer bonus something that another scout dont have. Gal and cal already share profile bonus. Gal and Amarr share a partial precision bonus. why would i want to now share a knife bonus. Sorry if I sound rude or whatever. dont mean to. It's just the thought of 80$ down the drain as my chosen play style is shifted to another suit and my suit becoming the reason I am not a min scout.
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voidfaction
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751
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Posted - 2014.12.18 07:56:00 -
[379] - Quote
@Jace After a cig and thinking about it. A 4 way shared NK bonus all around for scouts min would then need a 3rd bonus. give them the gal precision bonus. Why? because I don't want min scout to be the only scout that is not sharing 1 of its other 2 bonuses with another suit. I don't want gal scout left with all bonuses shared with other suits. min nk, precision, hacking amarr nk, precision, stamina cal nk, profile, range gal nk, profile, ???
point all have nk bonus. 2 opposing factions share a bonus. all have 1 defining bonus. but what will be the defining bonus for gal?
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voidfaction
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754
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Posted - 2014.12.18 18:07:00 -
[380] - Quote
J0LLY R0G3R wrote:voidfaction wrote:@Jace After a cig and thinking about it. A 4 way shared NK bonus all around for scouts min would then need a 3rd bonus. give them the gal precision bonus. Why? because I don't want min scout to be the only scout that is not sharing 1 of its other 2 bonuses with another suit. I don't want gal scout left with all bonuses shared with other suits. min nk, precision, hacking amarr nk, precision, stamina cal nk, profile, range > range hinted to be moved to high slot gal nk, profile, ??? > should be something high slot too
point all have nk bonus. 2 opposing factions share a bonus. all have 1 defining bonus. non nk bonuses are for high and low slot. but what will be the defining bonus for gal? Gal bonus- faster RE activation XD Larger blast radius More damage. You pick lol. But then again I'm a lil partial toward the remotes. OH yeah that is what I want my gal scout to have 2 useless bonuses to 2 weapons i never use. See how the gal would change from stealth/range expert to stealth/precision to stealth and nothing. why not give gal the hacking bonus too to fully make them the stealth/re/hacking experts you want the speedy min scout to be. Im partial toward gal scout and what it was for 2 years. kinda why I bought the 4 different BPO skins.
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voidfaction
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Posted - 2014.12.18 20:42:00 -
[381] - Quote
Sorry everyone. Highly medicated since may 2014 because of work injury causing bad mood swings, dementia, and being delusional added with my already anti social problems. Hope either surgery will fix it or a 115k check. Please continue to ignore my rants but do pick out any good ideas to build on as I do think some are good and not just rants. I still hate NK and shotguns though, lol |
voidfaction
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Posted - 2014.12.18 21:29:00 -
[382] - Quote
Vitantur Nothus wrote:voidfaction wrote:Sorry everyone. Highly medicated since may 2014 because of work injury causing bad mood swings, dementia, and being delusional added with my already anti social problems. Hope either surgery will fix it or a 115k check.
I recognize that it is none of my business, but 115k doesn't sound straight. That's nuisance pay for an on-the-job injury, especially one which has proven sufficiently damaging to warrant surgery and/or affect your mental state. Don't accept that check without first consulting a lawyer. mental state is just me and the medication for nerve dmg/pain need 2 cervical disk fusions in my neck. my lawyer says 115k or they give me the surgery they don't want to give me. With the new ObamaShitCare work comp seems to think it will pay for the surgery if i settle for 30k. I want the surgery even though the money is tempting to live in pain and pay off a lot of **** to make sure my kids have something when im gone. |
voidfaction
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Posted - 2014.12.18 21:36:00 -
[383] - Quote
Pseudogenesis wrote:voidfaction wrote:Sorry everyone. Highly medicated since may 2014 because of work injury causing bad mood swings, dementia, and being delusional added with my already anti social problems. Hope either surgery will fix it or a 115k check. Please continue to ignore my rants but do pick out any good ideas to build on as I do think some are good and not just rants. I still hate NK and shotguns though, lol Dementia? Do you mean delirium? I don't know. I just know this medication is really messing up my already messed up mind. My kids don't know if im mad or happy and i snap for the littlest of things. very forgetful and kids tell me i'm not doing the things i think im doing. Thinking I need to get fitted for a straightjacket.
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voidfaction
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Posted - 2014.12.18 21:51:00 -
[384] - Quote
Kaeru Nayiri wrote:voidfaction wrote: I don't know. I just know this medication is really messing up my already messed up mind. My kids don't know if im mad or happy and i snap for the littlest of things. very forgetful and kids tell me i'm not doing the things i think im doing. Thinking I need to get fitted for a straightjacket.
[edit] well after looking it up on the wiki that sound like it could very well be
This sounds horrible. My thoughts go out to you, man, be strong. Thank You I get paid 525 a week to sit at home and play games for the time being so I'm not to bad off. Im a simple old man, only require internet and a way to play video games. I don't need much more than that.
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voidfaction
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Posted - 2014.12.18 21:56:00 -
[385] - Quote
Give my gallente scout 2 samurai swords and i will make due just for the looks. Or some nice orange glowing plasma throwing knives with 15m range. |
voidfaction
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Posted - 2014.12.18 22:05:00 -
[386] - Quote
Varoth Drac wrote:Regarding scout bonuses, assuming all have a knife bonus, or knives get a straight buff instead:
All scouts get damp bonus plus
Min- hacking Am- precision Cal- scan range Gal- cloak duration
Dampening is crucial to all scouts. Passive scanning is still useful and scouts are still the best at it with the bonuses. I think cloak duration would be good. Cloaks are a defining scout feature.
What do you all think? damp bonus really should be the #1 all scout bonus. That is all scouts primary role is stealth. Knife i will even go and say should be all scouts sidearm as much as i hate them. one scout should excel in melee/knife becasue you always have to have a rouge in a game. |
voidfaction
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Posted - 2014.12.18 22:27:00 -
[387] - Quote
Spademan wrote:Varoth Drac wrote:Regarding scout bonuses, assuming all have a knife bonus, or knives get a straight buff instead:
All scouts get damp bonus plus
Min- hacking Am- precision Cal- scan range Gal- cloak duration
Dampening is crucial to all scouts. Passive scanning is still useful and scouts are still the best at it with the bonuses. I think cloak duration would be good. Cloaks are a defining scout feature.
What do you all think? How about a +100% efficacy per level to Myofs? Someone wants to jump like they do in Destiny. lol I guess that would be nice to get on top of the outposts with the sentinel guarding on top of the stairway with only way to get to him is in front of him. sorry if you missed the hint of Myofs increasing jump height. |
voidfaction
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Posted - 2014.12.18 22:33:00 -
[388] - Quote
Spademan wrote:voidfaction wrote:Spademan wrote:Varoth Drac wrote:Regarding scout bonuses, assuming all have a knife bonus, or knives get a straight buff instead:
All scouts get damp bonus plus
Min- hacking Am- precision Cal- scan range Gal- cloak duration
Dampening is crucial to all scouts. Passive scanning is still useful and scouts are still the best at it with the bonuses. I think cloak duration would be good. Cloaks are a defining scout feature.
What do you all think? How about a +100% efficacy per level to Myofs? Someone wants to jump like they do in Destiny. lol I guess that would be nice to get on top of the outposts with the sentinel guarding on top of the stairway with only way to get to him is in front of him. sorry if you missed the hint of Myofs increasing jump height. I want it more for stupid levels of punching power you want the jet li corkscrew punch from the movie Fearless
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voidfaction
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Posted - 2014.12.18 22:50:00 -
[389] - Quote
Who is Frost Kitty? He/she kicked my ass earlier this morning. Just wanted to say I hope im on your team next time. I would respawn on the other side of the map just to try to avoid him/her but to no good bam Frost Kitty killed voidfaction respawn somewhere else bam Frost Kitty killed voidfaction. I think I ended up being 12 of their 34 kills in that match and I died 13 times.
Anyway if you read this GG Frost Kitty |
voidfaction
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Posted - 2014.12.18 23:17:00 -
[390] - Quote
Vitantur Nothus wrote:Everyone's passives are crap; cloak would be as effective on 1000HP Meds as it is on us. I don't like the idea of making it general use. Cloak isn't in good shape, but its all we've got. Hopefully, we'll eventually be able make it good ...
Less shimmer, active damp bonus, etc.
... but not until Assault Lite is gone. my thoughts on cloak shimmer to make cloak better
voidfaction wrote:I use the different colors depending on the map environment anyway.
Valor for toxic environment Sever for Volcanic Dragonfly for darker The Raven should work well in the foggy or light environments.
Now if only the cloak shimmer would match my suit color < HINT HINT CCP - make cloak shimmer transparent of the suit.
If only they were skins to be applied to isk/aur suits also so I could have Valor Gk.0 Scout I guess my collection would be OP to the other races that don't have them.
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voidfaction
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Posted - 2014.12.18 23:27:00 -
[391] - Quote
Arkena Wyrnspire wrote:On 'everyone needs the damp bonus'. If there is a problem with the base profile that means that all scouts need lower profile, then the base profile should be decreased rather than tacking on bonuses that only help vets. The scout is already painfully vet-oriented given that you need level 5 scouts to fit a cloak decently. If the cloak cpu/pg bonus was removed and the cpu/pg reduced on the cloak it would open cloak up to noobs. lowered profile of scout suit would trickle down to the basic light version making the basic virtually the same as the racial. gives reason to level up racial to get the extra dampening the way it was before.
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voidfaction
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Posted - 2014.12.18 23:32:00 -
[392] - Quote
Llast 326 wrote:Arkena Wyrnspire wrote:On 'everyone needs the damp bonus'. If there is a problem with the base profile that means that all scouts need lower profile, then the base profile should be decreased rather than tacking on bonuses that only help vets. The scout is already painfully vet-oriented given that you need level 5 scouts to fit a cloak decently. Well that is an interesting point, about the base profile. And also true about Vet oriented class. Can't think of any other class where the bonus is actually meaningless until level V The cpu/pg bonus for gal weapons on a gal assault is far from useless at all levels. only one i can speak for as i have not really looked at the others but really helps on gal assault if fitting gal weapons. [edit] all assaults and all weapons my mistake |
voidfaction
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Posted - 2014.12.18 23:47:00 -
[393] - Quote
My thoughts on the shared class bonus. It should be moved to the basic frame tree for all classes. it buffs noobs in basic gear and gives a reason to level it to 5. |
voidfaction
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Posted - 2014.12.19 02:31:00 -
[394] - Quote
Gavr1lo Pr1nc1p wrote:Also, what do you all think about giving Commandos their scout counterpart's H/L slot layouts? I don't know. Not sure what you mean. Can my gal scout have the black eagle (commando) dual light weapons. lol I would give up 1x EQ, and Low slot for that and maybe even my grenade. |
voidfaction
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Posted - 2014.12.19 02:33:00 -
[395] - Quote
Ghost Kaisar wrote:Gavr1lo Pr1nc1p wrote:voidfaction wrote:Who is Frost Kitty? He/she kicked my ass earlier this morning. Just wanted to say I hope im on your team next time. I would respawn on the other side of the map just to try to avoid him/her but to no good bam Frost Kitty killed voidfaction respawn somewhere else bam Frost Kitty killed voidfaction. I think I ended up being 12 of their 34 kills in that match and I died 13 times.
Anyway if you read this GG Frost Kitty One of the few shotgunners I have respect for... Frost Kitty is amazing to watch in action. I love playing with the dude. I played 4 rounds with him, just me and him. In one match, we pulled an OB with just the two of us and literally slew 100 clones between us as well. We almost lost two. Blues were crap and the enemy squad was just cloning them hard. To bad we cloned the entire team HARD. Was very impressive with the Tac-AR I know that.
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voidfaction
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Posted - 2014.12.19 02:45:00 -
[396] - Quote
4 names that let me know im going to die a lot when against. Jolly Rog3r Frost Kitty G3n0c1d3 < not sure of spelling LighniningV < again not sure of spelling
Not saying most of you don't make it hard on me just those are the 4 that have really punished me enough in a single match to stick in my poor memory.
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voidfaction
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Posted - 2014.12.19 04:58:00 -
[397] - Quote
Vitantur Nothus wrote:https://www.youtube.com/watch?v=AdfFnTt2UT0&feature=youtu.be
Love watching these things. Looks and sounds so fun. Could never imagine being part of a battle like that. closest thing for me was in WoW doing Dungeon Raids. with 16 people. I never had to talk though just listen and do as I was told so it was possible for me. So nervous I would **** up and get everyone killed and lose my spot in the Raid until one of the other 10 Hunters in guild ****** up and the rotation got back to me again. It never happened but could have. Felt bad for the Hunters that wanted my spot. Eve would be so much worse being you could cause a lot of people to lose a lot.
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voidfaction
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Posted - 2014.12.19 19:43:00 -
[398] - Quote
Kaeru Nayiri wrote:Llast 326 wrote:Kaeru Nayiri wrote:Bayeth Mal wrote:Shotty isn't here anymore, I thought that was well known.
Check either Downstairs or the off site facility for details.
And Duncan, I think you missed my point, somebody was shocked that people would think the Min scout is good, I was saying it is good despite what people here claim. Actually, I was shocked (O_O) that someone would say the phrase: "Nobody uses minscout just for the knives" The min scout is the best scout in my opinion because the satisfaction level is above and beyond anything else in this game. Adrenaline is OP. Edit: I also believe the min scout has plenty of fitting space, I never have trouble fitting anything I want. Might have to do with the fact I feel 1 enhanced shield extender is enough. If you max out skills fitting the Min is easier for sure, and currently the fitting space is about perfect for me. I have to make choices about fitting. I have all the scout suits on one account or another, fitting the other scouts is much easier, and i really don't have to make choices about fitting with them Min are in a much better place than they used to be. I am of the opinion that all suits should have to make hard choices in fitting. It shouldn't ONLY be about slots, pg and cpu need to mean something. Maybe my time in EVE made me feel this way, but I think the min scout is the most balanced and in tune with the New Eden philosophy. I believe fitting should be hard. Who uses cpu/pg mods? I do on my g-I scout so I can run proto cloak and glu tac-ar. Some say noob scouts can not use cloak. I say my 1,761,752 SP lvl 3 gal scout fits a std claok with all militia gear. why because it to makes use of basic cpu mod. Everyone expects to run all proto with no problems I want to be forced to choose and if I want to run all proto then I have to sacrifice a slot for cpu or pg mod.
Now that said would like to see the mods moved to EQ slot (**** the sentinels, lol). replace the cpu/pg bonus on scouts so if a scout wants to run a cloak they have to use 2nd slot for cpu/pg. also would like to see a combined cpu/pg mod that works like the reactive plate buffing both but weaker.
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voidfaction
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Posted - 2014.12.20 02:51:00 -
[399] - Quote
J0LLY R0G3R wrote:SO I spent a few million on snowball launchers. Anyone want to build a snowman? XD
on a serious note do I
A. pop a few rounds at someone to get them to chase me then re B. launch a few rounds over some1s head then (hopefully) when they turn knife them C. Throw snowballs at dropships till it crashes D. something something tanks E. All the above CCP Christmas spirit is to SELL the snowball launcher for AUR to those not lvl 3 in mass driver. lol
Hope you enjoy them while some of us can only be targets for you to toy with.
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voidfaction
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Posted - 2014.12.20 03:07:00 -
[400] - Quote
sir RAVEN WING wrote:I bought a good number of them for ISK (I am lvl 1 in MD skill) Aur bpo version says no skills, isk version says lvl 3 mass driver.
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voidfaction
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Posted - 2014.12.20 03:23:00 -
[401] - Quote
sir RAVEN WING wrote:Hmm... 4 years vs 3... Goodness this is hard XD.
I would choose the game over the woman. I already pay most of my money out to 2 women for child support that only leaves me enough money to be happy with a game. women are not cheap and don't want a man that is already giving 60% to 2 other women.
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voidfaction
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Posted - 2014.12.20 08:46:00 -
[402] - Quote
Pseudogenesis wrote:All I want for christmas is backpedal penalty Be careful what you wish for. They might make is scout only, lol
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voidfaction
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Posted - 2014.12.20 16:08:00 -
[403] - Quote
Vitantur Nothus wrote:Spademan wrote:Vitantur Nothus wrote:Very interested to see what Rattati has in mind for the AM Scout. Perhaps a Myof bonus, jump and sprint for ever. Efficacy Bonus to all Biotics! Well you know Logi and assault is taking over eWar so heavies might get jump and sprint. I mean nobody runs sentinel no more since the HUGE nerf to the HMG the other day. Have not seen a single sentinel since.
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voidfaction
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Posted - 2014.12.21 04:33:00 -
[404] - Quote
After playing around with dampener totals I have learned when figuring in stacking penalties if you stack a proto with a basic the basic is counted first and the proto gets the penalty. I would have thought it would be the other way around. its a difference of having 17db vs 18db on my gal scout. also difference of having 14db vs 15db using 2x cDampeners and 1x bDampener. |
voidfaction
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Posted - 2014.12.21 05:55:00 -
[405] - Quote
Pseudogenesis wrote:Does anybody want to squad right now? Got a 2 man squad right now but we could use more I would but I have not mic and unable to play as an organized squad. I only play skirmish either running from point to point to hack everything in sight or picking a point and defending or attacking it as if it were my point. If anyone wants me in squad only for WP then that is OK. I'm not very good now with the cloak delay and breaking in Cal scout AGAIN.
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voidfaction
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Posted - 2014.12.21 21:59:00 -
[406] - Quote
Bayeth Mal wrote:Kaeru Nayiri wrote:voidfaction wrote:After playing around with dampener totals I have learned when figuring in stacking penalties if you stack a proto with a basic the basic is counted first and the proto gets the penalty. I would have thought it would be the other way around. its a difference of having 17db vs 18db on my gal scout. also difference of having 14db vs 15db using 2x cDampeners and 1x bDampener. You might want to report this, it's not supposed to work that way. Stacking penalties are always supposed to prioritize biggest bonuses first, applying the penalty to the weakest modules. I thought this was a known bug? Like, I've known about it for years now... Maybe it has been known I don't know. I just figured it out because I was always an ewar scout and those values were never on stat screen. when using precision, range, dampening for years you don't notice this kind of thing.
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voidfaction
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Posted - 2014.12.21 22:25:00 -
[407] - Quote
Come on CCP fix the servers. Some of us Atheist don't celebrate Christmas and play games while all the other people fight in stores for gifts and go visit family they can't stand.
Oops wrong thread. |
voidfaction
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Posted - 2014.12.21 23:15:00 -
[408] - Quote
Is all active scans shared with team? Been running focused scanner on my C/1 scout and really enjoying it and thinking of fitting it on my G-I |
voidfaction
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Posted - 2014.12.21 23:48:00 -
[409] - Quote
Vitantur Nothus wrote:One Eyed King wrote:voidfaction wrote:Is all active scans shared with team? Been running focused scanner on my C/1 scout and really enjoying it and thinking of fitting it on my G-I No. I can't remember which one(s) are squad only. I think its just the one with the 20 dB precision, but don't quote me on that for sure. There may be others. Yep, the Duvolle Focused Scanner is the only one set to "squad only" so far. Thank you much. Well looks like G-I with focused scanner is a no go until they make a std tac/burst ar. Fits well on my G/1 Now if they would just hurry with meta matches.
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voidfaction
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Posted - 2014.12.21 23:57:00 -
[410] - Quote
Spademan wrote:voidfaction wrote:Come on CCP fix the servers. Some of us Atheist don't celebrate Christmas and play games while all the other people fight in stores for gifts and go visit family they can't stand.
Oops wrong thread. Eh, Christmas is really more of a cultural celebration. The Culture is dieing in the US thanks to freedom of religion.
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voidfaction
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Posted - 2014.12.22 00:12:00 -
[411] - Quote
Vitantur Nothus wrote:Anyone play this game? http://www.ign.com/articles/2012/05/07/starhawk-reviewOlder game; just picked it for pocket change. Installing now. Video review looked pretty cool. Got me thinking about how neat it'd be if deployable structures played a part in Dust's future. Imagine if installations and structures were purchased for Isk and dropped in from orbit ... a Repair Bay here for vehicles; turrets here and there for overwatch; no two matches ever the same ... Youtube gameplay video looks fun
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voidfaction
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Posted - 2014.12.22 00:19:00 -
[412] - Quote
G-I Scout 1x cShield 1x cCPU 1x mPG 1x cProfile focused scaner proto cloak glu tac-ar ion pistol flux grenade
meta lvl 38 I hope I will be able to run that in tier 1
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voidfaction
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Posted - 2014.12.22 00:26:00 -
[413] - Quote
One Eyed King wrote:Sinboto Simmons wrote:Can't get on dust, disconnected fron server it says, any fix out there? I think its a PSN problem. No one is getting on. Other games are having some issues as well. I have been on Dust all day. Just can not get in a match
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voidfaction
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Posted - 2014.12.22 08:00:00 -
[414] - Quote
I'm finally a TRUE SCOUT. Got my first Hate mail for scanning and camping an objective to try and take it over. I feel so great now like I am finally playing the game right. Even got a duna invite yesterday so that and the hate mail I have to be FOTM scout. http://www.protofits.com/fittings/shared/981/10348 |
voidfaction
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Posted - 2014.12.22 08:08:00 -
[415] - Quote
Mossellia Delt wrote:voidfaction wrote:I'm finally a TRUE SCOUT. Got my first Hate mail for scanning and camping an objective to try and take it over. I feel so great now like I am finally playing the game right. Even got a duna invite yesterday so that and the hate mail I have to be FOTM scout. http://www.protofits.com/fittings/shared/981/10348 Duna invites me to play everyday. Its nice that he invites me to join the squad, but I wish he spoke English. Well I suck really really bad I have had 4 invites since open beta, lol
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voidfaction
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Posted - 2014.12.22 08:34:00 -
[416] - Quote
sir RAVEN WING wrote:Mossellia Delt wrote:voidfaction wrote:I'm finally a TRUE SCOUT. Got my first Hate mail for scanning and camping an objective to try and take it over. I feel so great now like I am finally playing the game right. Even got a duna invite yesterday so that and the hate mail I have to be FOTM scout. http://www.protofits.com/fittings/shared/981/10348 Duna invites me to play everyday. Its nice that he invites me to join the squad, but I wish he spoke English. I blew his tank up and he sent me an inv to the corporation. I happily declined and stayed in my CFW corporation. (Not my current one) I doubt I will ever join a PC corp. I first need to get a headset (CCP Soon) and learn to play as a squad. I only play scout also so I don't feel I would work well as I can not change roles to something else when needed. Oh and I really suck, lol |
voidfaction
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Posted - 2014.12.22 13:14:00 -
[417] - Quote
Having so much fun with proto scans on my scout. But I take it you only get WP if someone in squad kills a scanned target. DAMN YOU CCP I don't want to run in a squad. |
voidfaction
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Posted - 2014.12.22 20:38:00 -
[418] - Quote
Vitantur Nothus wrote:Negative. They gave away 1 set of Templar gear. Yeah, that was about a joke. If they want to give out 1 they should have random sent out to an active player (someone that logs in daily/weekly) instead of that. Templar gear? is that all Amarr junk? If so no loss to me. I have the 5 G-I BPO's and an Apex 'Hawk' starting my Cal Scout collection. Don't want Amarr junk cluttering up my inventory.
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voidfaction
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Posted - 2014.12.22 20:57:00 -
[419] - Quote
One Eyed King wrote:voidfaction wrote:Vitantur Nothus wrote:Negative. They gave away 1 set of Templar gear. Yeah, that was about a joke. If they want to give out 1 they should have random sent out to an active player (someone that logs in daily/weekly) instead of that. Templar gear? is that all Amarr junk? If so no loss to me. I have the 5 G-I BPO's and an Apex 'Hawk' starting my Cal Scout collection. Don't want Amarr junk cluttering up my inventory. Its bad enough you have some hiding in those storage boxes that are infecting your room with Amarr cooties that you can't get rid of because you have no idea what boxes they are in. Ill sell them to Jara. Maybe she will give a lap dance instead of isk.
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voidfaction
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Posted - 2014.12.23 11:03:00 -
[420] - Quote
The Duna lol tank squad. Does that really work in PC? They sure make for an easy win in pubs. Well I guess they are winning because pub payouts don't make a real difference win or lose |
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voidfaction
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Posted - 2014.12.24 06:50:00 -
[421] - Quote
Pseudogenesis wrote:I'm using an all-free assault fit for isk grinding to make up for this weekend's spending spree. With a militia equipment being the only thing I pay for it's a decent fit that only costs 250 isk. Unfortunately there aren't militia uplinks or that would probably be my choice, so I've settled with the repair tool for now. Militia Drop Uplink are the first EQ listed in market.
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voidfaction
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Posted - 2014.12.24 07:04:00 -
[422] - Quote
Pseudogenesis wrote:I'm using an all-free assault fit for isk grinding to make up for this weekend's spending spree. With a militia equipment being the only thing I pay for it's a decent fit that only costs 250 isk. Unfortunately there aren't militia uplinks or that would probably be my choice, so I've settled with the repair tool for now. How much WP does being squad lead get you? Any time you want me to squad just for the extra WP let me know. I have little reason for isk or WP concerns as I have plenty of bpo's to make free fits and my 2 apex scouts when i need isk. SP is only for leveling up things I wont use now as I have what I need and want maxed.
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voidfaction
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Posted - 2014.12.24 07:50:00 -
[423] - Quote
Pseudogenesis wrote:voidfaction wrote:Pseudogenesis wrote:I'm using an all-free assault fit for isk grinding to make up for this weekend's spending spree. With a militia equipment being the only thing I pay for it's a decent fit that only costs 250 isk. Unfortunately there aren't militia uplinks or that would probably be my choice, so I've settled with the repair tool for now. How much WP does being squad lead get you? Any time you want me to squad just for the extra WP let me know. I have little reason for isk or WP concerns as I have plenty of bpo's to make free fits and my 2 apex scouts when i need isk. SP is only for leveling up things I wont use now as I have what I need and want maxed. Honestly I have no idea, I usually defer SL to somebody else, and last time I did I wasn't getting much in the way of commissions. I appreciate the offer though, I'll hit you up next time I'm on. Maybe it's time to start grinding out an apex suit, they seem like a pretty sweet deal. They are not to bad. I think they are well worth the money I spent on mine. Would have been worth grinding to get them for free but i'm to lazy for that.
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voidfaction
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Posted - 2014.12.24 09:45:00 -
[424] - Quote
Dual active scanner scout? Anyone do this? |
voidfaction
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Posted - 2014.12.24 16:24:00 -
[425] - Quote
IAmDuncanIdaho II wrote:Pseudogenesis wrote:LeGoose wrote:Arkena Wyrnspire wrote:voidfaction wrote:Dual active scanner scout? Anyone do this? No. False. Shotty runs a fit or 2 with dual scanners. I can vouch for this, it was a humongous help when I was squadding with him the other day. Who would have known that having ewar could be useful? haha awwwwww you guys....you need that directional arrow as a crutch don't you :-ppp wonder if they meant to leave that in No I need the 100m scan for my RR. Well Ok the directional arrow is nice too. Also as most scouts are at 20db 2 focused scanners make that less fun for enemy scouts. seems most in pubs have given up on the cloak as I am starting to do.
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voidfaction
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Posted - 2014.12.24 19:41:00 -
[426] - Quote
So from all this here https://forums.dust514.com/default.aspx?g=posts&m=2537405#post2537405 I guess I am going to need to find a PC corp I don't do it because I don't want to. I don't do it because I do not use mics, I'm old and slow, and I play what I enjoy not what someone tells me (fotm). In shorter words because I suck. All sounds great none the less. |
voidfaction
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Posted - 2014.12.24 20:53:00 -
[427] - Quote
sir RAVEN WING wrote:Spademan wrote:voidfaction wrote:So from all this here https://forums.dust514.com/default.aspx?g=posts&m=2537405#post2537405I guess I am going to need to find a PC corp I don't do it because I don't want to. I don't do it because I do not use mics, I'm old and slow, and I play what I enjoy not what someone tells me (fotm). In shorter words because I suck. All sounds great none the less. I don't have a mic yet FA still lets me in. Though I'm not sure they've found out yet... Anyway, that does look promising. I would like some clarification on the warbarges though, it says "personal" Can each merc get their own warbarge? I have a mic. It's just I have no idea where it is. Sometimes it'll randomly cut on and people hear muffled noises. I don't get it. :p Also if you in FA you have to use FotM? That's terrible as I rarely use FotM (It comes to me. Not the other way around.) My Caldari Knife Scout would have no place. Well at least I don't care :p Yeah that is where I would have a major problem in PC. I run what I enjoy and that is usually far off from the FOTM. Like now running c/1 scout with 2 proto scanners, rr, bolt pistol. 3x eShield Extenders, pReactive, cDampener, and flux nade. I'm sure its by far FOTM but i have fun with it. Team seems to benefit well from the scans even though i get no WP
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voidfaction
Nos Nothi
792
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Posted - 2014.12.24 23:06:00 -
[428] - Quote
Arkena Wyrnspire wrote:brb getting spade kicked for not having a mic That would not be cool
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voidfaction
Nos Nothi
792
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Posted - 2014.12.24 23:16:00 -
[429] - Quote
Is a mic required for duna? Also is tank skills required? I have 0pts in vehicles. The only corp that has sent me an invite and they would probably reject me Guess Ill have to hope for a Nos Nothi warbarge |
voidfaction
Nos Nothi
794
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Posted - 2014.12.25 00:07:00 -
[430] - Quote
Llast 326 wrote:Vitantur Nothus wrote:Llast 326 wrote:Hoping it can look like this Or this?PS: I've been running without coms disabled for a couple weeks now. Someone suggested that it improved framerate. Can't tell any difference, but I do like the quiet :-) Anytime I am near a commed up squad I lagGǪ seriously I suspect Coms are possibly the largest source of lag. One of the biggest reasons I do not use mic. just turning it on i can see a difference and I have 50mb down 20mb up 27ping. with voice off and all graphics set to low i rarely get lag unless around a squad of G.L.O.R.Y.
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voidfaction
Nos Nothi
797
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Posted - 2014.12.25 20:34:00 -
[431] - Quote
Arkena Wyrnspire wrote:Vitantur Nothus wrote:Arkena Wyrnspire wrote:
I would be a lot more interested in it if it wasn't so AUR based.
Phase Two We want to allow Corporations to be measured on their collective Warbarge Fleets. The Corporation will then be able to invest in power structure/umbrella that either increases the power of each individual Warbarge module or grants brand new bonuses to the Corporation, tentatively called Warbarge Command. Modules will only work while the Corporations have a strong enough membership of real players (no alts), as measured by Loyalty Ranks or be gated in construction by membership, making it necessary to go out and recruit and train new players to get to the upper echelon of power. I don't see any problem with this system; what am I missing? Also, nothing prevents them from tweaking the Loyalty Formula, should AUR prove to play too heavy a part. It's the loyalty rank formula that's the problem. If it's tweaked to actually show activity/prowess then it'll be an adequate metric, but in its current state it means that you can directly translate money into game strength. There are top 10 players on the leaderboards who aren't past rank 6 because they haven't bought AUR - if you have a tiny fraction of their time investment put in but have bought a merc pack, you'll outrank them. That's ridiculous. It's completely unreasonable to suggest such a brokenly money dependent system should be the gauge for strength, as well as inherently giving strength itself. I suspect Rattati is smart enough to see the problem, though, so hopefully it won't actually happen like this. So you suggest those that started in beta and never paid anything but have no life outside of playing this game should be ranked higher? The way the real military ranks works because we know the real life solders with the highest KDR are our Generals right? No the officers are the ones that went to school and sit back and ordered others to their deaths while siting in the back. Or the generals with payoffs and politics to raise through the ranks. Are the ones on the top of the leader boards the ones who also just follow FOTM, only play when they have a q-synced proto squad in pubs, redline snipers, etc? I know I suck at this game. What you suggest is even though I started in open beta and spent over a year in a UP scout suit I should be lower rank for killing my KDR in the first year of play. Becasue I play solo in a std fit over 90% of the time my loyalty is lower. Because I did not exploit PC payouts to have the isk to run proto full time for ever I am nothing. Yes I am a Brigadier because not only have I played since open beta I have been loyal in supporting the costs of development of this game. Those that play a free game and never spend money I call them leaches even if they are at the top of the boards from exploiting FOTM, PC payout, q-sync protostomps, redline sniping, etc
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voidfaction
Nos Nothi
798
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Posted - 2014.12.25 21:35:00 -
[432] - Quote
sir RAVEN WING wrote:You know what's sad? Raven is PFC and Deadly is Recruit. Raven put in $10 and Deadly put in $0 Raven is 16 months old, Deadly has been here since the very beginning.
WTF CCP.
@Void. If I had the link... I have spent around $200 just in the last month. I like BPO's I feel I am a loyal Dust514 player. Less likely to quit on a whim with all the money I have invested into it and will keep investing in even after or if it goes PC with Legion.
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voidfaction
Nos Nothi
799
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Posted - 2014.12.25 23:23:00 -
[433] - Quote
Spademan wrote:voidfaction wrote:Those that play a free game and never spend money I call them leaches But are those very players like myself not a huge boon? Think about it, if I can come this far without paying, 26 million sp, fighting in the competitive scene, have access to all aspects of the game if I wish, then am I not a wonderful marketing tool? People like me and GMK are proof that the game isn't Pay to win, and no one wants a pay to win game. In other news: So Festivus is from that show, Seinfeld. Ya'll know it? You are right I should not have made is sound like it is such a bad thing. Did not really intend for it to sound like a bad thing. It was more in defense of the thinking someone who has a life and pays to keep up SP wise in game with some that have no life should not be counted high in the loyalty ranking. What is the loyalty ranking? The redline snipers have the KDR ranking. People who q-sync proto stomp pubs have the kills and wins ranking. So what is Loyalty? Loyal to the game? loyal to CPP? Loyal to one account? What should it be? One with nothing invested is more likely to quit on a whim and someone with money invested more likely to stay.
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voidfaction
Nos Nothi
800
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Posted - 2014.12.26 01:09:00 -
[434] - Quote
Zaria Min Deir wrote:voidfaction wrote:Spademan wrote:voidfaction wrote:Those that play a free game and never spend money I call them leaches But are those very players like myself not a huge boon? Think about it, if I can come this far without paying, 26 million sp, fighting in the competitive scene, have access to all aspects of the game if I wish, then am I not a wonderful marketing tool? People like me and GMK are proof that the game isn't Pay to win, and no one wants a pay to win game. In other news: So Festivus is from that show, Seinfeld. Ya'll know it? You are right I should not have made is sound like it is such a bad thing. Did not really intend for it to sound like a bad thing. It was more in defense of the thinking someone who has a life and pays to keep up SP wise in game with some that have no life should not be counted high in the loyalty ranking. What is the loyalty ranking? The redline snipers have the KDR ranking. People who q-sync proto stomp pubs have the kills and wins ranking. So what is Loyalty? Loyal to the game? loyal to CPP? Loyal to one account? What should it be? One with nothing invested is more likely to quit on a whim and someone with money invested more likely to stay. Loyalty, IMHO, is more measured in the willingness, no, desire, of exactly those with nothing to lose to come back, to keep coming back, in the face of continued disappointment, just for the sheer enjoyment of what little resembling a real game Dust is, and potentially the hope for better in the future. Much more than someone clinging to the idea that they might as well keep playing, just so they don't feel like they wasted all the money they "invested". Generally speaking, a free to play game cannot attract enough paying customers without having a healthy enough playerbase to, you know, attract them. Dust would not have lasted for years without all those "leeches", good sir. And saying you didn't mean your choice of words to sound "like a bad thing" doesn't change the fact you chose that word. How long would it last without the ones paying the bills good sir? Its a business to make money. Even a charity has to have someone paying the bills. One will always go back to a free lunch because it is free if they are hungry and don't want to pay for food. Loyal will pay(tip) when and what they can so the one serving the free food can keep serving it. |
voidfaction
Nos Nothi
802
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Posted - 2014.12.26 01:47:00 -
[435] - Quote
One Eyed King wrote:@ Pay-to-win etc topics.
Payment is not necessarily always equating with dollars and cents or money.
That is why there is no such thing as a free lunch, because even if you went out and scavanged and killed an animal with a rock, and started the fire with your hands, you paid the physical effort and time toward your goal.
People can be loyal to something that they have spent a lot of time and effort on, even without spending money.
People can care so little about money, that it becomes meaningless to them and affords no loyalty whatsoever.
The game obviously depends on both paying players and non paying. So far, it has done a good job of striking the balance between giving an advantage to someone paying (booster buyers reducing their grinding time etc) without making it pay to win.
I will say I was concerned in reading through the PC ideas that there is some room for Loyalty Ranking to become too big a factor, given how much more significantly monetary payments weigh compared to in game time, but it is so far out in terms of time and specifics that we should probably wait to see exactly how it is put in place before we can say there is a problem of it being too pay to win or even not rewarding paying customers enough. So time in game (not time account created) should be #1 That does prove most loyal to the game.
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voidfaction
Nos Nothi
802
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Posted - 2014.12.26 03:00:00 -
[436] - Quote
One Eyed King wrote:voidfaction wrote:One Eyed King wrote:@ Pay-to-win etc topics.
Payment is not necessarily always equating with dollars and cents or money.
That is why there is no such thing as a free lunch, because even if you went out and scavanged and killed an animal with a rock, and started the fire with your hands, you paid the physical effort and time toward your goal.
People can be loyal to something that they have spent a lot of time and effort on, even without spending money.
People can care so little about money, that it becomes meaningless to them and affords no loyalty whatsoever.
The game obviously depends on both paying players and non paying. So far, it has done a good job of striking the balance between giving an advantage to someone paying (booster buyers reducing their grinding time etc) without making it pay to win.
I will say I was concerned in reading through the PC ideas that there is some room for Loyalty Ranking to become too big a factor, given how much more significantly monetary payments weigh compared to in game time, but it is so far out in terms of time and specifics that we should probably wait to see exactly how it is put in place before we can say there is a problem of it being too pay to win or even not rewarding paying customers enough. So time in game (not time account created) should be #1 That does prove most loyal to the game. I think it depends on the context. So far, I don't think it matters with Loyalty Rank because there is no advantage. With Boosters, you don't gain such a significant advantage that you are always going to have the advantage over non payers. It becomes a problem when payment means getting an advantage that will always be insurmountable for those who don't pay. If you put too great a barrier between people who do not pay, or do not pay as much, then you end up alienating a significant portion of your players, and ultimately reducing the size of the player base. In this case, with such a big barrier for new players, and issues retaining players as it is, CCP cannot afford to erode its player base further. That is why it is important for them to reward paying players, without over doing it. Well this is a game of PAY to WIN SOONER. Who plays in PC? People that already have proto in what they need. How do you get those that have proto to spend money? You add another time sink that can be shortened with AUR. It is a way to keep people buying AUR after they have proto. I bought boosters to get proto faster. I bough AUR suits to use them before I was proto. I only buy AUR now to add to my collection of BPO's or respec because I have proto in everything I use. I have no use of boosters or AUR suits, weapons, or modules other than BPO's. I payed to win sooner even though I still lose, lol. I see no difference with the loyalty ranks. CCP has to have a way to get people to spend money and make a profit or they lose. They do it with time sinks. Have noticed a lot of non free games going to same route. you can buy boosters for many games to lvl faster. FarCry 4 being one of them and I think I even seen one for the new Dragon age. Its all about money even though CCP is giving players a free game to play they have to make money some how. |
voidfaction
Nos Nothi
802
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Posted - 2014.12.26 03:35:00 -
[437] - Quote
One Eyed King wrote:voidfaction wrote:One Eyed King wrote:voidfaction wrote:One Eyed King wrote:@ Pay-to-win etc topics.
Payment is not necessarily always equating with dollars and cents or money.
That is why there is no such thing as a free lunch, because even if you went out and scavanged and killed an animal with a rock, and started the fire with your hands, you paid the physical effort and time toward your goal.
People can be loyal to something that they have spent a lot of time and effort on, even without spending money.
People can care so little about money, that it becomes meaningless to them and affords no loyalty whatsoever.
The game obviously depends on both paying players and non paying. So far, it has done a good job of striking the balance between giving an advantage to someone paying (booster buyers reducing their grinding time etc) without making it pay to win.
I will say I was concerned in reading through the PC ideas that there is some room for Loyalty Ranking to become too big a factor, given how much more significantly monetary payments weigh compared to in game time, but it is so far out in terms of time and specifics that we should probably wait to see exactly how it is put in place before we can say there is a problem of it being too pay to win or even not rewarding paying customers enough. So time in game (not time account created) should be #1 That does prove most loyal to the game. I think it depends on the context. So far, I don't think it matters with Loyalty Rank because there is no advantage. With Boosters, you don't gain such a significant advantage that you are always going to have the advantage over non payers. It becomes a problem when payment means getting an advantage that will always be insurmountable for those who don't pay. If you put too great a barrier between people who do not pay, or do not pay as much, then you end up alienating a significant portion of your players, and ultimately reducing the size of the player base. In this case, with such a big barrier for new players, and issues retaining players as it is, CCP cannot afford to erode its player base further. That is why it is important for them to reward paying players, without over doing it. Well this is a game of PAY to WIN SOONER. Who plays in PC? People that already have proto in what they need. How do you get those that have proto to spend money? You add another time sink that can be shortened with AUR. It is a way to keep people buying AUR after they have proto. I bought boosters to get proto faster. I bough AUR suits to use them before I was proto. I only buy AUR now to add to my collection of BPO's or respec because I have proto in everything I use. I have no use of boosters or AUR suits, weapons, or modules other than BPO's. I payed to win sooner even though I still lose, lol. I see no difference with the loyalty ranks. CCP has to have a way to get people to spend money and make a profit or they lose. They do it with time sinks. Have noticed a lot of non free games going to same route. you can buy boosters for many games to lvl faster. FarCry 4 being one of them and I think I even seen one for the new Dragon age. Its all about money even though CCP is giving players a free game to play they have to make money some how. Agreed. And I think those that have a business model similar to that where they can monetize impatience essentially is a good way of doing things. That doesn't mean we shouldn't be wary of them crossing any lines in the future. Now I guess i need to admit AUR is high on the loyalty rank. Bought and spent like 300,000 Aur in last 3 weeks. 200,000 was from elite pack. Took me from a tad over 50% rank 10 just over rank 11. Buying ranks is not cheap. But I spent it for the BPO's. Now another elite pack to get the Quafe pack |
voidfaction
Nos Nothi
803
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Posted - 2014.12.26 20:03:00 -
[438] - Quote
Pseudogenesis wrote:I wish I had a capture card. I really want to make a heavy montage parody :( I just want to make a Montage of all the really good players killing me in there proto suits while in there proto squads in pubs. You know because they are so good and all that they don't need proto and squads, lol
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voidfaction
Nos Nothi
806
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Posted - 2014.12.27 22:25:00 -
[439] - Quote
noob cavman wrote:I like trains I knew a girl that did too. People still call her by that nickname
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voidfaction
Nos Nothi
814
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Posted - 2014.12.30 03:09:00 -
[440] - Quote
J0LLY R0G3R wrote:One Eyed King wrote:I tried watching the video, and the print was too tiny, so this really is a guess. Waldo? Yeah realized the print would be tiny after I posted it up lol. I'll let him take credit for the death Does he like trains?
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voidfaction
Nos Nothi
831
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Posted - 2015.01.02 00:22:00 -
[441] - Quote
Really like the 'Black Eagle' assault rifles. Always wanted to run scout with 2 light weapons without it being the 'black eagle' scout locked into one being the shotgun and the crap slot layout.
Proto Stomper G-I Scout
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voidfaction
Nos Nothi
832
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Posted - 2015.01.02 00:53:00 -
[442] - Quote
Spademan wrote:voidfaction wrote:Really like the 'Black Eagle' assault rifles. Always wanted to run scout with 2 light weapons without it being the 'black eagle' scout locked into one being the shotgun and the crap slot layout. So this is a assault rife that can fit into a sidearm slot? I assume it's limited? Yes, 50 for the 3 completed missions rewards
Proto Stomper G-I Scout
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voidfaction
Nos Nothi
832
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Posted - 2015.01.02 00:57:00 -
[443] - Quote
Since it counts as a sidearm does that mean sidearm dmg modifier work on them? might be even better than I though.
Proto Stomper G-I Scout
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voidfaction
Nos Nothi
839
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Posted - 2015.01.03 01:16:00 -
[444] - Quote
Llast 326 wrote:Vitantur Nothus wrote:CCP Rattati wrote:Canaan Knute wrote:I can see REs with active scanners, but they don't show up on passive scans. Is this working as intended? depends on the precision of each scan I presume Have we yet confirmed whether or not this is broken? Seems to be a communication thing If only Active scanners are supposed to pick up RE and Proxies then not broken If certain DB is supposed to then yes broken I'm going to say not broken since literally everyone would be able to detect even proto RE's at close range.
Proto Stomper G-I Scout
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voidfaction
Nos Nothi
839
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Posted - 2015.01.03 03:38:00 -
[445] - Quote
Llast 326 wrote:voidfaction wrote: I'm going to say not broken since literally everyone would be able to detect even proto RE's at close range.
But that is the thingGǪ can't seem to pick them up on Passives. Have you seen any? I only catch them when someone active scans, even with two complex precision enhancers I have never seen one with passive. I run scanner full time now so unless they are used as grenades or are not in the usual places (objectives) they are almost useless against me. It's nice not wasting flux grenades anymore. My comment was saying I don't think we should be detecting them on passive. If everyone can detect them they become almost useless unless someone is actively watching for someone to walk up to them or using them like grenades. Everyone has less then 28db close range scan.
Now that being said how do we fix if we want them to be useful in the way we just drop and forget at objectives? Do we fix it? Should we have to have eyes on to use them instead of "Objective A is being hacked" push button blow up merc? I mean RE's have blast radius of 5m and only the Sentinel with lvl 5 range will not see them before getting in 5m range. I don't use RE's. Do we drop the profile of them to std/adv/proto > 28/20/15 so only mercs with precision can detect them and only proto scanners can detect them? Or nerf the inner ring so it is not so damn good?
Proto Stomper G-I Scout
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voidfaction
Nos Nothi
920
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Posted - 2015.01.04 23:44:00 -
[446] - Quote
Flux scanner on the 3 objective skirmish maps like Spine Crescent really does not seem fair. Run 2 from center of map and watch how fast the enemy clone count drops. Almost makes me want to level up a Gal Logi.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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voidfaction
Nos Nothi
922
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Posted - 2015.01.05 00:59:00 -
[447] - Quote
sir RAVEN WING wrote:One Eyed King wrote:Bayeth Mal wrote:Vitantur Nothus wrote:Someone tell Jolly to stop PLC'ing the L33T Slayers.https://forums.dust514.com/default.aspx?g=posts&m=2552668#post2552668 Ugh, the scouts are now dropping as FotM and they're still wanting nerfs. I'm done with this community. There were a lot of people saying that scouts were fine around 1.6 and 1.7. Some people are stupid. I think snipers should be scouts... Am I stupid? No, You hit the nail on the head. snipers are scouts in my eyes 100x more so than a shotgunner. I think of scout as silent killers from distance or up close. Only thing I would change about scout is give them a light weapon slot and a NK slot. Make any weapon we use silent.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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voidfaction
Nos Nothi
928
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Posted - 2015.01.06 08:03:00 -
[448] - Quote
sir RAVEN WING wrote:Why has every match this week been my team getting stomped and then spawnkilling in our own homespawn?
I even gave up on laying uplinks as everytime there is a proto sent camping it...
Well, this really makes me want to quit ze DUST. I will take proto sentinels spawn camping over 3+ proto uplinks on EVERY rooftop I just keep telling myself PS2 will be here soon. Been telling myself that for over a year, lol
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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voidfaction
Nos Nothi
935
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Posted - 2015.01.07 20:33:00 -
[449] - Quote
Sinboto Simmons wrote:Arkena Wyrnspire wrote:sir RAVEN WING wrote: #4 - Minmatar Scout. Faster, can use Kincats easily. Extremely fast stamina re-gen and a bonus that still doesn't make sense.
Implying the Minscout requires the least skill to knife in this thread is probably an excellent way to get stabbed. I also do not believe anyone else thinks out of all the scouts the Minja has no problems fitting kinetic catalyzers. Faster, can use Kincats easier than a cal scout is how I would have worded it. still same idea The more skillful in my eyes would be the one with 25% less dmg able to still get the kill. You wouldn't say the gal scout takes the most skill at being hidden would you?
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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voidfaction
Nos Nothi
936
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Posted - 2015.01.09 21:53:00 -
[450] - Quote
Vitantur Nothus wrote:@ Pseudo - I'll have to do some digging to find Rattati's quote; my take away was that a healthy assault unit would outsell the other, more specialized frames. Then maybe they should make us proto assault before going into a specialized suit. Would seem fair with that way of thinking so everyone has assault to fall back on.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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voidfaction
Nos Nothi
936
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Posted - 2015.01.12 05:46:00 -
[451] - Quote
Gavr1lo Pr1nc1p wrote:LeGoose wrote:Bahahahaahahahahahahahahahahahahahaahahhahahahahahahahahahahahahahahahahahahahahaha What he fails to show is i killed him 10 times that match afterwards, and he went 1-17. It was very lucky, I admit. I was very surprised he didn't die to the first SG balst...but of well. BTW i played against Aero today...killed him 8 times, 3 as a heavy, 5 as a scout with a SG. Poor Aero. I'm surprised I am not in a lot of those videos because I really suck.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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voidfaction
Nos Nothi
960
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Posted - 2015.01.13 20:00:00 -
[452] - Quote
@ Vitantur Nothus
I sure wish I could word things like you do. I hate that I can not express myself the way most of you do here. I was never good in english. Had to take english 9, 10, and 11 all year my junior year of high school. Good thing for me I lived in Kentucky that year and passed English with a's and b's only to return to Indiana and pass English 12 with a d-
I can fix about anything but don't make me write about it.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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voidfaction
Nos Nothi
962
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Posted - 2015.01.13 20:23:00 -
[453] - Quote
One Eyed King wrote:voidfaction wrote:@ Vitantur Nothus
I sure wish I could word things like you do. I hate that I can not express myself the way most of you do here. I was never good in english. Had to take english 9, 10, and 11 all year my junior year of high school. Good thing for me I lived in Kentucky that year and passed English with a's and b's only to return to Indiana and pass English 12 with a d-
I can fix about anything but don't make me write about it. The best thing you can do to improve how you express yourself is to read. Even if it is news/entertainment. I wasn't good at English in HS either, mostly because of bad teachers and some notion that those good at math can't be good at English. Somewhere along the line, I started to improve, and I always found that the more I read, the better I could express my thoughts. That could very well help. I only read programming or other how to books and that just teaches me to be direct and to the point. I can not remember ever reading a actual story book. Really love the Game of Thrones and thought about reading the books A Song of Ice and Fire to get ahead of the series. Thank you for the idea.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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voidfaction
Nos Nothi
963
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Posted - 2015.01.13 20:34:00 -
[454] - Quote
Spademan wrote:Heads up.This looks pretty good, skill point changes. GRRRRRr This one has my mind going in circles. I don't know if I love it or hate it. I can not find a middle.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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voidfaction
Nos Nothi
973
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Posted - 2015.01.14 03:31:00 -
[455] - Quote
My philosophy on reading is. You read to learn how to do things. If a story is good they will make a move of it and then my imagination does not have to do all the work picturing what is going on. Oh and naked women in person > naked women on screen > naked women in words
But I am going to try to read some of A Song of Ice and Fire because I know I will be able to see the naked women later in the coming episodes, lol
Going to make a list of the suggestions you all made/make here since it is now considered reading to learn how to do something.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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voidfaction
Nos Nothi
974
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Posted - 2015.01.14 04:13:00 -
[456] - Quote
Vitantur Nothus wrote:voidfaction wrote: Going to make a list of the suggestions you all made/make here since it is now considered reading to learn how to do something.
\o/ Older Favorites: * Dune by Frank Herbert * 1984 by George Orwell * Catch-22 by Joseph Heller * Lord of the Flies by William Golding * Atlas Shrugged by Ayn Rand * A Clockwork Orange by Anthony Burgess Recently Read Favorites: * 11/22/63 by Stephen King * A Short History of Nearly Everything by Bill Bryson * A Spy Among Friends by Ben Macintyre * Ugly Americans by Ben Mezrich * A Confederacy of Dunces by John Kennedy Toole Next on my list: * Alan Turing: The Enigma ( The Imitation Game is the best movie I've seen in a long, long time)
Dune - One of my all time favorite movies A Clockwork Orange - Another great movie
I think I will put reading Dune at top of my list because even though I really liked the long version of the movie I am sure the book will be a lot better.
Thanks for the suggestions.
If you can't kill them scan them.
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voidfaction
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Posted - 2015.01.16 00:08:00 -
[457] - Quote
Bayeth Mal wrote:Spademan wrote:hfderrtgvcd wrote:How on earth do you guys have so much isk? I was proud of hitting 10 mil yesterday. I'm just so addicted to my triple kincat minja. The officer gallente scout is what really terrifies me. 35db profile and 5 low slots . Two things. Firstly, there was the Uprising refund and I still kinda fee the effects of it with my Isk. Second, I always go isk positive. Always. I've never understood how people struggled with ISK. I wasn't here for the Uprising refund, and PC has been a total net loss. All my ISK has been running pubs. I was a hardcore ISK saver, saved up 100mil just grinding pubs alone over 4 months. Only way I can see how anyone would struggle is if they suck like me and on top of that try to run adv and proto all day everyday. I can break even running adv most of the time but if i run proto i will lose 1 million a day easy. Im sure if I squad up and stick to the squad that would help with being revived but solo it is just a total lose.
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voidfaction
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Posted - 2015.01.16 00:23:00 -
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Pseudogenesis wrote:hfderrtgvcd wrote:Pseudogenesis wrote:Spademan wrote:Speaking of unbalanced matches...
It really irritates me that they implemented this new Mu thing to help with match sorting, but didn't change a god damn thing about how those players are gathered into that bloody match. Balanced matchmaking with a small player pool is ridiculously difficult. Honestly I'm surprised the matches are balanced at all. This is the best we're ever going to get, and no matchmaking algorithm is gonna change that unfortunately. If I can predict the outcome of more than 75% of matches the matchmaking clearly isn't working as well as it could be. If ccp doesn't want to work on it they could at least implement a solo only game mode. What, and fragment the server population even more? OH NO, The fragmenting pub debate is coming to the barbershop. I'm going to stay out of that one here and stick to the reduced squad size suggestion post. I done know I can't comprehend what you all say with all your fancy sentences, big words, and maths and stuff, lol
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voidfaction
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Posted - 2015.01.16 21:53:00 -
[459] - Quote
Anyone have to do the rubber band fix for their ds3 analog stick? I was starting to think aim assist did not like me because it was like when i got near the enemy my aim would move left. I could be running straight and without touching the stick it would randomly just start moving left.
Any way looked it up on google and found using a small rubber band you can fix it. So far so good I think. Hard to tell since I missed a lot anyway, lol
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voidfaction
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Posted - 2015.01.17 22:54:00 -
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sir RAVEN WING wrote:Question: Do you think the Magsec SMG is balanced?
My Answer: No, it is useless even when all skills are maxed.
Your answer? useless. I think the regular smg was better when I had 0 SP in it and proto with prof 2 in magses. that was a month ago when i respeced and put no SP in smg
I hate all charge to fire weapons anyway because with the cloak delay I don't need another delay that likes to get bugged out of cloak and not charge or fire.
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voidfaction
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Posted - 2015.01.18 00:54:00 -
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sir RAVEN WING wrote:Mossellia Delt wrote:Also, we need a shield SMG. It would be great for an HMG side arm. Scrambler SMG? Flux SMG? Glitched Magsec SMG? :p SMG? :p I don't even want to imagine how bad the accuracy of a Flux (if you mean gallente) SMG would be. I swear I can shoot my Ion pistol and hit a target behind me sometimes.
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voidfaction
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Posted - 2015.01.18 01:05:00 -
[462] - Quote
Spademan wrote:voidfaction wrote:sir RAVEN WING wrote:Mossellia Delt wrote:Also, we need a shield SMG. It would be great for an HMG side arm. Scrambler SMG? Flux SMG? Glitched Magsec SMG? :p SMG? :p I don't even want to imagine how bad the accuracy of a Flux (if you mean gallente) SMG would be. I swear I can shoot my Ion pistol and hit a target behind me sometimes. Think about it this way, if it's inaccurate enough and shoots fast enough then you'll be able to shoot in 360 degrees all at once. Thats about how I shoot the SMG now, lol
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voidfaction
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Posted - 2015.01.19 01:34:00 -
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IAmDuncanIdaho II wrote:Pagl1u M wrote:Hello brave scouts that live in the Barbershop, I'm here because I need your help.
I'm planning on creating a thread about WP rewards and stuff and I need to understand the true role of every class in the game.
Where should I find infos about scouts if not here?
I would like you to put the following in order of importance: killing, Hacking, using equipments, destroying equipments, defending Null Cannons, attacking Null Cannons, AV.
If you can thing of other roles a scout fulfill add them, I'm mostly talking about things that can be rewarded by WPs.
Thank you. Bonjourno Mr Pagl1u M 1. killing (CQC / Assassination) 2. hacking 3. point defense 4. decoy / bait 5. pushing objectives 6. equipment 7. AV A couple of points on my reasons: 1. It's an FPS. I don't care for those opinions that say a scout is for scouting which means recon. Personally I think that's BS and none of us would be here if that was what they were for. However they should only be good for CQC (and I mean <10m) and assassinations (using stealth to stab with high alpha weapons) 2. scouts are designed to be mobile and quick. Some also have hack bonuses. Only one game mode doesn't require hacking to win the game, two do, and those are the ones I play 99% of the time. Solo hacking a point away from a main fight can make the difference between winning and losing 3. Not that I do it much, but scouts with natural speed and EWAR can defend a null cannon effectively due to being hard to detect, and typically favouring high alpha weapons. 4. Pushing objectives isn't really something a scout can do - they are better off skulking round the flanks, perhaps as a decoy or bait. They don't have enough HP to push with a blob. I added this to the list. 5. I used to use REs but haven't skilled into those at the moment, mainly coz I can't fit them. I don't use a cloak either. Others here will likely place this higher up the list. 6. Anyone can AV, other roles can do it better. Scout may have a slight advantage due to speed but generally I don't think they should care about AV any more than the next non-AV-specialised class. Though if you throw (scuse the pun) the REs (especially the new REs) into the mix, this could get bumped higher. But that is equipment anyway. My two-penneth First Sorry in advance. Don't like being put in a group i do not fit in. You want my isk? I guess I should not be here because I hate CqC and never went scout for it. So it is some of us would not be here not NONE of us. Don't group me with the NK or CqC scout as scout is all I have played since open beta and I am all about range. I would NOT be playing this game at all if scout was a CqC class. Don't get a scout Apex suit because you have no use for any of the apex suits as the closest one set for only 10m range is the gal scout with shotgun / ion pistol the other 3 all have the best RANGED rifles in the game and are complete useless on the scout because as you put it are only for 10m CqC. Just becasue some people have played to many rpg as a rogue they think a scout is a CqC class. They must of never played the hunter or marksman scout in those games and must not realize scout does not mean rogue.
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voidfaction
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Posted - 2015.01.20 15:53:00 -
[464] - Quote
Not sure if my rubber band is going to last until they fix pub matches. That and i'm sure they will fix AFK first
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voidfaction
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Posted - 2015.01.22 22:49:00 -
[465] - Quote
Spademan wrote:One Eyed King wrote:Spademan wrote:Arkena Wyrnspire wrote:Spademan wrote:Under what conditions would the hamster not die when dropped from a skyscraper? If it landed well, and especially if it didn't hit concrete but hit something slightly softer. In our models they often break their teeth but don't suffer organ failures or significant bone damage. What of the teeth themselves? Would they not shatter and pierce through other parts of the hamster? Do they make little hamster mouth guards, or would that add too much extra weight and result in death? That'd completely imbalance the hamster, causing it to smash face first into the ground. Not a hope then. So add a weighted butt plug so it is balanced
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voidfaction
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Posted - 2015.01.23 04:27:00 -
[466] - Quote
hfderrtgvcd wrote:Vitantur Nothus wrote:Precision Enhancers!? Unbelievable :-) Strafing is fine. My beef is with wiggling. If hit detection, performance and latency were reliable, wiggling wouldn't be as big of deal. As to what I mean by "wiggling", this guy put it best: Vicious Minotaur wrote:Stepping left once centimeter, then stepping right one centimeter: repeat.
^ The above is a bastardization of actual strafing. It is also the most effective way of damage mitigation due to godawful hitdetection. Its existence, in no way, enhances the game in a remotely positive fashion. I don't see what inertia would do to fix that, but its definitely a problem
They WE would not be able to instantly reverse direction.
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voidfaction
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Posted - 2015.01.23 23:34:00 -
[467] - Quote
Adipem Nothi wrote:bandits and brigands, pirates and thieves assassins and smugglers, drunken retirees
to the last man, We are Bastards (jolly's behind you with REs)
they have districts, treaties and timers we have strippers, knives and raiding parties
The life of a Pirate! Roaming about attacking what you please, when you please, drunk if you please. No strings attached. No schedule to keep. No boundaries or politics in the way of a proper pillaging. Tokens and trophies to adorn the Bar walls!
So, if we really wanted to do this, we would need Command Points ...
I'm assuming that mechanics will permit us to upgrade the Bastard Barge with Isk (if so, that part will be easy). We would will still need at minimum a few active Bastards to switch tags. Nos Nothi Actives would complete corporate missions; this would generate Command Points for raid parties and unlock improvements for the Bastard Barge. Void is on the only NN Active at the moment. If the idea of a NN Pirate Corp is you guys would be interested in, I'd gladly switch my main over. But before we get too far into planning, a few important questions:
1. Most importantly, do any Original Bastards object to recasting Nos Nothi as a pirate corp instead of an alt corp? 2. Who'd be interested in participating in Nos Nothi raid parties? 3. Who is up for switching tags and becoming Nos Nothi Active?
Mr Musturd will assume the CEO position soon, but he won't be playing due to real-life life reasons. I've asked that he maintain the current roles and directorships of the Original Bastard alts. All that to say, we'll soon have a lore component working in our favor thanks to Musturd's Nothi Knives, and Mr Musturd supports the idea of a pirate corp if its something we want to do.
What do you guys think? LOVE IT. You know I'm all in since this is my ONLY account and only character. Can't say I would be much help in a raid (PC) but would do whatever needed to help. (no mic for raid) My loyalty rank of Brigadier should be some good help as well.
If you can't kill them scan them.
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voidfaction
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Posted - 2015.01.24 03:30:00 -
[468] - Quote
I am embarrassed to ask this but. How does nanite injectors work? All my time playing I have only ever equipped them maybe one time. When I did it was many many months ago. I would have it out and run up to a player that had the revive icon but never could get it to work. Do you just select it and press your fire button when aiming at player? Thats what I did and it never worked. Don't know if I was just doing it wrong or got to them late all I know is I decided it was not worth it.
I know stupid question but thinking of trying them out again and just wanted to be sure HOW they work.
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voidfaction
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Posted - 2015.01.24 03:33:00 -
[469] - Quote
Adipem Nothi wrote:The injector interface was changed ... no more dirty needles. Players now have to request a pickup. When they do, I believe you'll see an icon on your HUD provided your needle is equipped. But it is like everything else and you just press your fire button to use when equipped right?
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voidfaction
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Posted - 2015.01.24 16:19:00 -
[470] - Quote
Arkena Wyrnspire wrote:Speaking of illiterates and savages, apparently neither of you philistines know how to cut down post length. You can cut down post length? Maybe you should make a guide on that for the illiterate hillbillies like me Oh and by the way, NIce guide. < I really am illiterate so did I use the comma right there
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voidfaction
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Posted - 2015.01.24 17:25:00 -
[471] - Quote
Llast 326 wrote:Adipem Nothi wrote:Didn't play so well last night myself. >_< Might've been all the beer, but the last couple matches with you guys felt incredibly choppy. For whatever reason, my framerate improved once I returned to Ambush. Either way, I blame the beer. The squad was lots of fun; I want you guys to teach me how to do Skirmish right :-) Fair enoughGǪ teach me to Bush That was my first time in Ambush in a very try long time last night I need to make some Ambush fits because most of mine have Codebreakers and really not useful for those matchesGǪ just dead weight. Same, I don't have Ambush or Dom fits. I get in those games and I am lost. Seems like most of the time ambush is a turkey shoot. You just hope your not on the team that is the turkeys.
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voidfaction
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Posted - 2015.01.24 18:06:00 -
[472] - Quote
Llast 326 wrote:Question I've heard that I can use my PS4 controller on my PS3. Does anybody know if a PS4 mic work when used this way? And I don't know if this will help Void with the problems he was having with his controller but can't hurt to post it Dualshock Fix Thanks I guess the analog controllers just needed a good cleaning. After I removed the board from the shell I POURED rubbing alcohol inside the analog controllers. Works great now. but 1st game after was not so good because I had no punch (r3) or sprint (l3) for like 30 min until it dried. Yeah I'm impatient. Even poured the alcohol on it while it was powered on.
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voidfaction
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Posted - 2015.01.27 01:53:00 -
[473] - Quote
noob cavman wrote:hfderrtgvcd wrote:I don't know about fotm but the assault rail rifle is very popular. I would use it myself but I can't stand the iron sights. With arr if you ads your doing it wrong XD I don't know I get a lot of good kills while ADS the aRR that would be near impossible with hip-fire. But I play a ranged scout and prefer 40-80m fights.
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voidfaction
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Posted - 2015.01.27 02:12:00 -
[474] - Quote
2Berries wrote:Who else here runs RR's. I got some hate mail for my fit the other day & it kind of suprised me. Seems like the standard scout light weapon i notice on the killfeed is still SG's. Not sure if they were trying to call me out for fotm or scrub fits.
Only thing that would make my standard scout fit more caldari would be if it automatically sent invoices for the rounds it took to kill someone to the victim.
My response was "would you prefer i went back to using the ScR?" I run RR's a lot. I play a ranged scout and I do not care what anyone says. Tell them to go pick up any other FPS and tell you which has the scout role as only knives/shotgun CqC only. I have never played one that did not have the scout role as the medium/long range precision/sniper weapon class with a pistol or knife sidearm. If it has a scope I will use it and In Dust514 I will use everything else too.
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voidfaction
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Posted - 2015.01.28 03:06:00 -
[475] - Quote
Aeon Amadi wrote:Arkena Wyrnspire wrote:Would reducing backpedal speed not reduce the effectiveness of ring strafers? It's a pretty common form of strafing as well. It's definitely going to hurt Armor Tankers, that's for certain. Lot of armor tankers rely on the faster forward/backward motion because their strafe speed is so slow. I'm still against reducing backward speed, need some hardcore convincing that isn't "So Nova Knifers autowin". Im with you on this one. I have to start off with flux or ar and switch to smg to finish off sentinels fast. I thought that was the tactic of the game of shield and armor. But I guess if you have NK you do not have to use tactics of changing weapons. You only need the single weapon. They use the excuse after 1st hit the target jumps and backpedals and they can not catch up quick enough. I call that BS because they can switch to another weapon the same as anyone else that REALLY wants to get the kill would. If they have NK's in both weapon slots or no other weapon then I guess they are not very smart in the first place.
If they make backpedal slower then I think they should nerf the alpha dmg of NK's and shotguns to go with it.
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voidfaction
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Posted - 2015.01.28 03:31:00 -
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Adipem Nothi wrote:@ Void
When has this Community ever asked for free pass? Why would we want knifing to be easy?
We just got rid of the FoTM chasers (... excluding that Raven guy :P ). Seriously, the last thing anyone here wants is a reverse-exodus. I don't think anyone wants a free pass. In all fairness I would prefer slower backpedal speeds just because it makes sense that backpedal speed be the slowest. It is the reason that so many scouts are asking for it as if they are logi crippled with only 1 weapon slot. I see plenty of scouts everyday with NK and shotguns that after missing attempt at their range on me pulls out a ranged weapon and kills me. Those scouts had no problem with my backpedal speed because they used 2nd weapon to make up for it. Just as I make up for not having alpha dmg by using flux and 2 different HP type weapons. To me a scout asking for slower backpedal without offering to give up some of the alpha dmg would be like me asking for all players to only have 1 HP type so I do not have to use 2 HP dmg weapons but still able to carry both HP types weapons.
slower backpedal speed will bring out even more wanting scout nerfed to sidearm only or shotgun/nk nerfs and I would not blame them for asking for either
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voidfaction
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Posted - 2015.01.28 03:42:00 -
[477] - Quote
Adipem Nothi wrote:voidfaction wrote: slower backpedal speed will bring out even more wanting scout nerfed to sidearm only or shotgun/nk nerfs and I would not blame them for asking for either
Let's assume, hypothetically, that a backpedal speed reduction were implemented and made knifing and/or shotgunning too easy. A quick fix for the problem would be to tune falloff such that inner rings allow for an extended "early warning" period. Better yet, reverse the nerf to Range Extenders such that players can opt to equip a module which helps them react to unseen CQC threats more readily. Balance is process. It's about give and take. If fixing backpedal speed were to fudge up something else, you can bet we'd propose and support appropriate corrective actions. what good is early warning when you are already in the kill zone and can not escape it.
If you can't kill them scan them.
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voidfaction
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Posted - 2015.01.28 04:15:00 -
[478] - Quote
One Eyed King wrote:voidfaction wrote:Adipem Nothi wrote:voidfaction wrote: slower backpedal speed will bring out even more wanting scout nerfed to sidearm only or shotgun/nk nerfs and I would not blame them for asking for either
Let's assume, hypothetically, that a backpedal speed reduction were implemented and made knifing and/or shotgunning too easy. A quick fix for the problem would be to tune falloff such that inner rings allow for an extended "early warning" period. Better yet, reverse the nerf to Range Extenders such that players can opt to equip a module which helps them react to unseen CQC threats more readily. Balance is process. It's about give and take. If fixing backpedal speed were to fudge up something else, you can bet we'd propose and support appropriate corrective actions. what good is early warning when you are already in the kill zone and can not escape it. As opposed to when I am caught in the open and have no cover to get out of the way of someone with any kind of rifle or even an HMG from 50m out? This game is meant to have people with strengths and advantages. If a 200 HP scout can't be reasonably expected to be able to kill any other suits given any circumstances, why even have them in game? I get no warning if a sniper has a bead on me, or anyone else carrying anything else for that matter. Does that mean I shouldn't have to die because its unfair? I honestly don't get the point of this or how you think this is remotely OP. Its not like we are saying they can't fire their weapon while moving backwards or that they should only move half as fast backwards... I even use this against shotgun scouts, and will probably die more often than the extra kills I get with the changes. The bottom line is that in any number of circumstances backwards speed equaling forwards speed is a broken mechanic that is exploitable, whether it is against NKers, or Assault vs HMG when the heavy is able to catch the Assault unaware. I know it is logical for backpedal speed to be slower. I agree with that. If that is the reason then say that. Don't use the reason of the scout needs a way to quickly catch up to kill with NK/shotgun BS. An already faster scout is unable to switch to a longer range weapons until they get into closer range vs a backpedaling target. (so many are able to do this to me). So that reason is just garbage to me. To me that is a scout that just thinks they should not have to carry 2 weapons so they can have more cpu/pg for complex kincats, shield extenders, and RE's
If you can't kill them scan them.
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voidfaction
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Posted - 2015.01.28 04:50:00 -
[479] - Quote
Adipem Nothi wrote:@ Samantha "Freedom of movement" could mean any number of things. I don't believe that Rattati intends to buff strafe speeds. In fact, he's spoken out against the wiggle-wiggle on a number of occasions. I was under the impression that it bugs him as much as it bugs you and me.
@ Void Where are you getting the idea that CQC Scouts only want to only carry one weapon? Which sidearm works best with _____ comes up all the time. How can I get by with only Knives or only Shotgun hasn't come up once in 1,400 pages. With respect, I think your assumptions are off-the-mark on this one. I get the idea from the excuse scouts are giving for backpedal speed nerf. They are using the reason of they need to be able to close the distance on a target that evades being killed by jumping and backpedaling away out of NK/shotgun range. They are the ones saying they have no other options of attack at higher range. Only time backpedal should be a problem for a scout is when a scout is facing another scout. example: Min scout vs min scout then I see backpedal as a problem because you have 1 moving at same speed as other is in reverse provided both have same armor. The APEX scouts all but the gal scout have 42+m weapon primary weapons. Gal is the only one stuck under 20m range. My point is just that. WHY IS BACKPEDAL A PROBLEM? if we are not forced to only use the 5m weapons. Unless you are a brick tanked scout you are faster moving forward than everything except a scout is in reverse.
If you can't kill them scan them.
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voidfaction
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Posted - 2015.01.28 18:51:00 -
[480] - Quote
Spademan wrote:J0LLY R0G3R wrote:Bayeth Mal wrote:I know I'm being rude but I'm sick of these blue tag chasers. Especially after Rattati says this: CCP Rattati wrote:Guys, if NK kills were remotely a problem, or a potential problem, with slightly lower backpedal, I wouldn't be advocating for them. With Scanning changes, they became less effective, but I want all styles, even niche, to be able to flourish if they want to. It's not my personal style, but I appreciate it and get killed by novas every 10 battles, maybe. Stats say the same. We should be proud of our NKers if anything. I tend to think "good kill", versus "**** you" for most other kills. A bluetag chaser u say. No clue who that could be.. XD He just wants attention, however he can get it. But just ignore the guy and soon enough he'll be off testing the gravity of the planet by jumping out of the mcc over and over. That's still one of my fav stories. Well until another blue tag shows up. XD I'm no fan of the "chasing" but consider for a moment the nature of what's being discussed. It's a huge potential change that effects every playstyle significantly. Personally I'm a advocate of reducing backpedal. I think if you want to retreat you should have to do a 180 and hightail it outta there, not run backwards while shooting. How do you run away from a scout? They are going to catch you regardless so backpedaling and shooting is the best and only real option. It is not like non scouts can sprint around a corner, cloak and not be found, lol I am all for backpedal nerf if they nerf strafing A LOT more than it is now. If you are going to balance backpedal for NK / shotgun scouts then nerf strafing more for snipers and everyone else. The armor strafe nerf did not change much of anything.
If you can't kill them scan them.
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voidfaction
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Posted - 2015.01.29 01:06:00 -
[481] - Quote
Spademan wrote:voidfaction wrote: How do you run away from a scout? They are going to catch you regardless so backpedaling and shooting is the best and only real option. It is not like non scouts can sprint around a corner, cloak and not be found, lol I am all for backpedal nerf if they nerf strafing A LOT more than it is now. If you are going to balance backpedal for NK / shotgun scouts then nerf strafing more for snipers and everyone else. The armor strafe nerf did not change much of anything.
Void, you're being a little too aggressive. I'm not even considering shotguns or knives at all. In anyway. I'm talking about rifles at the moment. Say you got a Combat Rifle. Decent range weapon. Now say you come up behind someone. At like 70m, you're doing decent damage but not as much as you could be. Oh ****, he has a rail rifle and is doing full damage. All he needs to do to beat you is walk backwards and shoot. But wait, you got the drop on him, why should he win that shootout? He shouldn't, but he does. Because he can move backwards just as fast as you can forwards. You try to sprint to get closer and do more damage, you get brapped. On strafing. I whole heartedly agree. It's a pile of crap and I've mentioned it every time backpedal has been mentioned. But I haven't delved into is because that's not what the discussion is aboutBut why would I have brought it up you ask? In the vain hope that someone notices it and decides to make a discussion about it. In the case of rifles I would not engage at 70m with a combat rifle without cover beside me to dodge behind cloak and then close the distance from a point I have the advantage. That is the point. I have stealth to engage when and where and run and cloak when needed if not insta killed anyway because I have less HP. A NK scout does not have to engage a target that is in a position to backpedal away. in tight spaces and around corners just sounds so much smarter so if the target does turn and see them they still have a corner to run around cloak and escape (I see it everyday and do it when I am cought in CqC range). the scout has speed and stealth for attack and escape the non scout has only HP and hoping they can turn quick enough before the scout gets them. They have no run and hide only turn and hope they see the scout before they are dead, I know this is not about strafe but they are one in the same. backpedal is a way for evading the same as strafing. I agree with backpedal nerf just for the reason it should be the slowest direction of movement but not if the faster person engaging can dodge bullets Matrix style while I am gimped running backwards trying to save myself. I would make strafing 75% and backpedal 50% just because it is logical a person move slower side to side and slowest in reverse.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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voidfaction
Nos Nothi
1063
|
Posted - 2015.01.29 05:40:00 -
[482] - Quote
Can anyone give me good ideas for DOM / AMBUSH builds with Gal / Cal AR / aRR scout. Been running 2x cDmg mods and 3x cReactive in skirmish with my gal scout and I like it. Cal basic the same with 2x cDmg Dom and Ambush is a different game and seems more about blob of max range rifles and HP.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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voidfaction
Nos Nothi
1069
|
Posted - 2015.01.30 11:12:00 -
[483] - Quote
Bayeth Mal wrote:F***. This. S***. I've been playing 2 days. I have 86 strongboxes and 0 keys. Wow, I originally thought it was kind of a cash grab, but didn't expect it to be this bad. This is actually gross. And surprise surprise, I can't sell them. So I should pay real world money on the off chance there may be something useful in there. Nope. Nope. Nope. That's called gambling. These kinds of things are actually making me enjoy the game less.
In other news, just stabbed a Cal heavy and his shotgun scout friend. Both tried to back peddle. It would've worked except there was a wall behind them both times. I thought with the discussion going here that it would get a laugh.
Also, somebody has been messing with my ARR ADS fire, it feels too inaccurate, too much kick past 15 rounds. I know it's kind of the CQC version, but it's the CQC version of the specialised ranged rifle.
Also, horray! Light weapon heavies are back! I stabbed 4 today, it was weirdly soothing. Like an old blanket you forgot you missed.
Oh and also, we should have a name and shame for Scouts not honouring Knife Duel challenges, especially a Min scout of all people, I was really disappointed by that. Put my name on top of the name of shame. I want the #1 spot too, lol I will never honor a knife duel as I almost never use them and don't even have operation to 5. The very very rare time I do use them they are the militia BPO NK's so yeah, lol. Not even sure what lvl my shotgun is either as that is another weapon I almost never use. I do use a sniper rifle from time to time so if you ever see me with a sniper rifle I will honor a CqC sniper duel in my all BPO except cloak sniper fit I use.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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voidfaction
Nos Nothi
1071
|
Posted - 2015.01.30 14:07:00 -
[484] - Quote
Adipem Nothi wrote:http://dust.thang.dk/market_historycategory.php Dropsuit sales by category for Jan 23rd ... 91k - Assaults 56k - Scouts 48k - Logi 33k - Sentinel 25k - Commando http://dust.thang.dk/market_tryhardinator.phpTop 5 most popular suits ... #1 - 13.3% - Assault M/1 #2 - 11.6% - Assault C/1 #3 - 11.1% - Assault A/1 #4 - 11.1% - Scout G/1 #5 - 11.1% - Assault G/1 YAY I use the the 4th and 5th top suit. Only up to lvl 2 cal assault. I guess I should lvl up my gal logi first so I don't look like a FOTM chaser.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
|
voidfaction
Nos Nothi
1071
|
Posted - 2015.01.30 14:14:00 -
[485] - Quote
Active scanners I know someone here told me the Focused scanner was not team shared so I know to use it only in squad. Are the Flux Active Scanners shared with team? I ran gal logi with 3 flux scanners and had the enemy lit up everywhere and I would sit and watch as my team would play as if they were blind.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
|
voidfaction
Nos Nothi
1074
|
Posted - 2015.01.30 15:18:00 -
[486] - Quote
Bayeth Mal wrote:voidfaction wrote:Adipem Nothi wrote:http://dust.thang.dk/market_historycategory.php Dropsuit sales by category for Jan 23rd ... 91k - Assaults 56k - Scouts 48k - Logi 33k - Sentinel 25k - Commando http://dust.thang.dk/market_tryhardinator.phpTop 5 most popular suits ... #1 - 13.3% - Assault M/1 #2 - 11.6% - Assault C/1 #3 - 11.1% - Assault A/1 #4 - 11.1% - Scout G/1 #5 - 11.1% - Assault G/1 YAY I use the the 4th and 5th top suit. Only up to lvl 2 cal assault. I guess I should lvl up my gal logi first so I don't look like a FOTM chaser. Have Gal logi and Assault @ 4. Can confirm. Not worth it. Running out of things to skill in. I like scanners so logi will be fun and I run my assault like a scout. even done got my fitting picked out for proto with 26db profile and adv cloak
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
|
voidfaction
Nos Nothi
1079
|
Posted - 2015.01.31 10:10:00 -
[487] - Quote
Its been real fun. Maybe ill see some of you in PS2
F.U.C.K Y.O.U
CCP
|
voidfaction
Nos Nothi
1080
|
Posted - 2015.01.31 10:36:00 -
[488] - Quote
Pseudogenesis wrote:Can I have your isk? Sent
F.U.C.K Y.O.U
CCP
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voidfaction
Nos Nothi
1080
|
Posted - 2015.01.31 10:50:00 -
[489] - Quote
IAmDuncanIdahoVI wrote:voidfaction wrote:Its been real fun. Maybe ill see some of you in PS2 Biomass in 10h Hey dude, no. Leave it sitting there. Give yourself options. Nothing compelling you to delete it. I sometimes break from DUST for a month or two out of frustration or not enjoying it. Assuming those are your reasons for leaving (from your sig I'd think yes).....then don't biomass.
They are never going to change pubs. This game is doomed to ****. Yay we have barges that will give a bonus to armor and dmg, lol D.U.M.B. F.U.C.K.S are making proto stomps worse in pubs, lol I really think they want the game to fail because they are doing nothing at all to keep new players and we are only losing old players to better games. The only ones really staying are the proto b.itches that are rich because they cheated PC payouts.
F.U.C.K Y.O.U
CCP
|
voidfaction
Nos Nothi
1081
|
Posted - 2015.01.31 11:10:00 -
[490] - Quote
IAmDuncanIdahoVI wrote:voidfaction wrote:IAmDuncanIdahoVI wrote:voidfaction wrote:Its been real fun. Maybe ill see some of you in PS2 Biomass in 10h Hey dude, no. Leave it sitting there. Give yourself options. Nothing compelling you to delete it. I sometimes break from DUST for a month or two out of frustration or not enjoying it. Assuming those are your reasons for leaving (from your sig I'd think yes).....then don't biomass. They are never going to change pubs. This game is doomed to ****. Yay we have barges that will give a bonus to armor and dmg, lol D.U.M.B. F.U.C.K.S are making proto stomps worse in pubs, lol I really think they want the game to fail because they are doing nothing at all to keep new players and we are only losing old players to better games. The only ones really staying are the proto b.itches that are rich because they cheated PC payouts. Never say never. Options benefit you, not them. We are not getting meta lockout in pubs in less than a week. We are getting a proto stomp multiplier. I am done. Isk done transferred termination timer started. Forum ban initiated. Would have done uninstaled if it was not for the stupid 10h termination timer.
F.U.C.K Y.O.U
CCP
|
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voidfaction
Nos Nothi
1081
|
Posted - 2015.01.31 11:19:00 -
[491] - Quote
Haerr wrote:voidfaction wrote:Its been real fun. Maybe ill see some of you in PS2 Biomass in 10h Nooo! :( Just keep the clone/toon around in case they do get around to changing/fixing the things that bother you! If they do I am sure that someone will post it on the offsite Nos boards. And you will then have the option to come back and try it out without feeling like you would have to start from scratch if you did. PS2 will be released before they fix pubs. The point of Biomass is to Guarantee I do not come back. If 55 million SP gets me pissed to quit I know starting fresh I will not ever come back.
F.U.C.K Y.O.U
CCP
|
voidfaction
Nos Nothi
1082
|
Posted - 2015.01.31 11:34:00 -
[492] - Quote
Haerr wrote:voidfaction wrote:Haerr wrote:voidfaction wrote:Its been real fun. Maybe ill see some of you in PS2 Biomass in 10h Nooo! :( Just keep the clone/toon around in case they do get around to changing/fixing the things that bother you! If they do I am sure that someone will post it on the offsite Nos boards. And you will then have the option to come back and try it out without feeling like you would have to start from scratch if you did. PS2 will be released before they fix pubs. The point of Biomass is to Guarantee I do not come back. If 55 million SP gets me pissed to quit I know starting fresh I will not ever come back. What about Leg... started lolling while typing that sentence in... ^_^ I still think that biomassing is excessive. Though if you do go ahead with it just know that your clone is only 1 support ticket/mail away from being restored. Ok termination timer started game deleted. So should I choose to come back I can. Not sure how much gain my loyalty rank will help the corp if I am not active but that is the only reason I have chose to not biomass.
F.U.C.K Y.O.U
CCP
|
voidfaction
Nos Nothi
1088
|
Posted - 2015.01.31 18:51:00 -
[493] - Quote
Adipem Nothi wrote:voidfaction wrote:Its been real fun. Maybe ill see some of you in PS2 Biomass in 10h That was sudden. What's going on, Void? Things were just about to get interesting... Friends tell me I am bipolar. Never been to dr to find out because then I would have a label on my that would prevent me from having a gun permit or gun period. Yeah I know that is scary a bipolar old man with a gun, lol Also the meds I am on because of my work injury in april of 2014 also has side effect that makes bipolar worse. Then on top of that trying to quit smoking because for my surgery dr tells me I HAVE to quit smoking or they will not operate. My mind is very unstable. I really am thinking a visit to a shrink is in order, lol
I don't want to feel I have to run proto in pubs. The few times I have and got emails putting me down for it I agreed with them. I feel bad when I run proto in pubs. I feel like it is the ***** thing to do and that is when I am solo. Then in comes corps like OPUS ARCANA, MOLAN LABE, NYAN CHAN, etc, etc in full proto squads all the time in pubs because they must just suck so bad they need full proto squads to win. I will give them credit they really are good because you rarely see them in anything but proto and rarely not in squads. They are so good they have to run proto in pubs, lol. CCP wants them running full proto squads in pubs because if they didn't they would have stopped it long ago. It is not going to change because the CPMs will defend their proto stomping ability as the corps they are in are some of the main ones that do it.
Tomorrow my mood may change after a good smoke to mellow me out. I really want to check out the new war barge thing but the more I do the more I realize it is just going to make the proto stomps in pubs worse. They are going to be even stronger vs a bunch of noobs and casual players. I mean really does that show you how much CCP cares about noobs and casual players to make the proto stompers stronger first vs balancing pubs in some way first to give the little guy a chance in hell to enjoy the game.
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voidfaction
Nos Nothi
1088
|
Posted - 2015.01.31 19:17:00 -
[494] - Quote
Jebus McKing wrote:Eruditus 920 wrote:I have been running them on my Gal scout. I know this is unorthodox but I believe it can still work. Nah, GA scout is totally fine with knives. Haerr and myself were using knives on GA and MN assaults (with kincats). That was unorthodox but to our suprise it worked out quite well and lots of fun was had. I think the easiest way to start using NKs is to run towards the enemy red line, cloaked, and then try to stab as many people in the back on your way back towards the middle of the map, then repeat. That is my basic tactic with all the AR variants with 2x cDmg mods.
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voidfaction
Nos Nothi
1090
|
Posted - 2015.01.31 19:20:00 -
[495] - Quote
J0LLY R0G3R wrote:Within the next few days I'll have my 2nd proto suit on my J0LLY R0G3R character. This long and finally getting a 2nd suit to proto lol.
Proto Gallente Assault XD awwwwyeah. I have my gal assault to 3 and made a faction gk.0 fitting with 27 profile and adv cloak. Being a ranged scout speed is not needed as much as HP so I think this would have worked well for me.
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voidfaction
Nos Nothi
1091
|
Posted - 2015.01.31 21:51:00 -
[496] - Quote
Atiim wrote:Sorry to hear that your leaving, but should you ever decide to come back you can file a help ticket and CCP will restore your character if you have a free slot. I did not biomass. started the termination timer and decided to delete the game before biomass. As others have said I could change my mind and it reminded me that I do make bad decisions when not thinking straight. Thinking now of maybe just playing less and only if in a squad. Maybe that will help but I doubt it. Going to even try to use my stereo bluetooth headset for mic. I really want this game to be fun but the last week has just been proto stomp after proto stomp and it is just getting really old. Guess I just need to sit back smoke a blunt and sing hakuna matata, lol
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voidfaction
Nos Nothi
1094
|
Posted - 2015.02.01 01:37:00 -
[497] - Quote
Pseudogenesis wrote:voidfaction wrote: Ok termination timer started game deleted. So should I choose to come back I can. Not sure how much gain my loyalty rank will help the corp if I am not active but that is the only reason I have chose to not biomass.
Good to hear. Your 30M ISK is always here if you want it back. :) voidfaction wrote:Adipem Nothi wrote:voidfaction wrote:Its been real fun. Maybe ill see some of you in PS2 Biomass in 10h That was sudden. What's going on, Void? Things were just about to get interesting... Friends tell me I am bipolar. Never been to dr to find out because then I would have a label on my that would prevent me from having a gun permit or gun period. Yeah I know that is scary a bipolar old man with a gun, lol Also the meds I am on because of my work injury in april of 2014 also has side effect that makes bipolar worse. Then on top of that trying to quit smoking because for my surgery dr tells me I HAVE to quit smoking or they will not operate. My mind is very unstable. I really am thinking a visit to a shrink is in order, lol I wouldn't necessarily take your friends' word for it, bipolar is a really poorly understood disorder when it comes to the general public. It's way more than just mood swings. If you do seriously think you have it then you definitely should seek psychiatric help though, because it is very debilitating. Hell, it sounds like you could use a talk with a shrink even if you don't have bipolar, that's a lot of s hit to be going through. Good luck. o7 Even if I come back consider the isk a prize for being the first to ask for it, lol If we had the simple trading you would have got A LOT of BPOs to go with it. I have never worried about isk. I don't need it because I almost never run proto except to test out different things.
My mom and brother have been diagnosed as being bipolar. I don't want to believe I am. Don't want a dr to tell me I am for the gun reasons either so I will probably never know for sure. I figure if I ever go crazy and get put in prison the prison shrink might tell me if I am or not, lol Been told all my life im bipolar, adhd, ocd, have social anxiety and I don't see it. As long as I am alone in a room with something to keep my mind focused (video game) I am fine and don't have any problems with anyone.
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voidfaction
Nos Nothi
1098
|
Posted - 2015.02.03 01:54:00 -
[498] - Quote
Adipem Nothi wrote:Big day tomorrow :-) Don't remind me. I have to play just because it is something new and I don't like to miss out on something new even though the rest still sucks, lol |
voidfaction
Nos Nothi
1101
|
Posted - 2015.02.03 11:07:00 -
[499] - Quote
Bayeth Mal wrote:Arkena Wyrnspire wrote:I don't understand all the rage over the damage increase.
It's barely going to do anything. What's the max you can get it up to? My understanding is it's 1% a level. From what I understand max is 5% Most seem to be looking at the cal commando because it already has a nice dmg bonus. I'm sure the Min scouts are going to like the bonus as well to go with the 25% bonus they already have not including dmg mods. Now put that against a noob in pubs and that is where the problem is. As if proto stomping is not bad enough now they will have 5% more dmg. It seems like nothing to vets but to a noob it is a different story.
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voidfaction
Nos Nothi
1101
|
Posted - 2015.02.03 16:26:00 -
[500] - Quote
Yay!!! We can rename APEX dropsuits now. |
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voidfaction
Nos Nothi
1101
|
Posted - 2015.02.04 06:53:00 -
[501] - Quote
I bet this got a lot of the stubborn milk cows to stand in line to be milked today. |
voidfaction
Nos Nothi
1101
|
Posted - 2015.02.04 11:10:00 -
[502] - Quote
PC 2.0? Is that like team deploy? My team vs your team not vs a random team? Sorry open beta vet and I think this was something in closed beta or removed in open beta before I started. |
voidfaction
Nos Nothi
1102
|
Posted - 2015.02.04 11:44:00 -
[503] - Quote
CCP Rattati wrote:voidfaction wrote:PC 2.0? Is that like team deploy? My team vs your team not vs a random team? Sorry open beta vet and I think this was something in closed beta or removed in open beta before I started. no, check out the Planetary Conquest feedback sticky thread Oh that is the BIG BOY tryhard corp gamer stuff. My head hurts just thinking about it. Wont help pub stomps or FW wait times so does not interest me.
|
voidfaction
Nos Nothi
1102
|
Posted - 2015.02.04 13:26:00 -
[504] - Quote
Warlords 1.0 is everything they said it would be. Only thing wrong with it from a vet stand point is a noob with money will be able have more with their warbarge BEFORE a tightwad vet. Given the Dev resources I am very impressed with it. I really like the new map too
Now if we could just fix the proto stomping pubs then maybe I would spend more money until PS2 is released. |
voidfaction
Nos Nothi
1104
|
Posted - 2015.02.04 17:58:00 -
[505] - Quote
mollerz wrote:Here is another glaring problem no one mentioned outside of CCP Ratatati's control- the fact the game is on the PS3 and basically stuck there. That's going to become more and more of an issue as progress marches on. the only reason I haven't chucked my PS3 yet is so I can give BPOs and other digital garbage away to people here.
Can you get on that player trading, CCP Ratatai? I want to get my PS3 out of the house. Have to say that is about how I feel anymore. I would really like to just give away all my BPO's and be done with this game. Keep thinking well maybe it will be good to keep things for IF Legion ever gets released but that is something I don't see happening for a long long time if ever. Wanted to be done the other day but figured I had to try out the new stuff and so far no complaints on what they added but it is still the same game I have come to hate. Now I have to decide quit until trading is added and give all my stuff away and quit for good or login just long enough every 2 days to claim from warbarge mods until proto stomps in pubs is fixed. Either way I am gone when PS2 is released.
|
voidfaction
Nos Nothi
1108
|
Posted - 2015.02.05 15:26:00 -
[506] - Quote
So now we are talking about having subscriptions. Look into Sony PS2 they have subscription options too. Copy it, lol Almost everything from PS2 pay model is a copy of Dust514 except the subscription. |
voidfaction
Nos Nothi
1110
|
Posted - 2015.02.06 00:10:00 -
[507] - Quote
I very very rarely get lag even in the Gal Lag Facility. I did when I had different internet few months back but with my internet now I have no problems. I keep setting on low and voice chat off. I also only have 1 chat channel and you all know what that is. |
voidfaction
Nos Nothi
1110
|
Posted - 2015.02.06 13:19:00 -
[508] - Quote
Bayeth Mal wrote:Also, I got the bug where the game suddenly decided I'd capped out for the week....
Last I'd looked I had 600k+ to go.
So yeah... Fix that, I know a lot of others are suffering the same issue. Will hold off playing until fixed.
Man, if I had a booster going right now I'd be very pissed. I have this bug. Can not get my daily missions because I can not get SP is BS. activate instant booster 1 time = no not spending money activate instant booster 4 times = no not spending money earn 43,999 skill points in a single day = not at 1000 a match earn 8999 sp in 1 battle = not possible with 1000 a match earn 2999 sp in 1 ballte = again in possible with 1000 a match
Yay no keys for me
then you got the kill assist while in a vehicle. I only get in a vehicle if i steel it from a blueberry to drive it into the redline
|
voidfaction
Nos Nothi
1110
|
Posted - 2015.02.06 13:33:00 -
[509] - Quote
CCP Rattati wrote:Bayeth Mal wrote:Also, I got the bug where the game suddenly decided I'd capped out for the week....
Last I'd looked I had 600k+ to go.
So yeah... Fix that, I know a lot of others are suffering the same issue. Will hold off playing until fixed.
Man, if I had a booster going right now I'd be very pissed. We try to do right by players with boosters. Fix should be out in a few minutes. Will this give me 5 keys I did not even try to get yesterday because I could not get the SP?
|
voidfaction
Nos Nothi
1111
|
Posted - 2015.02.06 15:35:00 -
[510] - Quote
CCP Rattati wrote:I have been playing as a new player in the last weeks, start an alt every day.
There are quite a few things that can be done.
One, instead of character WP throwing you out, account WP should throw you out.
Multiple heavies in LAVs redlining newbs, constantly.
I will share more soon. I created 2 new mercs with warlords to see how being a noob is. One match in academy I went like 50/4. Yeah, I know many of you proto stompers do that daily but this is me. Agree, I should not be in the academy at loyalty rank 10. 11 on my main but new char are 7k from 11 But will we be granted the SP based on the WP it takes to get out of the academy? That is some sp for a few skills.
Heavies in LAVs, lol. This is finally an issue.
Thanks and look forward to you sharing more.
|
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voidfaction
Nos Nothi
1111
|
Posted - 2015.02.06 15:57:00 -
[511] - Quote
CCP Rattati wrote:DeathwindRising wrote:CCP Rattati wrote:I have been playing as a new player in the last weeks, start an alt every day.
There are quite a few things that can be done.
One, instead of character WP throwing you out, account WP should throw you out.
Multiple heavies in LAVs redlining newbs, constantly.
I will share more soon. these cant possibly be the same heavies in lavs from , well, since forever? the same ones forums are littered with threads about? the same heavies CCP doesnt seem to know anything about? those heavies? about f'ing time. god it feels like it takes years to fix things around here. great work on a lot of other things though. Heavies are not the problem, they are dealt with easy enough. It's the knowhow and experience of veterans harvesting new players, for I guess fun. Rollng an alt, just to go relentlessly 30/0 in the academy is frankly, disgusting behaviour. It don't take a heavy in an LAV to do that in the Academy. It just takes knowing the game and watching all the newberries run straight for the ONE objective as you sit behind them blasting them with a RR from 80m away.
|
voidfaction
Nos Nothi
1121
|
Posted - 2015.02.07 07:06:00 -
[512] - Quote
Kill assist while in a vehicle is BS. If I wanted anything to do with vehicles I would have points in vehicles. |
voidfaction
nos nothi
1121
|
Posted - 2015.02.07 07:20:00 -
[513] - Quote
One Eyed King wrote:voidfaction wrote:Kill assist while in a vehicle is BS. If I wanted anything to do with vehicles I would have points in vehicles. It will be a little easier once the vehicle fix goes through and a lot more people will have small turrets in tanks. But for now it is a bit annoying, as are destroying installations for the same reasons. To me it should read don't try to win the match just drive around in a free lav untill you get luck and do some dmg to something that is killed soon after.
|
voidfaction
nos nothi
1121
|
Posted - 2015.02.07 07:25:00 -
[514] - Quote
voidfaction wrote:One Eyed King wrote:voidfaction wrote:Kill assist while in a vehicle is BS. If I wanted anything to do with vehicles I would have points in vehicles. It will be a little easier once the vehicle fix goes through and a lot more people will have small turrets in tanks. But for now it is a bit annoying, as are destroying installations for the same reasons. To me it should read don't try to win the match just drive around in a free lav untill you get luck and do some dmg to something that is killed soon after. Why should we be trying for kill assists in the first place. the goal should never be to almost kill your enemy that is just stupid in the first place. as bad as special event 5 keys a day but ONLY if you spend money activating boosters or rerolling your missions to get ones that dont require activating boosters
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voidfaction
nos nothi
1121
|
Posted - 2015.02.07 07:58:00 -
[515] - Quote
One Eyed King wrote:voidfaction wrote:voidfaction wrote:One Eyed King wrote:voidfaction wrote:Kill assist while in a vehicle is BS. If I wanted anything to do with vehicles I would have points in vehicles. It will be a little easier once the vehicle fix goes through and a lot more people will have small turrets in tanks. But for now it is a bit annoying, as are destroying installations for the same reasons. To me it should read don't try to win the match just drive around in a free lav untill you get luck and do some dmg to something that is killed soon after. Why should we be trying for kill assists in the first place. the goal should never be to almost kill your enemy that is just stupid in the first place. as bad as special event 5 keys a day but ONLY if you spend money activating boosters or rerolling your missions to get ones that dont require activating boosters You get assists for just being in the vehicle, so if you are shooting at or suppressing enemies while your driver kills a few, you get assists for being in the vehicle. What if I run over someone and it dont kill them and someone else kills them? I think ill try that one out. about all my free LAV is good for and by all the LAV im seeing they are trying to get the same thing I am. That or all the ones that didnt know about the lav hmg heavy idea until Rattati mentioned it. |
voidfaction
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1125
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Posted - 2015.02.07 17:00:00 -
[516] - Quote
Llast 326 wrote:voidfaction wrote:Kill assist while in a vehicle is BS. If I wanted anything to do with vehicles I would have points in vehicles. Discovered turret installations count as vehicles for the purposes of assistsGǪ Was using a Blaster turret in Dom to lay down some terror at the Objective and got three vehicle assists on my Daily Missions I was not in a vehicle at all. Sucks when you have to try not to kill something you want to die. Good to know I don't have to run after tanks and try to get in them no more, lol |
voidfaction
nos nothi
1125
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Posted - 2015.02.07 20:23:00 -
[517] - Quote
J0LLY R0G3R wrote:Llast 326 wrote:voidfaction wrote:Llast 326 wrote:voidfaction wrote:Kill assist while in a vehicle is BS. If I wanted anything to do with vehicles I would have points in vehicles. Discovered turret installations count as vehicles for the purposes of assistsGǪ Was using a Blaster turret in Dom to lay down some terror at the Objective and got three vehicle assists on my Daily Missions I was not in a vehicle at all. Sucks when you have to try not to kill something you want to die. Good to know I don't have to run after tanks and try to get in them no more, lol Best bet is to shoot at vehicles I think. More often than not someone will steal that kill and you get the assist Or from what I hear just run with J0LLYGǪ ::Sips Tea:: I am willing to help out with assists 21 kill assists while in vehicle 90,999 sp in a single day 24,999 sp in a single day no reason to try with sp cap being broken and 21 kill assists while in vehicle is ********. kill assist as a mission is ******** period. should only be kill in vehicle or kill for a mission.
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voidfaction
Nos Nothi
1128
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Posted - 2015.02.11 14:59:00 -
[518] - Quote
Murt Lesp wrote:What's up guys? It's been 10 months but I'm back! Time to update and get back to scouting.
What's changed? Assault is the new scout, lol
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voidfaction
Nos Nothi
1129
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Posted - 2015.02.11 20:25:00 -
[519] - Quote
Ares 514 wrote:Spademan wrote:Ares 514 wrote:Nanite Injectors are useless now, I have them on some fits but no one ever asks for a needle. What? Plenty of people request pickup. I know I almost always do. However, whenever I have one on my fitting no-one ever requests needles. Not sure if i'm just always in the wrong place at the wrong time. Squad mates will, but random blueberries almost never do anymore. Only time I ask for a revive is if I know there is no enemy around that is going to just kill me as soon as i am and in a suit that cost more than 30k isk. In other words like never. I use death as a way to move around the map, change fittings, or more ammo. I can find plenty of uplinks to spawn all over but never can find hives to fill up on ammo and tanks like to destroy the supply depot.
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voidfaction
Nos Nothi
1132
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Posted - 2015.02.12 00:10:00 -
[520] - Quote
Llast 326 wrote:Adipem Nothi wrote:Newbro MinScout seeking input downstairs (Advice Center). Do we have any Knifing Manuals around here? Pointy end goes in the Heavy? That's what I have been doing wrong. Thank you
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voidfaction
Nos Nothi
1136
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Posted - 2015.02.13 18:28:00 -
[521] - Quote
Ares 514 wrote:One Eyed King wrote:Ares
The reason that there aren't many people around is because of how the game modes are now. This game is too overwhelming for new players, and they never stick around.
Game modes with meta lock have the potential of growing the population longer term and benefiting players at all levels.
What may initially result in slightly longer wait times for non meta locked games, may ultimately result in shorter wait times if population increases, not to mention any number of other benefits (bringing in more money, which will result in more development, more competition at higher levels etc.) Just imagine for a moment we end up with FW style wait times... that would really suck for existing players. Call me jaded, but there's no way they can do meta-lock for all game modes we just don't have enough players currently. I could be wrong, but I would put my ISK on the fact that the pay will be crap for these meta-locked games. Remember what you destroy has a fairly large impact currently on ISK payout. If they add some other multiplier factor in to that the ISK difference for the unlocked game modes will be way better. I know I personally will run the game mode that pays the most, regardless of what I decide to play in. I suspect, and I could be wrong, that the majority will do the same, leaving the meta locked game mode wait times ridiculously high. Even if it goes the other way, I would anticipate one game mode version wait times getting longer then the other and this becoming a feedback loop making the one game mode unplayable due to wait times. Remember when they combined Ambush and Ambush OMS? I don't think ANYONE wanted this; however, I think we all know why they did it. I see meta lockout matches to help push people to buy more BPO. sure low isk payouts but when everyone is running free or close to free suits then its all profit. Its a way for noobs to save up to run good gear in FW. Should not be the get rich by no means but someplace anyone can go for somewhat balanced matches so trying to complete the daily missions is not a grind vs proto stompers.
I don't see the wait time being affected very bad. all the proto stompers will still be there because they will still have the advantage of lvl 5 and organized squads vs some randoms. You really think the proto stompers are going to migrate to non meta lock out matches? They don't want balance and will be in whatever matches gives them the best advantage vs the other team.
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voidfaction
Nos Nothi
1138
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Posted - 2015.02.14 23:14:00 -
[522] - Quote
J0LLY R0G3R wrote:Adipem Nothi wrote:Spademan wrote: Bonus to Myofs when they get the bonus to jumping. Move like there's no gravity.
Would love to see a bonus to jumps + melee. That could be fun. We would need someone to test and make sure the effect it has on the gravity is correct though. XD Oh and finally finished off Hand-to-Hand Combat. My k/d padding videoand got this response from what i am guessing is an alt XD Why you gotta be so mean mail. Well played. You was in adv gear so I see nothing wrong but i am not a noob, I only play like one.
I have to suicide 30 times in a match to get hate mail. lol I would rather have proto stompers sending me hate mail anyway.
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voidfaction
Nos Nothi
1139
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Posted - 2015.02.16 00:04:00 -
[523] - Quote
Spademan wrote:Has anyone else noticed gun descriptions showing up where suit names should be when you aim at someone? Like that in the market too |
voidfaction
Nos Nothi
1143
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Posted - 2015.02.17 01:48:00 -
[524] - Quote
One Eyed King wrote:Atiim wrote:Ares 514 wrote:Adipem Nothi wrote:What the heck is going with Assault users wanting to buff themselves? Isn't it a 'bit early for another Uprising 1.0? Lol, assault buff?! They're in a very good spot currently not sure what more they need. He's referring to the Gallente and Caldari Assaults who would like to change their bonus to something that's actually useful. His protest against it is rather amusing (and appaullingly hypocritical) given how he also supported changes to the Amarr Scout's bonus, even though they at the time were the best suits in the game and the Amarr Scout was/is a great suit If that is the case, that they are a great suit, why does no one use them? I find the gal assault bonus useful. I hit more than i miss so in return is better dps. cal dont much care for the bonus because If my rifle and sidearm dont take them down I am dead anyway so unless reloading is instant it is no help.
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voidfaction
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1143
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Posted - 2015.02.17 02:14:00 -
[525] - Quote
Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:What the heck is going with Assault users wanting to buff themselves? Isn't it a 'bit early for another Uprising 1.0? Lol, assault buff?! They're in a very good spot currently not sure what more they need. Better bonuses More slots More HP / Speed Cloak Let's give them the cloak then... as a stealth nerf :) Yes, I already run my gal assault with a cloak
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voidfaction
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1143
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Posted - 2015.02.17 02:50:00 -
[526] - Quote
Adipem Nothi wrote:Atiim wrote:Ares 514 wrote:Adipem Nothi wrote:What the heck is going with Assault users wanting to buff themselves? Isn't it a 'bit early for another Uprising 1.0? Lol, assault buff?! They're in a very good spot currently not sure what more they need. He's referring to the Gallente and Caldari Assaults who would like to change their bonus to something that's actually useful. His protest against it is rather amusing (and appaullingly hypocritical) given how he also supported changes to the Amarr Scout's bonus, even though they at the time were the best suits in the game and the Amarr Scout was/is a great suit If Assaults were UP, I'd support buffing them. They aren't UP, so I don't support buffing them. I fail to see what's hypocritical about that. As for the AM Scout, I've no idea what you're trying to say. If you care to clarify, I'll be glad to respond. In case you were asking, the AM Scout is not a great suit. assault has top 4 spots now on dust.thank.dk
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voidfaction
Nos Nothi
1145
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Posted - 2015.02.17 06:13:00 -
[527] - Quote
Adipem Nothi wrote:J0LLY R0G3R wrote:AM scout = not a great suit. Gal assault bonus is pretty nice- I tend to use the arr more on the galassault though
Gun fights where both people unloaded everything they had against another player in a lil 1v1 fight was fun as hell to me personally The strafing each player did, ducking in and out of cover, some jumping here and there That goes into the Cal assault bonus. and with the amount of hp people are running around with seems like you would indeed use the primary and the secondary to finish someone off or maybe reload ur primary to finish them, unless they just stand there and take it. Most people don't want to do that it seems.
A little curious as to what the number one choice for a replacement to the reload bonus would be. I'm surprised GA Assault and CA Assault aren't asking to trade bonuses. ARs burn through their clips pretty quickly. RR, ARR, MagSec all kick like mules. Why not switch? You would rather the long range rr rifles become more hip-fire deadly at all range or the shorter range rifle? Don't want a useless bonus traded to my gal assault. would prefer it stayed where it was at. Have you used the ion pistol it needs all the help at dispersion it can get.
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voidfaction
Nos Nothi
1146
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Posted - 2015.02.17 06:19:00 -
[528] - Quote
Adipem Nothi wrote:voidfaction wrote:You would rather the long range rr rifles become more hip-fire deadly at all range or the shorter range rifle? Don't want a useless bonus traded to my gal assault. would prefer it stayed where it was at. Have you used the ion pistol it needs all the help at dispersion it can get.
All good points. Thank you! maybe a ADS dispersion/kick bonus for cal? Now that I would really like.
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voidfaction
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1152
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Posted - 2015.02.21 00:11:00 -
[529] - Quote
Sinboto Simmons wrote:Adipem Nothi wrote:sir RAVEN WING wrote:*Ahem* Caldari Wall Hacks.
Why I love the Caldari Scout. * Ahem, your KDR * Are they really that good? :P What is this kdr you speak of, you talk in tongues not spoken in this place... I think that is the language of the redline sniper or the present min assault.
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voidfaction
Nos Nothi
1154
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Posted - 2015.02.21 01:28:00 -
[530] - Quote
Ghost Kaisar wrote:voidfaction wrote:Sinboto Simmons wrote:Adipem Nothi wrote:sir RAVEN WING wrote:*Ahem* Caldari Wall Hacks.
Why I love the Caldari Scout. * Ahem, your KDR * Are they really that good? :P What is this kdr you speak of, you talk in tongues not spoken in this place... I think that is the language of the redline sniper or the present min assault. Or a scout that knows how to pick his fights I have often thought of playing survival but I have so much more fun just running and gunning hacking everything i come too. I mean when I am in a bpo suit with all but my cloak is std/militia bpo I don't care if i die 50 times. If I have certain corps or people on my team proto stomping i don't care to suicide to get make them lose. In short if im playing pubs I don't care at all about KDR. Why would I care about a ratting that favors the ***** sniper in the redline or the duna2000 tank that jets to the redline as soon as it takes a hit. I hack so where is my hack ratting, lol
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voidfaction
Nos Nothi
1158
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Posted - 2015.02.22 03:17:00 -
[531] - Quote
Adipem Nothi wrote:Pseudogenesis wrote:sir RAVEN WING wrote: Ion pistol does everything the scrambler does better. Which makes me sad because I skilled into Scrambler recently to find it was terrible.
[heavy breathing] I'm convinced that Raven is here only to troll us. I would agree. I have Ion maxed everything and the ScP is by far a better pistol and all i have with it is pro 1. It is no contest. Only Amarr weapon I have and only reason I skilled it was to pretend it was the Ion pistol since to me the Ion mechanic is more in line with Amarr. I would not care if the Ion could not shoot past 15m if it could at least hit a target at 15m and reliably fire when I need it to instead of locking up in charge mode or just not shooting at all out of cloak. I vote it the biggest POS weapon in the game. poor range bad dispersion poor dmg out side of charge but yeah i want a delay after 1 shot SMG, Bolt, or ScP my top 3
If I was not saving my money for PS2 I would respec out of it and not think twice.
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voidfaction
Nos Nothi
1159
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Posted - 2015.02.22 05:44:00 -
[532] - Quote
Bayeth Mal wrote:Encountered Min Assault running knives. All shields in highs, no need to evade, just head on rushed enemies and succeeded. I felt sick.
It's uprising again.
I thought we were trying to get away from the nerf buff cycle? Rattai is just repeating past mistakes but putting a prettier bow on it and so we're all convincing ourselves this is so much better.
What have we actually got as a success since FF? I'm forgetting.
We're coming up on a year since FF and I don't see the difference. But does that work in PC? My understanding is all balance is based off PC.
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voidfaction
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1159
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Posted - 2015.02.22 07:25:00 -
[533] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Ghost Kaisar wrote: I'm prepared to be burned at the torch for this. [snip]
Why? All good feedback. Completely agree as it relates to PC. You'd be surprised. People act funny when you tell them their entire playstyle is wrong and they should switch. To be honest, I said the same thing to Gav after the 1.8 changes. I told him that he wanted to be a Min Assault, not a scout. All he wanted to do was run up and shotgun people to death. After a long time, and much rage, he finally switched, deeming the Min Scout useless. He now has a Min Assault and shotgun, and he couldn't be happier. Not only that, but now he brings out his min scout with a different mindset. And all is right in the world. So am I safe to say I am a scout then even though I do not use shotguns, NK's or speed tank? LOL. |
voidfaction
Nos Nothi
1162
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Posted - 2015.02.22 21:11:00 -
[534] - Quote
Ghost Kaisar wrote:That's because nobody scans or damps properly in pubs.
eWAR is removed from pubs 9/10 times. Remember what I said earlier? Without eWAR, scouts are almost useless to run.
Think if it this way, you don't bring AV out if there aren't any tanks. You don't bring a scout out unless there is a reason too.
It's a specialized suit. You can still run it, but expect to have not much to do that round. Just play careful and do your job when you can
Want to know why people hate PC corps in pubs? It because we know how to shut down people who can't adapt.
We bring scans and watch everyone run around trying to make that scout assault work. Smart ones pull out the damp fit and get to work I hate PC corps in pubs because they are all running fotm proto min assaults. Funny in pubs a lot of those that you say can't adapt don't have the skills to dampen, see proto uplinks on rooftops, run proto 24/7 and most of all run min assault like everyone is on the PC corp proto stomping them. PC corps think they are so good when they are nothing but exploiters of whatever is FOTM and proto stomping pubs. That is not adapting or being better in a pub match.
Funny I can bring proto scans and the pc corps in pubs do not dampen they just keep spamming proto min assaults while spamming uplinks on every rooftop. Is that how PC matches are?
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voidfaction
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1162
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Posted - 2015.02.23 00:05:00 -
[535] - Quote
Ghost Kaisar wrote:voidfaction wrote:Ghost Kaisar wrote:That's because nobody scans or damps properly in pubs.
eWAR is removed from pubs 9/10 times. Remember what I said earlier? Without eWAR, scouts are almost useless to run.
Think if it this way, you don't bring AV out if there aren't any tanks. You don't bring a scout out unless there is a reason too.
It's a specialized suit. You can still run it, but expect to have not much to do that round. Just play careful and do your job when you can
Want to know why people hate PC corps in pubs? It because we know how to shut down people who can't adapt.
We bring scans and watch everyone run around trying to make that scout assault work. Smart ones pull out the damp fit and get to work I hate PC corps in pubs because they are all running fotm proto min assaults. Funny in pubs a lot of those that you say can't adapt don't have the skills to dampen, see proto uplinks on rooftops, run proto 24/7 and most of all run min assault like everyone is on the PC corp proto stomping them. PC corps think they are so good when they are nothing but exploiters of whatever is FOTM and proto stomping pubs. That is not adapting or being better in a pub match.Funny I can bring proto scans and the pc corps in pubs do not dampen they just keep spamming proto min assaults while spamming uplinks on every rooftop. Is that how PC matches are? Top Tier meta hasn't changed in awhile. Put links down on the ground in defendable places. Roof links are not viable if you don't have total air superiority. Be able to rotate FAST between objectives on bridge map. Scans will save you from fast Min Assaults. Heavy Spam CQC objectives. City is largely determined by who brings the best heavies. Watching 4 FA heavies with Logi support was glorious, they would tear through 6-8 heavies in a single push. Scouts kill every damn link they find. Flux ones in hard to reach places. KILL LOGIS ADS Support is pivotal. Combine with a tank or two for outside points, and you have a tough mobile team. Most tactics revolve around defending objectives with an iron wall, and protecting your own spawn system, while removing the enemies. A good push into city will cap both objectives, and kill the enemy team, along with links. IF they have Air Superiority, they can keep jumping down from roofs. If not, they are pushed out, and will probably crash the outside objectives if playing bridge.
The only corp that I have seen SPAMMING Min Assault is OH. Played em last night, held a solid 3 cap all game long. Scans really helped negate overall effectiveness on the outside objectives. As for the underlined, you just proved my point. I just told you the counter to the FOTM. It's powerful scans. A good team of equal skill can easily counter that Min Assault spam with good, sustained scans. It doesn't have the eHP to survive getting prefired around corners 24/7. The problem is the fact that the people in pubs just aren't on the same skill level as most PC corps. Take for example a PC corp that I love. Dead Mans Game. Dead Mans Game has SOLID tactics and teamwork. They have better synergy than 80% of the teams in PC. The reason why they aren't as strong as the rest is a severe lack of slay power. I remember playing them in FA, we held city with 4 people. Derrith ran ADS, with 1 scanner in the city and Jigoku and Myself running scout. We held city by OURSELVES. They sent 8 people there and couldn't hold the objectives. Not because of lack of talent or lack of counters. They made all the right moves. They just couldn't slay us. Even at disadvantage, we destroyed them with gun game and skill. Sometimes, there are hurdles that tactics won't let you jump. All that is fine and dandy in PC or maybe FW. We are talking Pubs. You can be on a team that has no tanks/DS or proto gal logi to field. there is no adapt. I am sure your pc matches are great because if you do not bring your a game and mercs that can do it all then you should lose. In pubs you do not choose your team. There is no adapt for the low SP noobs or lol squads. PC logic is one of the reasons pubs are a stomp. you have random mercs facing each other some to win some just to lol joy ride in a DS then you have the PC corps that come in for the easy kills. Pubs can not be played like PC because you do not know what your team is going to consist of. Yeah I know join a squad, lol
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voidfaction
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1166
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Posted - 2015.02.23 00:32:00 -
[536] - Quote
@Ghost I agree with almost everything you have said and think the same on adapt and all that. It just does not work in pubs. I have run proto scans keeping near the whole enemy team scanned an enter match. The newberries were still slaughtered as was I with noone protecting me as i scanned. Have also been in matches that as soon as I started 3x flux scanning the map the enemy quickly was cloned out. Pubs is a box of chocolates you never know what your going to get. That is why I asked if min assault was FOTM in PC. In Pubs it is because it can be many things just as the gal scout was before it (still is just not compared to min assault in pubs). There is no way to fix it. It is how things will always be. you can't balance for 2 different game modes even though I believe meta-lock will help because you do not use low meta in PC. I do see Gal scout being FOTM again if we do get meta-lockouts because you can do so much with it at std. |
voidfaction
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1168
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Posted - 2015.02.23 02:20:00 -
[537] - Quote
One Eyed King wrote:THUNDERGROOVE wrote:Ghost Kaisar wrote: 1.) Gear lock tiers, scale payouts. If you want to get lots of ISK, you have to play proto tier. Since its the highest paying tier in pubs, everyone who wants to make good ISK will be there. PC players would be there to fund PC. If you want to stomp blues, you would be forced into the same tier gear, and may possibly get lots of kills out of picking on the lower tier guys. But you will get barely any ISK out of it. Not enough to make it worth your time.
How does anyone think this is going to work? There's too many things in this game that are so useless at STD level you might as well not use. A lot of what I have seen suggested is that it would be a meta lock on the overall fit, so you could choose what gear you use at adv and even proto tiers, but that you will result in lower tier items elsewhere to make up the difference, or you sacrifice modules and other items all together. That is my understanding as well. So running a proto suit would still be possible with all basic or milita mods/weapons(apex suits)
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voidfaction
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1168
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Posted - 2015.02.23 02:41:00 -
[538] - Quote
Question: If I am driving my LAV and jump to the turret "What direction is the gun facing?" Sometimes it is facing forward sometimes backward is it random or is it always facing in the direction away from the enemy? LOL I see enemy in front of my LAV i switch to turret its backward. I drive past enemy and switch to turret it is facing forward.
It is as bad as spawning at CRU's that are being camped. I always spawn on the side with the enemy (my testing says it is not random) |
voidfaction
Nos Nothi
1168
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Posted - 2015.02.23 02:55:00 -
[539] - Quote
Arkena Wyrnspire wrote:The correct answer is 'why are you using an LAV turret'. To get my ******** kill assists with a vehicle.
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voidfaction
Nos Nothi
1169
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Posted - 2015.02.23 03:03:00 -
[540] - Quote
Arkena Wyrnspire wrote:voidfaction wrote:Arkena Wyrnspire wrote:The correct answer is 'why are you using an LAV turret'. To get my ******** kill assists with a vehicle. Ah. Perhaps you should spend AUR instead? I'm sure that'll solve the problem. lol I was expecting get gud
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voidfaction
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Posted - 2015.02.23 20:39:00 -
[541] - Quote
Jebus McKing wrote:voidfaction wrote:Question: If I am driving my LAV and jump to the turret "What direction is the gun facing?" Sometimes it is facing forward sometimes backward is it random or is it always facing in the direction away from the enemy? LOL I see enemy in front of my LAV i switch to turret its backward. I drive past enemy and switch to turret it is facing forward.
It is as bad as spawning at CRU's that are being camped. I always spawn on the side with the enemy (my testing says it is not random) IIRC when you call it in the turret is facing north by default. If you use the turret and rotate the turret to e.g. face west it will remain like that when you switch back to the driver seat. It doesn't matter how you turn the LAV, the turret will still be looking in the same direction as you left it. The third person animation of the turret returning to its default position is unrelated to the actual turret orientation. Just imagine it as if there was a blueberry using the turret but never rotating it. It will always face the same direction and not rotate with the LAV orientation. This helps a lot. I do not use vehicles enough to figure it out and when I try to just learn them I feel bad because I am not helping the team then I just drop the learning part and go crash it into something. Will help knowing what if i leave the turret facing left to always keep my enemy on my left Many thanks.
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voidfaction
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Posted - 2015.02.23 20:47:00 -
[542] - Quote
dzizur wrote:One Eyed King wrote:THUNDERGROOVE wrote:Ghost Kaisar wrote: 1.) Gear lock tiers, scale payouts. If you want to get lots of ISK, you have to play proto tier. Since its the highest paying tier in pubs, everyone who wants to make good ISK will be there. PC players would be there to fund PC. If you want to stomp blues, you would be forced into the same tier gear, and may possibly get lots of kills out of picking on the lower tier guys. But you will get barely any ISK out of it. Not enough to make it worth your time.
How does anyone think this is going to work? There's too many things in this game that are so useless at STD level you might as well not use. A lot of what I have seen suggested is that it would be a meta lock on the overall fit, so you could choose what gear you use at adv and even proto tiers, but that you will result in lower tier items elsewhere to make up the difference, or you sacrifice modules and other items all together. Looks like another band-aid. OPERATION : Lets give noobs a place to fight Let's see, they're constantly whining about proto stomps, power differences between them and veterans are too big. Okay, meta lockout. But wait! STD stuff is worthless, how I'm supposed to steamroll those noobs? Ah, OVERALL meta lockout, this way you can put a proto weapon on a basic frame. Lets see, I got 15% more damage from my prof V to one tank ,few percent more dmg to both tanks (no idea how much of a percent difference in STD->PRO dmg), 25% more shields and 25% more armor (max cores). I strafe faster, move faster and run faster. I see more on tacnet, and I'm harder to detect. Oh yeah, if I got too much cash (or not enough life) I can also buy myself a 5% dmg increase. Yeaaah, gimme that meta lockout, I'm ready :P Your right. Skills and skill still play a role in balance. but your not looking at it from an out of the academy noob point of view vs a full skilled proto. If you was a noob out of academy would you rather be against full skilled proto or a full skilled std? for example min assault 2/2 slot low cpu/pg vs the 4/4 slot high cpu/pg. You can add a lot to a suit with 2/2 extra slots and cpu/pg to run proto everything. Is meta-lock out perfect? no but it is a lot better than we have now.
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voidfaction
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Posted - 2015.02.23 20:55:00 -
[543] - Quote
dzizur wrote:Pseudogenesis wrote: Nobody is looking for a perfectly level playing field in Dust, we just want a low-pressure place for newbies to play the game. It won't be perfect, but it'll definitely help.
I'm afraid the difference will be minimal, if any at all. IMO vets will find this system very easy to exploit. Having access to proto weaponry they will melt std suits in a fraction of a second. How about a redline Thale in a "naked" maxed cal comando? I think meta-lock should be more demanding. If it's STD stuff - it should be all the way. If something is underperforming in STD we should look at it and fix it instead of letting people use higher tier stuff because the STD doesn't work. thale in redline is problem now. difference is they will be naked making them easier to kill then the proto tanked ones now with a std sniper rifle.
Now that being said I would not mind a full std tier match up either. I would really like that as my go to fit is all std/militia anyway with all bpo gear. I have my 2x militia dampener gal scout and i have my 2x militia armor 1x militia rep gal scout all with my choice of std ar/smg bpo's. My sniper is even all bpo and kills thales users so yes do it make it an all std tier.
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voidfaction
Nos Nothi
1175
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Posted - 2015.02.23 21:45:00 -
[544] - Quote
Jebus McKing wrote:voidfaction wrote:Jebus McKing wrote:voidfaction wrote:Question: If I am driving my LAV and jump to the turret "What direction is the gun facing?" Sometimes it is facing forward sometimes backward is it random or is it always facing in the direction away from the enemy? LOL I see enemy in front of my LAV i switch to turret its backward. I drive past enemy and switch to turret it is facing forward.
It is as bad as spawning at CRU's that are being camped. I always spawn on the side with the enemy (my testing says it is not random) IIRC when you call it in the turret is facing north by default. If you use the turret and rotate the turret to e.g. face west it will remain like that when you switch back to the driver seat. It doesn't matter how you turn the LAV, the turret will still be looking in the same direction as you left it. The third person animation of the turret returning to its default position is unrelated to the actual turret orientation. Just imagine it as if there was a blueberry using the turret but never rotating it. It will always face the same direction and not rotate with the LAV orientation. This helps a lot. I do not use vehicles enough to figure it out and when I try to just learn them I feel bad because I am not helping the team then I just drop the learning part and go crash it into something. Will help knowing what if i leave the turret facing left to always keep my enemy on my left Many thanks. Keeping them on your left won't work. Again, the turret will keep looking e.g. to the West if it was looking there when you switched. If you turn the LAV the turret won't change orientation with it. So if you make a U-turn the enemies might be on the left side of the LAV, but the turret will face to the right. The turret will always keep pointing in the same cardinal direction. Oh ok, that is weird. lol I have to think north, south, east and west. I have enough problems with left and right, lol [edit] set turret so sun is to my back so enemy can not see me now I have a plan |
voidfaction
Nos Nothi
1177
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Posted - 2015.02.23 21:58:00 -
[545] - Quote
One Eyed King wrote:Idea:
What if in the meta locked mode, players who were doing poorly (aka noobs dying a lot) would get bonuses to help them after so many deaths in a row.
Other games do this, and I think if we are really creating a place for new players to learn and not get frustrated, perhaps we could do something like that.
I don't know how practical it is, but at least it would help noobs some. give all noobs free min assaults with shotguns, lol
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voidfaction
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1178
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Posted - 2015.02.23 23:00:00 -
[546] - Quote
They need to find out the e-harmony matchmaking system, lol
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voidfaction
Nos Nothi
1181
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Posted - 2015.02.24 03:32:00 -
[547] - Quote
J0LLY R0G3R wrote:Adipem Nothi wrote:J0LLY R0G3R wrote: Gonna take a wee bit of a break till whenever the next hotfix/patch whatever it is called these days.
:: sadface :: Garden Warfare? XD I actually did dl that when they had it for free. Not a bad little game. Warframe, planetside2 till hopefully the pc stuff happens then h1z1, dangerous elite, (maybe LoL) elite dangerous never heard of it till now. Looked it up and now you got me wanting to get back into PC gaming. Now you have me looking up flight sticks, quad gfx cards, amd vs intel, amd vs nvidia, etc etc. It was my worst addiction to break My wallet does not thank you because I am the type that can walk in a PC store for speakers and walk out with the parts to build a complete new system and no money to pay bills for a few months. 2 places I banned myself from years ago bars and PC stores because I walk in with money and walk out with none.
Star Citizen looks great as well but don't understand the pay scheme they have going on.
Enjoy your break
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voidfaction
Nos Nothi
1182
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Posted - 2015.02.24 03:41:00 -
[548] - Quote
J0LLY R0G3R wrote:sir RAVEN WING wrote:Been hearing rumors of a console that can play games off of Steam.
It is supposed to be made by Alienware.
Please tell these are true! Yes, not just made by alienware though. Steam Machines few different makers. depending on how much you want to spend. You can build your own is what I like about the steam machines that and the fact I am a Debian Linux user anyway. Winblows is still the better option for gaming IMO unless you just want a steam console
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voidfaction
Nos Nothi
1186
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Posted - 2015.02.26 23:07:00 -
[549] - Quote
Adipem Nothi wrote:XxBlazikenxX wrote:Adipem Nothi wrote:One Eyed King wrote:TritusX wrote:Why codes in highs? Inb4callogi with insane hack speed Because hacking is a Minja thing. We need Lows for Damps and KinCats. This idea came about prior to 1.9 when Medium Frames were not an issue, and we believed that the changes coming would be to make Scouts less adept at Assaulting, not Assaults more adept at scouting. The more I think about it in the current mechanics, I think it would be a detriment. Inclined to agree. Much had changed. Might be time to revisit cloak active bonus to dampening. Yes, Minja has low ehp in the first place, so even more speed and hacking speed will help it greatly. Edit above. Would like to see MN Scout beat active scans at 2 damps + cloak instead of 3. so negate the bonus of the gal / cal scout so the min scout would be the best choice? cal and gal dampening bonus is equal to a std dampener. that would leave gal with the only defining difference in suits a 10% precision bonus (std precision) over the min scout. moving codebreakers to highs sure when they move range to highs as well so the cal scout can use 4 range and 2 dampeners vs only having 2 slots to extend BOTH its bonuses. If we are going to give min scout more dampening lets give cal and gal more speed and faster hacking. no reason min should have every bonus equal or better then all the scouts. dont get me wrong im all for making all scout have same dampenig bonus as long as the ones that dont have the bonus is giving up something or your giving the cal / gal something WORTH having in trade. I know many do not look at all the innate bonuses min scout has over all the other scouts and just cry it is so unloved but it does not have to be fit with all codebreakers and kincats all the time just like a cal and gal scout does not have to run all dampeners range and precision just because those are the bonuses. people need to quit trying to make a min scout a gal / cal scout. the same as I do not run my cal and gal scout as a min scout and complain i can not get 25% nk dmg or the fastest hacking or fastest movement speed without gimping something else on them
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1186
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Posted - 2015.02.27 00:06:00 -
[550] - Quote
One Eyed King wrote:@ Void
I think a flat increase to cloak dampening may end with a Cal/ Gal needing just 1 Damp and pro cloak vs giving Minmatar a straight bonus to cloak.
The real issue here is that we would have to increase the Precision of Amarr to equal that of a Gal Logi with Duvolle focused, OR just take away a worthless Precision bonus as a cloak dampening increase would further negate it and find something useful to give to the Amarr Scout.
For what its worth, I don't think the bonus would do much to cause a brick tanking scout issue because of the current state of Assaults. Flat profile increase and Amarr and gal precision buff I would not have a problem with. Would free up a low on Amarr for a LOL range mod and make them a tad bit more useful. Would expect the gal to get a buff to precision as well or it would be a gal nerf. Leaves Cal in better place to not need a dampener at all to stack range. still think it is BS only having 2 slots to max 2 bonuses on cal scout but we don't have efficacy bonus yet so not as bad as many here would make it.
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1186
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Posted - 2015.02.27 00:45:00 -
[551] - Quote
Adipem Nothi wrote:@ Void
Circumstances have changed and I believe consensus is now to leave Codebreakers where they are; if I'm mistaken on this, gentlemen, please let me know.
As for Cloak, this is the Scout's shared class bonus, and this shared bonus should be as effective one race to the next. Cloak's Active Damp effect was removed for a good reason, but that reason no longer exists. The environment has changed with Falloff, Scouts are no longer able to displace Assaults, and cloak has been nerfed many times over with changes to duration, cloak blind, decloak delay.
It's due time for cloak to do something useful again. I don't use codebreakers so I don't care where they go. If I was going to be a hacker I would run min scout and even then at most would use only 1 codebreaker the same as I do a lot of my gal and cal fits with dampeners.
I agree the cloak needs some love but I don't want to go back to the days of everyone being a shotgun/nk slayer. cloak works well to camp, run across open areas, and escape after running behind cover and I like that but cloak delay was needed and would be even more needed if we have less profile. As much as I hate the delay I still prefer it to what it was before (if only they could make the delay only when cloaked). Less shimmer and maybe less scan penalty while cloaked is the only real thing I would ask for on the cloak. I run the std most of the time so the duration and recharge to me is not a problem. it is long enough to stop and heal, hack something, or move between cover to cover and as a gal/cal scout I don't really need the extra dampening. Im sure in PC that is a different story but in PC I would also be running proto everything anyway and why wouldnt I be.
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1186
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Posted - 2015.02.27 01:02:00 -
[552] - Quote
Adipem Nothi wrote:voidfaction wrote: I agree the cloak needs some love but I don't want to go back to the days of everyone being a shotgun/nk slayer.
Decloak delay, scout armor/strafe penalty, vastly improved assaults, cloak-blind, falloff ... much has changed since 1.8. Nk and shotguns are still 1-2 hit kills to most other than sentinels. If they are not then maybe they should try using dmg mods instead of shield enhancers. as long as they can kill almost everything in game except 1 class in 1-2 hits then they would still be a problem without the delay. scout armor/strafe penalty? the penalty is on everyone using std plates only. Scouts should not be using std plates but feroscale and reactives instead. *Assaults are improved yes but we are scouts so shimmer reduction would allow us to not be seen as much to compensate. *cloak blind I agree with needs less penalty. scan falloff I love it and think they should add more rings. the rings are why my ranged playstyle needs less dampeners. I dont need to fully dampen to avoid 30-50m scans. but my ranged playstyle is not 1-2 hit kill so should favor not being seen at longer ranges but should have a chance at detecting something that can kill me in 1-2 hits at point blank range.
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1186
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Posted - 2015.02.27 01:30:00 -
[553] - Quote
Adipem Nothi wrote:Adipem Nothi wrote: As for Cloak, this is the Scout's shared class bonus, and this shared bonus should be as effective one race to the next. Cloak's Active Damp effect was removed for a good reason, but that reason no longer exists. The environment has changed with Falloff, Scouts are no longer able to displace Assaults, and cloak has been nerfed many times over with changes to duration, cloak blind, decloak delay.
It's due time for cloak to do something useful again.
Numbers! https://docs.google.com/spreadsheets/d/15wayNGWLrzWDuULDjyIPc1cbB1i3QYQCKa6KC1tiFqM/edit#gid=0Proposal is straight forward; change cloak's active damp bonus from 0-5-10 to 10-15-25. If my math is right: GA/CA Scouts now beat 15dB scans at 2 damps + basic cloak (instead of 2 damps + proto). MN/AM Scouts now beat 15dB scans at 2 damps + proto cloak (instead of 3 damps + proto). What do you guys think? I would be back to what my gal scout was in 1.8 I would not mind this other than it being a nerf to my gal precision and I am sure the amarr scouts consider it a nerf as well to precision.
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1186
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Posted - 2015.02.27 01:48:00 -
[554] - Quote
Spademan wrote:Adipem Nothi wrote:Adipem Nothi wrote: As for Cloak, this is the Scout's shared class bonus, and this shared bonus should be as effective one race to the next. Cloak's Active Damp effect was removed for a good reason, but that reason no longer exists. The environment has changed with Falloff, Scouts are no longer able to displace Assaults, and cloak has been nerfed many times over with changes to duration, cloak blind, decloak delay.
It's due time for cloak to do something useful again.
Numbers! https://docs.google.com/spreadsheets/d/15wayNGWLrzWDuULDjyIPc1cbB1i3QYQCKa6KC1tiFqM/edit#gid=0Proposal is straight forward; change cloak's active damp bonus from 0-5-10 to 10-15-25. If my math is right: GA/CA Scouts now beat 15dB scans at 2 damps + basic cloak (instead of 2 damps + proto). MN/AM Scouts now beat 15dB scans at 2 damps + proto cloak (instead of 3 damps + proto). What do you guys think? Still doesn't seem worth running a cloak. because of the delay, cloak blind, or shimmer? I consider the shimmer the biggest issue I have with the cloak. can't scratch my ass without someone seeing me glowing in the corner. If i had less shimmer I would not be seen for the delay to bother me. Also If I was not blind while cloaked I would know when not to move more often. cloak blind second as I like to play ewar so I rely heavy on tac-net. delay only because it is delayed even when not cloaked.
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1187
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Posted - 2015.02.27 02:31:00 -
[555] - Quote
sir RAVEN WING wrote:voidfaction wrote:Spademan wrote:Adipem Nothi wrote:Adipem Nothi wrote: As for Cloak, this is the Scout's shared class bonus, and this shared bonus should be as effective one race to the next. Cloak's Active Damp effect was removed for a good reason, but that reason no longer exists. The environment has changed with Falloff, Scouts are no longer able to displace Assaults, and cloak has been nerfed many times over with changes to duration, cloak blind, decloak delay.
It's due time for cloak to do something useful again.
Numbers! https://docs.google.com/spreadsheets/d/15wayNGWLrzWDuULDjyIPc1cbB1i3QYQCKa6KC1tiFqM/edit#gid=0Proposal is straight forward; change cloak's active damp bonus from 0-5-10 to 10-15-25. If my math is right: GA/CA Scouts now beat 15dB scans at 2 damps + basic cloak (instead of 2 damps + proto). MN/AM Scouts now beat 15dB scans at 2 damps + proto cloak (instead of 3 damps + proto). What do you guys think? Still doesn't seem worth running a cloak. because of the delay, cloak blind, or shimmer? I consider the shimmer the biggest issue I have with the cloak. can't scratch my ass without someone seeing me glowing in the corner. If i had less shimmer I would not be seen for the delay to bother me. Also If I was not blind while cloaked I would know when not to move more often. cloak blind second as I like to play ewar so I rely heavy on tac-net. delay only because it is delayed even when not cloaked. Perhaps I should advise using the Caldari Scout for a bit? I use them all the time and somehow manage to keep my wallhacks while cloaked. Only one or two Gallente scouts evade my Tac-net. Is this suppose to happen, or has the tac-net gods favoured me? [Unrelated] After playing with my team, I am certain the Minmatar Scout needs something taken. Fast, Deadly, and unbelievebly hard to hit. (To the point where Nova Knives seem to phase through them if they take a single step.) Also, fought a frontline, and it survived both swipes from a fully charged IshoNKs to shoot me down. I must question the power of the AF. (Amarr Frontline.) I pull out my cal scout very rarely because ScR and AR are what I see in the killfeed the most. That is why I have both gal / cal scout. If CR and RR are dominant in a match I use my cal scout. That 30m 26/21db precision with armor HP I like better than 45/55m 36db precision with shield HP. Not using alpha dmg weapon you need to be able to tank a few shots. I do prefer the cal as a shotgunner scout though because as you said the cloak blind is not such a problem I just really hate shotgun or nk's.
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1187
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Posted - 2015.02.27 02:42:00 -
[556] - Quote
Adipem Nothi wrote:voidfaction wrote: I do prefer the cal as a shotgunner scout though because as you said the cloak blind is not such a problem ..
There's a good chance Raven is just making stuff up. Does anyone remember the actual cloak-blind numbers? I think it was 80% reduction. I can notice a difference in cloak blind from cal scout to gal scout. But also I have the difference from running 24db precision and 51m range on the cal scout compared to the 21db precision 30m range gal.
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1192
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Posted - 2015.02.27 03:16:00 -
[557] - Quote
Adipem Nothi wrote:Cloakblind GalScout + 0 Range Extenders Inner Ring - 1 meter Outer Ring - 5 meters
Cloakblind CalScout + 0 Range Extenders Inner Ring - 1 meter Outer Ring - 7 meters
Cloakblind CalScout + 2 Range Extenders Inner Ring - 2 meters Outer Ring - 9 meters Same thing i figured on paper but SOMETIMES I pick up people farther on tac-net through walls when cloaked with my cal scout. Bugged or someone using active scanner I do not know. I will run cal my scout a few matches and test out more. I really just think it is bugged or scanner user because it will be like 1 merc 20m away behind a wall with no direction marker.
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1197
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Posted - 2015.02.27 03:19:00 -
[558] - Quote
XxBlazikenxX wrote:One Eyed King wrote:Spademan wrote:Adipem Nothi wrote: On Scouts To quote Jebus, Active Scanners are not the counter to Scouts and Dampeners; Scouts and Dampeners are the counter to Active Scanners. I agreed with Jebus' sentiment 100% at the time and today over 9000% on account of Falloff.
If I had it my way, I'd have passive damps counter passive scans, active scans counter passive damps and active damps counter active scans. With both active being a percent bonus. After hearing about the active dampeners possibly being developed, I suspect this is the best way to view things. Cloak fields are essentially active dampeners. But a active dampener would not have a delay and you could still fire weapons while active.
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1198
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Posted - 2015.02.27 03:48:00 -
[559] - Quote
Adipem Nothi wrote:Ghost Kaisar wrote: And they provide an extra basic dampener at proto level.
Not worth at all.
Propose we change that: 0-5-10 to 10-15-25 I would want active dampener 15-20-25 change cloak to no dampening and less shimmer / 50% cloak blind. we have 2 eq slots so if you want both then use both but not both at the same time.
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1199
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Posted - 2015.02.27 04:34:00 -
[560] - Quote
Pseudogenesis wrote:All I want out of the cloak is reduced shimmer and for them to fix the damn sprint bug :( I love the cloak so much but it's just not good enough right now. You still getting the sprint bug? I have been getting it again since warlords but not nearly as bad as it was before they fixed it.
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1202
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Posted - 2015.02.27 22:50:00 -
[561] - Quote
Llast 326 wrote:Bastards They are available Nothi Knives And other Officer SidearmsGǪ but really who does not want the Knives If they every make me a Officer Tac-AR then Ill run it with Nothi NK's. Until then Ill keep them hanging on the wall collecting dust.
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1205
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Posted - 2015.02.28 00:26:00 -
[562] - Quote
XxBlazikenxX wrote:I have an idea, probably a stupid idea, but still an idea. How about Dampeners will also affect the shimmer from your cloak. For instance it would go 20/30/40 percent less shimmer on the cloak. I mean they are called "dampeners." This is how shimmer should have been done. cloak and dampeners working together is a great idea.
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1208
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Posted - 2015.02.28 00:40:00 -
[563] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:@ Raven Wing
Do you see this? Blaziken showed up less than a week ago, and he has already contributed an excellent and original idea. Gav's poop-to-gold ratio was something like 1:20. You owe us a solid idea, Raven. Or at the very least, less poop for awhile. What about golden poop? Golden poop? Is that like my min scout posts. Everyone knows I am always against min buffs, lol
Being rescued by the Gallente Federation after my Minmatar brothers left me to become a slave to the Amarr I have no sympathy for them. I hate them almost as much as the Amarr.
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1208
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Posted - 2015.02.28 00:44:00 -
[564] - Quote
Llast 326 wrote:Pseudogenesis wrote:Adipem Nothi wrote:@ Raven Wing
Do you see this? Blaziken showed up less than a week ago, and he has already contributed an excellent and original idea. Gav's poop-to-gold ratio was something like 1:20. You owe us a solid idea, Raven. Or at the very least, less poop for awhile. What about golden poop? All my internet instincts tell me not to click that link It is just a pic of the Amarr god.
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1216
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Posted - 2015.02.28 09:35:00 -
[565] - Quote
Adipem Nothi wrote:AssumptionIn case the Logis are interested.The Scout Overhaul* Replace label "Scout Suit" with " Suit" * Remove racial bonuses to Scan Range, Scan Precision, Scan Profile * Set class Scan Range to > all but Logi * Set class Scan Precision to < all but Logi * Set class max Scan Profile < all active scans, all middle and outer rings * Set class min Scan Profile = Logi inner scan ring (get close to the blob and it will detect you) * Remove cloakblind * Widen speed gap * Add racial "while cloaked" status buff (i.e. MN +speed, CA +scan range, AM +reps, GA +something) * Introduce class-restricted, high-alpha weapon variants (i.e. sniper rifle, shotgun, fine rifle, AV) * etc, etc ... When was the last time a Scout actually scouted anyway? We're halfway to assassin already.
As fun as overhauling Scouts would be, do you think moving more toward "blob warfare" would be a 'bit too linear and boring for other classes? GA + no shimmer and a alpha dmg tac-ar for me please
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1216
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Posted - 2015.02.28 10:03:00 -
[566] - Quote
sir RAVEN WING wrote:voidfaction wrote:GA + no shimmer and a alpha dmg tac-ar for me please
Giving Gallente Scouts no shimmer would be over-powered, but visibly less shimmer while retaining some of the current shimmer would be acceptable. So would a alpha dmg tac-ar
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voidfaction
Nos Nothi
1220
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Posted - 2015.03.01 00:30:00 -
[567] - Quote
TritusX wrote:Do you guys have a good Gal Scout fit? ISK efficient please. I have the Dragon BPO and Toxin BPO in case you are wondering
g-I glu-5 tac ar toxin smg - bolt pistol 1x cPrecision - enhanced dmg mod - enhanced shield extebder 2x cReactive 1x cDampener - cReactive flux grenade cloak field
oh isk efficient, lol
g-I bpo toxin ar bpo toxin smg bpo - militia bolt bpo 2x militia armor bpo 1x militia armor rep bpo militia flux bpo - militia locus bpo adv cloak
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1221
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Posted - 2015.03.01 00:42:00 -
[568] - Quote
TritusX wrote:Adipem Nothi wrote:TritusX wrote: Thanks. Should I buy an additional 10k Aurum for whatever
I don't understand your question. The dragonfly and toxin BPOs are going to save you tons of Isk long-term. If you're asking if you should buy another 10k AUR, I'd ask you what do you intend to spend it on. If you're telling me you have 10k extra AUR on hand, and don't know what to do with it, I'd wait until you're wife/girlfriend/mom leaves town, buy a bunch beef jerky, stack a few 3-day Active Boosters and grind 'til your eyes bleed. (I wouldn't spend it on AUR gear or strongbox keys.) The thing is, I have 5 dollars left on my GameStop gift card, and apparently they sell 10k Aurum. There is nothing worth buying for 5 dollars at GameStop so I might as well buy boosters. I just wish I had some BPO modules or LW or something. It's pretty damn hard to run dual SMG's. Unless I fit basic everything. militia flux grenade bpo is 9800 aur and is something I would recomend.
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1224
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Posted - 2015.03.01 01:40:00 -
[569] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Ghost Kaisar wrote: Tell me Shotty, WHAT AM I SUPPOSED TO DO?
I don't know, man. But I want you to know that I appreciated it when you called me out last time I came unglued at Zatara. It was bad form on my part. You made it perfectly clear that I was out-of-character, and you were right to do so. So thanks for that :-) This isn't me becoming unglued. Unglued would be an all-caps rage post to GD for all to hear. I came here to gripe about this because the barbershop has people from all skill levels here, from those who are ex-PC players, to brand new guys just trying to find their way. And I've played with a lot of you before, and consider many of you friends. If it sounds like I'm yelling at you, I'm sorry for that, that isn't my intention. Consider this more of me yelling at this entire situation and the whole community for saying that I shouldn't play with my friends or try to play to win.
I'm actually starting to understand why the rest are so apathetic. It's because there IS no answer that leaves everyone happy. If I want to play with my friends and have fun, I'll end up redlining poor blue dots because CCP can't figure out how to balance out high skill players from low ones. Everyone plays this game for their own reasons. Playing with friends and having fun is mine. If I can't please the people I'm playing against while having fun in my own way, I have two options. 1.) Stop Playing. 2.) Ignore them. It's the same thing on the other side. Lets say that I'm some uber try hard that says "Idiotbluedot199, you're ruining this game for everyone else. You do nothing but die over and over and over. People like you suck, and you should stop playing the game." Lets say that the poor guy is just REALLY bad at this game. But he LOVES it. He wants to play it. However, no matter what he does, he's not going to be a great player. He has two choice 1.) Stop Playing 2.) Ignore him. This is no different from my scenario. It's just inverted. It's ok you can use "voidfaction" instead of "idiotbluedot199"
noi¦Ü+ö+Æßû+(V)Faction
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voidfaction
Nos Nothi
1226
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Posted - 2015.03.01 01:49:00 -
[570] - Quote
TritusX wrote:Adipem Nothi wrote:voidfaction wrote:TritusX wrote: The thing is, I have 5 dollars left on my GameStop gift card, and apparently they sell 10k Aurum. There is nothing worth buying for 5 dollars at GameStop so I might as well buy boosters. I just wish I had some BPO modules or LW or something. It's pretty damn hard to run dual SMG's. Unless I fit basic everything.
militia flux grenade bpo is 9800 aur and is something I would recomend. Gotcha. I say save it, go with Boosters or go with the BPO flux. (Good find, Void! Didn't know about this one! ) Well, when player trading rolls around, I'll find some knuckleheads who will trade me a AR bpo, lav BPO, and a SG bpo lol However, since fluxes are so cheap, I can afford to have them, right? So boosters? I will have 'Exile' ar and Blood Raiders Saga for sale when we get player trading
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voidfaction
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Posted - 2015.03.01 01:57:00 -
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Ghost Kaisar wrote:XxBlazikenxX wrote:Ghost Kaisar wrote:TritusX wrote: Well, when player trading rolls around, I'll find some knuckleheads who will trade me a AR bpo, lav BPO, and a SG bpo lol However, since fluxes are so cheap, I can afford to have them, right? So boosters?
I have a Toxin BPO for trade. I'll never give up my Dren Shotgun or Ishukone watch saga though. Sorry How much? Not sure yet. I'll just list this: Gear I'm willing to get rid of, and things I want. WILLING TO TRADE:Dren Amarr Sentinel Dren Caldari Assault Dragonfly Caldari Assault Dren Scrambler Pistol Dren Swarm Launcher 2x Toxin AR 100+ Quafe Scout GK.0s WHAT I WANTMinmatar BPO's: Assault, Commando, Scout Gallente BPO's: Assault, Commando, Scout Combat Rifle BPO NK BPO Flaylock BPO Mass Driver BPO Ion Pistol BPO I can probable help you with a quafe mass driver and gal assault. I have militia CR, NK, and IP as well if you would want them. I will be giving a lot of stuff away when we get player trading since I plan on my PC gaming return.
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voidfaction
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Posted - 2015.03.01 03:10:00 -
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Bayeth Mal wrote:I'm interested in the logistics of how trade will work. How scams will work etc. I see scams being a major problem with the honor system trading they have planed. I know I do not trust anyone so I will not be buying anything. Selling will be different because if I am selling a bpo it is only because I do not have a use for it and will probably just be giving them away to people anyway.
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Posted - 2015.03.01 11:50:00 -
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Pseudogenesis wrote:Varoth Drac wrote:The problem isn't people's attitude in game, it's ccp neglecting (or not being able) to properly seperate vets (or just high skill players) and new players / bad players. The problem I have with this argument (and some of the above that I didn't quote) is that Dust is a struggling game. Newbies have a hard time getting into it, and the number one indisputable reason for that is veteran advantage. Pushing that advantage harder by protostomping players who can't keep up because "Well CCP should have fixed it by now" doesn't change the fact that it's a douchey thing to do and is unhealthy for the game in the long run. The way Dust is set up, it's really hard to balance the new player experience, so the very least we can do as vets is not run proto blobs in pubs. Some figure being part of the problem will help the problem, lol Ill run proto because he is running proto and f.uck the ones that are not in proto. If my neighbor beats his wife and kids I should beat my wife and kids right? You can't think its wrong and then turn around and do it yourself. I don't know I guess my age gives me a better moral sense to me
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voidfaction
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Posted - 2015.03.01 12:16:00 -
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Haerr wrote:Trolly Story time!
Lately more of old corpies have been playing Dust again, so we have a lot less trouble getting a full squad going. As per usual we run anything from lolfits to random bouts of (somewhat) coherent squad base fits.
Sadly there is a pervasive mindset spreading amongst the denizens of the public contracts. Public contracts as you are all well aware are in fact public, open to all and everyone. But that growing group of malcontents not only disagrees with the ability to play with your friends but also to the ability to choose what gear you are allowed to bring.
In fact they are actively working to rob us of the freedom of playing together with our friends, with a clear aim at turning us against one and other. So I ask you what kind of person would advocate for friends to turn on each other?
The second part is that those of that pervasive mindset seeks to take the freedom of choice from us. They would have it so that Public Contracts are segregated, splitting our community into barred subsections who are not allowed to play with each other. So I ask you what kind of person would advocate for the creation of ghettos?
Unfortunately that pervasive mindset is likely to fester and grow in such barred communities, in fact legitimising the childish QQ cries of " YOU CAN'T DO THAT! :'( " and " IT'S NOT FAIR! :'( ".
It does seem very odd that in a game with clear rules and winning conditions there are those who instead of cherishing the opportunity to improve and grow, would seek to bar better players from playing with them. So I ask you what kind of person would only play a game if anyone who is better than them at the game is disallowed from participating?
The amount of qq against using what you have available to you as well as teamwork and tactics in this game is nothing short of staggering.
So what you are saying is you want to be able to stomp noobs and casual players at all times in every match. You don't want your open for anything match and a place for balanced matches. FW and PC are already there for the corps and proto stompers but its not enough for them so they need pubs too. So keep your pub and make 3rd private game type like FW and PC for low meta matches. Then you still got your 3 game modes and we can have ours. Yes it is segregated it always has been with PC and FW. I want matches that are tactics and skill that wins not who has the most proto + skills + skill + tactics. It is not like we are going into FW or PC and asking everyone use std because we expect proto and squads there.
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voidfaction
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Posted - 2015.03.01 23:20:00 -
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One Eyed King wrote:TritusX wrote:Is anyone else noticing that minja's are becoming more popular these days? I hate it honestly because everyone running it is using it like FoTM, and they skill the proto version right away and have all the ISK in the world. I've been running STD-ADV Scout with STD-ADV, and only PRO knives since a month ago. Now, all of a sudden, everyone has Scout mk.o and Ishukone Nova Knives I have not actually. Granted this could largely be because I notice them less, though I did have one kill me today with a shotgun. Its the #2 scout if you go by http://dust.thang.dk/market_tryhardinator.php. pg upgrade, cloak cpu/pg reduction, backpedal speed decrease, and myo jump increase will be seeing them rise even more
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voidfaction
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Posted - 2015.03.01 23:52:00 -
[576] - Quote
One Eyed King wrote:voidfaction wrote:One Eyed King wrote:TritusX wrote:Is anyone else noticing that minja's are becoming more popular these days? I hate it honestly because everyone running it is using it like FoTM, and they skill the proto version right away and have all the ISK in the world. I've been running STD-ADV Scout with STD-ADV, and only PRO knives since a month ago. Now, all of a sudden, everyone has Scout mk.o and Ishukone Nova Knives I have not actually. Granted this could largely be because I notice them less, though I did have one kill me today with a shotgun. Its the #2 scout if you go by http://dust.thang.dk/market_tryhardinator.php.pg upgrade, cloak cpu/pg reduction, backpedal speed decrease, and myo jump increase will be seeing them rise even more I would like to see the Kills/spawn ratio. Just today I had a stomp on Ashland where I did nothing but hack (somehow the enemy team was hacking B, which was one of our home points, while I was still 150 m out...) and wasted a good 11 suits in my effort. Needless to say I quit shortly after. One thing I am also curious about is how Quaffe suits affect this kind of info. I was looking for my suit, then I though, well I run a Quaffe M-1 so that wouldn't show up on the marketplace... Your std suits don't normally show up on there. But G-I scout was on there a few weeks back and who don't have a G-I scout bpo? So that made me think just how bad thg Gal scout could be not showing correct.
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voidfaction
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Posted - 2015.03.03 05:08:00 -
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J0LLY R0G3R wrote:Thread: [Data Insights] Simple Planetary Conquest Kill Analysis plus Raw Data Link: https://forums.dust514.com/default.aspx?g=posts&t=194852&find=unreadEdit: for the lazy XD Ra "Dear players, the experiments continue on the "share more data" front. Here is something that some of you fellow number-nutters might enjoy. The data is all kills in PC for a recent time period. First column is Dropsuit type and Second column is Weapon type, and the Kills are kills performed in that combination. Then, the last three columns are basically a one up category on both types, plus the Dropsuit race for further analysis. You can consider all of these kills performed in prototype gear, that is almost exclusively used in PC. Quick analysis (just drop the three last columns into an Excel pivot table, race across the columns and some conditional formatting to get the top 10 combinations), gives us: 1)AM Sent HMG, at 2X the next weapo 2)GA Scouts Shotgun 3)GA Sent HMG 4)Python MIssile Launcher 5)CA Scout Shotgun 6)MN Assault ACR 7) CA Sent HMG 8)Gunnlogi Railgun 9)MN Scout Nova Knifes 10)GA Scout Remote Explosives There is a picture but it is not great for the eyes. This google doc is a bit better lol https://docs.google.com/spreadsheets/d/1bUltXQYBFeUqpvWsTbX72PEcSkUKlrqi8MSfWm3il0c/edit#gid=0Also to note, MN Assault trending rapidly up, may need reining in soon. It's also interesting to study, not only the top, but the absolute combinations that are never used. For example, caldari scouts have no kills with nova knives. Also, Large Basic Frames are being used in PC, that is a conundrum to me... No-one ever got a kill with an Amarr commando. That's it, this is meant for the community to discuss, I have to work on some google docs" Im glad to know my gal scout with tac ar is not a thing even at proto lvl in PC. Makes me feel even better now running my G-I scout with tac-ar in pubs.
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voidfaction
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Posted - 2015.03.04 07:44:00 -
[578] - Quote
I have a fun club. Molon Labe and their butt licker WarRavens, lol They send me love notes after every game telling me how good I am in my G-I scout vs there proto squads. They are so sweet.
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voidfaction
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Posted - 2015.03.04 07:57:00 -
[579] - Quote
I don't like the idea. I think uplinks should be the only portals in game and should be less of them. Fixed point portals are just the dumb version of smart deplory in ambush.
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voidfaction
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Posted - 2015.03.05 05:49:00 -
[580] - Quote
XxBlazikenxX wrote:Adipem Nothi wrote:Tried running the Ishukone Sniper Rifle today ... The headshot multiplier is great, but it is damn near impossible to line up a headshot on a moving target. If a target's wiggling at longish range, I'll miss him 3 out of 5 times aiming center mass. Aim for the head and miss 5 for 5. It is total a crapshoot and comes down to pure chance. So aim for the body, right? If it's a Scout you're shooting at, you hit him once then he begins to evade. With a little luck, you'll hit him again and get the kill before he reaches cover. But if it is anything else, you have to hit him again and again and often again and again. This isn't so bad a requirement with the Tac SR, but the Ishukone fires too dang slow and kicks too dang hard for a weapon which requires consecutive shot placement to kill. Not sure what to suggest. Less wiggling and inertia on directional change would help. Perhaps better zoom fidelity and an improved fire interval as well? Yeah, I like the TacSR better than the regular one, it is so much easier to use. (I run medium range mobile sniper.) TacSR for sure with a flux scanner to help find the redline snipers because they dont wiggle wiggle.
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voidfaction
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Posted - 2015.03.05 11:01:00 -
[581] - Quote
Llast 326 wrote:Jebus McKing wrote:Adipem Nothi wrote:Echo narrative is up! And it looks great! I honestly think knives will be too good with backpedal speed being 85%. They already are very powerful in the right hands. Brace yourselves, tears are coming. Minja nerfs will be demanded! Got my bucket and knife Ready to go Edit: Do you think it will be that bad? I think it is going to be some funny ****. Your going to log in thinking your playing ninja gaiden, lol
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voidfaction
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Posted - 2015.03.07 12:36:00 -
[582] - Quote
Adipem Nothi wrote:Another idea ... I'm sure something like it has already been suggested:
Basic Med Frame * -1 to 2 Slot * +1 EQ * 50% Isk Discount
Basic Heavy Frame * -1 Slot * +1 EQ * 50% Isk Discount
Basic Light Frame * +1 to 2 Slot * -1 EQ * 50% Isk Discount
+1 EQ for Assault might appeal to Assault users who don't like their current racial bonuses. EQ on a Heavy could certainly come in handy. Scouts were assigned a 2nd EQ slot to fit cloak, but they can't fit cloak until they specialize; so why not drop the specialization slot, and add a utility slot or two? I would want 2eq slots on light frame because like my scout I still consider light frames recon and 2 scanners are better than 1
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voidfaction
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Posted - 2015.03.07 14:43:00 -
[583] - Quote
Jebus McKing wrote:Arkena Wyrnspire wrote:I am hoping I will finally have an excuse to use the beautiful sleek black basic frames. They changed those. They look awkward now. Adipem Nothi wrote:Another idea ... I'm sure something like it has already been suggested:
Basic Med Frame * -1 to 2 Slot * +1 EQ * 50% Isk Discount
Basic Heavy Frame * -1 Slot * +1 EQ * 50% Isk Discount
Basic Light Frame * +1 to 2 Slot * -1 EQ * 50% Isk Discount
+1 EQ for Assault might appeal to Assault users who don't like their current racial bonuses. EQ on a Heavy could certainly come in handy. Scouts were assigned a 2nd EQ slot to fit cloak, but they can't fit cloak until they specialize; so why not drop the specialization slot, and add a utility slot or two? Basic Med Frames already have 1 less slot and 100hp less than Assaults. I think giving them a second EQ would be good to give them a small niche right in the middle between Assault and Logi. I have no idea what to do with Heavy and Light Basic Frames. I can't really think of a niche where they could fit in. Light frames being Light Assaults with additional slots in exchange for EQ? Dunno. Heavies with EQ AND heavy weapon slot sounds weird too. Plus, they already have less HP than Sentinels, no resistances, and one less slot would hit them very hard me thinks. But I think making all Basic suits 50% cheaper than their specialized variant makes sense. Currently only the proto variant has a 40% discount. But that alone won't make anyone consider using them. Like I said, if we want people to use Basic suits then they have to have a role. Same issue as with the AM Scout. Oh, btw, did you know that the AM Light Basic frame is faster than the AM Scout? EDIT: Another idea would be to reduce the skill multiplier for Basic frames to make them the quickest way to get into a cheap proto suit and suck less. I would use a proto basic on my non cloak fitting if it cost the same as an advanced racial. other than that it would not be worth using.
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voidfaction
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Posted - 2015.03.08 09:40:00 -
[584] - Quote
Adipem Nothi wrote:Jebus McKing wrote:One Eyed King wrote:Jebus McKing wrote:Him, everyone I'm talking to rather wants to see Basic suits removed completely than made viable, because lol no one will use Assaults anymore. Is this an indication for a problem with the Assault bonuses? Are they not worth speccing into? If they weren't worth speccing into, they wouldn't be the most popular suits right now. They may not have the best bonuses, but the general slot layout and base numbers seem to make them worth it. Yeah, no, I was just referring to the bonuses themselves. Not to the suits in general. The suits are fine. But if people tell me that if we made Basic Mediums better then there would be no reason anymore to spec into Assaults doesn't that mean that there is an issue with the bonuses being viewed as not worth the SP? People spec into Assaults because the suit is good, not because they like the bonus. Some don't even use the right primary weapon to make use of the bonus they get. If I were driving, I'd swap Logi and Assault speeds then roll out awesome bonuses for the suits which lack them: CA Assault - Reduced spool-up time; reduced kick GA Assault - Tighter hipfire dispersion; increased RoF MN Assault - Same AM Assault - Same If we rolled out awesome bonuses now, I believe we'd be flirting with trouble; Assaults are presently the best suits available. reduced ADS kick. I want to know my gal assault ar is the better at short range vs my cal assault and the opposite at ADS range
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voidfaction
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Posted - 2015.03.08 20:03:00 -
[585] - Quote
Arkena Wyrnspire wrote:It greatly entertains me when I outrun a Minscout in my triple kincat assault. I am going to be greatly entertained if/when they swap the logi and assault speeds.
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voidfaction
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Posted - 2015.03.12 18:39:00 -
[586] - Quote
Adipem Nothi wrote:@ Ranged Scouts Did find that 2x Myo made for neat escape antics; good for ranged hit-and-run. Leap over a wall behind the enemy position, blap one with AR, then leap back where you came from. 4 adv myos on my cal scout got me over the outside wall on the new ship yard/dock map and was able to do just that. Not a big fan of jumps but I like it. Just wish we could control the power of the jumps. sucks when you only want to jump a small step and you jump over a building, lol
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voidfaction
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Posted - 2015.03.13 05:43:00 -
[587] - Quote
XxBlazikenxX wrote:Adipem Nothi wrote:XxBlazikenxX wrote:Arkena Wyrnspire wrote:All aboard the -0.03 train! Boards wrote: [R-NEU] 43541 - arkena wyrnspire (765 / 81779 / -0.03) [A-NAM] 38306 - alten hilt (4189 / 433780 / -0.03) [A-NOC] 35805 - lorhak gannarsein (1147 / 141758 / -0.03) [R-NEU] 35389 - sinboto simmons (1167 / 125459 / -0.03) [A-NAM] 16727 - pseudogenesis (2457 / 221254 / -0.03) [A-NAM] 1200 - kaz the minmatar (719 / 77105 / -0.03)
what does -0.03 mean again? That means their KDR declined by .03 between Warlords 1.0 and yesterday. Lol, I'm just glad that in all the time I've ever played Dust, my KDR has never gotten below 1.0. Right now I'm at 1.01, so I'm a little worried. If you get worried you can always pick up a sniper rifle and sit in the redline like most all the high KDR snipers or jump in a tank duna style and turbo into redline first sign of damage. KDR can be manipulated easily in this game. It is not a sign of skill.
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voidfaction
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Posted - 2015.03.15 20:22:00 -
[588] - Quote
I think I can count on 1 hand the times I have been scanned running at 20db in the past 2 months. I run at 27db with very little issues with active scans. This is running pubs.
[edit] I do run a gal logi with 2 focused and a cloak when I see lots of scouts running around though. I only have lvl 4 gal logi so I don't have that 1 extra db, lol
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voidfaction
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Posted - 2015.03.16 20:21:00 -
[589] - Quote
Quil Evrything wrote:Adipem Nothi wrote: Somebody should make a guide on this and update it after every major ewar change ( '-')
MN Scout Scan Profile Progression 32 dB - max skilled, no damps 27 dB - max skilled, basic damp <----- Beats 28dB Scans 23 dB - max skilled, basic damp + basic damp 22 dB - max skilled, basic damp + enhanced damp 21 dB - max skilled, basic damp + complex damp 21 dB - max skilled, enhanced damp + enhanced damp 20 dB - max skilled, enhanced damp + complex damp <----- Beats 21dB Scans 18 dB - max skilled, complex damp + complex damp 17 dB - max skilled, complex damp + complex damp + basic damp 16 dB - max skilled, complex damp + complex damp + enhanced damp 16 dB - max skilled, complex damp + complex damp + complex damp 15 dB - max skilled, complex damp + complex damp + complex damp + advanced cloak:on 14 dB - max skilled, complex damp + complex damp + complex damp + prototype cloak:on <---- Beats 15 dB Scans
Something wrong with that table. Live testing experience: Some yahoos kept whipping out proto scanners in freakin ambush, for the 5m event. Was pissing me off in my (c scout rank 5) caldari scout with 2xcomplex damps. profile @16dB according to fitting screen. Nothing more I could do since even proto gets only two lows So I fell back to my BPO galente valor scout (g.scout rank 1?). Put 3xBPO militia damps in it (AHAHAHAHAHA) fitting screen said it was @15dB profile. dodged the scans. So, now having 15dB on stat screen, lets you dodge 15Db scans, apparently. Kinda pisses me off when my zero-cost all-BPO suit is more stealthy than my 100K all-proto suit Was you useing a cloak? Gal logi lvl 4 with focused scans 16db (thats what I have). lvl 5 gal logi focused scans 15db.
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voidfaction
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Posted - 2015.03.16 22:20:00 -
[590] - Quote
One Eyed King wrote:Quil Evrything wrote:Quil Evrything wrote:One Eyed King wrote:That is strange... There aren't any scanners a Gal Logi could use to get 16 dB is there? I would imagine it going from 20 to 15. Quil, were you also using an Adv or Pro cloak? no cloak involved in either comparison. So, I imagine the scanner was 15db. it's.. rather sad... that 3xmilitia damp can beat 2xcomplex damp somehow. I guess gallente scout gets extra hidey bonus, if I recall correctly. Hmm.. slight correction: i cant be sure I actually used 3xBPO damps. I might have managed to stuff in 3xcomplex. That would make more sense since i would have less damp bonus on the suit itself, due to lower gallente scout skill. Yeah, I think it only really takes Gal level 3 to get below 15 dB with 3 Complex Damps, but I don't know for sure. Even so, you would think your fittings screen would reflect that. 3x bpo dampeners is 18db with lvl 5 gal scout so I would say he had complex dampeners.
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voidfaction
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Posted - 2015.03.16 22:42:00 -
[591] - Quote
Archduke Ferd1nand wrote:Also, does anyone find it funny that when a scout has squad sharing perma scan out to 60 meters by sacrificing his entire fit, and having 0 combat viability, its "OP and needs to be nerfed into the ground", but when a Logi does it while stacking plates and shields out to 200 meters and shares with the entire team, "its underpowered, skillful, and needed to defend against the OP scouts"?
Even now, people are complaining about scout passives, which are gimmicky to say the best of them.
Active scanner range nerf is on the hotfix backlog. https://trello.com/b/bfGqdj7S/ccp-rattati-s-big-board-of-things Not to mention killing my cloaked gal logi fit with removing the logi cloak fitting bonus.
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voidfaction
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Posted - 2015.03.16 23:12:00 -
[592] - Quote
Archduke Ferd1nand wrote:voidfaction wrote:Archduke Ferd1nand wrote:Also, does anyone find it funny that when a scout has squad sharing perma scan out to 60 meters by sacrificing his entire fit, and having 0 combat viability, its "OP and needs to be nerfed into the ground", but when a Logi does it while stacking plates and shields out to 200 meters and shares with the entire team, "its underpowered, skillful, and needed to defend against the OP scouts"?
Even now, people are complaining about scout passives, which are gimmicky to say the best of them.
Active scanner range nerf is on the hotfix backlog. https://trello.com/b/bfGqdj7S/ccp-rattati-s-big-board-of-thingsNot to mention killing my cloaked gal logi fit with removing the logi cloak fitting bonus. Range nerf wont do it. Its imperative for any good squad or PC team to have a Gal logi for perma scan because of the HUGE advantage it gives you, not to mention the combat viability it has. The last time there was a suit like that (Cal Scout), it was nerfed into the ground. The perma scan meta has to go. Its silly. I don't have problems with scanners. I accept I should not be hidden from everything with no risk. my only problem with active scanners. flux having the widest angle and 200m (should not be more than 150m). I think the longer the scan range the more narrow the angle should be. proximity should have the widest angle with its 60m range. focused should be 50m with narrow angle The db does not bother me as a scout it is the range at which they can scan that bothers me.
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voidfaction
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Posted - 2015.03.16 23:38:00 -
[593] - Quote
One Eyed King wrote:voidfaction wrote:Archduke Ferd1nand wrote:voidfaction wrote:Archduke Ferd1nand wrote:Also, does anyone find it funny that when a scout has squad sharing perma scan out to 60 meters by sacrificing his entire fit, and having 0 combat viability, its "OP and needs to be nerfed into the ground", but when a Logi does it while stacking plates and shields out to 200 meters and shares with the entire team, "its underpowered, skillful, and needed to defend against the OP scouts"?
Even now, people are complaining about scout passives, which are gimmicky to say the best of them.
Active scanner range nerf is on the hotfix backlog. https://trello.com/b/bfGqdj7S/ccp-rattati-s-big-board-of-thingsNot to mention killing my cloaked gal logi fit with removing the logi cloak fitting bonus. Range nerf wont do it. Its imperative for any good squad or PC team to have a Gal logi for perma scan because of the HUGE advantage it gives you, not to mention the combat viability it has. The last time there was a suit like that (Cal Scout), it was nerfed into the ground. The perma scan meta has to go. Its silly. I don't have problems with scanners. I accept I should not be hidden from everything with no risk. my only problem with active scanners. flux having the widest angle and 200m (should not be more than 150m). I think the longer the scan range the more narrow the angle should be. proximity should have the widest angle with its 60m range. focused should be 50m with narrow angle The db does not bother me as a scout it is the range at which they can scan that bothers me. If only I remembered High School geometry, someone could figure out total scan area in square meters. That might be a good way to make some comparisons. Sorry, I only made it to intro algebra 2 and only passed due to smart girl sitting beside me.
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voidfaction
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Posted - 2015.03.17 00:17:00 -
[594] - Quote
Arkena Wyrnspire wrote:On the topic of calculating scan areas, jesus, it isn't rocket science. My hamster could probably do it, and he's dead.
All you need to know is this:
A=-Çr^2
r is your radius of your circle which is your scan range. Then, you multiply the result by angle/360.
So, in the case of the creo flux, A = 90/360*-Ç*200^2
Off the top of my head that's probably about 31500 m2, but use a calculator and don't be lazy like me.
It's a pretty pointless stat though as I doubt anyone is really equating that into actual in game scenarios.
EDIT: This isn't even really algebra. I haven't got a clue how pleb tier 'Algebra 2' must be, but if you can't calculate the area of a circle I am glad I was educated in the UK. Maybe I could have 25 years ago when I was in high school but since then I have had no use for anything more than basic math. Can I have your dead hamster to tutor me if I decide to go to college?
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voidfaction
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Posted - 2015.03.17 17:44:00 -
[595] - Quote
Quil Evrything wrote:Any other folks wanna say why they are NOT interested in the hawk series proto scout bpo? I'd personally love one (I think). If they offered it at a reasonable aurum price, I'd actually spend real money for it. Which is surprising because I almost never spend money for ANYTHING.
I like my Apex 'Hawk' Only thing I would change is switch the scanner and cloak. The scanner is worthless so want it on the bottom so i don't select it on accident going to cloak.
Apex 'Serpent' I hate it. No ranged weapons. If I could get it with a burst or tac ar I would love it. The other 3 scouts all have nice long range rifles and the Serpent is stuck with 2 cQc weapons
Apex 'Tiger' I hate it. I mostly run gal fittings with stacked precision so they CR kills me very quick, lol
Apex -amarr- what ever it is called. Does this suit really exist?
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voidfaction
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Posted - 2015.03.17 17:55:00 -
[596] - Quote
Ares 514 wrote:Dreis Shadowweaver wrote:Pseudogenesis wrote:I secretly share prophet's views on proto gear ('GÇó_GÇó)
I try not to be so abrasive about it though It seems like there is no middle ground; those who get stomped whine about Proto, and those who stomp say that they are entitled to it. Here's a thought: I like to win. If you don't like this, why don't you pull your own Proto out and come and stop me? Would it surprise you though if I told you I support meta-locking pubs? I strongly believe that meta-locking pubs is going to cause a ton of problems. Wait times on some meta levels are going to be horrible such that no one plays them. We don't have the numbers to do this. If only the pubs was meta-locked it might shorten the FW wait time. Plus you think those stomping pubs now are going to not run organized squads in low meta matches for the chance for easy noob/solo player kills?
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voidfaction
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Posted - 2015.03.17 18:32:00 -
[597] - Quote
Adipem Nothi wrote:voidfaction wrote:If only the pubs was meta-locked it might shorten the FW wait time. Plus you think those stomping pubs now are going to not run organized squads in low meta matches for the chance for easy noob/solo player kills?
The stomper's goal is to maximize kills at minimum risk. If the least resistance is to be found in lowest tiers, they'll stomp the lower tiers. Meta locks won't fix stomping. I would rather have a stomp squad all running std than a stomp squad running all proto. So that being said yes meta locks will fix a big part of the stomping. organized squads will most always beat not organized yes but not nearly as bad as they can all running proto. I can klll a 500hp assault a lot easer than i can kill a 1000hp assault. 1-2 proto scanners on std gal logi is by far easier to counter than a 4 proto scanner proto gal logi
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voidfaction
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Posted - 2015.03.17 18:42:00 -
[598] - Quote
Adipem Nothi wrote:Quil Evrything wrote:Ares 514 wrote: I strongly believe that meta-locking pubs is going to cause a ton of problems. Wait times on some meta levels are going to be horrible such that no one plays them. We don't have the numbers to do this.
The only "problems" I believe it will cause, is for people who want to play proto suits in pubs. If people cant play like that any more... that is NOT A PROBLEM :p but regaurdless, making up fear stories is lame. Incorrect. Assume we have 2000 players online at any time. Those 2000 players are presently divided into 4 queues (Bush, Dom, Skirm, FW). Let's assume they're divided evenly. We have 500 players in each bin available to Scotty for matchmaking, some of whom are deployed in battle and some of whom are waiting in queue. Now let's introduce two meta levels for each queue, low security and high security. Now we have 8 queues instead of 4. Now we have 250 players per bin available to Scotty for matchmaking. That's assuming optimal and evenly divided bins. Meta locks will absolutely affect queue times. Meta locks will absolutely result in increased likelihood of seeing the same players match after match after match. Both are not signs of a healthy game. I don't want 3 versions on pub skirmish I want all pubs meta locked. You don't want meta lock then run FW pushing more players into FW the end game for those not interested in PC.
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voidfaction
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Posted - 2015.03.17 18:46:00 -
[599] - Quote
Arkena Wyrnspire wrote:Why can't we have standard and proto closer together in terms of effectiveness?
It prevents newbies from getting slaughtered overly hard, avoids matchmaking problems, and keeps a progression. That is kind of what meta lock would do. You still have lvl 5 stronger than a lvl 1 assault due to skills. Problem we have now is not only is a lvl 5 assault stronger than a level 1 but they also have a stronger suit.
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voidfaction
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Posted - 2015.03.17 20:11:00 -
[600] - Quote
Quil Evrything wrote:Adipem Nothi wrote:
Dampeners are the only mods whose benefit can be completed and totally negated by your enemy.
and I think there's a reason for that. Because damps have mostly a "works or doesnt work" effect, vs any one particular enemy. In contrast, more shields/hp/whatever, have an incremental effect. So the two types of modules are in completely different classes of functionaity. Depends on how you look at it. I can stack 3 reactive plates and they are useless vs 1 shot from numerous weapons. All in how you look at its usefulness. 1 scanner can scan me if i dont dampen. but lots of weapons can kill me in 1 shot if I dont stack HP. both have advantages and disadvantages the way i see it.
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voidfaction
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Posted - 2015.03.17 20:32:00 -
[601] - Quote
Adipem Nothi wrote:Kaeru Nayiri wrote: I really want to ask for more scenarios, one for the Caldari Commando and one for the Gallente Scout ?? Forgive me for asking, I realize you might be busy. Whenever you have the time. Scenario: CalMando vs Duvolle Quantum (28dB) Assumption: Scanner paints target for 100% of Scan Duration. Current: CalMando w/0 damp - Scanned 20 seconds CalMando w/1 damp - Scanned 20 seconds CalMando w/2 damp - Scanned 20 seconds Proposed: CalMando w/0 damp - Scanned 24.4 seconds CalMando w/1 damp - Scanned 16.8 seconds CalMando w/2 damp - Scanned 9.8 seconds
Scenario: GalScout vs GalLogi + Focused Assumption: Scanner paints target for 100% of Scan Duration. Current: GalScout w/0 damp - Scanned 7.5 seconds GalScout w/1 damp - Scanned 7.5 seconds GalScout w/2 damp - Scanned 7.5 seconds Proposed: GalScout w/0 damp - Scanned 9.9 seconds GalScout w/1 damp - Scanned 6.6 seconds GalScout w/2 damp - Scanned 3.8 seconds
Lots more sample scenarios available in the proposal: Google Doc Now if only we could have shimmer affected by dampening as well it would be perfect, lol
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voidfaction
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Posted - 2015.03.17 21:18:00 -
[602] - Quote
Murt Lesp wrote:Anyone else have one of those terrible play sessions? Not like being stomped or vehicle spam or any of that, but when you're constantly making mistakes and making fits that can't stand up to the current meta.
Any ADV Gal or AM scout loadouts that you guys can offer? An ADV AScR as the light weapon is the only request gal g/1 2x cPrecision 3x cReactive adv cloak
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voidfaction
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Posted - 2015.03.17 21:28:00 -
[603] - Quote
Murt Lesp wrote:voidfaction wrote: gal g/1 2x cPrecision 3x cReactive adv cloak
I'll give that a try. Just gotta save up for the armor plates and ADV cloak My fits are by far not the best. balanced with repair, hp, dampening, and ranged weapon as I use tac ar 95% of the time. not having the alpha dmg kill means you will get shot. 27db uncloaked means keep enemy at 30m. I play marksman fittings and not a good one, lol
I use 1-2 basic plates with a repair for almost the same hp just slower. I feel speed is best for the nk shotgunner but again I am by far from being good and that is just my style i enjoy.
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voidfaction
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Posted - 2015.03.18 22:20:00 -
[604] - Quote
Arkena Wyrnspire wrote:Do none of you like RR scouts?
Using an RR with a scout works nicely because you can reposition very well. Tac ar and RR are my favorite weapons with my gal and cal scouts. I like the tac ar far better for precision and I think it is a lot better in cQc if you can pull the trigger fast enough.
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voidfaction
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Posted - 2015.03.19 20:11:00 -
[605] - Quote
@Adipem Nothi I would be good with those changes.
I would like range over precision on my gal scout and less cloak blind. I would like cal scout going back to precision and range but even though it is not as much as it had I still think it might be a little OP. 58m is less then the 100m I think we was able to get before.
I like but can not see them making cal precision/range king again even at half the range.
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voidfaction
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Posted - 2015.03.19 22:55:00 -
[606] - Quote
One Eyed King wrote:Bayeth Mal wrote:...I tried this before Shotty...
R set a cap at 2 bonuses per suit. If Min refuse to lose knife bonus or hacking then they're stuck with it.
There's a reason I ignore Min complaints now.
You're better off spending your time trying to propose a new Amarr bonus and leave the other scouts out of it. But his point is that the Gal Bonus is too good compared to the rest, and it may need some adjusting instead of trying to balance the other 3 suits around the Gal Scouts without leaving one of them as unviable as the Amarr or as OP as the pre Alpha Cals. I don't think making us 2.6% faster is adding a 3rd bonus, and I am fine with such a minor change, and would even be fine with no change if somehow a bit of a speed boost was too much to swallow. What if Gal Scouts had a bonus to cloak duration or cool down? Would that be significant enough? Also wouldn't mind if they got a bonus to SGs like Minja's have knives. I find the cloak duration and cool down fine as they are. I use the std often and it gives enough time to hide you as you climb a ladder, hack, heal, or move to cover to cover with what seems like instant recharge. I find the duration of the proto overkill.
I do not want to be pushed into a shotgun scout. I could say a tac-ar bonus as that is what i use 90% of the time and I am sure those that use shotgun, rr, cr, etc would as well disagree with a tac-ar bonus. I do not want to be pushed into a CqC cookie cutter scout like the min scout is with its NK bonus. I want bonuses I can use with any weapon or no weapons as my main job is not killing it is hacking, sneaking, and destroying equipment.
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voidfaction
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Posted - 2015.03.20 03:30:00 -
[607] - Quote
Adipem Nothi wrote:A guy with my lack of gungame shouldn't be posting 5.0 KDRs after a six pack.
Tie a string around thumb, pointer and middle finger on your right hand until your fingers go numb. that and after the 6 pack should bring you down to my old age with nerve dmg skill level, lol
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voidfaction
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Posted - 2015.03.20 04:03:00 -
[608] - Quote
Adipem Nothi wrote:@ Ares To be honest, proposing a slayer-like bonus for the GalScout would make me very nervous. Assaults are absolutely encroaching on Scout mobility, and Logis have wholly displaced Scout EWAR. Lines are already blurred, and I'd be hesitant to propose something which might worsen the role bleed. That said, we don't have many other options to work with. Uplinks could work, but that'd tick of Logis ... they're also Amarr tech. What'd be really cool and role appropriate: steal the GalLogi's active scan bonus. Infiltration + Active Recon. Sounds like a Scout to me. But that'd leave the GalLogi without any Gal EQ to specialize in; probably won't happen even if it it'd make for better balance. Thinking it might not be a bad idea to double down on dampening bonus. The pitch would be a ghost unit capable of beating even enhanced falloff inner rings. Gonna sleep on it. Too tipsy for maths. I know I would not mind the scanner bonus on my gal scout. Already run my gal logi with 26db profile adv cloak with 2 flux scanners to be like my gal scout. Tac ar all the way too.
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voidfaction
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Posted - 2015.03.20 05:29:00 -
[609] - Quote
Adipem Nothi wrote:voidfaction wrote:I know I would not mind the scanner bonus on my gal scout .... The only EQ Gallente make is the Active Scanner. Cloaks, Hives and Needles are Caldari Uplinks are Amarr Rep Tools and REs are Minmatar Ideas on a replacement bonus for the GalLogi? I think it unlikely, but if we figured out a way to jerk their bonus we could do the responsible thing and fix permascan. I think the gal logi should have some type of deployable proximity sensor or maybe a deployable dampener field that reduces profile of anything inside to mask the heavies standing guard inside a building. give my scout some other equipment I can go out and scout for and destroy so my team can move in undetected or a reason to send a scout to recon an area that scans show to be empty but actually has enemy in wait under a dampening bubble. I don't know I just have trouble with logi being the front line recon. They should be setting up base of operations with deployable uplinks, hives, proximity defense scan blockers as the scouts are sent out for recon.
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voidfaction
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Posted - 2015.03.20 06:20:00 -
[610] - Quote
Adipem Nothi wrote:Proposal-wise, thinking I'll replace the Cal precision with the cloak-blind bonus. Also, going to drop the Duvolle Focused Scanner buff, so it'll be 1 damp to beat 21dB scans and 2 to beat 15dB (class-wide). Still not sure what to do with Gallente Scout racial bonus ... so far we have:
* more dampening * something with cloak * something with shotgun * something with uplinks * something with active scanners If I had to choose from those for gal scout it would be 1. something with cloak (dampening if less shimmer is not an option) as duration and recharge IMO is easy to manage even with std cloak. 2. something active scanner - nerf active scanner range A LOT and give gal scout a 25% bonus to active scan range. logi keeps there bonus gal scout gets different bonus to same equipment.
I do not use shotguns and the reason I do not use min scout is because I do not use NK's (I would use the min scout if it had a bonus that was not nk/melee related). Played a ranged gal scout since open beta and would expect a full respec and refund for 5 gal scout bpo (including the 100$ package that got me the dren gal scout) if it was to be changed to a shotgun bonus. Uplinks I do not know. I don't use them because I do not fly dropships. Scanners IMO fit the role for scout better than logi.
cloak blind reduction I think would fit cal scout best with being the passive scan range scout.
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voidfaction
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Posted - 2015.03.20 18:47:00 -
[611] - Quote
Adipem Nothi wrote:Arkena Wyrnspire wrote:Woah woah woah, suddenly we're talking about 18% DPS buffs to scouts?
/me nopes out Yep, the idea is to improve Scouts if they are in fact underperforming. Thinking 10% to 15% RoF for Gallente and Caldari weaponry (respectively) in exchange for dropping the GA/CA profile bonus. Would encourage glass-cannon play and make it more viable. Your going to push me to buy a turbo fire controler, lol My dead numb trigger finger can't even fire the tac ar at it present RoF
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voidfaction
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Posted - 2015.03.20 19:04:00 -
[612] - Quote
J0LLY R0G3R wrote:Give gallente scout a bonus to SG XD Minmatar have nks I don't wanna skill back into cloak X( And give Cal scouts bonus to RR and Amarr bonus to ScR
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voidfaction
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Posted - 2015.03.20 19:59:00 -
[613] - Quote
Adipem Nothi wrote:voidfaction wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote:Woah woah woah, suddenly we're talking about 18% DPS buffs to scouts?
/me nopes out Yep, the idea is to improve Scouts if they are in fact underperforming. Thinking 10% to 15% RoF for Gallente and Caldari weaponry (respectively) in exchange for dropping the GA/CA profile bonus. Would encourage glass-cannon play and make it more viable. Your going to push me to buy a turbo fire controler, lol My dead numb trigger finger can't even fire the tac ar at it present RoF Don't worry, this isn't going to fly. Only Jolly and I like it so far :-) All changes will be a hard sell. Like me I do not play the same as most. Some don't want a weapon buff some cloak some something else. I know I am stubborn since I already lost range on my gal scout and slowly been losing dampening. I like the precision bonus on gal scout but I liked the range bonus better before it was given to Cal scouts. Many skilled into the suit for the bonus it has or had before so changing them again is going to be harder. I favor the range bonus on gal scout because that is what I leveled it for in the first place many years ago. leveled the cal when the range was given to them so if you now want to change both roles to something I have no interest in then I would just push for no change at all. If the bonus does not scream scout I will not agree with it. shotgun by far IMO does not scream scout. scanners, uplinks, range, precision, hacking, speed, stealth, dampening, stamina, jumping and plenty more can be done that does not require a single weapon to need a bonus. Only kind of weapon bonus I feel a scout should get would be an all weapon head shot bonus. that turns all weapons into alpa dmg weapons when fired with precision (or the lucky head shot)
I have never been a fan of CqC shotguns or nk so I will never favor a shotgun bonus. Shotgun bonus anyone who reads the forums should know that will more than likely never happen. The gal scout shotgunner is the #1 scout fitting and the one everyone complains about the most so any chance of making it better is just LOL. I favor nerfing the combo because even though I hate using it I know if I want easy kills I can equip the shotgun and go to town 1-2 shot killing almost everything while virtually invisible. NK not so bad because you have to get closer to use and get a charged swipe.
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voidfaction
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Posted - 2015.03.20 20:24:00 -
[614] - Quote
Adipem Nothi wrote:Good stuff, Void. Still good practice to put it up as an option then vet it thoroughly. Now way we can rule it out as a non-option, and everyone will be on the same page as to why. I understand. Just keeping my opinion out there, lol I know many might hate my ideas just as I hate theirs. Change is hard and not everyone gets what they want. I respect everyone here and know we all are for the most part looking to better our role. I enjoy coming here and trying to work out different directions for scout more then actually playing. You do a great job pulling us all together to work on it too.
Still waiting to see Shotty for CMP2 in your sig. lol You would have all my votes if you did. You deserve it and I think you would be a great CPM
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voidfaction
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Posted - 2015.03.20 22:33:00 -
[615] - Quote
IAmDuncanIdaho II wrote:voidfaction wrote: I find the cloak duration and cool down fine as they are. I use the std often and it gives enough time to hide you as you climb a ladder, hack, heal, or move to cover to cover with what seems like instant recharge. I find the duration of the proto overkill.
I do not want to be pushed into a shotgun scout. I could say a tac-ar bonus as that is what i use 90% of the time and I am sure those that use shotgun, rr, cr, etc would as well disagree with a tac-ar bonus. I do not want to be pushed into a CqC cookie cutter scout like the min scout is with its NK bonus. I want bonuses I can use with any weapon or no weapons as my main job is not killing it is hacking, sneaking, and destroying equipment.
I would say there may be some ideas lurking in his playstyle - Void - any comments on these lists and what you think might be added to make a viable role?
I have no problems with your lists. I have thrown out my odd ball ideas. I know my ideas are different than most because I play my scout different than most.
headshot bonus to weapons I like and would benefit anyone that uses weapons. sniper, me with my DMR (tac ar) play style, everything. we should kill quick and from behind and sneaky why should we not be getting head shots. Just like back when people wanted the backstab dmg bonus.
my active scanner idea i like (bonus to active scanner range but nerf to active scanner range so the scout can have the longest active scans at logi can have the lowest precision active scanners). but that is a 1 equipment bonus that makes it the same as giving a single weapon bonus. not everyone wants to run a active scanner.
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voidfaction
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Posted - 2015.03.20 22:45:00 -
[616] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:Spademan wrote: Hmm...in this hypothetical situation I'd be curious to see how long it'd take for me to get kicked from the corp when I fight for the raiders.
I don't think we'd actually attack FA just yet. Our A-Team is still kinda Scout-heavy, and they have KB/M scannerinas. Or would we....................................... So I need to get busy and get my gal logi from lvl 4 to 5 and get me one of those nice macro mice.
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voidfaction
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Posted - 2015.03.20 23:42:00 -
[617] - Quote
Adipem Nothi wrote:@ Version 4 I understand that we've crossed racial EQ lines, but it makes more sense for the CalScout to wield the scanner than the GalScout. Very much open to alternative ideas and input. I would be ok with that. I use scanner on both my gal and cal scout. cloak blind, passive scan direction arrow/range nerf hurt me bad and forced me into the active scanner. Yes I needed that passive scan crutch
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voidfaction
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Posted - 2015.03.20 23:52:00 -
[618] - Quote
One Eyed King wrote:IAmDuncanIdaho II wrote:Adipem Nothi wrote:Spademan wrote: Is the Gal Scout superiority the problem or is it a symptom?
A scanned Scout is a dead Scout, and there will always be low-dB baseline scans. The Scout which beats the baseline at the lowest level of investment is the optimal choice. So it's the binary nature - the next question is, is an unscanned scout OP? Because as Ghost has said, if you bring out the next level of scanner to scan down the next level of dampener, and wash rinse repeat until someone wins, that suggests to me that not detecting scouts is a sure way to lose a battle. Now is that coz of Alpha damage, or hack speeds, or what? [edit] If gal scout beats everything with the right fit, why don't all squads consist of gal scouts? If pre-echo HMG was OP, why didn't all squads run HMG? Spitballing edit Unscanned, aka Max Dampened Scouts, make significant HP and utilitarian sacrifices to become unscanned, so I don't think they are OP, particularly in the current meta. What sets Gal Scouts apart is their ability to reach that state with less of a sacrifice, and more room for HP and other utilitarian mods at the same time. Currently, if I have to Max Dampen my Minja, I need to fill all Lows with CDs, which leaves no room for CBs, KinCats, or HP. Plus because CA, MN, and AM need to have a Pro Cloak active to beat the Max Scans, they are in that state blind outside 5 m and have to deal with the fitting cost and clunkiness of the Cloak as well. The Gal Scout, if it chooses, can beat scans sans Cloak, and have an extra EQ slot and fitting space as well. It just has a lot more room for variation when dampened than the other 3. Lastly, in compared to my Minja, which I run standard, a Std Gal Scout has the slots to beat Max Scans, while I would have to pull out a Proto suit to do the same with Minmatar. In the current state, it is the probably the most viable/versatile of a possibly UP class. And yet if you take away the profile bonus of the gal scout it is worse than the already worst amarr scout. so 1 15% std dampener is the difference in making the #1 scout the number #4 scout.
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voidfaction
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1333
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Posted - 2015.03.21 00:11:00 -
[619] - Quote
Adipem Nothi wrote:Ares 514 wrote:I like the efficiency bonus to profile dampners to the scout role. Keep the Min scout bonuses. Not sure about Amarr, but here are my ideas for cal and gal.
Give cal scout a reduction on cloak blind say 10% per level. Should be easy to do code wise and be useful yet not OP given the delay to swap out of cloak. Stays with better scans roll without giving OP scans.
Give gal scout a reduction to cloak shimmer. Probably harder to implement but sticks with role of infiltrator.
Thoughts? Would love to see shimmer reduction in any form. Having run lots and lots of 2CB MinScout, I'd be concerned about becoming OP if I could duck permascan with only one damp. Still thinking about it though :-) I just dont get why the alpha transparency value can not just be changed. I don't know how they coded it but I just can not believe the api/object code does not support alpha transparancey value.
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voidfaction
Nos Nothi
1333
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Posted - 2015.03.21 00:19:00 -
[620] - Quote
Adipem Nothi wrote:Spademan wrote: Taking a blindfold off a blind person doesn't make them any less blind.
If your scan range is 20m ... 85% cloakblind means you'll see out to 3m 50% cloakblind means you'll see out to 10m That's over a 300% improvement. It would be felt. cal scout lvl 5 with range lvl 5 get to 45m 22m cloaked range sounds so good. even the 15m on the gal scout would be so good.
I miss my passive scans so much
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voidfaction
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Posted - 2015.03.21 00:30:00 -
[621] - Quote
One Eyed King wrote:voidfaction wrote:And yet if you take away the profile bonus of the gal scout it is worse than the already worst amarr scout. so 1 15% std dampener is the difference in making the #1 scout the number #4 scout.
I wouldn't want that. What I liked was the original idea that sort of had everyone have a dampening bonus. Because of the utility of Lows, Gals would still have plenty of versatility. Could we instead or also decrease base Scan Profile a bit for Gal Scouts by 1 to 3 dB ? Would that make a difference at all in addition to some Scout wide Dampening bonus? I would be all for normalizing the damping across all scouts as long as the gal gets a GOOD bonus as a replacement. being that nobody could ever come up with anything to give the amarr I figured the gal would just get hosed with something as near useless as the amarr scout bonus.
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voidfaction
Nos Nothi
1334
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Posted - 2015.03.21 00:46:00 -
[622] - Quote
Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:One Eyed King wrote: Could we instead or also decrease base Scan Profile a bit for Gal Scouts by 1 to 3 dB ? Would that make a difference at all in addition to some Scout wide Dampening bonus?
My only reservations with a class-wide dampening bonus: * MinScout could become OP * Leaves the GalScout without a meaningful role What if we set a goal of say, 2 Complex Damps to beat scans? This would still give the Gal/Amarr Scouts some versatility that CA/MN lack comparatively, while not creating an OP Super Hacking Invisible machine. Then we can figure out a number that would work given that scenario. Why not buff cloak active damp bonus and nerf cloak duration? Would make for more interesting hunter/hunted interplay. https://docs.google.com/spreadsheets/d/15wayNGWLrzWDuULDjyIPc1cbB1i3QYQCKa6KC1tiFqM/edit?usp=sharing How much you going to nurf duration. The std gives just enough time to climb most average height ladders. recharge nerf on the std I could live with because it seems like the recharge is instant. moving up to adv and proto would not be that big of a deal because I find them to be overkil for what i use the cloak for.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1348
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Posted - 2015.03.21 20:01:00 -
[623] - Quote
Varoth Drac wrote:Looking at the numbers for dampening, overall I like it. The only problem I have is you are going to find it very difficult to convince the wider community to, not only buff Gallente and Caldari scout profiles at the low end, but buff all scouts to the same level of dampening. I doubt that the fact that undampened Gal and Cal scouts will be easier to detect, will be enough to get people on board with letting all scouts avoid 15db scans with only 2 dampeners. Personally, I'd be fine with it. I've always said, scanners are not for scanning scouts. Ideally we would have the Gallente scout situation we have now. Where one damp gets you bellow 21db scans, but you need three to get bellow 15db. Playing with the numbers I can't get this to work as an efficiency bonus, sadly. The beauty of efficiancy bonuses are they force some dampening to be used. Yeah, its kinda the reason for the cloak dampening is to give a window that the scout can be scanned so they are not just unscanable 100% of the time. the gal and amarr was the only scout that could do that. works like the windows of opportunity they want vehicles to have. I think 2x cDampeners and a cCloak should beat 15db scans that or only 3x cDampeners. it is better than we got now and not as good as proposed. sacrifice an extra low or use a cloak just the way the cal scout is right now. not being scanned should be a sacrifice. We all know min scout are not going to sacrifice. they will still stack 3 codebreakers, kincats, shield enhancers and want less profile and more pg even though the dampeners, precision, and range they could also be using cost 0 pg
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1350
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Posted - 2015.03.21 21:47:00 -
[624] - Quote
I think we need to continue the active dampener idea. short super dampener with slow regen. something that could allow a min scout to not be seen from inner ring passive scans to allow enough time to get a SINGLE kill and escape. If it is the inner ring getting them killed then give them something to beat it just not a full time option.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1350
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Posted - 2015.03.21 22:23:00 -
[625] - Quote
It takes a min scout 1x basic dampenr to get the dampening of my gal scout with 0 = 27db it takes a min scout 1x complex dampener and 1x enhanced dampener to match my gal with 1x complex dampener = 20db etc it take 1 low slot mod for a min scout to match the gal dampening. How many mod slots does it take a gal scout to match the hacking, sprint, and run speed of the min? How many mod slots does it take to get the stamina and regen of the min scout? Sure it is easy for the gal to dampen but to beat focused scan a gal scout needs to use either 2 lows and cloak or 3 lows leaving only 1-2 low slots for kincats, cardio, or codebreakers to match the min scout. Don't even get me started on how many dmg mods will it take to make a gal scout = to a min scout with NK's.
Min scout has the most innate bonuses of all suits. kinda makes it the jack of all trades suit master of none. problem dampening. as soon as it tries to dampen everyone thinks it is broke and forgets it still has the 2 bonuses to hacking and the best base stats and only looks at the fact it need to use 1 extra low slot to be equal to the gal for dampening.
trade the slot layout if it is so bad. I would love to have the min slot layout on my gal scout and then min would have the extra low slot to balance the profile or 4 slots to stack kincats or codebreakers so they can be master speed and hacking with master NK's.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1351
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Posted - 2015.03.21 22:58:00 -
[626] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:"Scout bonuses should therefore improve Scoutliness: Running, hiding, (passive) scanning, jumping, hacking, assassinating. Anything that doesn't pertain to that shouldn't be a bonus ..." In the spirit above, here's our best version yet ... Proposal v5.1: Google Doc
I like it! First impressions are that this is good, very elegant design. However I can imagine the galscouts being mad that their bonus is to a module they can only fit two of at max. It might be worth taking to Features and Ideas to get some input from a broader range of galscouts in order to decide what to do with them. old gal scout here and scan range is what I had before and can be stacked 4x with 2x precision is not a problem to me.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1353
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Posted - 2015.03.22 00:03:00 -
[627] - Quote
mollerz wrote:Adipem Nothi wrote:voidfaction wrote:It takes a min scout ...
Serious question. How is that the NK MinScout -- with all of its perceived strengths... That is the key to your question. The innate bonuses a min scout has in its suit are just that. For example, yes, they are a touch faster. But that small speed advantage barely has any effect on any gameplay mechanics. Maybe that has changed with the back pedal adjustment? But for the longest amount of time it was meaningless. Then consider it cripples their fit to make it faster. And they can't even be the fastest. All of the innate bonuses fall apart because none of them are good enough. And the other suits can max these perceived strengths out more than a MN scout. They are good at killing tanked suits with knives after they are fully skilled out. Which is a thing with a minja suit- you have to really have maxed out skills for it to be effective. The gal scout BPO is an ideal no skill suit that affords a lot of value right away. Try doing that with a minja suit. I guess you missed the jack of all trades master of none. they have a balanced set they can do everything well at the same time just not be really great at any 1 thing. example: if i want to shield tank i run my cal if i want to armor tank i run gal a min scout can do both or either it is balanced and not the best at either. if the minor innate advantages mean nothing then offer them up to the chopping block for something better. that is my problem with min scout they only want but do not want to trade off any of even their minor advantages.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1353
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Posted - 2015.03.22 00:35:00 -
[628] - Quote
First Prophet wrote:voidfaction wrote: with min scout they only want but do not want to trade off any of even their minor advantages.
Stop saying this. I've been trying to trade off knife bonus since forever. I think that is what hurts the min scout the most is the NK bonus. but I hate NK so I am biased, lol
@anyone what is the charged dmg of NK's with lvl 5 min scout, 3x cDamage and lvl 5 warbarge augmented ammunition facility?
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1353
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Posted - 2015.03.22 00:51:00 -
[629] - Quote
I often with my no codebreaker gal scout will run in and hack an objective in the middle of a big gun fight. a hacker min scout can do it in 3s while rest of squad fights off attackers. my gal scout takes a lot longer. I kill 1 defender near an ojbective then start to hack it but enemy i just killed respawns in middle of hack and kills me. if I was a min scout with 3s hack that would not happen near as often. min scout is a hacker with near 1 hit kills perfect for camping an objective and killing anything trying to hack and counter hacking ungarded objectives. nobody is safe hacking solo with the enemy near by but the quicker you can get it done the better.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1353
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Posted - 2015.03.22 00:58:00 -
[630] - Quote
Pseudogenesis wrote:voidfaction wrote: what is the charged dmg of NK's with lvl 5 min scout, 3x cDamage and lvl 5 warbarge augmented ammunition facility?
The facility doesn't affect sidearms. I don't know if it affects sidearms in the light weapon slot but I seriously doubt it. thought if was all weapons.
Can anyone tell me the charged dmg multiplier and headshot multiplier if it has one.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1354
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Posted - 2015.03.22 01:57:00 -
[631] - Quote
Adipem Nothi wrote:voidfaction wrote:Pseudogenesis wrote:voidfaction wrote: what is the charged dmg of NK's with lvl 5 min scout, 3x cDamage and lvl 5 warbarge augmented ammunition facility?
The facility doesn't affect sidearms. I don't know if it affects sidearms in the light weapon slot but I seriously doubt it. thought if was all weapons. Can anyone tell me the charged dmg multiplier and headshot multiplier if it has one. Logibro mentioned that there is a headshot multiplier, but I don't recall if he told us what it is. PS: Don't be a hobbit. Melee / NK headshot registration aren't reliable enough to form foundation for any argument or comparison. Reliability matters, which is why you don't see many mercs running sniper rifles in CQC ... Not saying it is but still would like to know what all a charged NK headshot can do. hitting a head shot with NK's im sure is a lot easer in CqC than headshots with a sniper in CqC. Many have problems getting headshots from 300m with sniper with all the circle strafing but that is still a factor of a 1 hit kill on nearly every suit.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1355
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Posted - 2015.03.22 02:09:00 -
[632] - Quote
mollerz wrote:Adipem Nothi wrote:voidfaction wrote: hitting a head shot with NK's im sure is a lot easer in CqC than headshots with a sniper in CqC.
You should try it. I'll bet you miss your first 100 attempts with both. Agreed. It's not even a consideration. Even if I get/got one I wouldn't even know the difference. It doesn't trigger the head gong (unless something changed) and they were dead either way. I never get the headshot gong anymore. I get plenty of +60 headshots though. Also have got a lot of +60 headshots and watched someone revive them.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1356
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Posted - 2015.03.22 03:05:00 -
[633] - Quote
Pseudogenesis wrote:mollerz wrote: Plus I always felt like the min logis got ripped off when they lost the hacking bonus which would be a much better fit than a scout who runs knives and can hack (wut?).
??? That's honestly one of the silliest things I've heard you say. Scouts are all about sneaking, espionage, running interference and taking objectives. A hacking bonus fits perfectly. By contrast, logistics are slow, weak, visible, and meant to stick with groups and provide direct combat support. Why would it make sense for them to get a bonus that encourages the exact opposite? Don't forget that the knife is a good tool to pop open panels and cut wires to speed up the hacking, lol
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1359
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Posted - 2015.03.22 14:15:00 -
[634] - Quote
Got 2 of them from the event keys. It is a nice dark purple though. Not been brave enough to take it out yet.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1375
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Posted - 2015.03.23 19:08:00 -
[635] - Quote
One Eyed King wrote:Radec fett wrote:Rattati said awhile ago he was going to lessen the penalties of the cloak, but it never happened... Anyone know what happened? I think he was considering it, but like some other things, I don't think there was any time frame on it, so it will probably be based on need and resources. They reduced the cpu/pg of the cloak
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1376
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Posted - 2015.03.23 19:39:00 -
[636] - Quote
Ares 514 wrote:voidfaction wrote:One Eyed King wrote:Radec fett wrote:Rattati said awhile ago he was going to lessen the penalties of the cloak, but it never happened... Anyone know what happened? I think he was considering it, but like some other things, I don't think there was any time frame on it, so it will probably be based on need and resources. They reduced the cpu/pg of the cloak That was a joke that made no real difference IMO. for min scout it should have been a big help on PG but because so many min scout don't use cloak they don't realize it. I know it made a big difference for my std gal scout with glu-tac ar fitting. I can run adv cloak now instead of basic.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1376
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Posted - 2015.03.23 20:00:00 -
[637] - Quote
One Eyed King wrote:voidfaction wrote:One Eyed King wrote:That was a joke that made no real difference IMO. for min scout it should have been a big help on PG but because so many min scout don't use cloak they don't realize it. I know it made a big difference for my std gal scout with glu-tac ar fitting. I can run adv cloak now instead of basic. I think this was more for new Scouts who didn't have Level 5 racial skills more than anything. I don't think it was geared towards us vets, or those wearing Proto Cloaks. Of course, if you were one of the few already wearing one of the lower tier cloaks, you get a bonus as well. proto cloak only got a minor buff. Yes I am sure it was more for the noobs but it still benefits vets that don't run proto suits. might mean nothing now but IF they do the meta lock people might start needing to optimize for a std suit. I know I have had plenty of fitting ideas that was only short by 1cpu wishing i had the min scout cpu.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1379
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Posted - 2015.03.23 20:59:00 -
[638] - Quote
Adipem Nothi wrote:One Eyed King wrote: Minja just seems too non viable, with too many people telling me its fine to hope that it will get fixed.
If its combat viability is slumping, the data will show it and Rattati will see it. So Amarr scout buffs should be top priority?
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1379
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Posted - 2015.03.23 21:48:00 -
[639] - Quote
Adipem Nothi wrote:Kaeru Nayiri wrote:is best done from their flank, not from their back. You want to stab them in the face, literally. Please explain. Is the back not included in the flank? How do you strike a merc in the face while behind him? If your on their left flank then your first swing would round into their face second swing would round into back of head.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1380
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Posted - 2015.03.23 22:26:00 -
[640] - Quote
IAmDuncanIdaho II wrote:Arkena Wyrnspire wrote:IAmDuncanIdaho II wrote: I don't follow? With the precision you pick em up before or as they pick you up, and this has more tank than any scout even with no HP mods on it, so good survivability for something with so much alpha.
On passive scans, that's true, yes. What happens when you encounter someone using an active scanner? Most likely I get scanned if they've broken out the good stuff. Depends on the scanner, but I run around in pubs only so lol ;-) 3 cPDs I'm down to 20.38 according protofits, and 4 I'm just under 19. What's the best active scanner on a GalLogi scan at again? 18 dB? Coz that fit I guess ain't valid in PC if it simply can't get under it...I'm assuming that's where you're coming from. gal logi proto scan 21db gal logi focused 15db I run 2 flux scanners often in pubs on my gal logi lvl 4 for 22db scans i think it is. would run 3 but I really like my cloak.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1380
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Posted - 2015.03.23 22:32:00 -
[641] - Quote
20db profile is the sweet spot. less than thay you gimp yourself to much more than that then I think your better off running an assault.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1395
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Posted - 2015.03.24 18:12:00 -
[642] - Quote
Ares 514 wrote:I noticed a trend last night:
Starting with Min Scout NK fit, kill 1/2 guys then die, rinse and repeat. (gets pricey when you go like 20+/10+) Later in the baltte I get annoyed at some guy using a ranged weapon and pull out my gal scout with a assault scrambler rifle... kill, kill, kill, kill, kill, kill, ... maybe die once... huh why can i not resist my NK's :) kinda proves the saying "Don't bring a knife to a gun fight" LOL
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1395
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Posted - 2015.03.24 18:28:00 -
[643] - Quote
Ares 514 wrote:voidfaction wrote:Ares 514 wrote:I noticed a trend last night:
Starting with Min Scout NK fit, kill 1/2 guys then die, rinse and repeat. (gets pricey when you go like 20+/10+) Later in the baltte I get annoyed at some guy using a ranged weapon and pull out my gal scout with a assault scrambler rifle... kill, kill, kill, kill, kill, kill, ... maybe die once... huh why can i not resist my NK's :) kinda proves the saying "Don't bring a knife to a gun fight" LOL I've learned as fun as they can be some maps they are not very optimal. Han Solo: Hokey religions and ancient weapons are no match for a good blaster at your side, kid. Yeah, I often get caught in CqC with my tac-ar or rr and wish I had a shotgun or nk's.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1403
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Posted - 2015.03.25 02:01:00 -
[644] - Quote
One Eyed King wrote:mollerz wrote:Is Blaziken the new Monk?
I totally had this thought several times. Me too
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1404
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Posted - 2015.03.26 18:40:00 -
[645] - Quote
Ares 514 wrote:Having trained into min scout recently i really don't find the cloak useful on any of my fits for it. Takes to much PG that the min scout can't spare and you'd be better running the cloak on the gal scout IMO. Cloak and dampeners work together. If your not using dampeners on a min scout then the cloak is a lot more useless. If your using dampeners on a min scout you now solved the PG problem since dampers use no PG. It is easier for my gal scout to stack reactive/feroscale armor than it is to dampen due to cpu. Add shield extenders or myo to the fit and my gal is now starved for cpu like a min is on pg.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1407
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Posted - 2015.03.26 20:24:00 -
[646] - Quote
Karam Arami wrote:Really spawncamping is legit? No it isn't, it is completely cheating there is no reason why these players shouldn't be getting a penalty for it. Dust is a great game but its potential is ruined by these idiots if ccp doesn't take that part of the playability they're are spawncamping is literally killing Dust. Spawncampers, do you hate playing Dust? Because you all seem to hate everything that has anything that has to do with skill, there has been numerous times where every enemy player was at all the spawn points even uplinks and not defending the points. Use of overpowered weapons and gear? Yes let them use their full arsenal as long as they are using the skill it took for them to get there like I do, like Romulus Hex does. Be an actual player for real and let everyone play the game how its supposed to be played. Note: I apologize for accidentally killing the same guy twice when he spawned in two different uplinks as I was trying to melee those uplinks, not the people that come out of them at the same time as my elbow. I expect that if ccp does implement a penalty for this, I expect a better flow of new gamers willing to spend money on this game and to penalize me for my accidental spawnkills. The penalties I'm thinking of is either take away war and skill points or a temporary ban of a few days 3 or 4 at most. If nothing else at least just make it impossible for them to get a kill this way and implement a short-term invulnerability to enemy fire for a few seconds to fight back more effectively. However long the invulnerability lasts, is up to ccp's hands. Also, the game is a lot more fun jumping around! Thats how I feel about it too. but I think redline rambos are worse the spawncampers. at least the spawncampers are in the field of play.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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voidfaction
Nos Nothi
1409
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Posted - 2015.03.28 22:07:00 -
[647] - Quote
Llast 326 wrote:One Eyed King wrote:Hazzah!!!CCP Rattati wrote:New matchmaking logic is ready to be deployed Nice I was having a little giggle at the SCR being nurfed revelation thread. Edit: From my experience using both the TAR and the SCRGǪ SCR needs a bit of a curbGǪ not a whole lot. The TAR seems to work very well for me, not sure if it really needs a buff. wonder about Void's opinion on the TARGǪ I know he runs his Gal in a similar fashion to Llast. I thought the TAR was fine like 3 buffs ago. lol. I can not believe they might buff it or the BuAR more. I think they both are GREAT at the right range. If the TAR is not balanced with the ScR due to the charge shot then nerf the charge shot so they can't just hold a charge indefinitely. The longer you hold a charge the more heat build up or something.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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VoidFaction
Nos Nothi
1414
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Posted - 2015.05.01 02:41:00 -
[648] - Quote
@Shotty So when bpo trading comes in I don't want to have to play the selling/trading game. I want to be able to log in and just send them all to one person. You can sell them give them away for no reason or as prizes I don't care but that will be my gift to Nos Nothi. If you do not want this then I will pick someone else I think would use them for the good of Nos Nothi.
List of my BPO's (updated all listed) Apex Hawk Scout Apex Serpent Scout
Dren Scout G-I Dragonfly Scout G-I Valor Scout G-I Raven Scout G-I Sever Scout G-I
Dren Assault C-I Dragonfly Assault C-I Covenant Assault C-I Raven Assault C-I
Quafe Assault G-I
Dren Logistics M-I Sever Logistics M-I
Dren Sentinel A-I
Dren Assault Rifle Dren Shotgun Dren Swarm Launcher Dren Scrambler Pistol Toxin Assault Rifle Toxin Submachine Gun Exile Assault Rifle Covenant Sniper Rifle Syndicate Submachine Gun Quafe Mass Driver Quafe Nova Knives
Drin's Lex -71 Damage Modifier > For some noob that missed it.
Militia Ion Pistol Militia Magsec SMG Militia Rail Rifle Militia shotgun Militia Sniper Rifle Militia Bolt Pistol Militia Combat Rifle Militia Nova Knife Militia Plasma Cannon Militia Scrambler Pistol Militia Heavy Machine Gun Militia Locus Grenade Militia Flux Grenade Militia Submachine Gun
Militia Drop Uplink Militia Nanite Injector Militia Nanohive Militia Repair Tool
Militia Armor Plates Militia Armor Repairer Militia CPU Upgrade Militia Cardiac Regulator Militia Codebreaker Militia Kinetic Catalyzer Militia Light Damage Modifier Militia PG Upgrade Militia precision Enhancer Militia Profile Dampener Militia Range Amplifier Militia Shield Extender Militia Shield Recharger Militia Sidearm Damage Modifier
Blood Raiders Saga Ishukone Watch Saga Quafe Saga
Militia CPU Upgrade Unit Militia Light Shield Booster Militia Powergrid Upgrade
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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VoidFaction
Nos Nothi
1415
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Posted - 2015.05.01 02:55:00 -
[649] - Quote
Adipem Nothi wrote:@ Void If you insist on parting with your BPOs, I'll be glad to hold onto them for you until you come back. I will not be coming back. My daughter has told me she wants my ps3 to play games with her friends that don't have a ps4. I am moving to PC for Star Citizen.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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VoidFaction
Nos Nothi
1415
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Posted - 2015.05.01 03:14:00 -
[650] - Quote
Adipem Nothi wrote:VoidFaction wrote:Adipem Nothi wrote:@ Void If you insist on parting with your BPOs, I'll be glad to hold onto them for you until you come back. I will not be coming back. My daughter has told me she wants my ps3 to play games with her friends that don't have a ps4. I am moving to PC for Star Citizen. Roger. o7 Are you in touch with Mollerz off-site? Yeah, his enthusiasm reminds me how I was a long long time ago in a galaxy far far away with Star Wars Galaxies. He helped sell me on buying in early that is for sure.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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VoidFaction
Nos Nothi
1423
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Posted - 2015.05.02 18:49:00 -
[651] - Quote
I have a PS2 beta code and an Elder Scrolls Online beta code. First NOS NOTHI member reply gets 1 pick of the 2 runner up gets what is left.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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VoidFaction
Nos Nothi
1423
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Posted - 2015.05.02 19:46:00 -
[652] - Quote
Spademan wrote:VoidFaction wrote:I have a PS2 beta code and an Elder Scrolls Online beta code. First NOS NOTHI member reply gets 1 pick of the 2 runner up gets what is left. I'd enter the raffle but I don't think I have anything to play it on. I thought you had a PS4?
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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VoidFaction
Nos Nothi
1424
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Posted - 2015.05.03 02:01:00 -
[653] - Quote
VoidFaction wrote:I have a PS2 beta code and an Elder Scrolls Online beta code. First NOS NOTHI or one of The Original Bastards reply gets 1 pick of the 2 runner up gets what is left.
I guess nobody wants them?
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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VoidFaction
Nos Nothi
1
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Posted - 2015.06.04 02:52:00 -
[654] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Ghost Kaisar wrote:Building a PC.
Probably am done with Dust, except for occasional fits of insanity.
Until then, just modding Morrowind and playing League. Sold my PS4 to build the PC, since I never played my PS4. I realized that the only games I enjoyed were Planetside and Warthunder and those can also be obtained on PC, along with several other games such as CS:GO, G-Mod, and Modded Bethesda games.
Just updating you guys. Semester went well, just working and chillin in my new apartment.
Congrats on the new place and wrapping up finals week. Graduated 9 years ago (come December), and still have the occasional nightmare ... Forgot to drop a class ... Can't find the room where the final is ... Have to find the professor and explain/beg ...Lol. PC-wise, a few of the guys are playing Star Citizen. If you're interested, hit up Mollerz either here or off-site. Star Citizen looks cool, might check it out. God I love my new internet. Went from 1 MB/s to around 15 MB/s. I can never go back. Last night first day with Star Citizen. All I can say is beautiful and awesome game. Even with its limited game play.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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VoidFaction
Nos Nothi
1
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Posted - 2015.06.04 03:40:00 -
[655] - Quote
mollerz wrote:VoidFaction wrote: Last night first day with Star Citizen. All I can say is beautiful and awesome game. Even with its limited game play.
Dude! Which ships did you fly? So far only the the Gladius. Did not play long just long enough to see how well the new laptop will play it before spending the time downloading all the windows updates, drivers. and witcher 3. Trying out The Witcher 3 as I type this. I can tell I am going to love it as well since it is so much like skyrim. Never even heard of the witcher 1, 2, or 3 until i got free download with the new laptop.
Can say I am very impressed with the laptop. all options maxed at 1080p and smooth as hell and that is with the cpu set on green (1) speed setting (has 3 speeds. 1 green, 2 comfort, and 3 sport. only complaint is the fans are a little loud. 32gb ram 4 ssd in strip raid (512gb total) 2x 980m in sli with 8gb ram each
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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VoidFaction
Nos Nothi
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Posted - 2015.06.04 20:10:00 -
[656] - Quote
Nightfury Wyrnspire wrote:VoidFaction wrote: Can say I am very impressed with the laptop. all options maxed at 1080p and smooth as hell and that is with the cpu set on green (1) speed setting (has 3 speeds. 1 green, 2 comfort, and 3 sport. only complaint is the fans are a little loud. 32gb ram 4 ssd in strip raid (512gb total) 2x 980m in sli with 8gb ram each
What the ****. I am intensely envious of your $5000 laptop (although I do wonder wtf kind of battery life it has). Mobility tied to a cord. I can use it anywhere as long as I have a power plug.lol For everything else i use my phone.
I know I could have saved a lot of money with a desktop. This I can throw in the backpack and go to a friends or go on a trip quick and easy. That to me made it worth the price.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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VoidFaction
Nos Nothi
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Posted - 2015.06.24 04:23:00 -
[657] - Quote
sir RAVEN WING wrote:I am a scout sniper.
At times.
Amarr Scout (For running) Sniper. ADV SR. It's stacking damage mods to make sure the first shot kills. Usually doesn't, but it doesn't bother me much.
Oh! Does anyone else have a better shot hipfiring a SR than aiming? I mean, I am a decent shot while ADS, but Hipfiring? Missed 3 out of 20 something shots. Hipfire shooting with sniper rifle is a random thing. Try it verses a wall and you will see just how random it is. You can not just put a dot on your screen and think you will hit anything. mabye a large circle and hope for the best.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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VoidFaction
Nos Nothi
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Posted - 2015.08.07 05:53:00 -
[658] - Quote
LeGoose wrote:Before I go looking/searching in the trading area of the forums anyone have a Cal and/or Min apex/LP BPO they are willing to sell? You want a apex cal scout?
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VoidFaction
Nos Nothi
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Posted - 2015.11.04 13:21:00 -
[659] - Quote
Adipem Nothi wrote:Alrighty, gents ... as promised: Google Doc: Hotfix WishlistFeel free to shoot holes and/or help me flesh this puppy out. What am I missing? What did I get wrong? * Intentionally left out the dropsuits tab. Baby steps. All looks good to me.
If scout got 25% of that I would consider playing again. Only 1 match Would take 100% of that to make me consider playing over an hour.
A Gal scout 10m tac-ar range bonus now that would be interesting enough to try out for a few days. lol
Keep up the good fight. Wish you all good luck with getting anything on that list.
P.S. CAN I GIVE ALL MY STUFF AWAY YET? Or is CCP still blocking trades to prevent losing money from people like me waiting to give everything away.
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VoidFaction
Nos Nothi
2138
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Posted - 2017.09.28 21:13:00 -
[660] - Quote
One Eyed King wrote:Shotty GoBang wrote:Friendly reminder, Jolly set us up with a PS4 Community, "The Barbershop". Can also find a good number of us at www.nosnothi.com but you'll have to poke one of us when signing up so we can keep an eye out for your app. It's been fun, folks! Until next time. o7 Its too bad we can't archive this in some way. We spent a lot of time here. Archive in the works. With any luck will be finished before the site goes down. RSS route is fail because posts to old and to many or im just doing it wrong. 5hrs and 2gb into downloading mirror now.
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