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Thread Statistics | Show CCP posts - 178 post(s) |
Symbioticforks
Pure Evil.
760
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Posted - 2014.09.02 06:51:00 -
[1] - Quote
CCP Rattati wrote:On snipers,
Riddle me this, Appia specifically and Symbiotik if you are here.
To answer your questions..
1) It's the same as any other sniper rifle (600m) the zoom on a Thale's is slightly better than a Tactical, with Stanard Sniper Rifle Rate of Fire, and Charge Sniper Rifle damage. (goto a supply depot and switch between the sniper rifles and you'll see)
2) The increased zoom allows you to take more defensive positions when sniping or in other words to be further back (which is good considering this is an officer weapon) The benefit of the zoom is really the ability to have any choice of location to snipe from effectively. Balancing a weapon around the red line isn't something I feel should ever be done. In competitive play snipers don't abuse the red line like this, so it makes zero sense to me.
(I'm sure you'll get it right in Legion)
Zoom makes getting kills at further ranges easier. (naturally) It's ultra rare I kill someone at 599 meters with a Charge Sniper Rifle. Getting kills from 550+ meters away takes too much time and effort. I could have killed several players elsewhere near an objective in the same amount of time. Sometimes however.. with bad map design.. no available targets.. this is what we have to do. It's time consuming, boring, and ineffective. In all honesty between 180-250m is my preferred range of engagement for sniping. However, at this range everyone can clearly see me. Most maps won't allow for me to snipe from that range effectively, and maybe it shouldn't! Sniper Rifles are long range weapons.
Snipers have to GUESS where the action will be, and GUESS the best spot to cover it. This is why screwing with MAX RANGE is huge upset to the sniper community.
We are not rail tanks, we are not not a forge guns, anti sniper map designs, huge max ehp, no mountains, have to use proto to be effective, Thale's to be effecive in PC, Caldari Commando forced upon us, Damage Mods Nerfed, you've heard it all before.
Sidenote: I never ever use Thale's in public matches, they're too valuable as a dedicated sniper. I need them all for PC. Where I end up losing them to the 2-4 Attack Drop Ships every team almost always has. Those are such a hard counter to snipers. Just sayin.
Sidenote: Sell officer gear for insane amounts of Loyalty Points from the LP store. (since it takes Thale's to be effective in PC.) This would solve a long time issue, and decrease the need for a large scale damage increase (perhaps?) Just having something available that can combat MAX EHP stacking abuse and every single nerf that's come to snipers since launch.
3) Were you still talking about Thale's at this point? You lost me. I don't use Thale's in public matches like I already said.
Headshots are rare in PC against players who never stop moving. Balancing Thale's around headshots? That's nonsensical. On a headshot that gun should kill all scouts, assaults, logistics. Against heavies 2.5 body shots, or 1 headshot 1 body shot. I have no idea why you'd want to reduce the zoom, it won't solve red line snipers, and a hard counter already exists for most snipers.
Attack Drop Ships / Drop Ships
I would never, ever put 300m range on the table. That's nerfed into oblivion. As in useless.
4) I asusme you meant Caldari Commando here? +10% increased Sniper Rifle Damage (suit bonus) to answer your quesiton this is why people use that suit. As it was stated before Sniper Rifles are ALPHA STRIKE weapons. As in dealing large amounts of damage in slow carefully aimed shots. You either kill your target or you need to fire once more.. this takes time.. that time should be represented in extra damage.. (SEE CHARGE SNIPER RIFLE) This suit gives a bonus to your damage.
To answer the second part of your question..
I've never created a video series explaining how to become a sniper tutorial style, because it would be a free guide on how to annoy me. The last thing I want is a bunch of copycats using my methodologies, hiding in my favorite spots every map.
I'll spill the beans here though.. I believe a sniper should never move unless under fire.
Movement draws the eye. My forward sniping, is done from buildings and perches.
I LOSE COUNTLESS DROPSHIPS (1-3 every match I snipe)
"Long Range Scout Sniper" as you say?
with the removal of mountains we had in beta..
very few people use this playstyle,
and fewer do noticeably well with it
because if spotted by a counter sniper they die instantly.
They also die instantly to anyone within 100 meters,
meaning these players will often be found in the red line anyway.
5)The ground recon sniper community with Tactical Sniper Rifles IS NOT A THING. Trust me, I'm up high every single match. I would see them.. they don't exist.. why you ask? Suits have too much hp, Tactical Sniper Rifle does too little damage. These players will always get picked off easily by cloaked scouts. It's just not a fun way to play. It feels bad.
I won't help you create a new play style to mitigate how bad the current one is.
That's not the answer sir.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
761
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Posted - 2014.09.02 07:12:00 -
[2] - Quote
@CCP Rattati
It's hard for me to give you a google docs spreadsheet with numbers that will make everyone happy when there is hidden information.
If you just want my opinion I can do that, I just don't want to write up every single sniper rifle when you're thinking something completely different. Here are a couple of questions that would help me understand where you're coming from.
1) Have you ever played as a sniper in Dust 514? Did you feel you were able to contribute in significant ways?
2) What is your preferred range of engagement for the Sniper Rifle? Why?
3) In what scenarios if buffed would you consider the weapon to be "too powerful". In other words what do you NOT want the Sniper Rifle to do. I guess if it's up to the community.. there was a survey taken.. have you seen this?
Factual Results
Please try to ignore the outliers. (people spiking the survey)
Sorry if I come off like a jerk - face to face or voice communication is more my thing.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
765
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Posted - 2014.09.02 07:41:00 -
[3] - Quote
Yes, and I lose them because I fail at drunken drop ship flight.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
768
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Posted - 2014.09.02 10:00:00 -
[4] - Quote
Iron Wolf Saber wrote:Quick Question is Sniper fitting okay for the most part? I rarely hear complaints about it.
Sniper fitting requirements are fine.
(I know right one thing that nobody is complaining about)
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
770
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Posted - 2014.09.02 12:32:00 -
[5] - Quote
@ CCP Rattati
You wanted a spreadsheet / google doc.
Here you are.
Sniping Google Doc
Increased base damage will increase the head shot damage as well.
I was content with a small base damage increase and a medium damage increase to headshots.
Before I was aware you wanted to change the snipers range of engagement, thereby limiting the role.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
777
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Posted - 2014.09.02 21:04:00 -
[6] - Quote
Iron Wolf Saber wrote:So about the tactical;
How would you guys like the stability mechanic to be increased to the point you can get a still gun while standing?
What in your mind would be an acceptable ( I still do not want to see 'No Scopping' to be a thing) delay between move/scope to max stability on the tactical?
edit
Also ADV and Basic Charge rifle thoughts? Should I push for it? we had them before.
This whole using the Tactical Sniper Rifle like a handcannon and switching out to a SMG to finish them off isn't something I support.
That's abuse of the weapon, the Tactical Sniper Rifle has always been used to countersnipe..
Not sure why this sudden interest in using it for a sub optimal scenario build.
I've never done "quick scoping" in other games, and I too would not like to see it here in Dust 514.
It's refreshing to be different.
I cannot contribute here, other than to say leave the steadiness where it's currently at.
(I also want to keep Charge Sniper Rifle at prototype, I see nothing wrong with that)
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
788
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Posted - 2014.09.03 23:56:00 -
[7] - Quote
Iron Wolf Saber wrote:Pseudogenesis wrote:I have to agree; Ratatti, Logibro and anyone else currently pulling the strings in the background have almost done more in the last few months alone than the entire original Dust team did in a year of a development. Do you think they will work on Legion in the foreseeable future? CCP Logibro and the CPM will continue to work on both games. As for where CCP Rattati goes one can hope. For now lets enjoy, revel, and exploit the fact that we have him here and now. Anyways I am still looking for feedback on snipers overall; CCP was pretty hardset on reducing range but I hope the suggested range would be still suitable combined with the buffs and adjustments. Also another question I made some changes to the Balac's Sniper Rifle (very very very few of these are out there but should be out there regardless) any issues of me changing it to be a tactical like variant? In the event it gets reissued/loot table? Anyways overall here is my plans and I am willing to derail on some topics if you guys come up with a good reason. Key thoughts so far... Reduced Sniper Range to still be the longest range gun in the game by a significant margin still. Absolute/Falloff Range is in the air; I am very open and very willing to hear thoughts on where falloff and max ranges needs to be. Reducing Sway Time and amount for Tacticals and allowing for max stability while standing still without crouching. Upped headshot damage massively on all rifles Upped Tactical Magazine up to 6 and gave an extra reloads worth over other snipers. Increased Tactical ROF to 120 RPM Lowered the headshot bonus from the other snipers post buff (still much higher than before) Upped base damage on all rifles to deal with new EHP numbers in a more reasonable manner. Reduced Charge Rifle magazine size to 3. Upped the Charge Rifle damage much more while giving it the same headshot bonus as the other snipers. Reduced Specialists Magazine size to 4 as a drawback for easier fitting; I'll see if I can get the isk price reduced. Matched Thales Zoom to Prototype Rifles. For specific damage numbers you can take a gander here if you haven't already. https://docs.google.com/spreadsheets/d/1WS0ehQhSl9Dk-Py4QVeXyYEHiIY2uvDIH1NtufutOyM/edit#gid=1300846632
You don't need to lower the charge sniper rifle magazine size to 3. "in an effort to keep the other sniper rifles relevant"
You can't spam fire for headshots like you can a regular sniper rifle,
the body shot damage is a little higher..
the headshot damage is much higher..
but there's charge time..
unless exclusively going for headshots..
you're better off having 2 extra bullets to spam fire at a faster rate.. (standard prototype)
PERSONAL OPINION
Keep the clip size at 5
You're better off going standard for 1 headshot + 1 body shot against a heavy.. faster rate of fire + bigger clip.. has more slaying power. Gets the increased headshot damage, and the ability to spam shots repeatedly.. Seems great if you're not confident in your own abilities.
The charge sniper rifle on the other hand.. looks like a one shot wonder..
It was a higher damage rifle, that rewarded not missing with more damage on both headshots and bodyshots alike. Going all in on headshots though.. feels bad unless clip size is the same.
Having to reload after 3 shots, FORCES CALDARI COMMANDO even more. (reload speed bonsu) 3 round clips is what made the Tactical Sniper Rifle UNUSABLE (unless countersniping) before.
HEADSHOTS are situational!
You CANNOT always go for them.
Meaning you're using a "situational weapon" that is "situationally amazing"
LAST THING..
Symbioticforks' (officer sniper rifle)
Charge Variant with more than 3 rounds in the goddamn clip please.. that's so bad.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
801
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Posted - 2014.09.05 09:12:00 -
[8] - Quote
Iron Wolf Saber wrote:So about the tactical;
How would you guys like the stability mechanic to be increased to the point you can get a still gun while standing?
What in your mind would be an acceptable ( I still do not want to see 'No Scopping' to be a thing) delay between move/scope to max stability on the tactical?
edit
Also ADV and Basic Charge rifle thoughts? Should I push for it? we had them before.
I'm not a fan of reducing the Charge Sniper Rifle clip to 3.
That's terrible. (see my other post)
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
809
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Posted - 2014.09.05 22:53:00 -
[9] - Quote
Iron Wolf Saber wrote:Symbioticforks wrote:Iron Wolf Saber wrote:So about the tactical;
How would you guys like the stability mechanic to be increased to the point you can get a still gun while standing?
What in your mind would be an acceptable ( I still do not want to see 'No Scopping' to be a thing) delay between move/scope to max stability on the tactical?
edit
Also ADV and Basic Charge rifle thoughts? Should I push for it? we had them before. I'm not a fan of reducing the Charge Sniper Rifle clip to 3. That's terrible. (see my other post) Well my question is why would you use an ishkone over a charge variant?
Players use Ishokune variant for several reasons.
1. For players who miss alot OR enjoy spam firing with more damage than a tactical. It's a standard sniper rifle.
2. They're accustomed to it, since charge is only prototype level, and expensive. NT-511 users will naturally feel more comfortable with the Ishukone as they advance into prototype weaponry.
3. The charge sniper rifle is so loud and high pitched it drowns out the sound of incoming hostile drop ships coming to kill you. (why this issue was never addressed is beyond me, anyone who uses this rifle certainly knows of this very real downside)
It takes time to charge your shots, and enemies can make it to cover much faster if this is your weapon of choice. The standard variants have more of an inevitability to a players death. Like being point blank on someone with a fully auto combat rifle, there are enough bullets in the clip to end most people, and you can afford to miss a lot. The charge is more a kin to burst combat rifle. Higher damage, but if you miss half your shots your results are less than spectacular.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil. Capital Punishment.
850
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Posted - 2014.10.21 20:07:00 -
[10] - Quote
CCP don't !@#% up my weapon!
Not that I play Dust 514 anymore...
I want to thought!
(damn these sweeping nerfs)
Sniping Dust 514 (video series)
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