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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
The-Errorist
1003
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Posted - 2015.02.06 22:29:00 -
[1] - Quote
a bit off topic: LAVs need to loose 1k HP and gain 2 slots. This would make cheap through-away LAVs killable by AV grenades and give legitimate LAV drivers a bit more potential fitting options.
My Basic medium frames, logis & Commandos
Racial tanks
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The-Errorist
1003
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Posted - 2015.02.06 23:25:00 -
[2] - Quote
BAMM HAVOC wrote:...
Rat man, can I have bacon flavoured drop suits please? Aren't the templar suits bacon flavored?
Spademan wrote:Kaeru Nayiri wrote:The-Errorist wrote:a bit off topic: LAVs need to loose 1k HP and gain 2 slots. This would make cheap through-away LAVs killable by AV grenades and give legitimate LAV drivers a bit more potential fitting options. This is a really nice idea. Have you thrown it into the Features section? I will give you a like and a response, for that thread, if you do. For it to work Lav's would need more fitting space. There's just no room otherwise. I meant to add that as-well.
My Basic medium frames, logis & Commandos
Racial tanks
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The-Errorist
1003
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Posted - 2015.02.06 23:29:00 -
[3] - Quote
Kaeru Nayiri wrote:The-Errorist wrote:a bit off topic: LAVs need to loose 1k HP and gain 2 slots. This would make cheap through-away LAVs killable by AV grenades and give legitimate LAV drivers a bit more potential fitting options. This is a really nice idea. Have you thrown it into the Features section? I will give you a like and a response, for that thread, if you do. Had that in a thread and and comments here and there and those died. I think there's also a trello card for it, but idk, gonna check/create one before I sleep.
My Basic medium frames, logis & Commandos
Racial tanks
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The-Errorist
1010
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Posted - 2015.02.07 08:05:00 -
[4] - Quote
One Eyed King wrote:voidfaction wrote:voidfaction wrote:One Eyed King wrote:voidfaction wrote:Kill assist while in a vehicle is BS. If I wanted anything to do with vehicles I would have points in vehicles. It will be a little easier once the vehicle fix goes through and a lot more people will have small turrets in tanks. But for now it is a bit annoying, as are destroying installations for the same reasons. To me it should read don't try to win the match just drive around in a free lav untill you get luck and do some dmg to something that is killed soon after. Why should we be trying for kill assists in the first place. the goal should never be to almost kill your enemy that is just stupid in the first place. as bad as special event 5 keys a day but ONLY if you spend money activating boosters or rerolling your missions to get ones that dont require activating boosters You get assists for just being in the vehicle, so if you are shooting at or suppressing enemies while your driver kills a few, you get assists for being in the vehicle. No, "vehicle kill assists" are their own thing and are separate from kill assists.
My Basic medium frames, logis & Commandos
Racial tanks
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The-Errorist
1012
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Posted - 2015.02.07 08:52:00 -
[5] - Quote
Since in-game assault swarm launcher stats are lacking and description for them hasn't changed, I forgot what makes them different from regular swarms. Can someone remind me what they do differently?
My Basic medium frames, logis & Commandos
Racial tanks
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The-Errorist
1022
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Posted - 2015.02.07 20:38:00 -
[6] - Quote
Bayeth Mal wrote:Dom (depending on the post) gives wayyyyy too much power to HMG and suicide RE runs.
Now. A Dom where every 3 minutes the objective moves to another location. That would be interesting and require more active tactics.
Skirm is my preferred for stealth hacks and making use of my speed to get across the map. If one objective has a blobbed PC stomp squad, I can move on and hack a different point. They can't be everywhere at once. What if dom was similar escalation from MAG: 3 control nodes and 1 high damage null cannon that must be unlocked capture 2/3 control points and unlock central null cannon to defend if enemy hacks it, it goes back to the 3 initial control points that must be captured. Trello card to vote on and here's the discussion thread.
My Basic medium frames, logis & Commandos
Racial tanks
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The-Errorist
1027
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Posted - 2015.02.08 21:28:00 -
[7] - Quote
Aeon Amadi wrote:CCP Rattati wrote:IAmDuncanIdaho II wrote:Bayeth Mal wrote:Dom (depending on the post) gives wayyyyy too much power to HMG and suicide RE runs.
Now. A Dom where every 3 minutes the objective moves to another location. That would be interesting and require more active tactics.
Skirm is my preferred for stealth hacks and making use of my speed to get across the map. If one objective has a blobbed PC stomp squad, I can move on and hack a different point. They can't be everywhere at once. Now there is a nice idea. A Dom-based game mode where effectively the single objective is rotated every x minutes. Basically a series of mini-dom games rolled into one. Sounds like it *could* be easy to implement too. [edit] You could think instead along the lines of an "active" objective (amongst a number of inactive ones on the same map). Then you can play around with anywhere between 0 - n objectives being active at a given minute. [edit] You could also have a meta-game come out of it, similar to LAV racing for example, where you see whose dropship reaches the highest height parked on top of an inactive point when it becomes live. [edit] Just realised this game mode would be called DomSkirmBush [edit] Just realised I can be such an idiot. There is a reason we have a game mode on the roadmap. -Subtle nudges CCP Rattati toward Skirmish 2.0- *Facepalm* Skirmish 2.0 is what we have now.
My Basic medium frames, logis & Commandos
Racial tanks
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The-Errorist
1027
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Posted - 2015.02.09 07:17:00 -
[8] - Quote
Medium frames should progress with 1 module slot per tier like all the other frames. They already start off with more slots then everything else and don't need it. Also it would make ADV and PRO commandos a bit more balanced in comparison. Trello card Thread Spreadsheet
Suits, Tanks, a mode
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The-Errorist
1065
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Posted - 2015.02.25 17:11:00 -
[9] - Quote
CCP Rattati wrote:Yea, we are scaling at 3 stacked proto myofibs on minmatar scouts being able to jump on top of the big containers.
Stacking penalties = on
proto jump increase is around 25% at that rate
We are also using the opportunity to work on a active duration/cooldown jump pack equipment, like cloaks. Those would be more in the vein of Tribes or a traditional jump-pack ala 40k. While you're at it, can you make vehicle modules have duration/cooldown system like cloaks too?
Suits, Tanks, a mode
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The-Errorist
1081
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Posted - 2015.03.07 14:49:00 -
[10] - Quote
CCP Rattati wrote:Bayeth Mal wrote:The buff to basic mediums my be the first part of the buff to Assaults in general.
I for one am kinda pissed off they're doing this, other wise I wouldn't have wasted the millions of SP to unlock Gallente Assault (which I run an ARR on...) and instead would've just specced the basic frame. Nope. Also, I have countless threads and requests for this, why the aggravation? He specced into the Gal assault for extra PG/CPU to fit light weapons and if you give basic medium frames that, it would be like he wasted tons of SP, since basic medium frames would be the better choice for what he wanted.
Suits, Tanks, a mode
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